[hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
I'm getting strange problems with l4d2 servers.. First of all I've to say that the demo was working perfectly... Today I tried the official version... this is the start command line I'm trying: ./srcds_run -console -game left4dead2 -secure +map c5m1_waterfront +ip xx.xx.xx.xx +port 20084 +hostpo

Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
ops... it's working without password :D how does private servers works? :D On Tue, Nov 17, 2009 at 7:10 PM, Ronny Schedel wrote: > > Remove the server password in sv_password. It's not used this way. > > > > I'm getting strange problems with l4d2 servers.. > > > > First of all I've to say that t

Re: [hlds_linux] l4d2 - everything seems ok... server not working?

2009-11-17 Thread Marco Padovan
ok, realised only now that I might need to use sv_search_key :D sorry for the troubles, should have searched more :D On Tue, Nov 17, 2009 at 7:19 PM, Marco Padovan wrote: > ops... it's working without password :D > > how does private servers works? :D > > > On Tue,

Re: [hlds_linux] l4d2 does not answer queries with enabledsv_steamgroup or sv_password

2009-11-17 Thread Marco Padovan
had this same problem... how can we check if users set sv_search_key? Or should we now start selling all the l4d2 servers at full price (public)? On Nov 17, 2009, at 4:40 PM, Ronny Schedel wrote: > > > > > No, only sv_password is causing this, you can set sv_steamgroup to > > whatever > > you wa

Re: [hlds_linux] HLDS Masterserver Problems

2009-12-30 Thread Marco Padovan
I too had to disable -autoupdate on all my servers :( On Wed, Dec 30, 2009 at 4:36 PM, Andy Wallace wrote: > Try running the update on the server manually. > I have this error message sometimes and it's because the -autoupdate part > of the startup script can't do the update for some reason. To

Re: [hlds_linux] Mandatory CS:S update released

2012-08-23 Thread Marco Padovan
ESL CS:S plugin making the server crash, right? Il 22/08/2012 22:48, Eric Smith ha scritto: > We've released a mandatory update to CS:S. The notes for the update are below. > > -Eric > > -- > > Counter-Strike: Source > - Fixed a client crash on exit (after connecting to

Re: [hlds_linux] Mandatory CS:S update released

2012-08-23 Thread Marco Padovan
but I haven't had time to track down > the offender. Please post back if you are crashing when execing these > scripts even after removing the ESL plugin. It would be nice to know I'm > not the only one! > > Chris > > On 23 August

Re: [hlds_linux] Mandatory CS:S update released

2012-09-16 Thread Marco Padovan
RHEL / centos giving issues too? I didn't hear any complaint from the users... tho I never play css so can't comment on that (we run only RHEL based systems, nothing else) Il 16/09/2012 06:29, Roberto Omezzolli ha scritto: > well i allready updated Debian to the latest stable version so i tried

[hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
Hi, on centos5 and centos6 we are seeing srcds_linux that automatically increase his own priority when creating the game threads I just start tf2 using srcds_run with the usual commands line, but it automatically tries to push his own priority higher as soon as it creates the threads... Is that

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
u describe. I also don't see anything in the srcds_run > script that looks like it's trying to increase process priority. > > On Sat, Sep 29, 2012 at 5:26 PM, Marco Padovan wrote: >> Hi, >> >> on centos5 and centos6 we are seeing srcds_linux that automatically &

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
what happens when running as root :) Il 29/09/2012 18:35, Ulrich Block ha scritto: > Am 29.09.2012 18:30, schrieb Marco Padovan: >> Hi, thanks for your reply. >> >> In my case it is not srcds_run doing that, it's srcds_linux that does >> something. >> >&g

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
you were right ... if you run it as root it make use of the realtime scheduler and set itself to -3 as priority... is this normal? "ZOMG running az r00t makes it quicker and faster, 10fps here I come" :D Il 29/09/2012 19:03, Marco Padovan ha scritto: > Hi, > > thank

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
oes :) Il 29/09/2012 19:20, Andre Müller ha scritto: > Next step: Run the srcds_linux in kernel mode: > http://web.yl.is.s.u-tokyo.ac.jp/~tosh/kml/ > > 2012/9/29 Marco Padovan : >> you were right ... if you run it as root it make use of the realtime >> scheduler and set

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
is changed to SCHED_RR ... why that happens? how can I stop that from happening? Il 29/09/2012 22:01, Russell Smith ha scritto: > SCHED_RR is round robin scheduling, not real time. > > Marco Padovan wrote:Hi, > > thanks for your feedback, never run the server as root so I ne

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Marco Padovan
RELOAD a library with fake > sched_setscheduler. > > On 2012-09-29 17:26, Marco Padovan wrote: >> Hi, >> >> on centos5 and centos6 we are seeing srcds_linux that automatically >> increase his own priority when creating the game threads >> >> I just start tf2

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-30 Thread Marco Padovan
Il 30/09/2012 17:35, dan ha scritto: > On 29/09/2012 18:37, Marco Padovan wrote: >> :D >> >> btw I hope someone from Valve will clarify about this behaviour so at >> least we can understand if making servers run as root "better but more >> expensive"

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-30 Thread Marco Padovan
Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan > Sent: Saturday, September 29, 2012 10:38 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] srcds_linux changi

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
there's no reason at all to keep spending time and throwing away resources in trying to change the scheduler and the priority as on 99.% of the systems that will fail and will result just in losted CPU cycles Il 01/10/2012 08:58, dan ha scritto: > On 30/09/2012 16:52, Marco Pa

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... So if you do not run srcds_linux as root nothing changes... it's like those lines where not there :S Leaving all the benchmarks and hyphotesis

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
Il 03/10/2012 20:56, dan ha scritto: > On 01/10/2012 20:35, Marco Padovan wrote: >> Those changes happens only when running the server as root, if you do >> not run it as root those changes fails and the scheduler/priority is not >> changed... > > Well no, that's not

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
Sorry, I'm not much interested to discuss with you further about this whole thing. I'm just asking to the dev to please take out these lines of codes making the processes "self changing" the scheduler and the priorities. Il 03/10/2012 21:38, dan ha scritto: > On 03/10/20

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-03 Thread Marco Padovan
g very ineloquently about how > it can mess up an improperly configured system. > > > On Wed, Oct 3, 2012 at 3:43 PM, Marco Padovan wrote: > >> Sorry, I'm not much interested to discuss with you further about this >> whole thing. >> >> I'm just asking

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-04 Thread Marco Padovan
x27;ve been less active in trying to squeeze every last drop of performance out > of a machine, and instead just overspec. > > -Joe > > On Oct 3, 2012, at 2:21 PM, Marco Padovan wrote: > >> On a clean centos or debian install the server will make use of a better >>

Re: [hlds_linux] Https for fastdl

2012-10-05 Thread Marco Padovan
an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ss

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Marco Padovan
same thing here (rhel6 / centos6): 100% cpu... stopping all of them for now Il 27/10/2012 04.16, gamead...@127001.org ha scritto: > Can't confirm the error since TF2 servers buffer redirected console output, > so I never get to see the error. > > I _CAN_ confirm my MVM servers freeze on 100% CPU

[hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: > Stable. Filled after ~ 1 minute > > 2012/10/27 Marco Padovan > >> I just put online 2 additional 24slots servers in eu

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: > I think europe will get another peak around the evening, i will turn my not > working mvm server into halloween servers soon. > > 2012/10/27 Marco Padovan > >>

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
y sense. I > added eventmix to my sv_tags, set my mapcyclefile to > mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering > just fine, but I get zero traffic > > On 10/27/2012 11:34 AM, Marco Padovan wrote: >> Yeah, I also moved the 4 not-working MvM to halloween ;) >>

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
;-) Il giorno 27/ott/2012 18:21, "Sazpaimon" ha scritto: > Wow, the difference is like night and say, I started with event247 and it > instantly filled up! > > On 10/27/2012 12:10 PM, Marco Padovan wrote: > >> that's unfortunate :( >> >> >

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
event247 and > it instantly filled up! > > On 10/27/2012 12:10 PM, Marco Padovan wrote: >> that's unfortunate :( >> >> >> just got another one up in netherlands and it got instantly filled. >> >> >> please try the pool #1... that seems to get

Re: [hlds_linux] Trends

2012-10-28 Thread Marco Padovan
I keep getting crashesthat results in server losing all players and restarting I suspect that leads to "downward fast"? LOL Il 28/10/2012 20.22, Benedict Glover ha scritto: > What do the different trends mean? "Steady", "Downward Fast", "Upward Fast" - > which is better, which will get more

[hlds_linux] Server Crashing / Freezing - "DataTable warning" console floods

2012-10-28 Thread Marco Padovan
This: DataTable warning: player: Out-of-range value (.x) in SendPropFloat 'm_flLastDamageTime', clamping. is still happening :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.

Re: [hlds_linux] Server Crashing / Freezing - "DataTable warning" console floods

2012-10-29 Thread Marco Padovan
t; positive value. Hopefully this means anything to anyone at Valve. > > It doesn't seem to affect my server in any noticable way though, so > for now I'm just treating it as console spam that I can ignore. It's > logged in my console.log though if anyone at Valve want

[hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing "timeleft" in console we get"this is the last round"... but the map never changes anyway. Is there something Imissed? Basically I want the map to change once 60minu

Re: [hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
Looks like it was just a matter of: mp_match_end_at_timelimit :) Il 29/10/2012 17.18, Marco Padovan ha scritto: > We are running some public servers with just 1 single map specified. > > mp_timelimit is set to 60 > mp_winlimit is set to 0 > > when issuing "timeleft&quo

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-30 Thread Marco Padovan
I'mhaving a similar issue on a server... haning on here: CHANGE LEVEL: mapname L 10/30/2012 - 13:53:13: [SM] Changed map to "mapname" Host_Changelevel L 10/30/2012 - 13:53:14: Mapchange to mapname ConVarRef room_type doesn't point to an existing ConVar Executing dedica

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto:

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
but I'm having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: > Basically metamod+sourcemod snapshot > > t

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
f2/orangebox/tf") (version "5101") Il 31/10/2012 10.05, Michael Johansen ha scritto: > Are you having the issue with the hanging on mapchange issue? Right after it > lists all the convars? If you are, what OS? > > >> Date: Wed, 31 Oct 2012 09:55:48 +0100 >>

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: > Indeed. http://pastebin.com/pNgBVB8L > >> Date: Tue, 30 Oct 2012 15:48:19 -0700 >> From: kyle.l...@gmail.com >> To: hl

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
I've no idea... does is there anybody else (with vanilla servers) having crash/freeze issues? If it was a widespread thing (even with just sourcemod) I suppose we would be seeing a lotmore complaints :/ Il 31/10/2012 10.32, Michael Johansen ha scritto: > I have not tried disabling it, no, but I b

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
But its hard to troubleshoot too. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco > Padovan > Sent: woensdag 31 oktober 2012 14:12 > To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Marco Padovan
shemale? Il 31/10/2012 21.32, Frank ha scritto: > WTF!!! > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page > Sent: Wednesday, October 31, 2012 7:45 AM > To: Half-Life dedicated Linux server

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Marco Padovan
I do not think this is the best place to discuss about that as people in here tends to flame when you start talking about "realtime"(search for my email on this list where I was asking why when you run the gameserver as root it automatically "promotes" itself into the scheduler generally used by re

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
This update is being harder then usual to get :| 0:21 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 365 0:21 Patching from version 364; connecting to content server 0:22 [77.67.60.130:27030] Connecting... 0:25 [77.67.60.130:2

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
seeing the same on all our .eu servers ... just give it some time (up to 10minutes) and it will finally connect to some server and will start downloading :) Il 02/11/2012 19.51, Svensk Ljud & Ljus Produktion ha scritto: > Im getting this on our MvM server. > > 4:27 [146.66.156.13:27030] Fai

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
Ah ok, didn't noticed this during the last update:) Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto: > I think its just everyone trying to access the update servers all at the > same time, when the last update came out same thing happened > > From: Marco Padovan > To

Re: [hlds_linux] Broken linux update

2012-11-06 Thread Marco Padovan
Thanks reveriting to the older srcds_linux indeed fix the problem. What happened is just incredible -_-' Il 06/11/2012 03.30, Michael Tharp ha scritto: > (crossposting because this probably only affects linux operators) > > On 11/05/2012 09:21 PM, Jim Fasoline wrote: >> Matteo- yes, I'm experien

Re: [hlds_linux] Broken linux update

2012-11-06 Thread Marco Padovan
seems the issue has been fixed with an update released around 22 CEST Il 06/11/2012 03.30, Michael Tharp ha scritto: > (crossposting because this probably only affects linux operators) > > On 11/05/2012 09:21 PM, Jim Fasoline wrote: >> Matteo- yes, I'm experiencing the error that gtxi of reddit po

Re: [hlds_linux] tf2 linux server not work

2012-11-17 Thread Marco Padovan
reinstall from scratch then Il 17/11/2012 23.17, babaj ha scritto: > five did. > how much do you want? > > ./steam -command update -game "tf" -dir ../tf2 -verify_all -retry > > > ___ > To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Marco Padovan
seeing the same here :( Il 19/11/2012 19.41, Saint K. ha scritto: > Up until a week ago our TF2 servers where filled every night. > > Now every night they sit empty. > > What changed? Did the reputation system reset or something? > > Saint K. > ___ > To

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: > My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s > traffic on UDP, where as my SYN stood for about 50k pps. >> From: sai...@specialattack.net >> To: hlds_l

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: > I am indeed. Thank you for all your help :) >> Date: Tue, 27 Nov 2012 14:25:24 +0100 >> From: e...@evcz.tk

Re: [hlds_linux] Incoming DoS attack

2012-11-27 Thread Marco Padovan
fed. > > Saint K. > > From: hlds_linux-boun...@list.valvesoftware.com > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan > [e...@evcz.tk] > Sent: 27 November 2012 14:27 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Incomin

Re: [hlds_linux] Incoming DoS attack

2012-11-28 Thread Marco Padovan
they use netflow. that specific email is sent for imformative purpose only. if the attack keeps going they nullroute you and disconnect your server from the network Il 28/11/2012 13.36, Michael Johansen ha scritto: > IIRC Hetzner are all automated right? Would be good for them to have a > autom

Re: [hlds_linux] Guide Us

2012-12-05 Thread Marco Padovan
on tf2 in the past we could add to the config file: hideserver 1 that will also disable the a2s info replies... is that working on other games too? Il 05/12/2012 11.36, LouLouBizou ha scritto: > simply add -nomaster to command line > > 2012/12/5 Drogen Viech > >> You could block the

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Marco Padovan
can confirm :( Il 21/12/2012 00.21, Russell Smith ha scritto: > SourceMod broken for anyone else with this update? MetaMod is loading > but SM isn't even being recognized. > > On 20.12.2012 15:12, Eric Smith wrote: >> Sorry, we forgot part of the notes: >> >> - Added three new community weapons

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
You need bandwidth, a lot(saw 3gbit+ attacks these days...) Il 11/01/2013 00.47, Martin Pajenkamp ha scritto: > It seems, like competitive matches are getting hit by DDoS attacks > again, like in 2010. This time, it seems the attacker is using a DNS > reflection attack. Does anyone have a tip how

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
; On Fri, Jan 11, 2013 at 2:22 PM, Marco Padovan wrote: > >> You need bandwidth, a lot(saw 3gbit+ attacks these days...) >> >> Il 11/01/2013 00.47, Martin Pajenkamp ha scritto: >>> It seems, like competitive matches are getting hit by DDoS attacks >>>

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
yes, the attacks is exactly that... but those are not just "broken dns",i even saw some *well known* IT names into the "attackers". Il 11/01/2013 11.16, Arnim Eijkhoudt ha scritto: > Haha, > > I hope you're joking. Almost none of your questions are remotely > relevant to this type of attack. DNS

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-11 Thread Marco Padovan
ly says "I think your approach is wrong but I'm not going to give > any details whatsoever" > >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> boun...@list.valvesoftware.com] On Behalf Of Marco Padovan >> S

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-12 Thread Marco Padovan
m port 53 except for stuff coming from your >>>>> hosts' DNS servers (or google's, or whoever) - that won't help if the >>>>> bandwidth is going to overwhelm your host's core router, but it WILL >>>>> help in cases where it's flooding o

[hlds_linux] tf2 tv autorecord - broken .dem files

2013-01-14 Thread Marco Padovan
We are getting broken .dem files from the tv autorecord, all the files have a 489KB size. This is what we get when trying to play from demoui2on the client Playing demo from auto-20130114-1333-cp_badlands.dem. Could not find table "downloadables" Could not find table "modelprecache" Could not fin

[hlds_linux] depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished <= info.nNumWrites

2013-02-23 Thread Marco Padovan
while doing some tests with the steamcmd thing (updating an existing server) I saw this in the steamcmd output: App state (0x300502) downloading, progress: 43.59 (5215170404 / 11963737484) depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished <= info.nNumWrites depotreconstruct.c

[hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (

Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Marco Padovan
ed right now, I'm > just sitting and waiting with a case of beer ready to go. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco > Padovan > Sent: Saturday, February 23, 2

[hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere "steamcmd/steam.sh" being created/downloaded... where is it l

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: > Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. > > >

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
ah great :| let me try something else then :| Il 23/02/2013 18.02, David Fountain ha scritto: > Is the 1.6. Steam can't use the '.' In path > > SavSin > On Feb 23, 2013 8:00 AM, "Marco Padovan" wrote: > >> I'm not sure if I understood you r

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
'.' In path > > SavSin > On Feb 23, 2013 8:00 AM, "Marco Padovan" wrote: > >> I'm not sure if I understood you reply. >> >> should I create a folder named steamcmd/ somewhere? why is it looking >> for it? is this and expected behaviour? &

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-23 Thread Marco Padovan
ate -steam_dir /home/username/steam-installer/ > -steamcmd_script cstrike-autoupdate-anonymous.txt < this goes in the > steamcmd folder > > On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan wrote: > >> this one didn't worked either... still same error: >> >>

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-24 Thread Marco Padovan
rds / S pozdravem >> >> Tomás( Cigán - FakaHeda.eu >> >> >> Dne 24.2.2013 1:18, David Fountain napsal(a): >> >>> Give me a sec ill dl a copy of the game and see what happens >>> >>> SavSin >>> On Feb 23, 2013 4:17 PM, "Ma

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-24 Thread Marco Padovan
2/24/2013 1:36 PM, Marco Padovan wrote: >> uhm... so... what shall we doto have autoupdate working properly? >> >> for now we are just relying on manual updates :D >> >> >> Il 24/02/2013 14.18, David Fountain ha scritto: >>> That's even the w

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Marco Padovan
agree with this. basically old update tool wasn't affecting much the performance as it was so slow to connect and disconnect that actualcpu and disk usage were very low.. justproperly use nice and ionice and you will be fine with steamcmd ;) Il 27/02/2013 10.45, Jesse Molina ha scritto: > > Ru

[hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread Marco Padovan
Hi, Is there any possibility to see something similar to the clients conversion taking place for servers too? Or at least ok for a full redownload but please have steamcmd remove old unused files and move mods/maps/whatever was not vanilla to the right new places? Thank you, Best regards ___

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2013-03-28 Thread Marco Padovan
1.2.6.1 live now :) Il 27/03/2013 22.50, Eric Smith ha scritto: > We're working on a mandatory update for Team Fortress 2. We should have it > ready soon. This is NOT the SteamPipe update. > > -Eric > > > ___ > To unsubscribe, edit your list preferences,

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Marco Padovan
thanks for the update there will be a certain time when we will get alerted and allowed to switch to the steampipe server version while the clients will still be able to connect from the non steam pipe version? currently steampipe seems to be out of sync from the non steampipe :| Il 22/04/2013 2

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-22 Thread Marco Padovan
Can we safely migrate to steampipe right now or are the two versions out of sync currently and there's no guarantee that they will be kept in syn untill the switch over? On Thu, Apr 18, 2013 at 12:11 AM, Ross Bemrose wrote: > Server side mods can still use those folders, or they can move their

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-23 Thread Marco Padovan
ok thanks. Il 23/04/2013 01.14, Fletcher Dunn ha scritto: > I'd hold off. > > We're working on releasing a new beta soon. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: > Hello all, > > The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the > 30t

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
thout problems. > > On Mon, Apr 29, 2013 at 2:07 PM, Marco Padovan wrote: >> So: are we ready? >> >> When can we safely start the conversion for all the servers to be ready >> to accept the clients without worring to have to go back? :) >> >> >> Il 22/04/2

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: > How about now? If you get a server working fully on steampipe just flip the > switch. Since the current tf2 clients can connect to it. Tested it myself, > works just fine. > > > 2013/4/29 Marc

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-04-30 Thread Marco Padovan
It's because it is missing the app id infos, create the appid file and make sure to have that one with the correct I'd in place before starting ;-) (tf2 = 440) Il giorno 01/mag/2013 08:47, "David Fountain" ha scritto: > This happens on go for me as well as the hlds czero servers I run first > st

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Marco Padovan
l. > > I simply run it then kill it's screen and go again. I don't install new > servers much. I download a template and get the base stuff in. Then copy it > and update what's needed if needed (I keep it updated along with the > others) > > SavSin > O

[hlds_linux] tf2 sv_pure

2013-05-27 Thread Marco Padovan
Hi, if I understood correctly we should be still able to change sv_pure at runtime, provided we set it at command line. Is that assumption still valid or currently the only way to change it is from command line and no more from rcon/console? ___ To unsu

Re: [hlds_linux] tf2 sv_pure

2013-05-27 Thread Marco Padovan
pure setting > > at runtime in their config, instead of having to add another command line > > option. > > > > > > On Mon, May 27, 2013 at 9:10 PM, Dondon Tudtud wrote: > > > > > I don't think it has changed. "You CAN change sv_pure after

[hlds_linux] reverse proxy UDP stream / socat

2013-06-23 Thread Marco Padovan
Hi did anyone tried out to "reverse proxy" a gaming srcds stream? Basically I've a server that I would like to connect and use like some sort of "proxy". With socat UDP query packets are going in and out fine, but gaming streams does not go so well... I did not invest much time investigating wh

Re: [hlds_linux] reverse proxy UDP stream / socat

2013-06-23 Thread Marco Padovan
valve implemented something against this inside > srcds to combat these annoying redirect and fake servers > > 2013/6/23 Marco Padovan : > > Hi > > > > did anyone tried out to "reverse proxy" a gaming srcds stream? > > > > Basically I've a s

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Marco Padovan
I'm getting Cannot verify load for invalid steam ID [A:1:0:1] then it dies... 00:29:09: Started map "cp_badlands" (CRC "30220c9f6f50b39c20dc913ab8dc09c8") L 07/11/2013 - 00:29:09: Mapchange to cp_badlands L 07/11/2013 - 00:29:09: Error log file session closed. ConVarRef room_ty

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Marco Padovan
A few weeks ago both centos and debian had a major distro issue as they released an update that wiped the libraries and only recent ubuntus where able to start it... On Thu, Aug 29, 2013 at 9:00 AM, Jonathan Price wrote: > If it's of any interest, although I don't actively run a TF2 server any

Re: [hlds_linux] NET_GetLong attacks

2013-09-02 Thread Marco Padovan
If you run a tcpdump and upload it somewhere we can see the exact content... you can ratelimit A2S queries using hashlimit but that can affect new players connections. Seeing your log it looks like a spoofed attack... double check the TTL... generally spoofed packets are easily detected due to th

Re: [hlds_linux] NET_GetLong attacks

2013-09-03 Thread Marco Padovan
I'm late and couldn't download the file. Could you please publish it again? You can even reach me privately On Mon, Sep 2, 2013 at 12:57 PM, Michael Johansen wrote: > http://replays.blackoutgaming.org/attack1.cap > > This is from an attack. You should be able to open it using WireShark. > > Fr

[hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Marco Padovan
Hi, due to serious ddos attacks we had to put up a very strict firewall rulesets. Basically we permit just the incoming listening ports (client, server and tv) and deny everything else. With that setup everything runs smoothly except if you press M to access the inventory and you see that error.

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Marco Padovan
stening to srcds... but it's is not related to the item server error apparently... probably the item server connections is done in udp and outgoing, not listening On Sun, Sep 29, 2013 at 9:43 PM, Zaretti Steve wrote: > tcpdump dst port 27015 | egrep -i "valve|steam" > >

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-30 Thread Marco Padovan
ut which one allow steam > > connexion. Don't forgot that some client will be impacted. > > > > > > GL. > > > > > > 2013/9/30 Bruno Garcia : > >> Unrelated to this topic: Don't be frighten to address your ddos attack > >> situation with

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Marco Padovan
Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy wrote: > Server was full last night before update..but no one has been on since the > update. > > Thankfully I am not the only one with this issue! > > > On Thu, Oct 31,

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Marco Padovan
been giving servers running bots an > >> unfair and unintended quickplay scoring advantage. This could change > >> traffic patterns. > >> > >> -Original Message- > >> From: hlds_linux-bounces@list.**valvesoftware.com< > hlds_linux-boun...@list.valve

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Marco Padovan
heck to verify this update didn't create an additional > >>> issue, as it sure does look like something is wrong. > >>> > >>> ~6000 players in 24h to 0 in 12h, doesn't really make any sense. > >>> > >>> > >>> - Original

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Marco Padovan
This means no more pinion advertising for the users connecting with matchmaking? :) On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn wrote: > We're making two changes to TF HTML MOTD support that server operators > should be aware of: > > > 1.)HTML MOTD's will no longer be shown by clients tha

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