Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon S Berndt wrote:
On Tue, 14 Oct 2003 22:11:55 +0100
 Lee Elliott [EMAIL PROTECTED] wrote:
Are you sure the differential tail deflections can't be done in JSBSim?  


Well, it's not so much that it can't be done. However, there are some 
factors to consider. Depending on the flight conditions and modes, the 
flight control system will control the ailerons and elevator 
differently. The control surface mixer may command the aerosurfaces 
differently depending on conditions and loading, and the flow over the 
various surfaces is complex and the flow over the tail is especially 
complex and partially affected by the setting of the aileron 
(flaperons?).  These conditions don't lend themselves well to modeling 
aerodynamic forces and moments via coefficients in lookup tables.  The 
solution is to model the aerosurfaces by parts, for which JSBSim is not 
**currently** set up to do.
I do have the lookup tables for horizontal tail deflection at different 
alpha and beta angles. Would that mean I can add them and use them like 
the other surfaces?

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Jon Berndt
 I do have the lookup tables for horizontal tail deflection at different
 alpha and beta angles. Would that mean I can add them and use them like
 the other surfaces?

 Erik

I would think so. Here's the deal. I can't remember offhand exactly how the
F-16 DFlCS moves and mixes the roll command to the HT and ailerons. Usually,
for roll we simply move the stick left or right, and the ailerons move, and
we look up the roll moment coeff that results. In this case, if we move the
stick left or right, more than one aerosurface may move. We need to make
sure the FCS is set up to move the aerosurfaces correctly, then look up the
roll contributions for the various deflections. Does that sound right?

Jon


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Scenery mirrors

2003-10-15 Thread David Luff
The http mirrors of FG are all straight mirrors of the master site, as are
the ftp mirrors.  Hence the graphical scenery download page on the http
mirrors points back to the master site.  Hence it's impossible to download
scenery from the ftp mirrors using the graphical interface.  It seems to me
it might be worth tweaking the http mirror's graphical download page to
point to the corresponding ftp mirror if available?

Cheers - Dave


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Jim Wilson
Matthew Johnson [EMAIL PROTECTED] said:

Thought I'd take a stab at this, decided to try and make a 3D
 rendition of the Sea Harrier, especially since we have the Harrier in
 FG, but without a 3D model (I think it needs one!).
 
 So far I have started by looking for a plan that I can follow, but have
 only found a 3 view plan for the FA2 (upgraded version with HOTASS and
 new radar), anyone happen to know a 3 view plan of the FRS.1 version is
 hiding? Failing ever finding one, what options are open?

This looks like it, unfortunately not the greatest quality:
http://www.cnw.mk.ua/weapons/airforce/svvp/harrier/image/sxem.gif

 
 I'll be modelling using the Linux version of AC3D version 4.0.
  

I haven't looked closely at this version yet, but there might be some new
features there that aren't supported by the plib loader yet.

Best,

Jim

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matevz Jekovec

So far I have started by looking for a plan that I can follow, but have
only found a 3 view plan for the FA2 (upgraded version with HOTASS and
new radar), anyone happen to know a 3 view plan of the FRS.1 version is
hiding? Failing ever finding one, what options are open?
 

I use this site for the modeling plans:
http://www.1999.co.jp/eng/plamo/
It's a page containing scanned back covers of the models aircrafts 
(Italeri, Revell).

- Matevz

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread James A. Treacy
On Wed, Oct 15, 2003 at 12:36:26PM +0100, David Luff wrote:
 The http mirrors of FG are all straight mirrors of the master site, as are
 the ftp mirrors.  Hence the graphical scenery download page on the http
 mirrors points back to the master site.  Hence it's impossible to download
 scenery from the ftp mirrors using the graphical interface.  It seems to me
 it might be worth tweaking the http mirror's graphical download page to
 point to the corresponding ftp mirror if available?

This is one of the reasons that relative links are a good idea. As a
made up example, a link from http://gnucash.org/en/contribute.phtml to
http://gnucash.org/pub/gnucash/sources/stable/ should use
a href=../pub/gnucash/sources/stable/ instead of
a href=http://gnucash.org/pub/gnucash/sources/stable/;

As an aside, it is a good idea to include the final slash when linking
a directory. It removes the need for a redirect.

-- 
James (Jay) Treacy
[EMAIL PROTECTED]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon Berndt wrote:
I do have the lookup tables for horizontal tail deflection at different
alpha and beta angles. Would that mean I can add them and use them like
the other surfaces?
Erik


I would think so. Here's the deal. I can't remember offhand exactly how the
F-16 DFlCS moves and mixes the roll command to the HT and ailerons. Usually,
for roll we simply move the stick left or right, and the ailerons move, and
we look up the roll moment coeff that results. In this case, if we move the
stick left or right, more than one aerosurface may move. We need to make
sure the FCS is set up to move the aerosurfaces correctly, then look up the
roll contributions for the various deflections. Does that sound right?
I don't think two surfaces are moved simultaneously. The htail takes 
over the function of the ailerons on some conditions.

This does mean that there might be two inputs moving the same surface 
though ...

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
James A. Treacy writes:
 This is one of the reasons that relative links are a good idea. As a
 made up example, a link from http://gnucash.org/en/contribute.phtml to
 http://gnucash.org/pub/gnucash/sources/stable/ should use
 a href=../pub/gnucash/sources/stable/ instead of
 a href=http://gnucash.org/pub/gnucash/sources/stable/;
 
 As an aside, it is a good idea to include the final slash when linking
 a directory. It removes the need for a redirect.

The difficulty for us is that our web and ftp trees are on separate
machines.  They aren't even on the same server.  Our ftp tree is about
13Gb, our web site is about 100Mb.  If we merged all the ftp data in
with the web site, we'd kill all our mirrors.  I strongly suspect that
gnucash can get away with their scheme because their disk space usage
is far less than ours.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
James A. Treacy [EMAIL PROTECTED] wrote:

 This is one of the reasons that relative links are a good idea. As a
 made up example, a link from http://gnucash.org/en/contribute.phtml to
 http://gnucash.org/pub/gnucash/sources/stable/ should use
 a href=../pub/gnucash/sources/stable/ instead of
 a href=http://gnucash.org/pub/gnucash/sources/stable/;

I think Curt does not really need beginner's lesson to HTML 
The main problem is that directory layouts of different ftp-mirrors are
likely to differ _and_ the hostname will be different.
_This_ is a lesson I'd be interested in: How do you substitute
'http://www'  by 'ftp://ftp' automagically _without_ a dynamic
web page !?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (David Luff) [2003.10.15 06:37]:
 The http mirrors of FG are all straight mirrors of the master site, as are
 the ftp mirrors.  Hence the graphical scenery download page on the http
 mirrors points back to the master site.  Hence it's impossible to download
 scenery from the ftp mirrors using the graphical interface.  It seems to me
 it might be worth tweaking the http mirror's graphical download page to
 point to the corresponding ftp mirror if available?
 
 Cheers - Dave

One way to fix this would be Javascript.  Here's my idea:

Create a select input on the graphical download page with the
different ftp mirrors -- default to master.  Add an event handler to the
select so that it updates a variable (ie. $MIRROR) when the user
changes it.  Update the links over the graphical interface to use an
onClick() event instead of an href element.  The onClick() simply
directs the user to ftp://$MIRROR/fgfs/Scenery-0.9.2/e000n00.tar.gz or
whatever is appropriate.

Just a thought.
-- 
Cameron Moore
[ You're mind can only absorb what you seek out and endure. ]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
Cameron Moore writes:
 One way to fix this would be Javascript.

[sound of the front door slamming]

[very rapid foot steps are heard fading off into the distance ...]

I think I've been watching too many cartoons lately ... my excuse is
that my 2.5 year old daughter now lists SpongeBob SquarePants as her
favorite TV show.  Thankfully we somehow managed to completely skip
the Barney/Teletubbies stage and went straight to something that's
funny and entertaining. :-)

 Here's my idea:
 
 Create a select input on the graphical download page with the
 different ftp mirrors -- default to master.  Add an event handler to the
 select so that it updates a variable (ie. $MIRROR) when the user
 changes it.  Update the links over the graphical interface to use an
 onClick() event instead of an href element.  The onClick() simply
 directs the user to ftp://$MIRROR/fgfs/Scenery-0.9.2/e000n00.tar.gz or
 whatever is appropriate.
 
 Just a thought.
 -- 
 Cameron Moore
 [ You're mind can only absorb what you seek out and endure. ]
 
 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel

-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Ctrl-X / Ctrl-Z

2003-10-15 Thread David Luff
Jim Wilson writes:

 David Luff said:
 
  I've taken the liberty of binding Ctrl-X (currently not in use) to reset
 default field of view (zoom).  At the moment x/X zoom in and out, so Ctrl-X to
 reset seems logical and follows the v/V/Ctrl-V convention with the actual view
 mode.  Currently '=' resets to default view, I suggest we replace this with
 Ctrl-X.  Objections?
 
 None here.  The '=' was just left over from a set of bindings that duplicated
 the x/X function using +/- keys.  Remove the '=' so that it is available.
 

Done, in the absence of complaints!  For the authors of the documentation - Ctrl-x is 
now the default keybinding for 'reset zoom to default', not '='.

Cheers - Dave 

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.10.15 11:38]:
 Cameron Moore writes:
  One way to fix this would be Javascript.
 
 [sound of the front door slamming]
 
 [very rapid foot steps are heard fading off into the distance ...]

[ zip - Cameron zips up his flame-retardent jacket ]

I said One way...  And BTW, I agree.  I only use JS when I have no
other choice.  To me the only other choice is having a separate
graphical page for each ftp mirror, which I don't particularly like
either.

So why not JS?  One can assume that anyone using the GRAPHICAL interface
will have a GRAPHICAL browser, so bye-bye lynx/links.  One can also
assume that only hardcore/anal users will have JS disabled, and they
will be more than skilled enough to ftp to the mirrors on their own
without the need to use the graphical interface.

I could work on a prototype if you will consider it, but if it's gonna
get shot down just due to the fact that it's JS, I won't bother.  It
can't be any worse than python.  ;-P

 I think I've been watching too many cartoons lately ... my excuse is
 that my 2.5 year old daughter now lists SpongeBob SquarePants as her
 favorite TV show.  Thankfully we somehow managed to completely skip
 the Barney/Teletubbies stage and went straight to something that's
 funny and entertaining. :-)

My 20-month old son likes SpongeBobPants too (yes, it all one word).

  Here's my idea:
  
  Create a select input on the graphical download page with the
  different ftp mirrors -- default to master.  Add an event handler to the
  select so that it updates a variable (ie. $MIRROR) when the user
  changes it.  Update the links over the graphical interface to use an
  onClick() event instead of an href element.  The onClick() simply
  directs the user to ftp://$MIRROR/fgfs/Scenery-0.9.2/e000n00.tar.gz or
  whatever is appropriate.

-- 
Cameron Moore
[ Bombay is 250ms from New York in the new world order - Alan Cox ]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Curtis L. Olson
Cameron Moore writes:
 I said One way...  And BTW, I agree.  I only use JS when I have no
 other choice.  To me the only other choice is having a separate
 graphical page for each ftp mirror, which I don't particularly like
 either.
 
 So why not JS?  One can assume that anyone using the GRAPHICAL interface
 will have a GRAPHICAL browser, so bye-bye lynx/links.  One can also
 assume that only hardcore/anal users will have JS disabled, and they
 will be more than skilled enough to ftp to the mirrors on their own
 without the need to use the graphical interface.
 
 I could work on a prototype if you will consider it, but if it's gonna
 get shot down just due to the fact that it's JS, I won't bother.  It
 can't be any worse than python.  ;-P

If you can make the magic happen in JS, I'd be willing to enable JS to
test it out ... :-) If it works well enough, I'd consider switching
the page to use it.  This doesn't address the same problem with the
other source/binary release files, but it's a start.  Perhaps we could
also keep the current page as a backup?  As in, if this page seems
empty, useless, or broke in your browser, click here for an alternate
less fancy interface.

 My 20-month old son likes SpongeBobSquarePants too (yes, it all
 one word).

I'm imagining an episode where SpongeBob accidently gets cvs write
access to the flightgear project ... or even just signs up to our
mailing lists ... :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.10.15 14:05]:
 Cameron Moore writes:
  I said One way...  And BTW, I agree.  I only use JS when I have no
  other choice.  To me the only other choice is having a separate
  graphical page for each ftp mirror, which I don't particularly like
  either.
  
  So why not JS?  One can assume that anyone using the GRAPHICAL interface
  will have a GRAPHICAL browser, so bye-bye lynx/links.  One can also
  assume that only hardcore/anal users will have JS disabled, and they
  will be more than skilled enough to ftp to the mirrors on their own
  without the need to use the graphical interface.
  
  I could work on a prototype if you will consider it, but if it's gonna
  get shot down just due to the fact that it's JS, I won't bother.  It
  can't be any worse than python.  ;-P
 
 If you can make the magic happen in JS, I'd be willing to enable JS to
 test it out ... :-) If it works well enough, I'd consider switching
 the page to use it.  This doesn't address the same problem with the
 other source/binary release files, but it's a start.  Perhaps we could
 also keep the current page as a backup?  As in, if this page seems
 empty, useless, or broke in your browser, click here for an alternate
 less fancy interface.

My suggestion for using JS was because of the whole mirroring thing.  We
could do something server-side, but then our mirrors will have to be
able to handle it.  I assume we are constrained to using only
client-side stuff.

  My 20-month old son likes SpongeBobSquarePants too (yes, it all
  one word).

Umm...did you edit my reply?  I meant SpongeBobPants.  My son leaves
out the Square part.  It's funny...but, I guess you have to be there.

 I'm imagining an episode where SpongeBob accidently gets cvs write
 access to the flightgear project ... or even just signs up to our
 mailing lists ... :-)

Or he finds FG and tries it out only to find that he can't figure out
how to make it work.  So he emails the project leader (you)
or the FAQ maintainer (me) personally to ask a question that belongs on
the mailing list.  We tell him to ask the list and his gets his feelings
hurt and it just snowballs from there.  ;-)
-- 
Cameron Moore
/ If a tree falls in the forest and no one is around \
\to see it, do the other trees make fun of it?   /

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] release warning

2003-10-15 Thread Curtis L. Olson
As time permits, I might start fiddling around with pre-release work
for the next major release, but I'll hold off of an official release
for at least a week or two probably.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
Cameron Moore [EMAIL PROTECTED] wrote:

 So why not JS?  One can assume that anyone using the GRAPHICAL interface
 will have a GRAPHICAL browser, so bye-bye lynx/links.  One can also
 assume that only hardcore/anal users will have JS disabled, [...]

I'm not shure if I apply for these attributes but I confess that I
avoid JavaScript like the plague - and I will do so with the FlightGear
website,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread Martin Spott
Cameron Moore [EMAIL PROTECTED] wrote:

 My suggestion for using JS was because of the whole mirroring thing.  We
 could do something server-side, but then our mirrors will have to be
 able to handle it.  I assume we are constrained to using only
 client-side stuff.

In this case you're living in the past. Without SSI you can't serve the
Gallery page correctly - and even this appears to be dependent on the
web server release, because what works on www.flightgear.org doesn't
work correctly on www.DE.flightgear.org. Choose your poison 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] that ssgStripify fix

2003-10-15 Thread Wolfram Kuss
-  0.01f,   /* DISTANCE_SLOP = One centimeter */
+  0.001f,   /* DISTANCE_SLOP = One millimeter */

Done. Sorry it took so long, but when I wanted to do it I saw my last
Windos reinstall :-( had clobbered my WinCVS access to Sourceforge.

Thanks,

Jim

Bye bye,
Wolfram.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] release warning

2003-10-15 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:
 As time permits, I might start fiddling around with pre-release work
 for the next major release, but I'll hold off of an official release
 for at least a week or two probably.

I'd consider two weeks not to be enough for a release. There are so
many details in FlightGear that it's a very time consuming job to
figure out how they _should_ work. Things change that fast that they
need to settle a bit (and sometime need fixes) before they can find
their way into the manual (BTW, I'm on vacation next week so I need
some extra time ),

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.css,

2003-10-15 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:
 Update of /var/cvs/FlightGear-0.9/www/Docs/InstallGuide
 In directory baron:/tmp/cvs-serv29188/Docs/InstallGuide

 Modified Files:
   getstart.css getstart.html getstartap1.html getstartap2.html 
   getstartap3.html getstartch1.html getstartch2.html 
   getstartch3.html getstartch4.html getstartch5.html 
   getstartli1.html getstartli2.html getstartli3.html 
   getstartpa1.html getstartpa2.html getstartpa3.html 
 Removed Files:
   FGShortRef.css FGShortRef.html FGShortRef.pdf 
 Log Message:
 A few updates to the Docs section, fix some broken links in the getting
 started guide (html version.)

I wonder who broke these links. The manual itself is consistent,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.css,

2003-10-15 Thread Curtis L. Olson
Martin Spott writes:
 Curtis L. Olson [EMAIL PROTECTED] wrote:
  Update of /var/cvs/FlightGear-0.9/www/Docs/InstallGuide
  In directory baron:/tmp/cvs-serv29188/Docs/InstallGuide
 
  Modified Files:
  getstart.css getstart.html getstartap1.html getstartap2.html 
  getstartap3.html getstartch1.html getstartch2.html 
  getstartch3.html getstartch4.html getstartch5.html 
  getstartli1.html getstartli2.html getstartli3.html 
  getstartpa1.html getstartpa2.html getstartpa3.html 
  Removed Files:
  FGShortRef.css FGShortRef.html FGShortRef.pdf 
  Log Message:
  A few updates to the Docs section, fix some broken links in the getting
  started guide (html version.)
 
 I wonder who broke these links. The manual itself is consistent,

Andrei added the menu and header/footer wrappers to these and changed
all the files from .html to .htm; I asked him to change it back to
.html, but I think he missed a few at the fringes.  But for
handling externally generated/maintained documents like the getting
started guide, I think it makes a lot more sense to just leave the
header/footer/menu wrappers off.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] release warning

2003-10-15 Thread Curtis L. Olson
Martin Spott writes:
 Curtis L. Olson [EMAIL PROTECTED] wrote:
  As time permits, I might start fiddling around with pre-release work
  for the next major release, but I'll hold off of an official release
  for at least a week or two probably.
 
 I'd consider two weeks not to be enough for a release. There are so
 many details in FlightGear that it's a very time consuming job to
 figure out how they _should_ work. Things change that fast that they
 need to settle a bit (and sometime need fixes) before they can find
 their way into the manual (BTW, I'm on vacation next week so I need
 some extra time ),

I'm going to push forward with some pre releases.  I very much
appreciate the documentation issues.  Perhaps in a week or two or
three if we are ready for an official release and the documentation
isn't quite there, we could go ahead anyway, and then do a 0.9.3b
release with updated documentation ... (?)

Part of the problem from a release manager point of view is that if we
wait for every loose end to be tidied up, we would never have a
release -- not ever.  My challenge is to figure out where to draw the
line and balance forward motion against ticking some people off.  I
usually manage to make at least a few people angry, but please know
that no offense is intended ... I'm just trying to balance multiple
conflicting demands.  I also appreciate that not every one will agree
with exactly where and when I draw the line, and I guess that's the
way it goes.  I'm a big target out here so fire away if you must.  I
usually keep my asbestos gear within reach, but if you hurry you might
be able to sneak in a few shots before I get fully zipped up.  ;-)

Also, I hope people remember that I am doing this in my spare time as
a volunteer.  I have a full time job and a family so my time is often
very limited, and that limits what I can do and how many loose ends I
can keep track of myself ... sometimes if I get a spare chunk of time,
I just have to go with it because if I wait a week it might be another
2-3 weeks or more before I can get back to something I started.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Andy Ross
Matthew Johnson wrote:
Thought I'd take a stab at this, decided to try and make a 3D
 rendition of the Sea Harrier, especially since we have the Harrier in
 FG, but without a 3D model (I think it needs one!).

 So far I have started by looking for a plan that I can follow, but have
 only found a 3 view plan for the FA2 (upgraded version with HOTASS and
 new radar), anyone happen to know a 3 view plan of the FRS.1 version is
 hiding? Failing ever finding one, what options are open?
Let me pop out of hibernation for a moment to respond to
this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
to YASim, I promise.  Cursorily they look good, except for some
high-level design issues that can be ironed out later via code motion.
Feel free to commit them anyway, of course]
I did the harrier flight model, and actually almost sorta got started
on a 3D model to go with it.  The harrier is actually quite difficult
to figure out from a 3-view, honestly.  Due to features like the
negative camber wings, forward-slanted elephant ear intakes and
protruding nozzles on the fuselage, it's very poorly represented by a
single diagram.  I looked through a *lot* of photos, and never did
really come up with a good plan for how to do it in blender.  Maybe
your best bet would be to purchase a traditional plastic model, disect
it, and use digital photos of that as your basis for 3D work.
Andy



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Re: Scenery mirrors

2003-10-15 Thread simon
Martin Spott writes: 

James A. Treacy [EMAIL PROTECTED] wrote: 

This is one of the reasons that relative links are a good idea. As a
made up example, a link from http://gnucash.org/en/contribute.phtml to
http://gnucash.org/pub/gnucash/sources/stable/ should use
a href=../pub/gnucash/sources/stable/ instead of
a href=http://gnucash.org/pub/gnucash/sources/stable/;
I think Curt does not really need beginner's lesson to HTML 
The main problem is that directory layouts of different ftp-mirrors are
likely to differ _and_ the hostname will be different.
_This_ is a lesson I'd be interested in: How do you substitute
'http://www'  by 'ftp://ftp' automagically _without_ a dynamic
web page !? 

Martin.
--
 Unix _IS_ user friendly - it's just selective about who its friends are !
-- 

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


How about this : 

http://httpd.apache.org/docs/misc/rewriteguide.html -- check out the part 
about the Archive Access Multiplexer..
http://httpd.apache.org/docs/mod/mod_rewrite.html#mapfunc -- check out 
randomized plain text 

I assume that since it's Debian / Apache 1.3.27 [flightgear.org] that 
mod_rewrite is installed. 

You have a list of sites through which mod-rewrite round-robins. You would 
have to change the image map to request 
http://flightgear.org/scenery/$filename instead of ftp.  Then add this to 
your server configuration in httpd.conf : 

RewriteEngineon
RewriteMap servers rnd:/path/to/servers.map
RewriteRule ^.*/scenery/(.*)$ ${servers:uptodate}$1 [R,L] 

Then, put this easy to update servers.map file in a world readable locaion : 

uptodate 
ftp://ftp.planetmirror.com/pub/fgfs/Scenery-0.9.2/|ftp://ftp.de.flightgear.o 
rg/pub/fgfs/Scenery-0.9.2/|ftp://obgyn.edu.pl/fgfs/Scenery-0.9.2/|ftp://ftp. 
flightgear.org/pub/fgfs/Scenery-0.9.2/ 

Voila, auto_magic!  You could even use a perl script as a map and then, of 
course, the possibilities are endless :  btw, this is the list of mirrors 
that has the new scenery. 

Cheers, Simon. 



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matthew Johnson
On Wed, 2003-10-15 at 17:21, Andy Ross wrote: 
 Matthew Johnson wrote:
  Thought I'd take a stab at this, decided to try and make a 3D
   rendition of the Sea Harrier, especially since we have the Harrier in
   FG, but without a 3D model (I think it needs one!).
  
   So far I have started by looking for a plan that I can follow, but have
   only found a 3 view plan for the FA2 (upgraded version with HOTASS and
   new radar), anyone happen to know a 3 view plan of the FRS.1 version is
   hiding? Failing ever finding one, what options are open?
 
 Let me pop out of hibernation for a moment to respond to
 this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
 to YASim, I promise.  Cursorily they look good, except for some
 high-level design issues that can be ironed out later via code motion.
 Feel free to commit them anyway, of course]
 
 I did the harrier flight model, and actually almost sorta got started
 on a 3D model to go with it.  The harrier is actually quite difficult
 to figure out from a 3-view, honestly.  Due to features like the
 negative camber wings, forward-slanted elephant ear intakes and
 protruding nozzles on the fuselage, it's very poorly represented by a
 single diagram.  I looked through a *lot* of photos, and never did
 really come up with a good plan for how to do it in blender.  Maybe
 your best bet would be to purchase a traditional plastic model, disect
 it, and use digital photos of that as your basis for 3D work.

Thanks for the input, yes its certainly quite a pain :). Especially as I
am new to 3D modeling still, but making some progress, especially with
the pictures I got. Getting stuck around the cockpit area

Getting stuck around the cockpit area, so will probably need help...I do
like the suggestion about the plastic model, although Wife won't :).
Especially if I spent $80 on the AirFix 1/24 Scale Sea Harrier!


Might just shelve the Shar for a bit, and start something new...Unless I
post some pics to show where I am and look for any insights (being built
using Ac3D version 4).

Again thanks Andy for the input :).

Matt
 Andy
 
 
 
 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
 


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Version 0.9.3-pre1

2003-10-15 Thread Curtis L. Olson
Source code for FlightGear-0.9.3-pre1 and SimGear-0.3.4-pre1 is
now available at flightgear.org and simgear.org respectively.

This isn't yet an official release and you will need the latest cvs
version of the base package to test the code.

If people want to help make the next release as bullet proof as
possible I would ask that you download these and build and test them.
There's still time to get new code and bug fixes in before the
official 0.9.3 release so no need to panic (yet.) :-)

Gene B. pointed me to a free windows setup.exe creator so I'm
thinking we ought to bundle the windows version up with that (or
something similar) for upcoming releases.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread James A. Treacy
On Wed, Oct 15, 2003 at 10:49:36AM -0500, Curtis L. Olson wrote:
 
 The difficulty for us is that our web and ftp trees are on separate
 machines.  They aren't even on the same server.  Our ftp tree is about
 13Gb, our web site is about 100Mb.  If we merged all the ftp data in
 with the web site, we'd kill all our mirrors.  I strongly suspect that
 gnucash can get away with their scheme because their disk space usage
 is far less than ours.

Here is what I created for the Debian web site a number of years
ago when I was the webmaster. The changes needed for flightgear are
straightforward. The one requirement is a cgi which redirects the user
to the proper site:

form method=get action=http://cgi.debian.org/cgi-bin/redirect.pl;
input type=hidden name=page value=/
smallSelect a server near you:/small
/font
br
select name=site style=font-size:90%;
option value=auAustralia/option
option value=atAustria/option

[lots of countries snipped]

option value=ukUnited Kingdom/option
option value=us selectedUnited States/option
/select
input type=submit value= Go  style=font-size:90%;
br
/form

I can provide the redirect script, but it's pretty simple.

-- 
James (Jay) Treacy
[EMAIL PROTECTED]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Lee Elliott
On Thursday 16 October 2003 01:21, Andy Ross wrote:
 Matthew Johnson wrote:
  Thought I'd take a stab at this, decided to try and make a 3D
   rendition of the Sea Harrier, especially since we have the Harrier in
   FG, but without a 3D model (I think it needs one!).
  
   So far I have started by looking for a plan that I can follow, but 
have
   only found a 3 view plan for the FA2 (upgraded version with HOTASS 
and
   new radar), anyone happen to know a 3 view plan of the FRS.1 version 
is
   hiding? Failing ever finding one, what options are open?
 
 Let me pop out of hibernation for a moment to respond to
 this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
 to YASim, I promise.  Cursorily they look good, except for some
 high-level design issues that can be ironed out later via code motion.
 Feel free to commit them anyway, of course]
 
 I did the harrier flight model, and actually almost sorta got started
 on a 3D model to go with it.  The harrier is actually quite difficult
 to figure out from a 3-view, honestly.  Due to features like the
 negative camber wings, forward-slanted elephant ear intakes and
 protruding nozzles on the fuselage, it's very poorly represented by a
 single diagram.  I looked through a *lot* of photos, and never did
 really come up with a good plan for how to do it in blender.  Maybe
 your best bet would be to purchase a traditional plastic model, disect
 it, and use digital photos of that as your basis for 3D work.
 
 Andy

Yes, this is quite a tricky one to model - I started on one too but 
stopped when I found out you were working on one as I didn't want to 
intrude on your patch, as it were.

The intakes and neg camber wing aren't too difficult to get around - I'd 
suggest doing the front fuselage as two sections, split at the intakes, 
and then join them together, to deal with the intakes.  I can't actually 
see a problem with the wings.

The side nozzles were tricky though because they aren't just stuck on the 
sides of a smoothly curving fuselage.  I had a lot of trouble trying to 
get a clear idea in my mind of the shape and curves of the fuselage in 
this region and stopped work on it before I'd figured it out.

LeeE


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel