Am 2013-05-07 14:10, schrieb Renk Thorsten:
If you want I can create a video of my work in progress C-130J
making use of these animations.
This sounds very neat!
Hm, I guess one could make a video presentation of all animated
features (like the trees moving in the wind, or the storm blows
Hi Vivian,
2013/5/7 Vivian Meazza vivian.mea...@lineone.net:
Thanks, interesting. As a non-Blender user (it makes my brain hurt) the
references are a bit obscure.
If you get used to Blender its a really powerful tool (I have problems
if trying to work with other modelling programs :P) and with
Hi Tom,
This reads like the perfect (very) early Christmas present! This will keep me
busy on my free ascension day tomorrow :-)
Thanks!
Cheers,
Gijs
Date: Wed, 8 May 2013 11:30:58 +0200
From: tom...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] New
Hello Thomas
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
Currently the alternate form is not possible.
We will want to define and to draw the ojects/group animation related, out
Hi Ahmad,
2013/5/8 grtuxhangar team hohora...@gmail.com:
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
Currently the alternate form is not possible.
We will want to define and
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
Most of them are not rotating with a pure xyz axis rotation but very
2013/5/8 grtuxhangar team hohora...@gmail.com:
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
I am using the normal
Am 2013-05-07 14:10, schrieb Renk Thorsten:
* Canvas instances can now be placed on scenery objects. This allows
for example creating animated signs/monitors. I've started to create
a Visual Docking Guidance System, which is not fully functionally yet
but should be complete enough to be
2013/5/7 Vivian Meazza vivian.mea...@lineone.net:
The tracking animation sounds useful - do you have any documentation
available? In due course it should end up in fgdata/Docs/model-howto.html
with all the other animations.
I have now added some examples and a basic documentation to the wiki:
* Canvas instances can now be placed on scenery objects. This allows
for example creating animated signs/monitors. I've started to create
a Visual Docking Guidance System, which is not fully functionally yet
but should be complete enough to be used for a screenshot (eg. azimuth
Tom
Sent: 07 May 2013 10:06
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
2013/5/7 Vivian Meazza vivian.mea...@lineone.net:
The tracking animation sounds useful - do you have any documentation
available? In due course
I thought it'd be a nice idea to present one or two articles on the FG project
page about things to expect from the next release (3.0?). These would be
features which have appeared on GIT since 2.10 or are epected to appear before
the release. Consider the articles as advertisement material,
Am 2013-05-06 10:35, schrieb Renk Thorsten:
If you know of anything else which makes good publicity and can be
explained in a picture and a paragraph of text, let me know or better
let me have the picture and paragraph of text (preferably by the end
of the week).
* Canvas instances can now be
Tom
Sent: 06 May 2013 23:11
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
Am 2013-05-06 10:35, schrieb Renk Thorsten:
If you know of anything else which makes good publicity and can be
explained in a picture
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