Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Jeff Fearn
4 times is still no where near a million on each axis ;) Funny how the least challenging questions get the most responses though :P Jeff. - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, January 29, 2002 6:39 PM Subject: RE: [hlcoders]

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Nathan Taylor
News for ya boys, Polyfighter isn't happening, not for a while anyway. randomnine said that he's really sick of the project and doesn't feel like finishing it so he will release a flight sim style demo to show off all the seksay engine tweaks and then it is on to his next project. He said he may

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Nicemice
Why don't you scale down everthing in your mod ? The more you scale the more space you'll have. Nicemice, Spy Assassinate www.creativelevels.de/spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Third person camera problem

2002-01-29 Thread botman
That would make sense, the only problem is the thirdperson camera code does not put you into observer mode. Is there any way to increase the client/server updates? I know other mods must have had this problems already (AirHL, HL Rally, Bushido..), so there must be a solution If you

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread randomnine
Last time I checked, our playing area is 33 million units across. The terrain is heightmapped and has to loop to cover such a vast area, but the map itself doesn't loop - players can be over 40 thousand game kilometres away, if you're willing to wait several days for them to get there. I have

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Neale Roberts
Which has one minor flaw - Worldcraft itself won't make maps that big... - Original Message - From: Nathan Taylor To: HLCoders Sent: Tuesday, January 29, 2002 9:42 PM Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? Hmm, the highly

[hlcoders] Powered by GameSpy

2002-01-29 Thread Richard Taylor
Hi, The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot

RE: [hlcoders] VALVe: Gmax Quickie

2002-01-29 Thread Leon Hartwig
Nope. If something happens with that, this will be one of the first places you'd hear about it. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 29, 2002 2:36 AM Any word yet? ___ To unsubscribe, edit

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Tim Holt
The trade off I believe though is this: you need to shrink your textures down quite a bit so you're not a midget in giant pixel land. Suppose you made the character 1/2 size, and scaled all your textures 1/2 as well to keep things looking good. I imagine you'd put a heavier load on the

Re: [hlcoders] Powered by GameSpy

2002-01-29 Thread Philip Plante
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] AHAHAHAH thats funny, I think the only way to do it is to keep them from being loged at all. But I doubt thats even it. I think thats the funniest thing I have ever heard, thanks for the laugh.

Re: [hlcoders] VALVe: Gmax Quickie

2002-01-29 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Cool, thanks. -Lak - Original Message - From: Leon Hartwig Sent: Tuesday, January 29, 2002 9:34 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: Gmax Quickie Nope. If something happens with that, this will be one of the