Re: [crossfire] TODO list

2010-03-31 Thread Juha Jäykkä
them. But maybe this just goes back to me playing a troll character at one time, and having to deal with carrying large amounts of food (due to the trolls bonus is HP regeneration, food usage goes up). Fireborn have the same thing, they also need lots of food. So these two races need

Re: [crossfire] TODO list

2010-01-22 Thread Nicolas Weeger
That might be simpler. But a general evaluation of the skills, what they do, and if they can/should be adjusted/made more useful could be in order. Things like woodsmen doesn't have any skill levels IIRC, because there is no proper way to gain exp. As such, you gain it, and that is it.

Re: [crossfire] TODO list

2010-01-19 Thread Otto J. Makela
Mark Wedel wrote: Alex Schultz wrote: Expand cooking to allow players to salt the meats and such? Perhaps make weight-reduction-enchanted containers have some kind of partial preservative magic? That would help trolls :) That could work. It may just be that for even normal characters, food

Re: [crossfire] TODO list

2010-01-19 Thread Mark Wedel
Otto J. Makela wrote: Mark Wedel wrote: Alex Schultz wrote: Expand cooking to allow players to salt the meats and such? Perhaps make weight-reduction-enchanted containers have some kind of partial preservative magic? That would help trolls :) That could work. It may just be that for even

Re: [crossfire] TODO list

2010-01-18 Thread Nicolas Weeger
I don't know a lot about Qt, but it looks like the big bonus is better cross platform stuff. POSIX doesn't define everything we use, as evidenced by a fair number of #idef platform type Forgot but you also gain multilinguage support through a nice mechanism - tr(Your text with

Re: [crossfire] TODO list

2010-01-18 Thread Alex Schultz
On Mon, 18 Jan 2010 18:33:44 +0100 Nicolas Weeger nicolas.wee...@laposte.net wrote: I think one change, relative to food, is for all flesh type things (which can be eaten as food) should have some time limit where they start to decompose/rot. I shouldn't be able to carry around an ogre

Re: [crossfire] TODO list

2010-01-18 Thread Mark Wedel
Alex Schultz wrote: On Mon, 18 Jan 2010 18:33:44 +0100 Nicolas Weeger nicolas.wee...@laposte.net wrote: I think one change, relative to food, is for all flesh type things (which can be eaten as food) should have some time limit where they start to decompose/rot. I shouldn't be able to

Re: [crossfire] TODO list

2010-01-15 Thread Mark Wedel
Nicolas Weeger wrote: Hello. Considering the low feedback/participation on the list, I'm totally changing how I work :) Seems like a reasonable idea. I've made a list of stuff I plan to work on - I put it at: http://wiki.metalforge.net/doku.php/user:mwedel:todo Plus side is there

Re: [crossfire] TODO list

2010-01-15 Thread Nicolas Weeger
I know someone sort of looked into doing crossfire in C++ several years back. Their opinion was it was probably easier to start writing the code from scratch vs trying to convert the existing code. I haven't looked at it enough to say for sure, but I could certainly see it may be easier to

Re: [crossfire] TODO list

2010-01-15 Thread Dany Talbot
What would be redone with Qt ? anything GUI-related ? so the client(s) [which ones? cfclient ?] the map editors [which ones? cfeditor? or the java one or the gtk one?]? would you need/want to add some sort of server admin console? On Fri, Jan 15, 2010 at 1:16 PM, Nicolas Weeger

Re: [crossfire] TODO list

2010-01-15 Thread Alexander Schultz
No, not client or GUI-related. Nicolas means to use it as a utility library for C++, along the lines of the Boost libraries (which I personally thing are better suited) On Fri, 2010-01-15 at 13:52 -0500, Dany Talbot wrote: What would be redone with Qt ? anything GUI-related ? so the client(s)

Re: [crossfire] TODO list

2010-01-15 Thread Nicolas Weeger
No, not client or GUI-related. Nicolas means to use it as a utility library for C++, along the lines of the Boost libraries (which I personally thing are better suited) Indeed, I meant server-side. Client-side is JXClient IMO :) Nicolas On Fri, 2010-01-15 at 13:52 -0500, Dany Talbot

Re: [crossfire] TODO list

2010-01-15 Thread Mark Wedel
Nicolas Weeger wrote: I know someone sort of looked into doing crossfire in C++ several years back. Their opinion was it was probably easier to start writing the code from scratch vs trying to convert the existing code. I haven't looked at it enough to say for sure, but I could certainly

Re: [crossfire] TODO list

2010-01-14 Thread Dany Talbot
move to Qt/C++, to not reinvent the wheel all the time; and massively clean the code such as this: (naive draft) (the object superstructure need to be separated into a base 'object' class - and then you'd have God : Object inheriting from it and adding stuff specific to God that are in the former

Re: [crossfire] TODO list

2010-01-14 Thread Mark Wedel
Dany Talbot wrote: move to Qt/C++, to not reinvent the wheel all the time; and massively clean the code I know someone sort of looked into doing crossfire in C++ several years back. Their opinion was it was probably easier to start writing the code from scratch vs trying to convert the

[crossfire] New crossfire todo list

2006-09-17 Thread Mark Wedel
I've taken a bit of time to go through and make a new todo list of most things that need to be done: http://wiki.metalforge.net/doku.php/dev_todo_new There is still more stuff to add. It's unclear at what complexity level something should be there, vs a bug on the tracker or just go and

Re: [crossfire] New crossfire todo list

2006-09-17 Thread Alex Schultz
Mark Wedel wrote: - Change inscription - instead of looking at range field of the player, have the spell to be inscribed part of the inscription command, eg 'inscribe scroll of identify' (is this still something that needs to be done?) Yes. When inscribing spell scrolls, one needs to

Re: [crossfire] New crossfire todo list

2006-09-17 Thread Mark Wedel
Alex Schultz wrote: Mark Wedel wrote: - Change inscription - instead of looking at range field of the player, have the spell to be inscribed part of the inscription command, eg 'inscribe scroll of identify' (is this still something that needs to be done?) Yes. When inscribing spell

Re: [crossfire] New crossfire todo list

2006-09-17 Thread Alex Schultz
Mark Wedel wrote: This should probably be taken to the next step, with the client providing some nicer dialogue for this, eg, a menu item like 'inscribe scroll'. The client would then present list of possible items (based on client type attribute) and list of spells, and player

[crossfire] TODO list items.

2006-08-15 Thread Mark Wedel
With crossfire release methodology slowly moving forward (I think one way or another we'll have figured out what we're doing in terms of a SCCS system by weeks end), I thought it was time to look at some of the TODO lists. Most of these are from the wiki or one in the server directory I

Re: [crossfire] TODO list items.

2006-08-15 Thread Nicolas Weeger (Laposte)
I won't comment on the priority, just other things :) Better NPC logic 1.x?1 Can be scripted. I'm no mapmaker, but if someone gives me the flow of the dialog I can write the script. I could look at adding utility functions to help write such dialogs,

Re: [crossfire] TODO list items.

2006-08-15 Thread Mark Wedel
Nicolas Weeger (Laposte) wrote: I won't comment on the priority, just other things :) Better NPC logic 1.x?1 Can be scripted. I'm no mapmaker, but if someone gives me the flow of the dialog I can write the script. I could look at adding utility