Just for further information, I ran it through Crafty on 5 sec/move
analysis and it finds it right away. It also finds forced mates that I
missed every few moves after that (as embarrassing as that is, but hey I
was having time trouble!)

##### Crafty output #####
 34.   Bxf6+
                ({5:+18.04}  34. Bxf6+ Kg8 35. Rxd6 Kf7 36. Rd7+ Kg6 37.
Re7 $18)
                ({5:Mat03}  34. Nxf6 Be7 35. Rxe7 e3 36. Rh7# $18)

 34.     ...     Kg8
 35.    Rxd6
                ({11:+24.87}  35. Rxd6 e3 36. fxe3 Kf7 37. a4 Kg6 38.
Ng7 Kh6 39. b5 $18)
                ({11:Mat06}  35. Bd4 e3 36. fxe3 Be7 37. Rxe7 Kf8 38.
Bc5 Kg8 39. Nf6+ Kf8 40. Rh7# $18)

 35.     ...     Kf7
 36.     Kd2
                ({11:+25.35}  36. Kd2 e3+ 37. Kxe3 Kg6 38. Ng7 Kh6 39.
c4 Kh7 40. b5 Kg8 41. Be5 Kf7 $18)
                ({11:Mat06}  36. Nf4 e3 37. fxe3 Ke8 38. Ng6 Kf7 39. Ne5
+ Kg8 40. Rd8+ Kh7 41. Rh8# $18)

##########

This is what I'd like to get from the annotate option in Scid. Is this
possible?

Thanks,


-Matt

On Mon, 2010-10-25 at 14:17 -0500, Matthew Twomey wrote: 
> Greetings all, 
> 
>      A. I am a beginning/intermediate player and I've started using SCID
>         to track my games. I like to use the blunder check capability
>         but I'm a little confused about how it works. One thing I want
>         it to check for is missed opportunities for mate. I've been
>         working with one particular game where there is a mate in three
>         opportunity on move 34, which I missed. I'd like the blunder
>         check to point this out, but it doesn't. If I leave the engine
>         running (infinite analysis) and click on the move just before
>         34, it instantly finds it - but while annotating, it doesn't.
> 
> Some details:
> 
> 1. PGN attached - the mate in three I'm trying to catch starts on move
> 34 with 34.Nxf6
> 
> 2. I'm using Stockfish 191 as the engine (although I've tried a few
> others with the same result)
> 
> 3. Initially I was using 5 seconds per move as the annotate setting, but
> I've also tried 60 seconds per move - which didn't help.
> 
> I'm wondering if it has an issue dealing with the relative "score" of
> mate versus some high numeric value or something? Thoughts anyone or any
> idea why this isn't working or what I might be doing wrong?
> 
> Thanks,
> 
> -Matt
> 
> ------------------------------------------------------------------------------
> Nokia and AT&T present the 2010 Calling All Innovators-North America contest
> Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
> $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
> Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
> http://p.sf.net/sfu/nokia-dev2dev
> _______________________________________________ Scid-users mailing list 
> Scid-users@lists.sourceforge.net 
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------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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