Yup, we don't process every object in the entire map because even the single 
player game would run like a dog, but we have to remember a certain number of 
objects for the game to be even remotely believable.

But it's a problem with the majority of games, and we're never going to please 
everyone....

C.

> 
> 
> [EMAIL PROTECTED] wrote:
> > 
> > Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same 
> > way Quake is - 
> > there are thousands of objects (cars, pedestrians, as well as physical 
> > objects) that must
> > all be kept track of - by all players.
> 
> But isnt it only cars in the nearby vacinity that are kept track of? 
> When playing, if a car goes far enough into the distance on a straight
> road it *disappears* even if you chase back to where it should be..  But
> then, it'd take a lot of faffing to get the same cars on screen when two
> players meet up if it worked this way... 
> 
> > They will run well on any half decent LANs, and modem-modem play is usable, 
> > but we hold our hands up > and admit that Internet play is abysmal.
> 
> As it is for pretty much every game :)... 
> 
> Fitz
> 
> -- 
> Email: [EMAIL PROTECTED]
> ICQ#: 11077801
> AOL/CServeIM: Flupert


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