[EMAIL PROTECTED] wrote: > > Yup, we don't process every object in the entire map because even the single > player game would run like a dog, but we have to remember a certain number of > objects for the game to be even remotely believable. > > But it's a problem with the majority of games, and we're never going to > please everyone....
The way I've got aroudn this with a game Im working on is only trasmit the "creation" information, which brings with it a lot of assumed stuff... Since this includes missiles etc. it doesnt matter - a missile will follow the same path no matter which computer it is on, and given that the environment is the same on each computer tht is enough to keep it on track... With cars, I suppose you could pass the initial speed/direction, then only retransmit when this changes? How are you doing this at the moment then if not like that?... (hehe, nice and off topic to sam users) Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert

