On Wed, 2003-10-15 at 17:21, Andy Ross wrote: > Matthew Johnson wrote: > > Thought I'd take a stab at this, decided to try and make a 3D > > rendition of the Sea Harrier, especially since we have the Harrier in > > FG, but without a 3D model (I think it needs one!). > > > > So far I have started by looking for a plan that I can follow, but have > > only found a 3 view plan for the FA2 (upgraded version with HOTASS and > > new radar), anyone happen to know a 3 view plan of the FRS.1 version is > > hiding? Failing ever finding one, what options are open? > > Let me pop out of hibernation for a moment to respond to > this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches > to YASim, I promise. Cursorily they look good, except for some > high-level design issues that can be ironed out later via code motion. > Feel free to commit them anyway, of course] > > I did the harrier flight model, and actually almost sorta got started > on a 3D model to go with it. The harrier is actually quite difficult > to figure out from a 3-view, honestly. Due to features like the > negative camber wings, forward-slanted "elephant ear" intakes and > protruding nozzles on the fuselage, it's very poorly represented by a > single diagram. I looked through a *lot* of photos, and never did > really come up with a good plan for how to do it in blender. Maybe > your best bet would be to purchase a traditional plastic model, disect > it, and use digital photos of that as your basis for 3D work.
Thanks for the input, yes its certainly quite a pain :). Especially as I am new to 3D modeling still, but making "some" progress, especially with the pictures I got. Getting stuck around the cockpit area Getting stuck around the cockpit area, so will probably need help...I do like the suggestion about the plastic model, although Wife won't :). Especially if I spent $80 on the AirFix 1/24 Scale Sea Harrier! Might just shelve the Shar for a bit, and start something new...Unless I post some pics to show where I am and look for any insights (being built using Ac3D version 4). Again thanks Andy for the input :). Matt > Andy > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel