Another important thing to not that I forgot: My fragments are
inheriting from FragmentActivity, as required by the static fragment
library.
On Apr 17, 1:42 am, k_day wrote:
> I am using the static fragment library and am getting a
> ClassNotFoundException.
>
> android.view.Infl
I am using the static fragment library and am getting a
ClassNotFoundException.
android.view.InflateException: Binary XML file line #9: Error
inflating class fragment
java.lang.ClassNotFoundException: android.view.fragment in loader
dalvik.system.PathClassLoader[/data/app/com.kday.lil-2.apk]
Bina
I am seeing this exact same thing on my Hero. Have you made any
progress?
On Jun 30, 3:20 am, MobDev wrote:
> Hi there,
> I have installed the 2.1 update on my HTC Hero yesterday, and happy as
> a puppy I instaleld my streaming app... Just to discover that it won't
> stream decently... It has to
Still experiencing this issue with no end in sight. Any one able to
help me?
On Jun 21, 3:43 pm, k_day wrote:
> Bumping this. Still having this issue, and I cannot seem to find any
> good information anywhere regarding how I can resolve this. Any help
> would be really appreciated.
&
Bumping this. Still having this issue, and I cannot seem to find any
good information anywhere regarding how I can resolve this. Any help
would be really appreciated.
On Jun 15, 1:19 am, k_day wrote:
> Occasionally when I have a lot going on in my app, and I am playing a
> number of
You could use the Google charts api, which is free (but requires
access to the web).
On Jun 14, 4:06 pm, Jose Luis Montes wrote:
> Hello,
>
> I want to make some statistical charts in my android app and I dont know how
> to do them or what technology or library I can use.
>
> I have seen aiCharts
. Does anyone know what
may be causing this, or a possible workaround? I cannot reproduce
this in the emulator - only on my HTC Hero, so I am wondering if this
may be a device specific bug. Any guidance would be greatly
appreciated.
-k_day
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Kevin-
I agree that the basics of audio mixing are pretty simple (adding byte
arrays), though its the other things you mentioned that I don't have
much experience with and am having trouble finding good resources
about (overflow, volume adjustment, etc.). If anyone has any
resources or code they
Despite everything I have read about the difficulty of making low
latency audio apps in Android, I am giving it a shot. To start, I
loaded each note in an octave into a SoundPool, and then looped
through each note that was to be played on that beat and called
play(). This didn't even come close t
".
>
> I meant scale on different resolutions and dimensions automatically.
>
> Regards
> Prakhy
>
> On Jan 12, 9:25 pm, k_day wrote:
>
> > You won't get separate touch events for the same image, but you can
> > however get the coordinates of yo
You could try using the google charts api.
On Jan 12, 3:50 am, RamaMohan wrote:
> HI all,
> I want to draw a graph/chart to represent some data.I tried to do
> it.Buti have no idea and i didnt find solution in googling also.
> Please if anybody have worked with drawing Bar charts/Pie
> charts .Pl
touch events before
trying to piece together this large app.
-k_day
On Jan 11, 10:50 pm, prakhy wrote:
> Thanks both of you.
> I need to provide touch events for different parts of the image. The
> touch areas might also need to
> scale automaticallybased on the screen dimensions and scr
/graphics/2d-graphics.html
-k_day
On Jan 11, 7:18 am, prakhy wrote:
> Hi all,
>
> I need to design a board UI using android platform. i was planning to
> take one image as board and moving the required images over the board.
> How do i achieve the same? I need to split the
ImageView use
> onInterceptTouchEvent().
>
> On Dec 26 2009, 8:06 pm, k_day wrote:
>
> > I have a custom layout that I have written that basically just
> > displays a bunch of ImageViews. I am handing onTouch events for all
> > the ImageViews in my layout. However, if a user touches on
Can anyone please help me determine the best way to do this?
On Dec 29 2009, 3:52 pm, k_day wrote:
> I suppose one way to do this is to capture touch events at the layout
> level, and then loop through all the layouts to see if an imageview is
> under that point, though that soun
an imageview will always
start with an ACTION_DOWN? I would like to switch focus to another
view when a finger is dragged over it.
On Dec 26, 11:06 pm, k_day wrote:
> I have a custom layout that I have written that basically just
> displays a bunch of ImageViews. I am handing onTouch even
I have a custom layout that I have written that basically just
displays a bunch of ImageViews. I am handing onTouch events for all
the ImageViews in my layout. However, if a user touches one imageView
and then drags over another ImageView, I would like to be able to
handle that as well.
How would
Almost as soon as I got this figured out, I found an example by Romain
Guy:
http://code.google.com/p/miffed/source/browse/GUI/src/uk/ac/ic/doc/gea05/miffed/wigets/GridLayout.java
Fortunately what I did was pretty similar.
-k_day
On Dec 22, 12:55 pm, k_day wrote:
> Could someone please walk
Could someone please walk me through writing a custom Layout to give
me my grid of imageViews, or point me to a good example? In
particular, I can't find many resources on how I should overwrite
onLayout. Thank you.
-k_day
On Dec 22, 10:42 am, Greg Donald wrote:
> On Mon, Dec 21, 2009
ing your own layout for this purpose.
>
> On Dec 21, 10:01 pm, k_day wrote:
>
> > I understand the problems with assigning a fixed position to UI
> > components, but I would like to use AbsoluteLayout in a way such that
> > the position of the components are chosen dynamicall
I understand the problems with assigning a fixed position to UI
components, but I would like to use AbsoluteLayout in a way such that
the position of the components are chosen dynamically, calculated
based on the screen size.
Here is why I am thinking this may be easiest:
I want to display a nXm
and chords (notes played at
the same time) and allows users to control the tempo of playback, does
SoundPool sound like my best bet?
Thank you for your help.
-k_day
On Dec 15, 3:56 am, k_day wrote:
> Wow, I didn't realize my initial message got cut off. Too finish, I
> was thinking
p.
On Dec 14, 10:29 pm, k_day wrote:
> I am currently working on a music app and am starting to think about
> how audio playback should work. At any given point in time, a user is
> able to play multiple notes from multiple instruments.
>
> My initial thought was to use JET, but I
I am currently working on a music app and am starting to think about
how audio playback should work. At any given point in time, a user is
able to play multiple notes from multiple instruments.
My initial thought was to use JET, but I am thinking it may be too
limited given that I also would like
I am still unable to capture the OnItemClick event from my GridView
that is in the PopupWindow. Can anybody help me with this?
On Dec 4, 12:48 am, k_day wrote:
> I ended up finding the problem. I was using the ImageAdapter code
> form the Hello, Gallery example. That contained a line o
.
soundSelectorWindow.dismiss();
}
});
On Nov 14, 3:43 pm, k_day wrote:
> I did notice that if I remove
>
> popupview.setAdapter(new ImageAdapter(this));
>
> I no longer throw the exception. Am I using the Adapter wrong? Any
> help would really be appreciated.
>
I did notice that if I remove
popupview.setAdapter(new ImageAdapter(this));
I no longer throw the exception. Am I using the Adapter wrong? Any
help would really be appreciated.
On Nov 10, 7:29 pm, k_day wrote:
> I tried to post on
>
> http://groups.google.com/group/android-d
lain to me what I am doing wrong?
Thanks.
-k_day
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