On 10/27/10 19:06, Daniel Karlsson wrote: Hi!
> Browsing through the source, I found a code snippet which appears to > remove annotations for "dead" games. This might be why Scid is not > adding annotations in your game. > > analysis.tcl: > # if the game is dead, and the score continues to go down, > don't add any comment > if { $prevscore > $::informant("++-") && $tomove == "white" || \ > $prevscore < [expr 0.0 - $::informant("++-") ] && > $tomove == "black" } { > set isBlunder 0 > } > > You could try changing Options > Game Information > Configure Informant > Values and increase the threshold for The game is considered won "++-". In Matthews given example this should of course be the source of trouble. I wonder, however if it is sensible, given the fact that Scid will not stop the analysis as such, but keep on. All the above does is hindering Scid on telling the results. Plus: in Matthews case he can't work around it easily as the dialogue allows only up to 9.9 pawns to be defined for a won game. However, he's up 25 or the like already several moves earlier. Should we therefore remove this condition to help more average players? Any opinions? cu Alexander ------------------------------------------------------------------------------ The Next 800 Companies to Lead America's Growth: New Video Whitepaper David G. Thomson, author of the best-selling book "Blueprint to a Billion" shares his insights and actions to help propel your business during the next growth cycle. Listen Now! http://p.sf.net/sfu/SAP-dev2dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users