>> You've chosen your own
>> numbering (2.201) and to keep the original name, so for
>> outside/distribution people it looks like just a normal upgrade (I
>> already got that echo from Mandriva).
>
> We call it Games::FrozenBubble too close?

I think so, yes. "Games" for people has just no meaning since it looks
like a categorizing part. And "FrozenBubble" is exactly the same name
except the - separator in the middle of the original name. That said,
I cannot suggest a very good name change and it also would imply some
graphics changes. So I'd favor a bold explanation on your releases.


>> If there are any problems with
>> your releases in stable distributions, I would not like to be
>> associated with these problems, and for that I'd appreciate a naming
>> change, I think "ported to CPAN" is probably not enough. I think the
>> most simple would be to not do releases, leaving me some (reasonable
>> amount of) time so that we try to agree on a common codebase and
>> acceptable planning for the future.
>
> We can hold back on releases for sure. That is not too hard to do :).

Great. Can you already add a bold statement in current release stating
it's not (yet) an official upgrade to original Frozen-Bubble game?


>> By reasonable time, I can offer a
>> serious review of your branch this week already and then some more
>> work if needed in the following weeks.
>
> No worries take as much time as you need.

Thanks - but it would not be fair to your work to take a lot of time,
so I'll try to act this week already.


>> By acceptable planning, I think
>> that everything which you'd plan to do which wouldn't hurt our
>> original view of the game (including its stability for example) would
>> be totally fine (for example, your refactoring plans); since we didn't
>> plan many more developments and it's open source, it's normal others
>> people could improve the software if they want to do; however, my only
>> limit would be if you chose to implement things I'm strongly against
>> to see in FB, then I'd ask for a name change.
>
> We haven't made any logic changes in FB at all. Just porting.
> We could later fix bugs but there is no game play changes in mind.

Ok.

Thanks,

-- 
Guillaume Cottenceau - http://zarb.org/~gc/

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