Hi,
so
the precipitationEffect(shader) is based on GPU?
Thank you!
Cheers,
Kim
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On 23 August 2013 08:32, Kim JongBum osgfo...@tevs.eu wrote:
the precipitationEffect(shader) is based on GPU?
I don't personally write shaders for anything other than to run on the GPU.
The whole architecture of PrecipitionEffect is geared around getting the
best performance for a given
Hi, guys
i would like to learn differences between osgParticle (particle system) and
osgParticle::PrecipitationEffect.
i tried to implement snow/rain effect with them but the result is totally
different so why is that?
especially, osgParticle (particle system)'s performance is very low even
Hi Kim,
PrecipitationEffect uses shaders is relatively modern but problem specific,
while osgParticle::Particle/ParticleSystem uses CPU is relatively old but
general purpose.
Robert.
On 22 August 2013 06:20, Kim JongBum osgfo...@tevs.eu wrote:
Hi, guys
i would like to learn differences
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