Thanks for helpful replies.

Marcel

On Sun, Apr 26, 2009 at 7:08 AM, Alexander Wagner <
[email protected]> wrote:

> Pascal Georges wrote:
>
> Hi!
>
> > The question is where you want to keep the data handling the best line
> > for several positions. You can use :
> >
> > - Book (limited functionality, no comments, no evals)
> > - game(s) (in an ordinary Scid base)
> > - Tree with mask.
> >
> > The last is my preferered because it handles
> > transpositions in a transparent manner, and can keep track
> > of comments, evaluations, etc.
>
> IMHO Masks are very good already, but I feel they should
> blend in a bit better with the rest. I feel the current
> questions from Marcel have their roots in this fact.
>
> Some points I have no real good solution at the moment
> myself (maybe I miss something, then I'd like to get a hint
> on how to improve my usage), but where I stumble upon
> frequently in daily practise:
>
> - Currently you can not add the evaluation from an engine to
>   the mask. Evaluation means a continuation or even an
>   evaluation value. Also, NAGs are possible for a move but
>   commenting on the position as such is limited to the text
>   box. (BTW: The latter is much too small, IMHO ;)
>
> - Mapping of "lines" to masks is a bit difficult right now,
>   ie. in a Mask currently I can only see "my first move from
>   this position". For some points it might be helpful to see
>   several moves to express a plan or idea even _at_ the
>   position. This is a general restriction of current tree,
>   that one only sees one move ahead. Some sort of
>   "unfolding" to give sequences "from this point onwards"
>   would IMHO be desirable. Seems like some company in
>   Hamburg was able to come up with a solution to this.
>
>   Here, one could IMHO also pull in the contents of some
>   opening book(s) for display...
>
> - I've the problem with a bit longer textual annotations as
>   the tool tip is not really perfect here. I'd suggest a
>   text entry within the tree that is resizeable vertically
>   e.g. Similar for some type of comments like "Points to
>   remember" were I'd like to add an unnumbered list
>   (<ul><li>...</li></ul> kind of thing).
>
>   Usually, my textual comments for critical positions
>   always contain (additional to some short descriptive text)
>   the points: Good for White/Black, Bad for White/Black,
>   Plan for White/Black, Points to Remember, Bibliographic
>   References ;). Its a bit difficult to map this into the
>   position comment. Using the usual square/arrow commentary
>   from within a mask IMHO wold be great.
>
>   BTW: it would be great if the input boxes could stay open
>   and also used as display boxed e.g. similar to comment
>   editor window. Just if inline editing fields are not
>   possible for some reason.
>
> - I'd like to link to theroetical important game(s) in a
>   given, well, "line" of an opening or from a given position
>   onwards. (IMHO both ways to see a game have their right of
>   existence.) The problem here is, that even if I take my
>   RefBase underneath the mask, the theoretical important
>   game does not have to be what Scid consideres "best
>   games". It could even be another, but heavily annotated
>   game, or a game I played myself where I added my marks and
>   comments or a game I stored in a specific DB for whatever
>   reason. Here, a "copy game comment to Mask" would come in
>   handy.
>
> - Searching of new games for ones openings: IMHO it would be
>   good to have some sort of "search within mask" or a
>   bookmarking for interesting positions. Right now I can add
>   a flag via move NAGs of the mask (great!), but I can not
>   find it again, easily. Say, I go through a game and find a
>   position that should be studied, I can mark this by a nice
>   symbol. But there's no way to get a list of all
>   "bookmarks" or "to verify" and so on points from the Mask
>   except if I go to the very postion again. Say, you tend to
>   loose your games in the French Steinitz all the time as
>   you do not know how to handle the position after 7.f4
>   correctly. Now you get a nice game collection for the
>   French and want to jump to your problem position.
>
> > Only games will allow the add of a complete line.
>
> This is a major drawback of the current masks, IMHO. I do
> not know if it is technically possible to go to a given
> position and get some "and what are the lines in my mask
> from here onwards" in a tree like fashion. Or an "how was
> this position reached". However, this would IMHO be a very
> nice thing, indeed.
>
> > With others you have to enter all moves manually.  I did
> > not mention the repertoire editor, because I never got
> > accustomed to it.
>
> Well, it has a bit a strange input GUI and to really use it
> one should forget about this, enter the lines by means of vi
> (or the like) and use it as a shortcut for position
> searches. Anyway, I admit, that I liked the tree display of
> "lines" in repertoir editor, and I really miss this a bit
> using Masks today.
>
> Especially this: what are the main lines from here onwards
> to get an idea about plans is a drawback in Masks. My
> currently far from perfect solution is to use "best games"
> and open a bunch of "browse" windows. The drawback of this
> is that "best games" is not sorted by the continuation
> lines. Say, you have two usual moves from a given position,
> best games will not care about this but mix them. However,
> usually I'd sometimes like to explore some games in
> continuation A to see what unfolds there and then in
> continuation B.
>
> --
>
> Kind regards,                /                 War is Peace.
>                             |            Freedom is Slavery.
> Alexander Wagner            |         Ignorance is Strength.
>                             |
>                             | Theory     : G. Orwell, "1984"
>                            /  In practice:   USA, since 2001
>
>
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