pgeorges,  środa, 14 lutego 2007:

>Yes this sounds really interesting. The Mate exercises I released are 
>all from real OTB games. They are automatically generated by an app I
>wrote in Java that searches for games that ended by a mate  and find the
>latest move that turned the position to a forced mate in N moves
What about tactical database? Was it generated somehow by your app or is it 
from other sources?

>If you want, we can work on that subject (blunder finder) and make
>something that can feed both ChessX and Scid. If you look at the
>"tactical game" feature it is not far from what you're looking for :
>when the player blunders, he gets a red warning, so we can call it a
>"blunder finder".
Finding blunders is not so difficult, it requires just checking if best move 
is evaluated much higher than the move played. I am rather interested in 
finding tactical exercises. You can have a look at Chess Tactics Server 
(http://chess.emrald.net) to see what I mean.

>PS : When you say "simple mates are probably too easy for my coaching
>purposes", I personaly think mate in 2/3 moves are perfect for coaching
>with kids or even adults (if this is your intention). Remember Polgar's
>father training method.
It obviously depends on the level of your students.
-- 
Michal Rudolf

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