4 times is still no where near a million on each axis ;) Funny how the least
challenging questions get the most responses though :P
Jeff.
- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, January 29, 2002 6:39 PM
Subject: RE: [hlcoders]
News for ya boys, Polyfighter isn't happening, not for a while anyway. randomnine said that he's really sick of the project and doesn't feel like finishing it so he will release a flight sim style demo to show off all the seksay engine tweaks and then it is on to his next project. He said he may
Why don't you scale down everthing in your mod ?
The more you scale the more space you'll have.
Nicemice, Spy Assassinate
www.creativelevels.de/spy
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That would make sense, the only problem is the thirdperson
camera code does not put you into observer mode. Is there
any way to increase the client/server updates?
I know other mods must have had this problems already (AirHL,
HL Rally, Bushido..), so there must be a solution
If you
Last time I checked, our playing area is 33 million units across. The terrain is
heightmapped and has to loop to cover such a vast area, but the map itself doesn't
loop - players can be over 40 thousand game kilometres away, if you're willing to wait
several days for them to get there.
I have
Which has one minor flaw - Worldcraft itself won't make
maps that big...
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Tuesday, January 29, 2002 9:42
PM
Subject: Re: [hlcoders] Making
WorldCraft's editing area bigger?
Hmm, the highly
Hi,
The last release of our MOD (Vampire-Slayer) saw
the addition of built in bots. An unforeseen side effect of this is that the
player rankings of www.CSports.net (powered
by GameSpy) are now dominated by bot players. Can someone tell me how these
stats are colated? Would filtering bot
Nope. If something happens with that, this will be one of the first places
you'd hear about it.
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 29, 2002 2:36 AM
Any word yet?
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The trade off I believe though is this: you need to shrink your
textures down quite a bit so you're not a midget in giant pixel land.
Suppose you made the character 1/2 size, and scaled all your
textures 1/2 as well to keep things looking good. I imagine you'd put a
heavier load on the
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AHAHAHAH thats funny, I think the only way to do it is to keep them from being loged
at all. But I doubt thats even it.
I think thats the funniest thing I have ever heard, thanks for the laugh.
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Cool, thanks.
-Lak
- Original Message -
From: Leon Hartwig
Sent: Tuesday, January 29, 2002 9:34 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: Gmax Quickie
Nope. If something happens with that, this will be one of the
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