Re: How to add a library to c sharp?

2021-03-03 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to add a library to c sharp? there is a bass wrapper called BASS.NETYou can either add the dependency through the UI provided by visualstudio, You can use PM which is a package manager that you can utilize to add nuget extensions, you can reach said manager by pressing alt plus t an

Re: How to add a library to c sharp?

2021-03-03 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to add a library to c sharp? there is a bass wrapper called BASS.NETYou can either add the dependency through the UI provided by visualstudio, You can use PM which is a package manager that you can utilize to add nuget extensions, you can reach said manager by pressing alt plus t an

Re: Issue with Tolk in C#

2021-02-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Issue with Tolk in C# If I remember correctly, this error is caused by the library architecture being different than the one you're trying to compile it toWhich means, you have to make sure you're linking the library with the right architecture, and or, switch the target architecture of

Re: Required Tolk assistance.

2021-02-24 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Required Tolk assistance. @6You can, but turns out artifacts get deleted after like 6 months, and the last build was apparently deployed 2 years ago.Although there are no releases on the github repo.If there's any other way and I got it wrong, then please correct me.On an other note, wo

Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Feel free to create an issue and or send a pull request. URL: https://forum.audiogames.net/post/616628/#p616628 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: pygame knowing if window is in keyboard focus or no?

2021-01-14 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: pygame knowing if window is in keyboard focus or no? Perhapps you're looking for pygame.display.get_active() URL: https://forum.audiogames.net/post/606785/#p606785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: pytinyfd: an attempt to wrap tinyfiledialogs

2020-12-22 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs it is cross platform, although it has some functions which are only used on windows  since windows has to deal with UTF16 instead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too a

Re: pytinyfd: an attempt to wrap tinyfiledialogs

2020-12-22 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs it is cross platform, although it has some functions which are only used on windows  since windows has to deal with UTF16 intead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too at

pytinyfd: an attempt to wrap tinyfiledialogs

2020-12-22 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
pytinyfd: an attempt to wrap tinyfiledialogs Hello.I've began to start wrapping tinyfiledialogs which I believe could be a replacement to wx as far as dialogs goes.I wasn't sure wether a python wrapper was present already but probably if not it wasn't because it could have been easily wrapp

Re: should I be worried that this python package won't update?

2020-12-10 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: should I be worried that this python package won't update? hmm.Maybe this is an over kill, but if worse comes to worse, you could upgrade and force reinstall all the requirements you need?pip install --upgrade --force-reinstall -r requirements_file or packagelistthe error you're getting

Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

2020-12-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks? @35The fact that rust doesn't have classes does not mean that it can't be  used to create OOP like interfaces.Also I think the games point is not really relevant, as python it's self is not really used to make games e

Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

2020-12-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks? @26cython extension can not be decompiled. Or I mean, not that easily. Those contain literally machine code.However, if you have a cython extension, you are working with a module, therefore it's possible for you to ve

Re: using a dll in c#?

2020-12-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: using a dll in c#? also, you can modify .csproj files by hand if you so wish and then run msbuild to actually build the solution..csproj files are just basically XML nodes, and you can just use those to add packages or whatever you have to in your project. URL: https://forum.audiogames

Re: using a dll in c#?

2020-12-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: using a dll in c#? As far as I remember, I believe .NETCore 3.0 was going to introduce support for windowforms, but even then, I am not sure how well it works, because I didn't try it yet. URL: https://forum.audiogames.net/post/596425/#p596425 -- Audiogames-reflector mailing list

Re: Assistance with my settings class (Python)

2020-11-20 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Assistance with my settings class (Python) From what I can see, you are trying to read a file as plain text, when actually you've written it as binarywhat you'd want to use when reading is the "rb" mode.And the issue I can also see, is that you are using a lot of try and except blocks,

Re: Really weird Pyinstaller issue.

2020-11-15 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Really weird Pyinstaller issue. most likely pygame.You might want to exclude numpy by adding the --exclude-module argument when executing the pyinstaller command. Something like:pyinstaller -n myapp -w --exclude-module=numpy  script.py URL: https://forum.audiogames.net/post/590089/#p59

Re: Cytolk, cython extension over the tolk library

2020-11-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @64, odd indeed, as I've tested it directly from 3.9 URL: https://forum.audiogames.net/post/589489/#p589489 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Cytolk, cython extension over the tolk library

2020-11-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @57, definitely was my fault,which  should be now corrected.0.1.6 is now up, and it is no longer required to place the libraries  in your current working directory. URL: https://forum.audiogames.net/post/589374/#p589374 -- Audiogames-

Re: JavaScript Problems

2020-11-12 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: _javascript_ Problems I think the event you're looking for, is click. URL: https://forum.audiogames.net/post/589236/#p589236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: Cytolk, cython extension over the tolk library

2020-11-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library sorry for double postfor 0.1.5 I manually pushed py 3.9 wheelsfrom versions above, the python 3.9 wheels should be generated automatically. URL: https://forum.audiogames.net/post/588312/#p588312 -- Audiogames-reflector mailing list Au

Re: Cytolk, cython extension over the tolk library

2020-11-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @58 I've tested it locally with python 3.9, however, turns out I didn't add the python 3.9 environment on appveyor so last release doesn't have wheels for it. URL: https://forum.audiogames.net/post/588309/#p588309 -- Audiogames-reflec

Re: Cytolk, cython extension over the tolk library

2020-11-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @56I've tried both options, however they both failed. Even though the path is modified, the libraries won't be detected.Or perhapps I've done something wrong, most likely. URL: https://forum.audiogames.net/post/587598/#p587598 -- Audi

Re: Cytolk, cython extension over the tolk library

2020-11-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @54  adding the path won't workThe dlls have to be copied exactly on the same directory as the program that is executed, because of the way tolk loads them. URL: https://forum.audiogames.net/post/587535/#p587535 -- Audiogames-reflecto

Re: Cytolk, cython extension over the tolk library

2020-11-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Well then.0.1.5 is up.There are really no major improvements, just made sure that each version includes all the required libraries.I just copy them from the tolk submodule and then clean them once the setup has done packaging. Hope this cle

Re: is kivi accessible?

2020-11-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: is kivi accessible? To be honest I somehow gave up on new GUI libraries being accessible.I hope I'll be proven wrong, but I doubt we'll get to see a library which  uses native controls and is accessible anytime soon. URL: https://forum.audiogames.net/post/585537/#p585537 -- Audiog

Re: Question about lexing

2020-10-31 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Question about lexing @2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just receives a

Re: Question about lexing

2020-10-31 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Question about lexing @2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just receives a

Re: learning bgt with open source games

2020-10-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games The definition I found told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic means some

Re: learning bgt with open source games

2020-10-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games The definition I found told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic means some

Re: learning bgt with open source games

2020-10-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games The definition I foudn told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic mean

Re: learning bgt with open source games

2020-10-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games BGT should give you an overview of how limited it is, if to learn it you are forced to either:1. read the manual, which may be an issue for non native english speakers.2. Read Open source projects that weren't meant to be open sourced in the first pla

Re: learning bgt with open source games

2020-10-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games @33  the rest of my message wasn't directed at him, but I was probably unclear. I'll edit it. URL: https://forum.audiogames.net/post/583358/#p583358 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: learning bgt with open source games

2020-10-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: learning bgt with open source games @30 Please define archaicAlso, BGT should give you an overview of how limited it is, if to learn it you are forced to either:1. read the manual, which may be an issue for non native english speakers.2. Read Open source projects that weren't meant to b

Re: ADRIFT 5.0 Is Now Open Source

2020-10-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: ADRIFT 5.0 Is Now Open Source @3 yep. URL: https://forum.audiogames.net/post/581165/#p581165 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library it would for instance be useful if you wanted to use the library quickly and get rid of it after whatever operation you're doing.Instead of loading the library at the start of the program and unloading it at the end, with the context manage

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Sorry for double postingI was thinking.Would it be worth to add a context manager over tolk? Initially I think I've implemented it but quickly dropped it to make the API compatible to the ctypes tolk binding.So by having a context manager y

Re: Cytolk, cython extension over the tolk library

2020-10-11 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @45 my pleasure :dI'm happy you are using it in your project and that you're finding your self comfortable with it.If you have any ideas please reach out.Oh and good job on earwax, I really like it. URL: https://forum.audiogames.net/post/5

Re: ADRIFT 5.0 Is Now Open Source

2020-10-10 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: ADRIFT 5.0 Is Now Open Source Sorry. I don't mean to be rude or anything, but for those who mean to check it out, this is visualbasic URL: https://forum.audiogames.net/post/579267/#p579267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Earwax

2020-10-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Earwax agreed with @67Keep up the good work mate. URL: https://forum.audiogames.net/post/577619/#p577619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cytolk, cython extension over the tolk library

2020-10-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library tolk.speak speaks the text given, while tolk.output both speaks thext and brailles it, if braille is supported by the screen reader. URL: https://forum.audiogames.net/post/576258/#p576258 -- Audiogames-reflector mailing list Audiogame

Re: Cytolk, cython extension over the tolk library

2020-10-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @39you will have to place the DLL each time, yesYou do not need to install any requirements, you can just install cytolk it's self. URL: https://forum.audiogames.net/post/576056/#p576056 -- Audiogames-reflector mailing list Audiogames

Re: Cytolk, cython extension over the tolk library

2020-10-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library well then0.1.3 is up.The nvda dll is packed within the wheel, therefore you will just have to runpython  -m cytolk --place_dllto have it in your working directory.Plan to add the sapi DLL as well, but I would like to find a way to pull in t

Re: Cytolk, cython extension over the tolk library

2020-09-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Yes.I've added an entry point to place the dlls in   your current directory, so the sintax to do so would be something like:python -m cytolk --place_dllThe dlls are also packed in the wheel, however I did not push it yet.I'm still trying to

Re: Earwax

2020-08-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Earwax In the prototype of a building game I was making a while ago, I designated the map sintax to be composed completely by _javascript_ callablesSo the server would expose objects to the _javascript_ parser, and you could do something like the following>set_name("city")set_maxx(500)s

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @31, absolutely, will keep you posted. URL: https://forum.audiogames.net/post/565513/#p565513 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library this is using 4 spaces for indentation. URL: https://forum.audiogames.net/post/565481/#p565481 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Sorry for double postingYou also can build the extension without the need to have cython installed.The generated c source code has been included in the repository, and it'll build with that by default. URL: https://forum.audiogames.net/pos

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @25 ah. Thanks, I will investigate on thatUploaded 0.1.2 which fixes an error in detect_screen_reader() Italso returns None if no screenreader is detectedAlso included the readme in the project page.Hmm, perhapps is time to create a changel

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @22So you mean having a custom command in setup.py to decide where to place the DLL? URL: https://forum.audiogames.net/post/565208/#p565208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library It actually does URL: https://forum.audiogames.net/post/565141/#p565141 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @19Yes, I can do that absolutely.If for instance you're using the 64bit version, you'll need nvdacontrollerclient64.dll for nvda, or whatever screenreader you're using.Documentation as in, the pip page or RTD? Currently there is a minimal e

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @14 issue fixed.Also, 0.1.1 is up.Will try to see if I can include the dlls in the wheels, in future versions. URL: https://forum.audiogames.net/post/565093/#p565093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library this is what I'm already doing. URL: https://forum.audiogames.net/post/565081/#p565081 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @13, it would appear so, yes. URL: https://forum.audiogames.net/post/565034/#p565034 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Yes. If you try to detect the screenreader and no dll is present, it will crash. I still did not figure out why. URL: https://forum.audiogames.net/post/565032/#p565032 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @10Currently you'll need the dlls. It would be absolutely neat to be able to link them, however I wonder if by doing that I would be making a mess with licenses that NVDA and this project has. URL: https://forum.audiogames.net/post/565018/

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library ok, there are now wheels for 3.7 32 and 64 bit, and same goes for 3.8.Thanks for suggesting anaconda, was really useful. URL: https://forum.audiogames.net/post/565011/#p565011 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library cytolk 0.1.0 now on PYPI.This has been built from python 3.7 32 bit, I suppose it's now time to use anaconda. URL: https://forum.audiogames.net/post/565002/#p565002 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @4 this seems a good idea, and I believe I'll go for that right now, at least until I can sit down and play with appveyor to try to get it working. URL: https://forum.audiogames.net/post/564992/#p564992 -- Audiogames-reflector mailing

Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Cytolk, cython extension over the tolk library Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I

Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Cytolk, cython extension over the tolk library Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I

Re: threads in python

2020-08-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: threads in python I wonder if using something like asyncio in your case would help, since what you're after is simply the function not blocking as far as I understand. URL: https://forum.audiogames.net/post/564773/#p564773 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: string.split() in JavaScript

2020-08-20 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: string.split() in _javascript_ the method you're searching for is literally named splitlet tile = "tile:0:5:0:5:0:0:grass";let tile_split = tile.split(":"); URL: https://forum.audiogames.net/post/563155/#p563155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Filtering a large python list?

2020-08-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Filtering a large python list? list compreension is probably the faster solution you can get.Even using filter() won't give you much speed over that.Also I agree with the generator solution camlorn has suggested. URL: https://forum.audiogames.net/post/562584/#p562584 -- Audiogames

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Programming for android. #18.VS 2017 used to lag horribly on my end. 2019 lags less but still. URL: https://forum.audiogames.net/post/559287/#p559287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Programming for android. using c# from the commandline is possible in a number of ways, but at the end it'll all come down to your preference.If using the .net framework for instance what you could do is code in your text editor and then build using msbuild from the visual studio develo

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python error, no idea how to describe this error sorry I managed to wrap tolk entirely in cython, however didn't try to statically link the nvda controller client with it. URL: https://forum.audiogames.net/post/546230/#p546230 -- Audiogames-reflector mailing list Audiogames-reflec

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? BGT can be harder than c# even for one simple reason. The material you can find about c# is not even comparable to the one you can find about BGT.Also imo, it is easier to stick with type conversions than to having to use functions such as string_number.

Re: Accessible Rust gui framework

2020-04-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Accessible Rust gui framework Do you know anything about libui and or nuclear bindings?I've meant to try them, but never actually got my self to do so.I primarily know about these because I keep bouncing in this repo from time to timeawesome rust URL: https://forum.audiogames.net/post/

Re: Audio games for mobile?

2020-04-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Audio games for mobile? @5  have you ever tried flutter or react native for what concerns mobile programming? URL: https://forum.audiogames.net/post/523718/#p523718 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Would a modern BGT be plausible, either by AngelScript or something el

2020-04-22 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Would a modern BGT be plausible, either by AngelScript or something el why not use a mainstream language instead?You can find all the points you just described in a mainstream language with additional libraries you can use. URL: https://forum.audiogames.net/post/521696/#p521696 --

Re: can someone please explain handles with bgt?

2020-04-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: can someone please explain handles with bgt? In essence, handles are references to other objects.By using handles you can for instance change the value of a class property through a function, without needing to make an other copy of it.For instance. Let's say you programmed a class and

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit As far as  I know, the accessibility issues were fixed in version 4.0.6.@black and white, the name parameter I believe is the accessible name of the control. URL: https://forum.audiogames.net/post/520469/#p520469 -- Audiogames-reflector mai

Re: Accessibility Issues with WXPython 32bit

2020-04-15 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit To make it accessible use the name parameter when istantiating the class, or use the method SetName, that most of the controls have.example:f = wx.Frame(None, title="test")f.SetName("test")Hope it helps. URL: https://forum.audiogames.net/post/51

Re: Accessibility Issues with WXPython 32bit

2020-04-15 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit To make it accessible use the name parameter when istantiating the class, or use the method SetName, that most of the controls have.example:f = wx.Frame(None, title="test", name="test")Hope it helps. URL: https://forum.audiogames.net/post/519768

Re: trying to add camera support to my application with no luck

2020-04-02 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: trying to add camera support to my application with no luck In these cases, I'd suggest using stackoverflow. I am not saying this to be a dick, but you'll most likely get an answer way faster and probably even more accurate than you would here. Especially if the issue you're having is n

Re: Thank you to two persons and what did you create first?

2020-03-20 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Thank you to two persons and what did you create first? @3 alright then. If you put it this wayit's instead, not instedd.It's wrong, not rong.@9it's feedback, not feadback.I don't like to pick on people's mistakes as I do them my self, but after all unconventional words can be wrong, an

Re: modifying registry with bgt

2020-03-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: modifying registry with bgt Keeping the file in the same directory is actually good, because then your game is portable at max. You could just place the folder wherever and you'd still keep the data.It might be an issue when for instance you are in a dropbox shared folder and the save f

Re: what is wrong with my bgt class?

2020-03-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: what is wrong with my bgt class? @5, I'm actually not sure. URL: https://forum.audiogames.net/post/506320/#p506320 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: what is wrong with my bgt class?

2020-03-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: what is wrong with my bgt class? What you're mistaking is this:wheels = this.wheelsthis.wheels is the class property, while wheels is the local  argument or parameter that is passed to the constructor.By doingwheels = this.wheels and so onYou are modifying the local arguments passed to

Re: the slowness of bgt

2020-03-03 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: the slowness of bgt And yet, I still haven't understood what's the issue with terminal games. Could  someone explain it to me? URL: https://forum.audiogames.net/post/505895/#p505895 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Whats wrong with this code?

2020-02-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Whats wrong with this code? As far as I understood though the OP wants to find which string has the amount of characters that he specified.He's currently comparing the length of the string with the number passed.Now, what I can say on further inspection is that when printing he could ju

Re: Whats wrong with this code?

2020-02-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Whats wrong with this code? @1, you should cast the input value to an integereither:enter = int(input("enter a number"))or:enter = input("enter a number")enter = int(enter) URL: https://forum.audiogames.net/post/501053/#p501053 -- Audiogames-reflector mailing list Audiogames-refle

Re: Hello! Can you recommend a BGT decompiler?

2020-02-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Hello! Can you recommend a BGT decompiler? @5, TBH, the fact that the OP asked for a decompiler does not necessarily make him a cloner. URL: https://forum.audiogames.net/post/498733/#p498733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: What is the Point of Static or Constant Variables?

2020-02-03 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: What is the Point of Static or Constant Variables? @8 actually it depends.If for instance, you're contributing to an opensource project you should use the code convention that the project is using, provided that it has one to begin with.Or, you can follow the code convention of the lang

Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Interfacing with screen readers through programming languages @2, Tolk does support braille.Tolk is also compatible with languages such as c#.Should you run across golang, there's a wrapper for it as well.There is also universalSpeech, which supports only windows as far as I know, and a

Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Forum Creation from Scratch @11 oh so twitter does use django. I thought it primarily used ruby on rails, didn't know it used django as well. URL: https://forum.audiogames.net/post/497107/#p497107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Forum Creation from Scratch you could give a shoot with a python web framework such as django or flask.About SQL, you can always utilize an ORM library such as sqlalchemy. This will not require you to know SQL, however, you must know how databases work. URL: https://forum.audiogames.ne

Re: ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: ALure and linker errors @ian, would it be a problem if I were to send you an email? I'm pretty interested as well. URL: https://forum.audiogames.net/post/494929/#p494929 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Sharp Speech: my sharp wrapper for Universal Speech I probably wasn't clear enough. I meant that for instance speech.cs has only this:namespace SharpSpeech{    public class Speech    {            }} URL: https://forum.audiogames.net/post/494119/#p494119 -- Audiogames-reflector mai

Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Sharp Speech: my sharp wrapper for Universal Speech looks like the files do not contain any code besides the class definition. URL: https://forum.audiogames.net/post/494111/#p494111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Unresponsiveness of Visual Studio

2020-01-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Unresponsiveness of Visual Studio Sorry if I bring this upas I said in @2 if you have .NET Core 3.0 you can type:dotnet new winforms URL: https://forum.audiogames.net/post/492496/#p492496 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Lucia - OpenSource AudioGame engine written in Python

2020-01-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python indentation is not at all difficult. Whether you like it or not should not influence the difficulty of the task.I'd say a 4/5, but more than anything else, because of the 3rd party libraries you'd like to learn plus learning how to d

Re: Help with understanding this error

2020-01-10 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Help with understanding this error You are getting this error, because you're trying to compare 2 variables which are not of the same type.In fact, guess is of type str, while x is an int.To fix this issue you could do thisguess = int(input("enter a number"))By doing this  your input wi

Re: problem with saving my game

2020-01-06 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: problem with saving my game you could implement an interface or a base class which holds functions to save and load, in which you would define how the structure is defined. This would require to manually define each structure in the BinaryStream, but if performance is what you're after

Re: Unresponsiveness of Visual Studio

2020-01-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Unresponsiveness of Visual Studio Yeah I faced the same issue.I was tempted to install an environment which add .NET Core 3.0 because apparently, it has templates with which you can create winforms applications from the command line. Will have to verify that though. URL: https://forum.

Re: Microsoft has open-sourced Windows Calculator

2019-12-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator @4, don't ask me. I'm wondering the same as well. But hey... it's microsoft we're talking about. URL: https://forum.audiogames.net/post/489595/#p489595 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: AudioGame Collaboration: Should We Do It?

2019-12-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Certainly.If possible make a pull request describing the changes you've made. URL: https://forum.audiogames.net/post/489256/#p489256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Go general discussion

2019-12-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Go general discussion there are bindings to SDL2.There's also beep as an audio library, but I yet have to figure out how to do panning URL: https://forum.audiogames.net/post/488596/#p488596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Go general discussion

2019-12-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Go general discussion yes there are but most of them use html and js as the frontend.For instance WxWidgets does not have a maintained wrapper. If GTK is accessible there are bindings for it though URL: https://forum.audiogames.net/post/488510/#p488510 -- Audiogames-reflector mail

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