> Thank you for your help, Fulvio; that completely solved my problem. > > The method I was using for batch annotation of multiple games worked > in a previous version of Scid but not in Scid 4.7.0;
Yes, in previous versions the changes to a PGN file were stored in RAM and it was necessary to remember to export it, otherwise they were lost. Some users have complained, I would say with good reason. It is still possible to achieve the same behavior, but in a clearer and more explicit way. When you import a PGN into the ClipBase the changes are only saved in memory and you need to remember to export it, as before. On the other hand, when a PGN is imported into a SCID database, a game is immediately saved to disk, and even if there is a crash, the analysis is not lost. I haven't given up on the ability to overwrite games in a PGN. There are several tricks you can try to get acceptable performance. In the meantime, I am quite advanced with the necessary changes to read PGNs that contain chess960 games. We'll see. Bye, Fulvio _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users