Re: slope formula or someting similar?
Let's say your using a map engine like sbyw's.Too make a staircase, you could do something like:tile 0 0 0 0 0 1 stairstile 1 1 0 0 1 2 stairstile 2 2 0 0 2 3 stairsAnd then you'd have to make walls under the steps so that people don
Re: slope formula or someting similar?
thanx for the tips guys. I will try to implement and sse how it works. Also I will gona try to implement sice to objects and doors.If anyone want's to follow my testing project feel free to check this page on github:https://github.com/Cartridg
Re: slope formula or someting similar?
thanx for the tips guys. I will try to implement and sse how it works.If anyone want's to follow my testing project feel free to check this page on github:https://github.com/CartridgeSoft/game-engine-test
URL: https://forum.audiogames.net/post/4
Re: slope formula or someting similar?
How it works in the JFIMA: if a tile is sloped, characters can walk onto it from 1 unit lower than normal, and are immediately bumped to the actual height.When dealing with tiles, something like that is probably the simplest way to go about it.If you
Re: slope formula or someting similar?
What you need to do is drawing a stair case in your map. Like you said, a real one. Thus you need to draw tiles one after the other, and as you proceed with drawing tiles, you go one step forwards and one step upwards. This way you have the shape of
Re: slope formula or someting similar?
What you need to do is drawing a stair case in your map. Like you said, a real one. Thus you need to draw tiles one after the other, and as you proceed with drawing tiles, you go one step forwards and one step upwards. This way you have the shape of
Re: slope formula or someting similar?
I would try messing with the Z angle if you are using the rotation package from Sam Tupy’s website. This is cool in concept, but in theory it is a little more difficult to accomplish. You need to tell the difference between the tile and the staircase
Re: slope formula or someting similar?
I would try messing with the Z angle if you are using the rotation package from Sam Tupy’s website. This is cool in concept, but in theory it is a little more difficult to accomplish. You need to tell the difference between the tile and the staircase
slope formula or someting similar?
Hi. So im making a game wich allow the player to walk in a map. But I want to make realistic staircases, not like staircases on various bgt games. Ive searched on google to help me to solve my problem, but Ive found nothing. What i am trying to do is make