[EMAIL PROTECTED] wrote:
> 
> Several reasons. GTA (1 or 2) is not a game suited to multiplay in the same 
> way Quake is - 
> there are thousands of objects (cars, pedestrians, as well as physical 
> objects) that must
> all be kept track of - by all players.

But isnt it only cars in the nearby vacinity that are kept track of? 
When playing, if a car goes far enough into the distance on a straight
road it *disappears* even if you chase back to where it should be..  But
then, it'd take a lot of faffing to get the same cars on screen when two
players meet up if it worked this way... 

> They will run well on any half decent LANs, and modem-modem play is usable, 
> but we hold our hands up > and admit that Internet play is abysmal.

As it is for pretty much every game :)... 

Fitz

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