Pascal Georges wrote:
Hi!
>> - Currently you can not add the evaluation from an engine to
>> the mask. Evaluation means a continuation or even an
>> evaluation value. Also, NAGs are possible for a move but
>> commenting on the position as such is limited to the text
>> box. (BTW: The latter is much too small, IMHO ;)
>
> When the mouse is over the text, a popup shows all the comment.
I know. Still: this tooltip is to small (or my screen not high enough
or... however you like to put it ;)
For me probably the best solution would be an input box that remembers
size and position and can stay open all the time like in comment editor.
In docking mode it could probably just dock somewhere. This would also
improve consistency within the GUI as commenting in games is handled
similarly to commenting trees. Actually, I could even imagine to use the
very same comment editor with the same features for position annotation
and just write the comment to the mask instead of the PGN. I do not see
a single feature of comment editor that is useless within a mask. NAG,
markers, arrows all make perfect sense IMHO. (I'm just thinking aloud
here where it might lead to some day. No, I'll not put that on my todo
there're some other points first.)
>> - I've the problem with a bit longer textual annotations as
>> the tool tip is not really perfect here. I'd suggest a
>> text entry within the tree that is resizeable vertically
>> e.g. Similar for some type of comments like "Points to
>> remember" were I'd like to add an unnumbered list
>> (<ul><li>...</li></ul> kind of thing).
>
> This would take too much room. I prefer the most compact solution.
I disagree: some input area that allows for hight adujstment can also
have a height of 1 line which is the current solution. Therefore, adding
a splitter would just increase flexiblity. (Still, the most flexible to
me would be independent windows that remember their size and position.)
>> - I'd like to link to theroetical important game(s) in a
>> given, well, "line" of an opening or from a given position
>> onwards. (IMHO both ways to see a game have their right of
>> existence.) The problem here is, that even if I take my
>> RefBase underneath the mask, the theoretical important
>> game does not have to be what Scid consideres "best
>> games". It could even be another, but heavily annotated
>> game, or a game I played myself where I added my marks and
>> comments or a game I stored in a specific DB for whatever
>> reason. Here, a "copy game comment to Mask" would come in
>> handy.
>
> I don't see a way to do this. It is even not possible to add a link to
> a specific game as the Mask is not linked to a specific base.
Well, one could probably use the Scid bookmark function and place the
bookmark attached to the note. I think, it's a matter of calling up a
bookmark, but it depends on your internals and I don't know a thing
about them. You're the expert here. (Still, Scid bookmarking has the
major drawback that there is no persistend game identifier. But that's
another story. For the time being adding bookmarks to masks reusing
current bookmark code might be the way to go.)
>> - Searching of new games for ones openings: IMHO it would be
>> good to have some sort of "search within mask" or a
[...]
>> French and want to jump to your problem position.
>>
>
> I see. I will try to find something here.
TIA!
>>> Only games will allow the add of a complete line.
>> This is a major drawback of the current masks, IMHO. I do
>> not know if it is technically possible to go to a given
>> position and get some "and what are the lines in my mask
>> from here onwards" in a tree like fashion. Or an "how was
>> this position reached". However, this would IMHO be a very
>> nice thing, indeed.
>
> As I already said, this tree of moves must be relevant, hence
> filtered. And the rules are not easy to find.
I admit, I don't know what/how CB does this.
--
Kind regards, / War is Peace.
| Freedom is Slavery.
Alexander Wagner | Ignorance is Strength.
|
| Theory : G. Orwell, "1984"
/ In practice: USA, since 2001
------------------------------------------------------------------------------
Crystal Reports - New Free Runtime and 30 Day Trial
Check out the new simplified licensign option that enables unlimited
royalty-free distribution of the report engine for externally facing
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users