Hello Andrew, Burak and Peter!
@Peter: nice to 'meet you'! Beside the fact, you code links are dead
now, it is hard to get through to you. ;-)
I have looked for those classes some time ago, and Burak and other
helped me out. I also found some nice transformation objects that can
be applied to
Thanks. This is excellent.
Burak KALAYCI wrote:
Hi,
Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both
of the main class codes are also duplicated in ASV help file,
available online.
I can send the class code to anyone interested, just email me and have
ASV in the
Hi,
if your artist produced vector graphics using Flash, you could use the
commercial version of ASV (http://www.buraks.com/asv/). ASV can export
these graphics and produces an intermediate format for them based on
Array.
You can use this Array directly in your AS Code and draw the graphics
via
Thanks Matthias. I'll look into ASVDrawing.
If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash
uses quadratic. There are some algorithms for approximating a
conversion, but I'd rather not go down that road
Matthias Dittgen wrote:
Hi,
if your artist produced
I think those links are dead now. I lost some files a couple of years
back, during an ill-planned move. They are possibly lurking somewhere
on an old backup. But I think all the AS files ship with ASV anyway,
or else are available somewhere on buraks.com. It's worth asking Burak
for them.
Peter
Hi,
Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the
main class codes are also duplicated in ASV help file, available online.
I can send the class code to anyone interested, just email me and have ASV
in the subject line else I may miss it.
One can get Peter's
Our artist has built a set of graphics using Flash. Now I need to
derive a set of algoriths to reproduce the different graphic elements at
any scale or hue. Is there any way to get curve, gradiet, and fill
data about the various layers of a movie clip using AS2? What about AS3?
My goal is
7 matches
Mail list logo