Yup, we don't process every object in the entire map because even the single player game would run like a dog, but we have to remember a certain number of objects for the game to be even remotely believable.
But it's a problem with the majority of games, and we're never going to please everyone.... C. > > > [EMAIL PROTECTED] wrote: > > > > Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same > > way Quake is - > > there are thousands of objects (cars, pedestrians, as well as physical > > objects) that must > > all be kept track of - by all players. > > But isnt it only cars in the nearby vacinity that are kept track of? > When playing, if a car goes far enough into the distance on a straight > road it *disappears* even if you chase back to where it should be.. But > then, it'd take a lot of faffing to get the same cars on screen when two > players meet up if it worked this way... > > > They will run well on any half decent LANs, and modem-modem play is usable, > > but we hold our hands up > and admit that Internet play is abysmal. > > As it is for pretty much every game :)... > > Fitz > > -- > Email: [EMAIL PROTECTED] > ICQ#: 11077801 > AOL/CServeIM: Flupert

