Hi Robert,
tested on OS X and works fine. Thanks !
Nick
On Tue, Apr 28, 2015 at 6:01 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Nick,
The code looks pretty dodgy so I'm not surprised it crashes, just that
surprised we hadn't spotted it sooner. A better solution is to have
two
Thanks, Looks good to me.
Wojtek
2015-04-27 21:22 GMT+02:00 Robert Osfield robert.osfi...@gmail.com:
Hi Wojtek,
I have decided I'd rather change the method name and break the build
rather than silently change the behaviour of method in a way that
could break end user code. What I have gone
Hello,
This just came in:
https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt
It is an interesting idea, basically saves the drawing calls when doing
multi-view rendering, such as for stereo. All the view-dependent
calculations are done in the shader instead. Lets just hope that
Hi,
So, what I tried now is to revert to the old OpenSceneGraph. I was looking up
in the internet for the rand() error on the android platform, where people say
cstdlib needs to be explicitly included in the header that uses the function.
The stat64 error is an ample ifdef construct in
Hi,
I'm using 3.2.2-rc2, building it for Android and trying to use in Qt (5.4.1)
application. OSG is configured with this:
cmake -DOSG_BUILD_PLATFORM_ANDROID=ON
-DANDROID_NDK=/home/some/android/android-ndk-r10d -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF
Hi Robert,
I will give me some time please
Nick
On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Nick,
This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.
Any chance you could create an
Hi,
We have an application that is outputting a number of osgText::Text objects as
well as some osgLabel objects.
Everything appears to be working fine when compiled against OSG 3.3.1
On the current trunk as of yesterday, I am getting a segfault in osgText
Text.cpp drawImplementation()
Hi Nick,
This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.
Any chance you could create an example that illustrates this problem?
Robert.
On 28 April 2015 at 18:49, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
It happens
On 29 April 2015 at 07:04, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
tested on OS X and works fine. Thanks !
Good to hear, thanks for the testing.
Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Curtis,
Good to hear you've found a solution.
I'm not a forum user, just use the osg-users mailing list that is kept
in sync with the forum and visa-versa. In general though, I don't
know of means of closing a thread, personally I don't worry about.
Robert.
On 28 April 2015 at 21:26,
Hi,
I am collecting data of 500 points at a time and the x,y,z points are randomly
distributed around the center. I would like to render this collection of
points into a surface map using OpenSceneGraph. What is the best way to do
this without reinventing the wheel?
Thank you very much!
11 matches
Mail list logo