Hi, Raul.
Thanks for that note. I also was about to say something on this, but
been busy with Monty, and STFC so didn't get to it.
I'm in full agreement the spam tags need to be dropped from the subject.
I actually got a complaint about this from another user who actually
thought the messages we
Hi, Ron.
That doesn't sound like it would be to hard to add. Although, currently
I believe full status will announce the active starship or starbase I
realise few want to listen to the entire status report just for a ship
name. I'll see what I can do.
Ron Schamerhorn wrote:
> Hi Tom
>
> Aft
Hi, Raul.
Good job.
Raul A. Gallegos wrote:
> This is way cool. I beat the borg and lost zero ships in the process.
> Took about 11 or 12 moves. Not bad for my first try.
>
>
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Hi, Ron.
At present the manual is incomplete. That is one thing I have to finish
before STFC goes to 1.0.
I'm looking at doing a new and better one for the upcoming update.
Smile.
Ron Schamerhorn wrote:
> Hey people
>
> Just wondering if someone would be kind enough to send me the STFC manua
Hi, Raul.
At this time you can not detect any cloaked vessel in STFC so you have
to guess what there first opening moves will be. Usually, by now you
probably can guess what that is.
S
P
O
I
L
E
R
The cloaked vessels especially the Klingon ships are the most dangerous
in the opening moves of t
oh that is fine man, no harm no foul, is my motto. I am just as guilty as
the rest out here. I know the reason I do it alot is that I get so many
e-mails from different people, that I want to get threw them as quickly as
possible so I don't usually think about subject lines. Thanks for the
remi
NP Richard. I was not targetting you specifically. We've all forgotten
to change subject lines. I'm no exception.
--
We only acknowledge small faults in order to make it appear that we are
free from great ones.
-- La Rouchefoucauld
Raul A. Gallegos ... IliwSsmc
_
Hey Raul, sorry for not fixing the subject lines, my bad. I mean, just go
make a spamburger like I did with all the spam in all the subject lines.
*grin* just kidding. I will try to do better from now on, it was frustrating
me too, but didn't say anything about it since I wasn't a moderator, and
Can folks please fix subject lines? It's not a lot to ask that the word
"Spam" be taken out. I realize some anti-spam solutions tag the subject
lines. But if the messages are obviously not spam then either whitelist
this mailing list or fix the subject lines. This one here is rather
silly seein
oh ok then, I was just offering to help you out. Just trying to help is all,
lol. Plus it would give me experience on how to write user manuals for
games, lol.
BEAN
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I know that.
Found my codes anyway.
At 07:19 AM 5/25/2006, you wrote:
>trek 2k does not use the user code system yet.
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Wednesday, May 24, 2006 2:12 PM
>Subject: Re: [Audyssey] trek 2000 mod
trek 2k does not use the user code system yet.
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, May 24, 2006 2:12 PM
Subject: Re: [Audyssey] trek 2000 mod
>I would be interested, to.
> I am currently redownloading my coppy of t
what I do is stuf all ships at each station this depends on which
station is closest to the ship then I wait.
I try if possible to keep defient out of the fight as I will need it for later.
I need it to destroy the last 2 cardiations then its expendible.
I can live with the destruction of one ship
I'll post to your msn address.
At 05:43 AM 5/25/2006, you wrote:
>Hey people
>
> Just wondering if someone would be kind enough to send me the STFC manual?
>For some strange reason I was just reading it and only got to page 11 of the
>rtf file.
>
>TIA
>Ron
>
>
>___
thanks raul for saying that.
that would rock.
At 04:37 AM 5/25/2006, you wrote:
>I'd be willing to host the files on the games section of asmodean.net if
>you want to email them to me.
>
>Thanks.
>
>
>david said the following on Wed, May 24, 2006 at 10:29:32AM -0500:
> > Hey. I have created a trek
If you wish you can send stuff to [EMAIL PROTECTED], I am on msn and
skype, shaun_everiss is skype and my email address is my msn address.
At 03:37 AM 5/25/2006, you wrote:
>It is for trek 2000, but i might make one for stfc. Yes. i can probably send
>you some more of my star trek sfx. You might f
I would be interested, to.
I am currently redownloading my coppy of trek 2k.
Now lets hope I have still the old reg code, that would be bad if I didn't.
I actually contemplated killing all old codes because all the gma
stuff is using the usercode reg system.
At 03:33 AM 5/25/2006, you wrote:
>Hi,
Been away for the weekend, now I'm back and in action. Unfortunately, I had
to do a quick cleaning of my inbox so didn't get to read everything. Jason,
if you still interested in the sound files, send me your email ad at:
[EMAIL PROTECTED]
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Gamers m
Hi,
I came across this info on Nextup.com's web site. I thaught it of interest
because there's games out that used this aproach for spoken text. Can anyone
explain a bit more of the leagle issues here? I thought of using this approach
myself, but it seems it might be a problem.
See Below.
Matt
This is way cool. I beat the borg and lost zero ships in the process.
Took about 11 or 12 moves. Not bad for my first try.
--
Success is a journey, not a destination.
Raul A. Gallegos ... IliwSsmc
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Hi Tom
After playing around a fair bit with stfc I was wondering if it's at all
possible to implament a keystroke in the game to tell you which ship/base
you are presently playing. Since part of the game is indeed strategy
something like this could be useful.
A thought
Ron
_
Hey people
Just wondering if someone would be kind enough to send me the STFC manual?
For some strange reason I was just reading it and only got to page 11 of the
rtf file.
TIA
Ron
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OK. I admit I like strategy games but I'm still having a hard time with
divising a good one for stfc. What I've been doing is sending 2 ships to
each station and the last one keeping it between the two stations to try
and lend a hand if needed. I almost always lose one of the stations due
to th
I'd be willing to host the files on the games section of asmodean.net if
you want to email them to me.
Thanks.
david said the following on Wed, May 24, 2006 at 10:29:32AM -0500:
> Hey. I have created a trek 200 mod that i would like to post. The
> sounds have been completely been rewritten with
It is for trek 2000, but i might make one for stfc. Yes. i can probably send
you some more of my star trek sfx. You might find them useful.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, May 24, 2006 10:33 AM
Subject: Re: [Audys
Hi.
Yes, that is true. If you are not good at planning things and figuring
out strategies STFC and Trek 2000 aren't the games for you. They are
complex in that you have to think carefully about every move and plan
ahead and try and think about what the enemy will do next.
One of the reasons I ha
Hi, David.
Is this a mod for STFC or for trek 2000?
In either case I would be interested in looking at the sound effects.
david wrote:
> Hey. I have created a trek 200 mod that i would like to post. The sounds have
> been completely been rewritten with the exception of one or two. The bridge
>
Hey. I have created a trek 200 mod that i would like to post. The sounds have
been completely been rewritten with the exception of one or two. The bridge
ambience is kind of long, but i believe that you will find it quite realistic
and detailed. I believe i can send it to richard, but i would li
I believe when he said star war, he meant space games.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, May 24, 2006 3:19 AM
Subject: Re: [Audyssey] star wars
> Hi, Nicol.
> Before I launch in to a discussion of the points you ra
That's the whole point of trek 2000 and final conflict. You have to come up
with a strategy, but the game you were talking about might also be fun.
- Original Message -
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 24, 2006 12:58 AM
Subject: [Audyssey] star wars
Hi, Nicol.
SOD is a sci-fi game. It has many sci-fi elements like cyborgs, mutants,
teleporters, etc. The genre is sci-fi and the style of play is first
person action shooter.
The Star Wars game I am writing is also a sci-fi but it goes under the
sub genre of Star Wars sinse all the enemies and
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Thanks thom. Now I have more clarity concerning star wars. Can you
classify sod as a scifi game?
-Original Message-
From: [EMAIL PROTECTED] [mail
Hi, Nicol.
Before I launch in to a discussion of the points you raised I'd like to
make a correction. Star Wars is a specific sscience fiction story owned
and licensed by Lucasfilm Limited just as Star Trek is a science fiction
owned and licensed by Paramount Pictures. So any Star Wars game made
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