Andrew Collier wrote: > > > The new features should be - of course - optional. > > So you can turn it off. > > That's not the point... Any new "feature" added to the virtual machine, > makes SimCoupe less realistic. And if SimCoupe doesn't try to > realistically emulate the Sam, then why bother?
By that logic, should we make the emulator only run with a dodgy tv screen which makes high pitched sounds whenever the screen goes white?... That would make it more like a real Sam.... I mean, the point is - ok, the Sam didn't have some of these features, but so what? They are just *emulator* enhancements to remove some of the awkward tedium with using the emulator. On a Sam, you whip in the disk, push F9 ...on the emulator its "click - click - click - tap tap tap tap tap - click" ...already longer and more cumbersome ...Anything to speed it up is A GOOD THING ....if you dont like it, turn it off. Or do you really enjoy emulating awkward loading procedures? > > In addition, this stuff has nothing to do with > > Snake Mania. > > On the contrary, this sub-thread started on Fri, 16 Jul 1999, when Aley > Keprt wrote: <snip> > In other words, the *entire point* of this converstion is that your > friends don't like SnakeMania's loading system. It doesn't matter to them > that Snakemania is actually running under an emulator called SimCoupe; all > they care about is starting to play the game, and they're irritated by the > loading system. They'd prefer to be launching a DOS program called > snkmania.exe and playing that, but they're stuck with SimCoupe so you're > asking for these features to make the loading easier - isn't that the > reason? But it does apply to other situations ....Just that Aley happened to have experience of "one" of these situations when playing Snakemania ..... >You could even turn off the 50Hz syncronisation if the ten second >loading time is still too much for you to bear. Just as a side point - wouldnt it make sense to auto-turn off sync when loading to speed things up? ...I can't off the top of my head remember anything that relied on a certain loading speed?!..... Martin -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
