On 11/16/10 18:39, Fulvio wrote: Hi!
>> Right there could be some destructive interaction. Still, you have to >> do something outside the comment editor, I fancy, for Scid to change >> the position, right? In that case the editor would loose the focus, >> right? > Yes. > The problem was the editor window opened the comment were duplicated. > I remeber there was an email from a user that described how to generate > the problem (if i'm not wrong there was some pre-move function that > create a big mess) I think that current code avoids the problem. At least I don't see any. I'd strongly encourage everyone to check and see if it turns up again. >> What do you mean by "over the board"? They show in the game info area >> below the board. Surely you don't mean that, right? Do you mean some >> tooltip covering the board? > yes, exactly (the game info area?!? It's incredibly HUGE! :-) Wouldn't such a tooltip just disturb? Floating arround in the midst of action? I have quite some games that use rather extensive textual commentaries. And also note that tooltips can not have scroll bars. I'm not sure that they are really a solution. The more I think about it the more I dismiss it. > Some code i wrote give me conflicts when i update to cvs, so i'll try to > make some clean-up or check-out a new version to see the improvements. > However, i hope that "alt-tab switching" do not mean you override the > system behavior of the alt+tab. No. Surely not. Why should I? Alt-Tab just switches the windows. Its a fine behaviour and I need it to switch to the comment editor. > The "comment editor" is very, very, very ugly and i vote for rewrite it > from scratch. Hm. Well... I don not really agree. > Ok, it's like firing on the red cross, but: > - If i mark a square red in the comment appears [%draw full,d7,red] : > seriously? What's wrong with that? > - Why there is a minuscule (not resizeable) copy of the board? Should it be resizable? It is only for marking fields. Really a larger board needed for that? I think it is doable, like we have it in the browser windows. I think it could also be bound to ctrl-mouse-wheel. But I admit that I don't see the actual usecase. (Btw: this is one of the fine points where we have two absolutely contradictionary requests. Michal wanted to get rid of this "unused thing".) > - And the annotation symbols are the final joke, i really laugh every > time i use it. What's wrong with them? I'd like to laugh as well ;) > What's a simple "comment editor" in my opinion? > A simple box when you can type comments, right click to insert an > annotation symbol and that is closed and saved when i finished typing. Well, we have that except the autoclose. (BTW: I think this would interfere destructively with docking, not?) > The only option that i want in this window is to give up my changes and > close without saving. > And i'll prefer it over the board: when i want to write a comment in a > position ctrl+e, appears a semi-transparent text-box where i write, then > ctrl+e close and save the comment. I admit that I hate semitransparent windows (besides that I'm not sure that Tcl/Tk can do such things). Besides: it would be easy to invoke save on ctrl-e. We could map e.g. ESC to close without saving. Opinions? > But i don't know if tk supports semi-transparent backgrounds. (hopefully not ;) > The "insert mark" should be a combo box in the toolbar, let's say like > the one to change the character color in openoffice. You refer to the buttons below the board in the comment editor? Would have to check if a combobox could hold graphics. Would save one line, at max. probably two if I do the same with colour selector. But may ask if we really should tune every easy accessible function to micro-screens. IMHO also a usability question. Opinions? > I don't know why you prefer to leave the window opened. Sometimes to read the comment. And I can switch back and forth with alt-tab / alt-shift-tab, or my sliding focus respecitvely, quite quickly. And as I need the input bar for NAGs for the lesser common (e.g. /\, []) > Ctrl+e is better > than alt-tab to focus on the window and the comments are more ofter read > than written, so why keep opened a window rarely used? I actually use it quite a bit. So it is actually no rarely used window for me. Maybe this is my cc-usecase where you play and annotate in one go. > Do you know if there is a way to remove the navigation button over the > board (left arrow, right arrow, etc...)? This has no option yet. We could add one. Opinions? > I can't find an option in the > menu so i resolved deleting it from the code, and i'm thinking to add on > option like the "show game info", but perhaps it already exist and i > cannot find it. Options / Windows / Show game info. cu Alexander ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users