Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same way 
Quake is - there are thousands of objects (cars, pedestrians, as well as 
physical objects) that must all be kept track of - by all players.

They will run well on any half decent LANs, and modem-modem play is usable, but 
we hold our hands up and admit that Internet play is abysmal.

At the start we had to make a conscious choice between designing primarily for 
multiplayer or single player. And the moment you do any market analysis, the 
average game overwhelmingly sells on its single player. Quake 3 and UT are 
currently trying to turn this around, but the fact remains the majority of 
gamers are not yet into multiplayer games.

Sad, but true.

C.

> Question : why does everyone say that GTA and GTA2 have dog-slow network
> play? I had a go once and yes, it was dog slow for me also.
> But presumably the folk at DMA designed the network game to be at least
> playable. Whereas I've only ever seen it running at like 5 frames per
> second. Do DMA just have some crazy gigabit ethernet?
> 
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 16, 1999 1:46 PM
> Subject: Re: Colin M's book?
> 
> 
> > I'm afraid it's not been worked on for many a month now. Basically, ever
> since I started at DMA it's barely been touched - and with the last twelve
> months finishing off GTA2, it has never once been looked at.
> >
> > It still remains one of my ambitions to complete it, and have it published
> in some form - even on the web - to immortalise a few facts / people /
> stories. But given the time it'll take to whip into shape, I have no idea
> when this would be.
> >
> > If anyone wants to contribute anything to it however - their own personal
> perspective of SAM, stories they overheard, rumours they'd like clarifying,
> "where are they now" type questions, feel free....
> >
> > C.
> >
> > >
> > > How about "Whatever happened to Colin MacDonald's planned book on the
> background
> > > story to the SAM, MGT, SAMCo, West Coast, etc, etc...?" Sounded like a
> dead
> > > interesting project!
> > >
> > > Nick
> > > (hoping it will be something along the lines of a Private Eye for the
> SAM
> > > community)
> >
> >
> >


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