Congratulations Colin :) Well done on sticking it out,
oo-err *_+

Great news on the new software, the Gremlin games
especially being amazing to hear, I remember seeing
pictures of Harliquin back in the day and thinking it
looked brilliant, and whilst not being able to picture
Thing on a Spring, I can at least remember the name.

Haven`t been able to get issue 11 of SAM Revival yet,
but dying to hear all that music :), and the Invasion
II game on issue 10 blew me away, such nice animation
and sprites, brilliant game, Warren did a great job, I
enjoy it faar more than flashback which I could never
get anywhere with (a bold statement I realise)

Good luck with finding the time with these projects,
and I`m dying to know more about the Mahem accelerator
(serves me right for not keeping up with SAM stuff).

-----------------------------

Just also like to say well done to Steve, Dan and
everyone else who`s been busy doing stuff for the new
SAM archive

------------------------------




--- Colin Piggot <[EMAIL PROTECTED]> wrote:

> Well yesterday was a special day.... the 10th
> Anniversary of Quazar!
> 
> For it was on the 29th April 1995 when I had a stand
> at the third Gloucester
> show, where I unveiled the (2nd) prototype of the
> Quazar Surround soundcard,
> marking the start of Quazar!
> 
> And that was just the beginning of what has really
> taken up a heck of a lot
> of my time since then! As you may be aware a few new
> products are in the
> pipeline such as the Mayhem Accelerator, and issue
> 12 of Sam Revival is
> nearing completion and will be being sent out
> shortly.
> 
> And here's some juicy tidbits of news taken from the
> next issue of Sam
> Revival to wet your appetites about a few other
> things I am working on when
> ever I get a few free minutes...
> 
> Hydrasoft Games
> ---------------
> I have recently bought the rights to several old Sam
> games, and a pile of
> unreleased stuff from Pete King, formerly going by
> the name Hydrasoft. Pete
> had two games released back in 1996 and 1997 -
> Conquest and Mage Fire, which
> were published to a limited extent by Zedd-Soft (run
> by Michael Stocks /
> Zodiac Magazine). I was also involved with the two
> titles way back then by
> adding support for the Quazar Surround soundcard to
> both of the games.
> 
> I had previously secured permission from Pete to use
> Conquest and Mage Fire
> on the Sam Revival coverdisks (and you'll find Mage
> Fire on the coverdisk
> with Sam Revival 12) but now with owning the titles
> I can go further with
> them and I am already planning a revamp of Conquest
> to update all the
> graphics and sounds. What I have to do now is go
> through a massive pile of
> disks to look at all the unreleased games. Expect
> more news soon!
> 
> 
> Gremlin Graphics Games
> ----------------------
> I have received permission from Andy Davis of
> Alchemist Research to use old
> Gremlin Graphics games on the Sam. Now instead of
> just adapting the ZX
> Spectrum versions to run on the Sam under emulation
> (as was done on the old
> Blitz diskzine back in the late 1990's) it is my aim
> to create full Sam
> versions of some of the classic games for inclusion
> on the Sam Revival
> coverdisks.
> 
> The first game I am looking at is 'Thing on a
> Spring', originally released
> back in 1984 for the Commodore 64 and Amstrad CPC
> only. Thing on a Spring is
> a bouncy and fast platformer and with some carefully
> planned scroll routines
> it should make the transition to the Sam with few
> problems.
> 
> Now the music for any game is very important for me,
> and I am planning to
> feature the original SID based music (for use with
> the SID interface) as
> well as a new rendition of the tune for the normal
> Sam SAA1099 soundchip. I'
> m pleased to say that initial work on the game
> remake is underway, and the
> SAA1099 version of the music is already complete!
> The SAA1099 music track
> was carefully composed by David Suzuki-Sanders (who
> also composed the 'About
> as SID as its going to get' SAA1099 track on the
> audio CD with the last
> issue of Sam Revival.)
> 
> The second game I am looking at converting is
> 'Harlequin', one of the first
> games I ever played on an Amiga, and one that
> immediately impressed me with
> its graphics, music and playability. Harlequin is
> another scrolling platform
> game, based in a fantasy dreamworld with very
> colourful graphics and a
> thumping soundtrack, and was released only for the
> 16 bit machines in 1992 -
> the Atari ST and the Amiga.
> 
> So why should the Sam be left out of such a great
> game? No reason I think!
> So far I have converted over the graphics for the
> first level from the Atari
> ST (easier to capture via an emulator than the Amiga
> version), and for the
> main scenery and characters only 12 colours were
> used so this conversion was
> quite straight forward. My aim is to convert across
> the whole of the first
> level as a test, to see how well I can get the game
> engine to work. However
> as this game does involve full screen scrolling and
> some quite large sprites
> I will be writing it to run with the Mayhem
> Accelerator to give the Sam the
> speed it needs to move everything around.
> 
> (Of course the magazine will have all the
> screenshots of work so far, and
> they will also appear on the new site at
> www.samcoupe.com at the end of the
> week!)
> 
> And hopefully all going well, there'll be a few
> surprises of more new stuff
> throughout 2005 too....!
> 
> Here's to many more years to come....!
> 
> All the best,
> 
> Colin
> =====
> Quazar : Hardware, Software, Spares and Repairs for
> the Sam Coupe
> April 1995-2005 - Celebrating 10 Years of developing
> for the Sam Coupe
> Website:  http://www.quazar.clara.net/sam/ and
> http://www.samcoupe.com/
> 
> 



        
        
                
___________________________________________________________ 
Yahoo! Messenger - want a free and easy way to contact your friends online? 
http://uk.messenger.yahoo.com

Reply via email to