Thanks for the effort. For the time it's only released by you, I have
a problem with the fact it's not clearly stated it's a fork/different
branch from official/previous releases. You've chosen your own
numbering (2.201) and to keep the original name, so for
outside/distribution people it looks like just a normal upgrade (I
already got that echo from Mandriva). If there are any problems with
your releases in stable distributions, I would not like to be
associated with these problems, and for that I'd appreciate a naming
change, I think "ported to CPAN" is probably not enough. I think the
most simple would be to not do releases, leaving me some (reasonable
amount of) time so that we try to agree on a common codebase and
acceptable planning for the future. By reasonable time, I can offer a
serious review of your branch this week already and then some more
work if needed in the following weeks. By acceptable planning, I think
that everything which you'd plan to do which wouldn't hurt our
original view of the game (including its stability for example) would
be totally fine (for example, your refactoring plans); since we didn't
plan many more developments and it's open source, it's normal others
people could improve the software if they want to do; however, my only
limit would be if you chose to implement things I'm strongly against
to see in FB, then I'd ask for a name change.

On Mon, May 3, 2010 at 5:24 AM, Kartik Thakore <thakore.kar...@gmail.com> wrote:
> Hi Guillaume,
>
> We recently upload Frozen Bubble 2.201 to CPAN. You can see it here:
>
> http://search.cpan.org/~kthakore/Games-FrozenBubble-2.201/lib/Games/FrozenBubble.pm
>
> Please review let us know if we are missing anything in it. Currently
> everything works in Linux/BSD. Everything but the server works on Windows.
> And Mac is untested.
>
> Regards,
> Kartik Thakore
>



-- 
Guillaume Cottenceau - http://zarb.org/~gc/

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