them. But maybe this just goes back to me playing a troll character at one
time, and having to deal with carrying large amounts of food (due to the
trolls bonus is HP regeneration, food usage goes up).
Fireborn have the same thing, they also need lots of food. So these two races
need
That might be simpler. But a general evaluation of the skills, what they
do, and if they can/should be adjusted/made more useful could be in order.
Things like woodsmen doesn't have any skill levels IIRC, because there is
no proper way to gain exp. As such, you gain it, and that is it.
Mark Wedel wrote:
Alex Schultz wrote:
Expand cooking to allow players to salt the meats and such? Perhaps
make weight-reduction-enchanted containers have some kind of partial
preservative magic? That would help trolls :)
That could work. It may just be that for even normal characters, food
Otto J. Makela wrote:
Mark Wedel wrote:
Alex Schultz wrote:
Expand cooking to allow players to salt the meats and such? Perhaps
make weight-reduction-enchanted containers have some kind of partial
preservative magic? That would help trolls :)
That could work. It may just be that for even
I don't know a lot about Qt, but it looks like the big bonus is better
cross platform stuff. POSIX doesn't define everything we use, as evidenced
by a fair number of #idef platform type
Forgot but you also gain multilinguage support through a nice mechanism -
tr(Your text with
On Mon, 18 Jan 2010 18:33:44 +0100
Nicolas Weeger nicolas.wee...@laposte.net wrote:
I think one change, relative to food, is for all flesh type
things (which can be eaten as food) should have some time limit
where they start to decompose/rot. I shouldn't be able to carry
around an ogre
Alex Schultz wrote:
On Mon, 18 Jan 2010 18:33:44 +0100
Nicolas Weeger nicolas.wee...@laposte.net wrote:
I think one change, relative to food, is for all flesh type
things (which can be eaten as food) should have some time limit
where they start to decompose/rot. I shouldn't be able to
Nicolas Weeger wrote:
Hello.
Considering the low feedback/participation on the list, I'm totally changing
how I work :)
Seems like a reasonable idea. I've made a list of stuff I plan to work on -
I
put it at:
http://wiki.metalforge.net/doku.php/user:mwedel:todo
Plus side is there
I know someone sort of looked into doing crossfire in C++ several years
back. Their opinion was it was probably easier to start writing the code
from scratch vs trying to convert the existing code. I haven't looked at
it enough to say for sure, but I could certainly see it may be easier to
What would be redone with Qt ? anything GUI-related ? so the client(s)
[which ones? cfclient ?] the map editors [which ones? cfeditor? or the
java one or the gtk one?]? would you need/want to add some sort of
server admin console?
On Fri, Jan 15, 2010 at 1:16 PM, Nicolas Weeger
No, not client or GUI-related. Nicolas means to use it as a utility
library for C++, along the lines of the Boost libraries (which I
personally thing are better suited)
On Fri, 2010-01-15 at 13:52 -0500, Dany Talbot wrote:
What would be redone with Qt ? anything GUI-related ? so the client(s)
No, not client or GUI-related. Nicolas means to use it as a utility
library for C++, along the lines of the Boost libraries (which I
personally thing are better suited)
Indeed, I meant server-side.
Client-side is JXClient IMO :)
Nicolas
On Fri, 2010-01-15 at 13:52 -0500, Dany Talbot
Nicolas Weeger wrote:
I know someone sort of looked into doing crossfire in C++ several years
back. Their opinion was it was probably easier to start writing the code
from scratch vs trying to convert the existing code. I haven't looked at
it enough to say for sure, but I could certainly
move to Qt/C++, to not reinvent the wheel all the time; and massively
clean the code
such as this:
(naive draft)
(the object superstructure need to be separated into a base 'object'
class - and then you'd have God : Object inheriting from it and adding
stuff specific to God that are in the former
Dany Talbot wrote:
move to Qt/C++, to not reinvent the wheel all the time; and massively
clean the code
I know someone sort of looked into doing crossfire in C++ several years back.
Their opinion was it was probably easier to start writing the code from
scratch vs trying to convert the
I've taken a bit of time to go through and make a new todo list of most
things
that need to be done:
http://wiki.metalforge.net/doku.php/dev_todo_new
There is still more stuff to add. It's unclear at what complexity level
something should be there, vs a bug on the tracker or just go and
Mark Wedel wrote:
- Change inscription - instead of looking at range field of the player,
have the spell to be inscribed part of the inscription command, eg
'inscribe scroll of identify'
(is this still something that needs to be done?)
Yes. When inscribing spell scrolls, one needs to
Alex Schultz wrote:
Mark Wedel wrote:
- Change inscription - instead of looking at range field of the player,
have the spell to be inscribed part of the inscription command, eg
'inscribe scroll of identify'
(is this still something that needs to be done?)
Yes. When inscribing spell
Mark Wedel wrote:
This should probably be taken to the next step, with the client providing
some
nicer dialogue for this, eg, a menu item like 'inscribe scroll'. The client
would then present list of possible items (based on client type attribute)
and
list of spells, and player
With crossfire release methodology slowly moving forward (I think one way or
another we'll have figured out what we're doing in terms of a SCCS system by
weeks end), I thought it was time to look at some of the TODO lists. Most of
these are from the wiki or one in the server directory
I
I won't comment on the priority, just other things :)
Better NPC logic 1.x?1
Can be scripted. I'm no mapmaker, but if someone gives me the flow of the
dialog I can write the script.
I could look at adding utility functions to help write such dialogs,
Nicolas Weeger (Laposte) wrote:
I won't comment on the priority, just other things :)
Better NPC logic 1.x?1
Can be scripted. I'm no mapmaker, but if someone gives me the flow of the
dialog I can write the script.
I could look at adding utility
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