Ive got a bit much on my plate right now, but early tomorrow i should be
able to have another dig.
oh I see...the problem is the empty mesh.
Try a simple 1x1 grid, apply the projection, freeze. Then build all
your ice road ops (replacing the source geometry).
do the extrusion, now it should work.
can you confirm ?
Dunno in relation to clone points, but execute nodes going into cases of a
select case node definitely works.
I use it mostly with a get data > state ID driving the select case and
plugging an execute in each case and pretty much anything you want going
into the executes - resulting in a simpl
oh, I'm almost 100% sure this very same subject came up a while ago
and this was the final word. Maybe this has changed over versions ?
anyways, nice to know! thanks Stephen
Hey Guys,
Great Eastern Technology is sponsoring another event next week at the NY
Autodesk Office. The presenter is a Maya guy but it looks like he will be
going over a CrowdFX/Motionbuilder workflow.
http://greateasterntech.com/events-a-news/61-nyc-free-entertainment-creation-suites-test-drive
thanks fabricio
im doing my topo work in a couple of stages,
1. get empty mesh
2. assign planar uv map
3. freeze
4. First topo op builds a flat ribbon/ path /road,
5. I then use ice to write directly to the uv samples (at this stage
everything is good, i see the correct uvs)
6
+1!!!
On Wed, Jun 20, 2012 at 11:37 AM, Alan Fregtman wrote:
> * Another tip:
> Even though scripting small repetitive tasks is not a bad idea, if you're
> new'ish to rigging, stay away from "making the ultimate auto-rigger
> script", because chances are your methods will evolve with practice, yo
Hi
Select Case is documented as supporting execution ports
"This node [Select Case] also works with execution ports: in that case the port
executed is selected based on the value of the condition."
For example, Select Case works with Set Data nodes.
-Original Message-
From: softimage
* Another tip:
Even though scripting small repetitive tasks is not a bad idea, if you're
new'ish to rigging, stay away from "making the ultimate auto-rigger
script", because chances are your methods will evolve with practice, your
script will thus soon be outdated and if you use the script to make
Cache out the beginning of the sim. Load it with a "Cache on File"
node set to Read, but only in the first frame. (You can use an If mode
and an Equals node to test the current frame.)
On Wed, Jun 20, 2012 at 11:18 AM, David Rivera
wrote:
> Hello list.
> I was reading the SI help about the initi
*does not*
I remember someone once told us (maybe Guillaume?) that select case
does note support execution ports. isn't that the case ?
Hello list.
I was reading the SI help about the initial state ICE particles could have.
So I do ICE-Particles-Simulation-Set initial state in the frame I would like my
simulation to start
(in the help file they mention a candlelight already emmiting).
But my emmiter it´s a moving object. And
Yes, I confirm that.
If you have two cases in a row with Clone Point, Select Case executes just the
first case.
If you stick something else in between, like a Set Data, then you get both
Clone Points executed...so I tried to trick ICE by multiplying the condition
value by 2, but that didn't wor
I can highly recommend Jason's Schlefier "Animato Friendly Rigging"
video. It's really good material and talks about concepts more than
how to click the buttons. It's Maya based and old, but still very
valid in my opinions and I consider it a classic.
I re-watch it every year or so, just to set mys
Lol - we have finished one movie - and now finished rigging for the second - so
quite a lot of practice has been done, and a lot of animator testing too.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
__
"Courses are very important of course, but you will learn much more
efficiently by spending more time on doing your own rigs (and animating
them) than reading too many books"
You learn even more by giving them to animators to break them in ways you
never imagined. :)
On 20 June 2012 15:22, Sand
I agree - it is easy to get stuck into a particular methodology, especially
since we are stuck out of the mainstream here - beaches are great though, the
the mountain - well
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
___
My point above was that taking a course could give you a different
perspective you may not have thought of and also someone to bounce ideas
off of that you may not necessarily have at smaller studios.
Eric Thivierge
http://www.ethivierge.com
You learn a lot in production working on things and improving your own
work, but also working with / around others with different approaches
allows for filling your rigging toolbox too. Working with different riggers
and animators helps you learn what different people like in rigs and can
come up w
Yep, I agree with Guillaume. +1
+
Miquel Campos
Character & Animation TD at:
www.shedmtl.com
Personal web:
www.akaosaru.com
+
2012/6/20 Guillaume Laforge
> Rigging is very similar to programming. Courses are very important of
> course, but you will learn muc
Rigging is very similar to programming. Courses are very important of
course, but you will learn much more efficiently by spending more time on
doing your own rigs (and animating them) than reading too many books ;).
Just my personal morning feeling :).
Cheers,
Guillaume
On Wed, Jun 20, 2012 at
Thanks Alan,
Will check out all of this stuff. She has been doing quite a lot of ICE stuff
for facial setups such as sliding and eyelids - so she does have an
understanding of it all.
I get you about that dodgy course you speak of - that is exactly why I asked on
here, as I was pretty sure th
Hi Sandy,
I agree with Eric. It's really a mixed bag without having word of
mouth from people you trust... I too took Raff's course and found it
fantastic, but I also took a certain Maya rigging one -- not the Judd
one -- only knowing his credentials were good, but it turned out quite
terribly pro
Hi Sandy!
We are about to start our Advanced Rigging course (facial rigging),
taught by Chris Pagoria from Blue Sky Studios. He does many of the lead
character facial rigs on Blue Sky's movies. Chris is VERY good. If you
want to learn facial aesthetics, I highly recommend his class.
An old r
Check out rigging part in
http://animschool.com/Catalog/ProgramDescription.aspx?ID=1
That one looks like something I wuold love to enroll as well, and their
malcolm rig is pretty good.
Awesome - thanks Jahirul and Eric - will get her onto that course by Judd - I
do know he is a very good rigger, so if she can get techniques out if it, it
will be worthwhile.
Cheers
Sandy
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
___
Hi Sandy
I have just finished the Judd Simantov course. It was very Maya centric but all
the techniques and theory can be easily transferred over to XSI and the weekly
feedback was very useful. No fancy plugins used - just out of the box stuff
mainly using joints and corrective shapes. All ver
Its a tough call. I only took the general TD with Python in XSI with Raf.
Hopefully they'll be selling it stand alone shortly. I haven't seen any
others that are terribly appealing. Not saying they don't offer great
quality but its hard to tell without word of mouth and recommendations,
basically w
Hi Guys,
Quick question - what do you guys think would be the best Rigging or Character
TD type course to have someone take - would be ideally an online type course.
Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov
off cgsociety - http://workshops.cgsociety.org/cou
The Service pack had dealt with plenty of other bugs, I am really glad!
Now I test the rest of the stuff. The only issue I had (as Stephen
pointed I reported it) is the split edge with ratio.
I don't find it a big issue myself, however we have artists with
long-long Softimage experience and til
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