2009/4/26, Alexander Wagner <[email protected]>:

[...]

> - Currently you can not add the evaluation from an engine to
>    the mask. Evaluation means a continuation or even an
>    evaluation value. Also, NAGs are possible for a move but
>    commenting on the position as such is limited to the text
>    box. (BTW: The latter is much too small, IMHO ;)

When the mouse is over the text, a popup shows all the comment.

> - Mapping of "lines" to masks is a bit difficult right now,
>    ie. in a Mask currently I can only see "my first move from
>    this position". For some points it might be helpful to see
>    several moves to express a plan or idea even _at_ the
>    position. This is a general restriction of current tree,
>    that one only sees one move ahead. Some sort of
>    "unfolding" to give sequences "from this point onwards"
>    would IMHO be desirable. Seems like some company in
>    Hamburg was able to come up with a solution to this.

This is the job of the opening report. I don't see a way to add extra
information to Tree window keeping readable, and with a reasonable
size. "Unfolding" moves from a position may be useful but it should be
exhaustive and a way must be found to only display main lines that is
those that were successful and played a significant number of times.

>    Here, one could IMHO also pull in the contents of some
>    opening book(s) for display...
>
> - I've the problem with a bit longer textual annotations as
>    the tool tip is not really perfect here. I'd suggest a
>    text entry within the tree that is resizeable vertically
>    e.g. Similar for some type of comments like "Points to
>    remember" were I'd like to add an unnumbered list
>    (<ul><li>...</li></ul> kind of thing).

This would take too much room. I prefer the most compact solution.

[...]

> - I'd like to link to theroetical important game(s) in a
>    given, well, "line" of an opening or from a given position
>    onwards. (IMHO both ways to see a game have their right of
>    existence.) The problem here is, that even if I take my
>    RefBase underneath the mask, the theoretical important
>    game does not have to be what Scid consideres "best
>    games". It could even be another, but heavily annotated
>    game, or a game I played myself where I added my marks and
>    comments or a game I stored in a specific DB for whatever
>    reason. Here, a "copy game comment to Mask" would come in
>    handy.

I don't see a way to do this. It is even not possible to add a link to
a specific game as the Mask is not linked to a specific base.

> - Searching of new games for ones openings: IMHO it would be
>    good to have some sort of "search within mask" or a
>    bookmarking for interesting positions. Right now I can add
>    a flag via move NAGs of the mask (great!), but I can not
>    find it again, easily. Say, I go through a game and find a
>    position that should be studied, I can mark this by a nice
>    symbol. But there's no way to get a list of all
>    "bookmarks" or "to verify" and so on points from the Mask
>    except if I go to the very postion again. Say, you tend to
>    loose your games in the French Steinitz all the time as
>    you do not know how to handle the position after 7.f4
>    correctly. Now you get a nice game collection for the
>    French and want to jump to your problem position.
>

I see. I will try to find something here.

>> Only games will allow the add of a complete line.
>
> This is a major drawback of the current masks, IMHO. I do
> not know if it is technically possible to go to a given
> position and get some "and what are the lines in my mask
> from here onwards" in a tree like fashion. Or an "how was
> this position reached". However, this would IMHO be a very
> nice thing, indeed.

As I already said, this tree of moves must be relevant, hence
filtered. And the rules are not easy to find.

[...]

Pascal

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