[EMAIL PROTECTED] wrote: > > Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same > way Quake is - > there are thousands of objects (cars, pedestrians, as well as physical > objects) that must > all be kept track of - by all players.
But isnt it only cars in the nearby vacinity that are kept track of? When playing, if a car goes far enough into the distance on a straight road it *disappears* even if you chase back to where it should be.. But then, it'd take a lot of faffing to get the same cars on screen when two players meet up if it worked this way... > They will run well on any half decent LANs, and modem-modem play is usable, > but we hold our hands up > and admit that Internet play is abysmal. As it is for pretty much every game :)... Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert

