Hmmm - I *think* i know what you mean - justa bar, not pieces, but i'm not
sure where we'd put it...or how.

BTW, one feature  (I often forget about, and i wrote it) that is remotely
related and not well used is -
Double-click the status bar, and an engine will start. Then right the click
the status-bar.
Engine score and first PV is now shown there.

Steve

On Fri, Oct 19, 2018 at 11:55 PM Alan Whiteman <[email protected]>
wrote:

> Hey Steve,
>
> I know that no. 2 option best represents real-life games; but for
> 'material advantage', would it be better if instead of pieces you had a
> 'value' bar? To illustrate:
>
> +8  |********===|
>
> Here we have captured a rook and a knight. Or two pawns:
>
> +2 |**=======|
>
> (Though material advantage is irrelevant in view of the conditions over
> the board.)
>
> On 10/19/2018 04:48 AM, Steve A wrote:
> > I think this is ok.
> > There are three modes for the material sidebar.
> > Options->Game Info->Toggle Material
> > 1. Pieces are the color of the captor, representing material advantage.
> > 2. Showing all captured pieces, they are of the opponents colour.
> > 3. none show
> > S.A
> >
> >
> > On Fri, Oct 19, 2018 at 2:48 AM Noel Taylor <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     Why for how come are the captured pieces the color of the captor
> >     rather than the captee?
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