2008/8/13 Alexander Wagner <[EMAIL PROTECTED]>

>
> Hi!
>
>     now make it also to the serious game setup? Ie. overwriting
>>    the engines settings and set globally for all engines that
>>    understand them?
>> Yes, that's it. I added a button to Serious game dialog box so various
>> parameters (style, hash size, Elo) can be modified directly from here.
>>
>
> I saw that, but there's a missunderstanding ;) The above
> UCI-options should be the same for Rybka and Shredder and
> Homer and ... whatever engine allows for Elo limitation.
>
> Therefore, it would probably make sense to have the
> parameters UCI_LimitStrength and UCI_Elo as a set of
> parameters in Serious Game startup that _overwrite_ the
> engines individual ones. To avoid inflation of engines.
>

Yes, you are right. Last chance for me to avoid some code rewrite ;-) :
- Elo level are not the same between engines. Rybka is hard to beat. So one
may set Rybka 1600 considering it is the same level as Glaurung 1800. So it
is not possible to have a global unique value.
- When triggering a new Serious game, you will see various opponents : Rybka
1600, Rybka 1700, Glaurung 1750... and you directly pick the opponent from
there. It is more straightforward than an other menu for global ELO setting.
You use directly pre-set engines.
So a global value is not so mandatory given that, unfortunately, not many
engines have a weakening option (for Glaurung it is just a work in
progress), so there is no real inflation in engines entries right now.

[...]


> One idea behind that is, that one could think in the
> direction of Fritz "Friend Mode". There, the GUI sets the
> strength of the engine you are playing to some value and
> from your gains and losses it adopts this limit constantly.
> Say you play it at 1800, you loose, it sets it to 1700 you
> win, it adopts the value to 1750 you win, it adopts again
> etc. This way the engine could always be in the vincinity of
> your own strength and you stand a fighting chance. Now, if
> ther're also different engines it would be possible to test
> ones own strength, and see the own progress, also with
> different opponents. Here, however, the limits would have to
> be on a global level and not within the engine options.
>
> I do not know what you think about such a function, but at
> least it becomes possible if there're engines with adoptable
> strength available, and I admit that I happend to like this
> in Fritz. I just did never really know at which level Fritz
> was adopting it to, so I was not able to see whether I make
> any progress. But after a bunch of games it was already
> adopted to a suitable level for interesting games with
> chances on both sides.
>

Good idea. Volunteers ?

Pascal
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