[Audyssey] suggestion for improving message handling in castaways
Hi list. I am playing a game with about 70 people at the moment. I saw a message a while ago from someone experiencing huge message delays in a game, and she speculated it was because of the number of people she had in her population. I two am now experiencing this, and I wonder if it could be a combination of the number of people, and also the number of events taking place in the game at once, for example zombies advance on to the land very quickly. so I think either something needs to be done to improve reporting of messages. alternatively another thought I had, is add a keystroke to flush the message buffer and delete all queued messages. as for example, zombies burned down my tavern, I heard that message fine, but I find frequently if I go to put up a building, it gets destroyed but I don't get the message about the destruction til 5 minutes, sometimes longer after the event, this was the case twice when I tried to rebuild the tavern. if we had a flush message buffer key, this would at least allow us to clear it completely so we can get a more accurate picture of the situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for improving message handling in castaways
We do have a key to flush the buffer actually. The tilde/guave key (~) will pull the next message from the buffer. You can keep pressing it until it makes a noise to indicate that there are no more messages in reserve. Holding shift and pressing guave/tilde brings up the general message menu. Once you are working with a huge population and the messages are piling up, many people will disable certain types of messages to prevent them from being displayed. For example, in mission 4 I eventually disabled the enemy advancement messages once my population got larger. That 1 change almost eliminated my problem of back logging messages. I think I eventually disabled a few more as my settlement grew, but that's the general idea. Disabled messages are remembered between games though, so don't forget that you've turned some off. In the version I'm still working on, the game uses sound and a spoken number to tell you there are backlogged messages whenever you pause the game. That will probably help people realize they need to check it. Hi list. I am playing a game with about 70 people at the moment. I saw a message a while ago from someone experiencing huge message delays in a game, and she speculated it was because of the number of people she had in her population. I two am now experiencing this, and I wonder if it could be a combination of the number of people, and also the number of events taking place in the game at once, for example zombies advance on to the land very quickly. so I think either something needs to be done to improve reporting of messages. alternatively another thought I had, is add a keystroke to flush the message buffer and delete all queued messages. as for example, zombies burned down my tavern, I heard that message fine, but I find frequently if I go to put up a building, it gets destroyed but I don't get the message about the destruction til 5 minutes, sometimes longer after the event, this was the case twice when I tried to rebuild the tavern. if we had a flush message buffer key, this would at least allow us to clear it completely so we can get a more accurate picture of the situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for improving message handling in castaways
I've been giving this a lot of thought. As the complexity of the game increases, the message buffer problem gets worse and worse. I think the solution may be to look at the concept of the time line. Rather than trying to keep things in real time, perhaps we should just move one message at a time. If multiple ticks take place between messages you could have a message saying that so much time goes by. If there are multiple messages on a particular tick, the messages could be given in one buffer. You'd have to manually advance from tick to tick, which might be irritating, but I can't think of another way to solve the problem as the complexity continues to increase. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Sunday, September 18, 2011 9:30 AM To: gamers@audyssey.org Subject: [Audyssey] suggestion for improving message handling in castaways Hi list. I am playing a game with about 70 people at the moment. I saw a message a while ago from someone experiencing huge message delays in a game, and she speculated it was because of the number of people she had in her population. I two am now experiencing this, and I wonder if it could be a combination of the number of people, and also the number of events taking place in the game at once, for example zombies advance on to the land very quickly. so I think either something needs to be done to improve reporting of messages. alternatively another thought I had, is add a keystroke to flush the message buffer and delete all queued messages. as for example, zombies burned down my tavern, I heard that message fine, but I find frequently if I go to put up a building, it gets destroyed but I don't get the message about the destruction til 5 minutes, sometimes longer after the event, this was the case twice when I tried to rebuild the tavern. if we had a flush message buffer key, this would at least allow us to clear it completely so we can get a more accurate picture of the situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.