Re: [agi] Open-Source AGI

2007-05-11 Thread Mike Tintner

Thanks!

That's the trouble with wikipedia - you think you have half an idea 
(although I certainly wouldn't rate the thought below of mine as an idea) 
and some bugger has already had it. About a year ago, I was getting into the 
open source movement and realising how huge its effects would be, and 
thought Ah... open source religion..(real religion) ... and there already 
in wikip. was an entry and a whole movement. (Not a particularly good 
movement though).


So, ATM, is anyone following up on your ideas and sourceforge framework?

I like that you are thinking top-down in terms of mind modules - I doubt 
that any literal approach to integration in terms of let's find ways of 
connecting up what we've already got..and getting everything to talk to each 
other will possibly work. Everything will presumably have to be redesigned 
to a greater or lesser extent.


I should stress that the challenge here of defining some integrational 
structure for AGI is a hugely creative one (including the business of 
simplying defining the mind and body modules or parts). No relatively 
simple, straightforward literal solution will work. The challenge for Jimmy 
Wales of developing a structure for Wikipedia was extremely simple and easy 
by comparison.


And what all this helps focus on is a huge related challenge for neurology 
and biology. The great thing that evolution has already achieved is of 
course to solve this problem - to find ways that all the subsystems of the 
mind and body can talk to each other. Has anyone focussed the challenge of 
understanding nature's communication/integration systems?  (Or, to put it 
another way, where's the entry in wikip. ?)


I'm just realing Hawkins On INtelligence and of course, one of the big 
ideas he pushes - if you'll forgive my still-absorbing, still-garbled 
account - is Mountcastle's that the different senses are neurologically 
structured in the same ways, although I can't remember whether he links this 
up to show how they also interrelate. (Comments here would be extremely 
welcome).


Of course, as someone I think just pointed out,  the Internet solved the 
multimedia problem of how most of  the enormously disparate kinds of 
information and media that existed could be brought together in a single 
medium of communication.


That positively demands a comparable solution for AGI.


- Original Message - 
From: A. T. Murray [EMAIL PROTECTED]

To: agi@v2.listbox.com
Sent: Friday, May 11, 2007 4:55 AM
Subject: Re: [agi] Open-Source AGI



Mike Tintner wrote:

The greatest challenge  - and these are my first,
very stumbling thoughts here - is to find ways that
people can work together on the overall problem  -
that all these systems (or subsystems) that people
are working on can connect and evolve together.


http://en.wikipedia.org/wiki/Artificial_intelligence_systems_integration
says that [I]ntegrating what's already available is
a more logical approach to broader A.I. than
building monolithic systems from scratch.


That's the only way that even an adaptive robotic worm
[or equivalent] will be produced. (And a common systems/
common parts approach is after all that used by evolution itself).


http://mind.sourceforge.net/aisteps.html breaks the AGO problem
down into discrete mind-modles for specialists to work on.

ATM
--
http://www.advogato.org/person/mentifex/

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Re: [agi] Open-Source AGI

2007-05-11 Thread Bob Mottram

The open source idea sounds great and in general I agree with this
approach.  One of the main benefits in my view is ensuring that
powerful new technology does not fall into the hands of any single
individual, company or nation who could then monopolise its use,
potentially with unfriendly results.  In the proprietary situation
you're really putting all your eggs into one basket and just hoping
that the first mover is somewhat benevolent.

But in practice it's difficult to do AI in an open source way, because
I've found that at least up until the present there have been very few
people who actually know anything about the algorithms involved and
can make a useful contribution.  The typical case is that there are a
few folks who are enthusiastic but lack either the programming ability
or the background knowledge of AI techniques, or both.  Just learning
about the history of AI in general so that you can recognise potential
dead-end approaches takes some investment of time and energy.

Another factor weighing against the open source approach is the lack
of a well defined definition for an intelligent system.  If you're
writing a word processor or even an operating system you pretty much
know in advance what it should do and roughly what the architecture of
the program should look like.  I think Linus Torvalds based his first
version of linux on the description given in a book called operating
systems: theory and implementation (or something like that).
Unfortunately there are few implementable designs for an AGI described
in sufficient detail to be able to divide the task up and allocate it
amongst programmers.  Ben's project may be an exception to this.



On 11/05/07, Mike Tintner [EMAIL PROTECTED] wrote:

Just been looking at the vids. of last year's AGI conference. One thing
really hit me from the panel talk - and that was: but, of course, only
open-source AGI will ever work. Sorry, but all these ideas of individual
systems, produced by teams of - what? - say, twenty individuals at most -
achieving some significant form of intelligence are, frankly, wild
fantasies. We're talking re the human system about the most fabulously
complex machine in the universe - and even a simple worm is mind-blowingly
complex. Hey, a single cell is awesome. Not just complex as in having many
parts but complicated as in having many subsystems.

If you stand back and look at AI/ AGI and robotics, as a whole,  what you
already have anyway  is a de facto division of labour  of the problem,
however crude  - different groups are, in fact,  going for different aspects
of the problem,  Emotions, navigation, proprioception, vision, etc. etc.
And,  you have different roboticists tackling more or less every stage of
evolution - with robots from worms and snakes to humanoids.

The greatest challenge  - and these are my first, very stumbling thoughts
here - is to find ways that people can work together on the overall
roblem  - that all these systems (or subsystems) that people are working on
can connect and evolve together.

That's the only way that even an adaptive robotic worm [or equivalent] will
be produced. (And a common systems/ common parts approach is after all that
used by evolution itself).

Open-source creativity is the defining model of creativity in this century.
The Human Genome Project provided the template not just for biology but for
human creativity. And actually, the real singularity - the greatest leap
forward - in this century, long before any form of machine intelligence,
will be the leap in human creativity that is coming. The last century was
that of universal education, this will be the century of universal
creativity.

Of course, the problem was relatively easy to define for the Human Genome
Project. Defining and carving up the problem of AGI so that many teams and
the whole world can work on it jointly,  is a huge challenge in itself. But
it can be done.

(Stan Franklin, for example,  talked of the problem of just achieving a
common ontology, or terminology for AGI, and yet, if you think about it,
people ARE using a great deal of common terminology anyway)

Ben, I imagine, more or less knows the open-source truth in talking about an
AGI Manhattan Project. But even that would be too small. The whole world -
the whole Internet - will have to be involved..



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Re: [agi] Open-Source AGI...P.S.

2007-05-11 Thread Mike Tintner
I should add that part of the creative challenge of developing an 
integrational structure for AGI is to develop one that will allow CREATIVE 
minds to work together - and not just hacks a la Wikip. - and enable them 
to integrate whole sets of major new inventions and innovations.


And that too, ironically, is a challenge that evolution has already solved, 
and that we are just beginning to get our minds around. Evolution IS the 
story of these continual major new inventions/modifications of subsystems 
that living systems as a whole.are designed so as to integrate. 



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Re: [agi] Open-Source AGI...P.S.

2007-05-11 Thread Benjamin Goertzel

On 5/11/07, Mike Tintner [EMAIL PROTECTED] wrote:


I should add that part of the creative challenge of developing an
integrational structure for AGI is to develop one that will allow CREATIVE
minds to work together - and not just hacks a la Wikip. - and enable
them
to integrate whole sets of major new inventions and innovations.



Yes, for those of us taking integrative approaches to AGI design, that is
one of the initial challenges faced in creating an AI architecture.

I believe the Novamente design satisfies this requirement quite well.

There are many interrelated key aspects here, e.g.:

-- What kind of main memory structures do the different modules utilize
-- What facilities are there for adding new, specialized memory structures
-- What facilities are there for scheduling operations
-- Coordination of different processes for moving stuff in and out of memory
-- Distributed processing: coordinated use of multiple machines

The Webmind design that I worked on before Novamente enabled
easy and flexible integration of diverse AI modules, addressing
all these issues ... but lacked adequate
computational efficiency in terms of its use of memory and threading.
Novamente does not have those problems.

The main deficiencies we've had in Novamente regarding integration
of diverse AI methods
have actually been at the low-level API level: the prior API for the core
system was too complex and sort of a pain to work with in spite of its
excellent conceptual properties.  It is now
being re-vamped (without changing much of the underlying system,
mostly just on the interface level).

The other key point to be grokked is that you can't just throw a bunch
of clever AI modules together and hope that the whole will come out
more than the sum of the parts. Often as not, if you do this, the whole
will come out LESS than the sum of the parts.  The parts need to be
combined with careful theoretical attention paid to the emergent effects
that will arise from putting those particular parts together, in the context
of a system operating in a particular environment.

-- Ben G

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Re: [agi] Open-Source AGI

2007-05-11 Thread J Storrs Hall, PhD
On Friday 11 May 2007 05:16:44 am Bob Mottram wrote:
...
 But in practice it's difficult to do AI in an open source way, because
 I've found that at least up until the present there have been very few
 people who actually know anything about the algorithms involved and
 can make a useful contribution.  The typical case is that there are a
 few folks who are enthusiastic but lack either the programming ability
 or the background knowledge of AI techniques, or both.  Just learning
 about the history of AI in general so that you can recognise potential
 dead-end approaches takes some investment of time and energy.
 ...

It must be remembered that Open Source projects, at least the significant and 
successful ones, typically start around a core written by one brilliant 
individual (or very small group). Linus comes to mind, or ESR, or RMS. (Also 
think of Thomson, Kernaghan  Ritchie with C and the original Unix.) These 
were all brilliant programmers. 

http://www.catb.org/%7Eesr/writings/cathedral-bazaar/cathedral-bazaar/index.html

The innards of an OS -- scheduler, filesystem, device drivers -- are not the 
sort of thing that the average Joe Appcoder knows a lot about either. Most 
projects of that kind continue to have a small group of indispensable experts 
at their core. Given that, they can be as arcane as any project -- consider 
cryptography software -- and remember that many projects are started in 
universities as research software.

Furthermore, there are a lot of parts available as open source that can be 
included in an AI project, from numerical algorithms to theorem provers. We 
don't have to invent it, or even in many cases rewrite it. I just have to 
know why I would want to take eigenvalues or solve a SAT problem, not how to 
do it. Thus Open Source allows the AI developer to work at level well above 
the raw metal.

The 4.4bsd kernel was about 200k lines of code. Industry standard is about 20 
lines per day per programmer. If you assume that an AI is the same complexity 
as an early Unix, you're talking 27 man-years. We could imagine that one or 
two really smart people were really productive (and also got the basic design 
right!) and could do half of something that size in a few years, and the rest 
could be filled in by the community. Linux 0.001 was in Aug 1991, Linux 1.0 
in Mar 1994.

Note that a proper AI will be a learning meachine. It's quite conceivable that 
the core could be fairly small by software standards, but that the baby AI 
would need to be raised -- something that could be done in great profusion 
and with great variety by an O.S.-like community.

Josh







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Re: [agi] Open-Source AGI

2007-05-11 Thread A. T. Murray
Mike Tintner wrote:

 Thanks!

 [...]

 So, ATM, is anyone following up on your ideas and 
 sourceforge framework?

http://AIMind-I.com is where Mr. Frank J. Russo (FJR)
has created its own website for his version of my
http://mind.sourceforge.net/mind4th.html AI in Forth.

On another note, Ben Goertzel et al. keep harping here
about the sorry state of AGI funding. My own A(G)I 
funding has always come just from working odd jobs.
Now as Mind.Forth starts to proliferate and others
like FJR create their own versions of the AI Mind --
with Internet communication features more advanced
that what I initially created -- the funding problem
gets laid off (like a racetrack bet) onto the
finances of whoever jumps on the AI Mind bandwagon.
For instance, I don't know what Frank J. Russo pays for
http://AIMind-I.com but I could not afford to pay it.

 I like that you are thinking top-down in terms of 
 mind modules - I doubt that any literal approach to 
 integration in terms of let's find ways of connecting 
 up what we've already got..and getting everything to 
 talk to each other will possibly work. Everything 
 will presumably have to be redesigned to a greater 
 or lesser extent.

Recently I discovered (through my Site Meter log hits)
that it was possible to place AI Help Wanted ads on
SourceForge, publicly visible for two weeks with option
to renew the ads. A high-powered recruit responded to my ad
http://sourceforge.net/people/viewjob.php?group_id=31619job_id=28185
Looking for the Johnny Appleseed of artificial intelligence.

I intend to put the mind-module jobs up for grabs
on SourceForge as Open-Source AI Help Wanted blurbs.
http://mentifex.virtualentity.com/helpnews tells about it.

 I should stress that the challenge here of defining 
 some integrational structure for AGI is a hugely creative 
 one (including the business of simplying defining the mind 
 and body modules or parts). No relatively simple, 
 straightforward literal solution will work. The challenge 
 for Jimmy Wales of developing a structure for Wikipedia was 
 extremely simple and easy by comparison. [...]

ATM
-- 
http://www.advogato.org/person/mentifex/ 

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[agi] Open-Source AGI

2007-05-10 Thread Mike Tintner
Just been looking at the vids. of last year's AGI conference. One thing 
really hit me from the panel talk - and that was: but, of course, only 
open-source AGI will ever work. Sorry, but all these ideas of individual 
systems, produced by teams of - what? - say, twenty individuals at most - 
achieving some significant form of intelligence are, frankly, wild 
fantasies. We're talking re the human system about the most fabulously 
complex machine in the universe - and even a simple worm is mind-blowingly 
complex. Hey, a single cell is awesome. Not just complex as in having many 
parts but complicated as in having many subsystems.


If you stand back and look at AI/ AGI and robotics, as a whole,  what you 
already have anyway  is a de facto division of labour  of the problem, 
however crude  - different groups are, in fact,  going for different aspects 
of the problem,  Emotions, navigation, proprioception, vision, etc. etc. 
And,  you have different roboticists tackling more or less every stage of 
evolution - with robots from worms and snakes to humanoids.


The greatest challenge  - and these are my first, very stumbling thoughts 
here - is to find ways that people can work together on the overall 
roblem  - that all these systems (or subsystems) that people are working on 
can connect and evolve together.


That's the only way that even an adaptive robotic worm [or equivalent] will 
be produced. (And a common systems/ common parts approach is after all that 
used by evolution itself).


Open-source creativity is the defining model of creativity in this century. 
The Human Genome Project provided the template not just for biology but for 
human creativity. And actually, the real singularity - the greatest leap 
forward - in this century, long before any form of machine intelligence, 
will be the leap in human creativity that is coming. The last century was 
that of universal education, this will be the century of universal 
creativity.


Of course, the problem was relatively easy to define for the Human Genome 
Project. Defining and carving up the problem of AGI so that many teams and 
the whole world can work on it jointly,  is a huge challenge in itself. But 
it can be done.


(Stan Franklin, for example,  talked of the problem of just achieving a 
common ontology, or terminology for AGI, and yet, if you think about it, 
people ARE using a great deal of common terminology anyway)


Ben, I imagine, more or less knows the open-source truth in talking about an 
AGI Manhattan Project. But even that would be too small. The whole world - 
the whole Internet - will have to be involved..




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Re: [agi] Open-Source AGI

2007-05-10 Thread Benjamin Goertzel



Ben, I imagine, more or less knows the open-source truth in talking about
an
AGI Manhattan Project. But even that would be too small. The whole world
-
the whole Internet - will have to be involved..



I don't really agree with this.

A Manhattan project would be awesome and would maximize odds of success ...
but I'm confident that with brilliance, a good AGI design and a bit of luck,
a small team can get to the finish line ;-)

Ben

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Re: [agi] Open-Source AGI

2007-05-10 Thread Russell Wallace

On 5/11/07, Mike Tintner [EMAIL PROTECTED] wrote:


The greatest challenge  - and these are my first, very stumbling thoughts
here - is to find ways that people can work together on the overall
roblem  - that all these systems (or subsystems) that people are working
on
can connect and evolve together.



Agreed. And to do this we need to create a framework/language in which such
software is most naturally expressed in a way that's casually reusable - in
which apply Alice's genetic algorithm to Bob's vision system on Carol's
test set, and distribute the computation across all Dave's spare lab
machines whose overnight cycles he's volunteered (where the people involved
had not been aware of each other's existence when doing their work) becomes
as casual an act as calling sqrt() is today.

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Re: [agi] Open-Source AGI

2007-05-10 Thread Samantha  Atkins


On May 10, 2007, at 6:29 PM, Benjamin Goertzel wrote:





Ben, I imagine, more or less knows the open-source truth in talking  
about an
AGI Manhattan Project. But even that would be too small. The whole  
world -

the whole Internet - will have to be involved..

I don't really agree with this.

A Manhattan project would be awesome and would maximize odds of  
success ...
but I'm confident that with brilliance, a good AGI design and a bit  
of luck,

a small team can get to the finish line ;-)



I tend to agree.  Many hands and eyeballs are great for a project of  
many relatively isolatable components whose requirements and  
interaction are relatively understood.  But AGI is pushing the  
envelope tremendously and, to the degree I understand current designs  
and design strategies,  a set of very tightly inter-related parts need  
to be designed and build.  Many of the parts themselves much less  
their interaction are being created and integrated out of whole  
cloth.   Small, high bandwidth, concentrated and brilliant teams are  
required.The vast majority of all programmers/hackers are not  
qualified.  Even of the number that is only a small subset can be  
formed into a cohesive enough team for this intense a task.  If  
anything is likely to be a natural cathedral rather than a bazaar it  
is AGI.


- samantha

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Re: [agi] Open-Source AGI

2007-05-10 Thread Russell Wallace

On 5/11/07, Samantha  Atkins [EMAIL PROTECTED] wrote:


I tend to agree.  Many hands and eyeballs are great for a project of
many relatively isolatable components whose requirements and
interaction are relatively understood.  But AGI is pushing the
envelope tremendously and, to the degree I understand current designs
and design strategies,  a set of very tightly inter-related parts need
to be designed and build.  Many of the parts themselves much less
their interaction are being created and integrated out of whole
cloth.   Small, high bandwidth, concentrated and brilliant teams are
required.The vast majority of all programmers/hackers are not
qualified.  Even of the number that is only a small subset can be
formed into a cohesive enough team for this intense a task.  If
anything is likely to be a natural cathedral rather than a bazaar it
is AGI.



Well there are two phases, framework and content. The framework is as you
say: it needs to be a cathedral. The content needs to be of volume such that
only a whole industry can create it: definitely a bazaar. The hard part then
is designing a framework such as to allow content to easily flow together.
Compare it to the Web: the first browser was created by an individual or
small team, but the Web itself was not.

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Re: [agi] Open-Source AGI

2007-05-10 Thread Samantha  Atkins


On May 10, 2007, at 6:49 PM, Russell Wallace wrote:


Well there are two phases, framework and content. The framework is  
as you say: it needs to be a cathedral. The content needs to be of  
volume such that only a whole industry can create it: definitely a  
bazaar. The hard part then is designing a framework such as to allow  
content to easily flow together. Compare it to the Web: the first  
browser was created by an individual or small team, but the Web  
itself was not.


I think (could be wrong) that part of the goal of the core team is to  
create a mind that can largely navigate huge amounts of data for  
itself, something that has the basis to learn autonomously on the  
Web.  It may take a phase of a lot of input from many hands to get  
there but then again it may not.


- samantha

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Re: [agi] Open-Source AGI

2007-05-10 Thread Russell Wallace

On 5/11/07, Samantha  Atkins [EMAIL PROTECTED] wrote:


I think (could be wrong) that part of the goal of the core team is to
create a mind that can largely navigate huge amounts of data for
itself, something that has the basis to learn autonomously on the
Web.  It may take a phase of a lot of input from many hands to get
there but then again it may not.



*nods* That is certainly an idea, one that I myself spent quite a while
studying, and not with a view to disproving it. Alas it doesn't work; the
contents of the Web are not information unless you already have a great deal
of knowledge beforehand (the old problem of learning Chinese with only a
Chinese-Chinese dictionary); and that previously required knowledge is
precisely the content that will require an industry, not just a team, to
create.

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Re: [agi] Open-Source AGI

2007-05-10 Thread YKY (Yan King Yin)

Open source vs closed source is one of the most difficult decisions I faced
in my entire AGI career.

I've always championed open source AND for-profit, which is the
middleground of open-free and closed-commercial, though it may seem like
a contradiction.  Sometimes I think it may work in a paradoxical way.  Some
other times, I have a feeling that such a middleground is not the best.

One surprising thing I learned is how many AGI people actually insist on the
product being free and opensource.  Perhaps it is the backlash created by
Bill Gates' extraordinary success and wealth, at the expense of his
competitors and other startups.

* * *

The second question is whether the AGI core can be built by a closed
team of say 10-20 people.  I think the answer is yes and no.  It depends on
what kind of people we're talking about.

AGI requires solving some *open research problems* such as probabilistic
logic.  Normally any one of such problems requires at least several years of
a devoted and brilliant researcher to solve.  Notice that this situation is
distinctly different from many other traditional startups where basically no
major technological breakthrough / research is required (most notably
Microsoft).

So it seems that we need to INCREASE the level of ideas-sharing and
collaboration among researchers.  And opensource *may* be able to help
achieve that.  But then again, notice that most traditional opensource
projects are very technologically conservative -- they're not known
for bring about breakthroughs.

We have tough problems ahead, to say the least.

YKY

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Re: [agi] Open-Source AGI

2007-05-10 Thread Russell Wallace

Mind you, the free/commercial and closed/open-source decisions are separate
ones. They're strategic decisions; there's nothing about the problem that
intrinsically requires either, it's a matter of coming up with a strategy
that can let the participants pay the rent while they work on the project,
without compromising its usefulness. That's separate from the technical
necessity for focused framework, industry-wide content.

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Re: [agi] Open-Source AGI

2007-05-10 Thread A. T. Murray
Mike Tintner wrote:
 The greatest challenge  - and these are my first, 
 very stumbling thoughts here - is to find ways that
 people can work together on the overall problem  - 
 that all these systems (or subsystems) that people 
 are working on can connect and evolve together.

http://en.wikipedia.org/wiki/Artificial_intelligence_systems_integration
says that [I]ntegrating what's already available is 
a more logical approach to broader A.I. than 
building monolithic systems from scratch.

 That's the only way that even an adaptive robotic worm
 [or equivalent] will be produced. (And a common systems/ 
 common parts approach is after all that used by evolution itself).

http://mind.sourceforge.net/aisteps.html breaks the AGO problem
down into discrete mind-modles for specialists to work on.

ATM
-- 
http://www.advogato.org/person/mentifex/

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