On 11/06/2010 06:33 PM, Alexander Wagner wrote:

Hi,

> On 10/27/10 19:06, Daniel Karlsson wrote:
>
> Hi!
>
>    
>> Browsing through the source, I found a code snippet which appears to
>> remove annotations for "dead" games. This might be why Scid is not
>> adding annotations in your game.
>>
>> analysis.tcl:
>>           # if the game is dead, and the score continues to go down,
>> don't add any comment
>>           if { $prevscore>  $::informant("++-")&&  $tomove == "white" || \
>>                       $prevscore<  [expr 0.0 - $::informant("++-") ]&&
>> $tomove == "black" } {
>>               set isBlunder 0
>>           }
>>
>> You could try changing Options>  Game Information>  Configure Informant
>> Values and increase the threshold for The game is considered won "++-".
>>      
> In Matthews given example this should of course be the source of
> trouble. I wonder, however if it is sensible, given the fact that Scid
> will not stop the analysis as such, but keep on. All the above does is
> hindering Scid on telling the results.
>    

Hm, not so much "hindering"; rather politely ask to stop shouting how 
bad things are going :-)

And the analysis itself should not stop I feel; oppo could return us a 
favour...

> Plus: in Matthews case he can't work around it easily as the dialogue
> allows only up to 9.9 pawns to be defined for a won game. However, he's
> up 25 or the like already several moves earlier.
>    

Certainly the 9.9 is an arbitrary limitation to the dialog. We could 
expand to the ultimate 327.0 (meaning "I see a mate coming up"). This 
would allow the stronger side be corrected if he misses it.

> Should we therefore remove this condition to help more average players?
> Any opinions?
>    

I was not even aware Scid had this option, but I see the reasons for 
keeping it. We could make Scid add a polite statement at the point where 
he temporarily bails out...

Cheers,
Joost.

> cu
> Alexander
>    


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