Re: DIS: Agora XX: 11th report

2013-06-28 Thread Charles Walker
On 28 June 2013 05:49, Steven Gardner steven.gard...@monash.edu wrote:
 What I'd be looking for is a ruleset which fixes bugs likes changing rule
 numbers, defines simultaneity, incorporates some lessons about pragmatism in
 a minimally committal way and generally leaves the rest open for players to
 explore politics and law and not bug-fixes and mechanics.

I've actually started the project you suggest of designing an ideal
inital ruleset for blitz style play.

I would be interested to read how you might phrase your lessons about
pragmatism.

-- Walker


Re: DIS: Agora XX: 11th report

2013-06-28 Thread Steven Gardner
You'll have to forgive me if I say things which seem obvious -- please
remember that I've been away for 9 years and no longer know what is common
knowledge.

I think the most basic insight is that events (such things as making
proposals, voting, transferring units of whatever media of exchange are
defined by the Rules, the gain or loss of various legally relevant
properties, and so on) occur as the result of messages sent by persons (one
would like to say 'players', but there's registration to consider). As a
design principle, rules should not cause events to occur - the danger in
their doing so is that events occur without anyone noticing so that vast
swathes of game play can in retrospect seem to have been illegal. Instead,
well designed rules restrict themselves only to defining the permissions,
prohibitions and obligations on persons to send messages of various kinds.

The challenge for designing a terse and elegant initial ruleset for
mailing-list based play is to define 'event', 'message', 'send', 'publish',
'permit', 'require', 'prohibit', etc in the simplest and sparsest way.
Suber designed his Initial Set for over the table play, so these issues
simply never came up for him. That is why initial rulesets based largely on
his initial set are actually very poorly designed for mailing-list based
play.

On 28 June 2013 22:27, Charles Walker charles.w.wal...@gmail.com wrote:

 On 28 June 2013 05:49, Steven Gardner steven.gard...@monash.edu wrote:
  What I'd be looking for is a ruleset which fixes bugs likes changing rule
  numbers, defines simultaneity, incorporates some lessons about
 pragmatism in
  a minimally committal way and generally leaves the rest open for players
 to
  explore politics and law and not bug-fixes and mechanics.

 I've actually started the project you suggest of designing an ideal
 inital ruleset for blitz style play.

 I would be interested to read how you might phrase your lessons about
 pragmatism.

 -- Walker




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-28 Thread Steven Gardner
On 28 June 2013 10:47, Fool fool1...@gmail.com wrote:

 On 27/06/2013 8:43 PM, Steven Gardner wrote:

 On 28 June 2013 10:36, Fool fool1...@gmail.com
 mailto:fool1...@gmail.com wrote:


 In this case, the effect was your forfeiture (or requirement to
 forfeit). It was based on events that occurred prior, but the effect
 was not retroactive.


 I disagree. R345 describes a sequence of actions that lead to
 forfeiture. To avoid retroactive application, the entire sequence of
 events has to begin after R345 takes effect.


 Well, we've been doing that right from the start. With points rather than
 forfeiture, but same idea. It was explicitly ruled that this did not
 violate R108. (This might also have been the first CFJ in Agora itself.)


The point of a ban on retroactive application of a rule, especially one
which, like R345, criminalises a certain action, is to avoid a particularly
galling kind of injustice: namely, that people do things which they rightly
believe at the time are legal according to the rules at the time they
perform them, but which are then retrospectively deemed to have been
illegal and for which they are then punished. This is exactly the case
here. Blob proposed 346 at a time when making proposals was without the
risk of forfeiture. Imposing R345's punishment on em is a textbook example
of the kind of thing that a ban on retroactive application of a rule is
meant to disallow.




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-28 Thread Kerim Aydin


On Fri, 28 Jun 2013, Charles Walker wrote:
 On 28 June 2013 05:49, Steven Gardner steven.gard...@monash.edu wrote:
  What I'd be looking for is a ruleset which fixes bugs likes changing rule
  numbers, defines simultaneity, incorporates some lessons about pragmatism in
  a minimally committal way and generally leaves the rest open for players to
  explore politics and law and not bug-fixes and mechanics.
 
 I've actually started the project you suggest of designing an ideal
 inital ruleset for blitz style play.
 
 I would be interested to read how you might phrase your lessons about
 pragmatism.

Just on the undecidable part, I'd make the following suggestions from
current Agora:

1.  Use determinate.  If a judgement finds a certain aspect of the
game indeterminate, it is just called indeterminate, no biggie.  
Anything indeterminate is ignored in determining any win, and
judges are encouraged to isolate the minimal amount of indeterminism 
in figuring this out (e.g., if a certain points award is indeterminate,
then just those points are indeterminate, not the whole of the
player's score.

2.  If, notwithstanding the above, play truly can't continue, or
the fundamental determination of winning is impossible, everyone
loses.

-Goethe





Re: DIS: Agora XX: 11th report

2013-06-28 Thread Fool

On 28/06/2013 9:42 AM, Steven Gardner wrote:


The point of a ban on retroactive application of a rule, especially one
which, like R345, criminalises a certain action, is to avoid a
particularly galling kind of injustice: namely, that people do things
which they rightly believe at the time are legal according to the rules
at the time they perform them, but which are then retrospectively deemed
to have been illegal and for which they are then punished. This is
exactly the case here. Blob proposed 346 at a time when making proposals
was without the risk of forfeiture. Imposing R345's punishment on em is
a textbook example of the kind of thing that a ban on retroactive
application of a rule is meant to disallow.



I don't think this interpretation fits R108.

The legal right you are talking about is something like this:

... [the right] not to be found guilty on account of any act or 
omission unless, at the time of the act or omission, it constituted an 
offence under Canadian or international law ... if found guilty of the 
offence and if the punishment for the offence has been varied between 
the time of commission and the time of sentencing, [the right] to the 
benefit of the lesser punishment.


(Canadian Charter of Rights, sec 11)

This _does_ actually allow retroactive application of rules in the sense 
that you're talking about, if it works in favour of the accused.


-Dan


Re: DIS: Agora XX: 11th report

2013-06-28 Thread Steven Gardner
Firstly, I think you're missing the point about injustice, Dan.

Secondly, the first part of the Canadian charter you quote is the relevant
bit here, not the second. And that part supports my argument.

--
Steve Gardner
via mobile
On 29 Jun 2013 09:14, Fool fool1...@gmail.com wrote:

 On 28/06/2013 9:42 AM, Steven Gardner wrote:


 The point of a ban on retroactive application of a rule, especially one
 which, like R345, criminalises a certain action, is to avoid a
 particularly galling kind of injustice: namely, that people do things
 which they rightly believe at the time are legal according to the rules
 at the time they perform them, but which are then retrospectively deemed
 to have been illegal and for which they are then punished. This is
 exactly the case here. Blob proposed 346 at a time when making proposals
 was without the risk of forfeiture. Imposing R345's punishment on em is
 a textbook example of the kind of thing that a ban on retroactive
 application of a rule is meant to disallow.


 I don't think this interpretation fits R108.

 The legal right you are talking about is something like this:

 ... [the right] not to be found guilty on account of any act or omission
 unless, at the time of the act or omission, it constituted an offence under
 Canadian or international law ... if found guilty of the offence and if the
 punishment for the offence has been varied between the time of commission
 and the time of sentencing, [the right] to the benefit of the lesser
 punishment.

 (Canadian Charter of Rights, sec 11)

 This _does_ actually allow retroactive application of rules in the sense
 that you're talking about, if it works in favour of the accused.

 -Dan



Re: DIS: Agora XX: 11th report

2013-06-28 Thread Fool

On 28/06/2013 7:43 PM, Steven Gardner wrote:

Firstly, I think you're missing the point about injustice, Dan.



I could be, but am I really? The right protects the accused against 
unjust attaint by the gov't. In the case before us, legislator and 
victim are the same. He was hoist by his own petard. It was rather 
poetic justice. :-)



Secondly, the first part of the Canadian charter you quote is the
relevant bit here, not the second. And that part supports my argument.


My point is that if R108 was meant to be that way, it would sound more 
like the Charter.


The first bit I quoted does not say anything about rewarding ex post 
facto, and the second bit specifically allows reducing punishment ex 
post facto. The Charter is only against punishing, or increasing 
punishment, ex post facto. It is specifically a right of the accused, 
and applications not unfairly against the accused are not prohibited.


R108 is not written as a player right at all (*cough* unlike R113 
*cough*). It does not distinguish between rules going one way or the 
other. I don't think your interpretation fits at all.


-Dan


Re: DIS: Agora XX: 11th report

2013-06-28 Thread Malcolm Ryan
If I am to be hoisted, it will be *with* my petard, not by it. 

For ’tis the sport to have the engineer
Hoist with his own petard: 

-- Hamlet Act III, Scene IV

Blob (exploding pedant)

On 29/06/2013, at 10:18 AM, Fool fool1...@gmail.com wrote:

 On 28/06/2013 7:43 PM, Steven Gardner wrote:
 Firstly, I think you're missing the point about injustice, Dan.
 
 
 I could be, but am I really? The right protects the accused against unjust 
 attaint by the gov't. In the case before us, legislator and victim are the 
 same. He was hoist by his own petard. It was rather poetic justice. :-)
 
 Secondly, the first part of the Canadian charter you quote is the
 relevant bit here, not the second. And that part supports my argument.
 
 My point is that if R108 was meant to be that way, it would sound more like 
 the Charter.
 
 The first bit I quoted does not say anything about rewarding ex post facto, 
 and the second bit specifically allows reducing punishment ex post facto. The 
 Charter is only against punishing, or increasing punishment, ex post facto. 
 It is specifically a right of the accused, and applications not unfairly 
 against the accused are not prohibited.
 
 R108 is not written as a player right at all (*cough* unlike R113 *cough*). 
 It does not distinguish between rules going one way or the other. I don't 
 think your interpretation fits at all.
 
 -Dan
 


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
On 27 June 2013 22:38, Fool fool1...@gmail.com wrote:


 If I receive any proposals promptly, I will distribute.


H. Speaker,

I submit the following Proposals, separated by '==='.

===
Amend Rule 207 to read:

Voters may vote either for or against any proposal within its prescribed
voting period. Only messages which clearly and explicitly indicate a
player's intention to vote for or against a proposal (using those words or
unambiguous synonyms) are legal votes. In order to be legally cast, the
vote must be received by the Speaker by the end of the prescribed
voting period.
The Speaker may not reveal any votes until the end of the prescribed voting
period. Any Voter who does not legally vote within the prescribed voting
period shall be deemed to have abstained.

===
Enact a new Rule which reads:

In recognition of eir sterling service to the game of Agora XX, the Speaker
is awarded 10 points when this Rule comes into effect.
===
Enact a new Rule which reads:

In recognition of eir sterling service to the game of Agora XX, the Speaker
is awarded 10 points when this Rule comes into effect.
===
Amend Rule 344, or the Rule which formerly had that number if there is
exactly one such Rule, to read:

The game shall end on June 30th at 00:04:30 UTC +1200, or at the time when
all proposals whose voting periods concluded before that time take effect,
whichever is later. The Winner of the game is the Voter with most points
when the game ends; in case of a tie, all such Voters shall win
simultaneously. At this time, no game actions may be taken and all timers
shall pause. Each year on June 1st at 00:00 UTC the game shall resume and
each player shall have eir points set to 0. At this time game actions may
again be taken and all timers shall resume.

===
Repeal Rule 340.
===




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


CFJ:  Blob has forfeited.

The rule in question (345) states:
If a player proposes a rule change which is not adopted at the end
of its voting period, that player must immediately forfeit the
game.

Note that the wording is a requirement placed on the player to act, not
an automatic event.  (Compare to the rejected proposal that stated a
player would be deemed to have forfeited).

R113 strongly implies that forfeiture is a choice (a conscious act at
the control of the player in question).  Therefore, the R345 states 
that Blob is now under the compulsion to deregister (i.e. e is violating
this rule as long as he hasn't deregistered), but has not yet done so.

-Goethe




Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Thu, 27 Jun 2013, Kerim Aydin wrote:
 CFJ:  Blob has forfeited.
 
 The rule in question (345) states:
 If a player proposes a rule change which is not adopted at the end
 of its voting period, that player must immediately forfeit the
 game.
 
 Note that the wording is a requirement placed on the player to act, not
 an automatic event.  (Compare to the rejected proposal that stated a
 player would be deemed to have forfeited).
 
 R113 strongly implies that forfeiture is a choice (a conscious act at
 the control of the player in question).  Therefore, the R345 states 
 that Blob is now under the compulsion to deregister (i.e. e is violating
 this rule as long as he hasn't deregistered), but has not yet done so.

Addendum, if you replace forfeit the game in R345 with (say) produce a 
report, it's pretty clear that it's a mandate for a person to perform 
an act, not a statement that the act automatically happens.





Re: DIS: Agora XX: 11th report

2013-06-27 Thread Malcolm Ryan
I call for judgement on the following statement.

Blob does not have to forfeit under rule 345.

Reasoning:

Rule 345 says If a player proposes a rule change that is not adopted...

I made proposal 346 BEFORE this rule came into effect. Rule 108 forbids 
retroactive application.

Blob

On 27/06/2013, at 10:38 PM, Fool wrote:

 Good day Agorans,
 
  A correction from last report brought to my attention by Yally. It does 
 involve the disputed interpretation of the order of events when the voting on 
 multiple proposals closes simultaneously. I am going with the 
 interpretation that they pass sequentially in order I numbered them (which is 
 also the order they were proposed). This means that rule 305 does not forbid 
 rule 332 from assigning points for votes on proposals 333-340.
 
 Rule 332 awards three types of points, which I'll label:
 (a) 10 points for proposing something that passed. I'd already awarded these.
 (b) 5 points for voting against a proposal which passed. Steve and Chuck get 
 5 for prop 333; Walker, omd, and Yally get 5 for prop 340.
 (c) 5 points for voting on any prop which passes or fails, provided you 
 didn't get points by this clause in the last 24 hours. Walker, omd, Yally, 
 ehird, Chuck, Steve, FSX, Blob, Murphy, Roujo get 5.
 
 (I'd already awarded the 10 points for proposing something that passes, 305 
 didn't forbid that.)
 
 
 
 Alright, onward. Proposals 342-343 closed a few hours ago, and 344-347 just 
 closed.
 
 Proposal 342 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
 Steve FOR; Walker and Yally AGAINST. This amends rule 326 (the ending 
 conditions). Chuck gets 10 points by 332(a), Walker and Yally 5 by 332(b), 
 Michael and Goethe 5 by 332(c) (the rest already got their 332(c) points).
 
 Proposal 343 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
 Steve FOR; Walker and Yally AGAINST. This amends rule 342. Chuck gets 10 
 points by 332(a), Walker and Yally 5 by 332(b). Everybody's already got their 
 332(c) points.
 
 Proposal 344 (Yally) passes 5:3 with ehird, Steve, Michael, Yally, and Chuck 
 FOR; Walker, Goethe, and omd AGAINST. This amends rule 343. It basically 
 restores this poor rule to the original winning condition (most points), and 
 adds a clause to resume the game next year. Yally gets 10 points by 332(a), 
 Walker, Goethe, and omd get 5 by 332(b). ehird, Steve, Yally, Chuck, Walker, 
 and omd get 5 by 332(c) since the last time they got points was 24 hours ago.
 
 Proposal 345 (Blob) passes 6:5 with Blob, scshunt, Goethe, Steve, ehird, and 
 Chuck FOR; Yally, Walker, Michael, FSX, and omd AGAINST. This enacts a new 
 rule saying that whenever a proposal fails, the proposer forfeits. Blob gets 
 10 points by 332(a). Yally, Walker, Michael, FSX, omd get 5 by 332(b). Blob, 
 FSX, and scshunt get 5 by 332(c).
 
 And the next proposal is 346, by Blob
 
 Now, did anyone guess that it would fail? Well, put on a big silly hat and 
 call yourself Carnac the Magnificent!
 
 It fails 4:4, with Blob, Steve, Goethe, and Chuck FOR; Walker, ehird, 
 Michael, and omd AGAINST. Blob forfeits.
 
 Finally, proposal 347 (Chuck) passes 7:2 with Walker, Blob, ehird, Steve, 
 Goethe, FSX, and Chuck FOR; Yally and omd AGAINST. This amends 332. Now 
 there's just 10 points for proposing a proposal that passes. Chuck gets 10 
 points.
 
 The twelve Voters, one ex-Voter, and their scores are:
  omd, 123 points
  FSX, 5 points
  Walker, 137 points
  Chuck, 115 points
  ehird, 40 points
  Yally, 40 points
  Michael, 10 points
  scshunt, 11 points
  Roujo, 5 points
  Murphy, 5 points
  Goethe, 10 points
  Steve, 27 points
  Blob, 20 points [forfeited]
 
 Then there's me, I am Speaker, I have -10 points.
 
 There is a pending CFJ called by Goethe on what forfeiture means, assigned 
 to omd. I raised a CFJ on Roujo's votes which were conditional on the secret 
 votes of others. Steve ruled these votes were invalid.
 
 Most importantly, Chuck called two CFJs on the wording of rule 331, which may 
 give him the win by paradox. These are pending, assigned to Walker and 
 Michael.
 
 If I receive any proposals promptly, I will distribute. Otherwise the next 
 and final distribution is in 24 hours, and the game ends 24 hours after that. 
 Unless the rules change, or Chuck wins in the meantime.
 
 The current ruleset is below.
 
 Cheers,
 Dan Mehkeri
 
 --
 
 Rule 101 (Immutable)
 
 All players must always abide by all the rules then in effect,
 in the form in which they are then in effect. The rules in the
 Initial Set are in effect at the beginning of the first game.
 
 The Initial Set consists of rules 101-116 (immutable) and
 201-219 (mutable).
 
 History:
 Initial Immutable Rule 101, Jun. 30 1993
 
 --
 
 Rule 102 (Immutable)
 
 Initially rules in the 100's are immutable and rules in the
 200's are 

Re: DIS: Agora XX: 11th report

2013-06-27 Thread Malcolm Ryan
I call for judgment on the following statement:

At the 12:16am GMT on June 28 2013, Blob had not forfeited.

Reasoning: The rules make it clear that forfeiting is a voluntary player 
action. Rule 345 says a player must forfeit. It does not say that they are 
deemed to have forfeited. 

Blob

On 27/06/2013, at 10:38 PM, Fool wrote:

 Good day Agorans,
 
  A correction from last report brought to my attention by Yally. It does 
 involve the disputed interpretation of the order of events when the voting on 
 multiple proposals closes simultaneously. I am going with the 
 interpretation that they pass sequentially in order I numbered them (which is 
 also the order they were proposed). This means that rule 305 does not forbid 
 rule 332 from assigning points for votes on proposals 333-340.
 
 Rule 332 awards three types of points, which I'll label:
 (a) 10 points for proposing something that passed. I'd already awarded these.
 (b) 5 points for voting against a proposal which passed. Steve and Chuck get 
 5 for prop 333; Walker, omd, and Yally get 5 for prop 340.
 (c) 5 points for voting on any prop which passes or fails, provided you 
 didn't get points by this clause in the last 24 hours. Walker, omd, Yally, 
 ehird, Chuck, Steve, FSX, Blob, Murphy, Roujo get 5.
 
 (I'd already awarded the 10 points for proposing something that passes, 305 
 didn't forbid that.)
 
 
 
 Alright, onward. Proposals 342-343 closed a few hours ago, and 344-347 just 
 closed.
 
 Proposal 342 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
 Steve FOR; Walker and Yally AGAINST. This amends rule 326 (the ending 
 conditions). Chuck gets 10 points by 332(a), Walker and Yally 5 by 332(b), 
 Michael and Goethe 5 by 332(c) (the rest already got their 332(c) points).
 
 Proposal 343 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
 Steve FOR; Walker and Yally AGAINST. This amends rule 342. Chuck gets 10 
 points by 332(a), Walker and Yally 5 by 332(b). Everybody's already got their 
 332(c) points.
 
 Proposal 344 (Yally) passes 5:3 with ehird, Steve, Michael, Yally, and Chuck 
 FOR; Walker, Goethe, and omd AGAINST. This amends rule 343. It basically 
 restores this poor rule to the original winning condition (most points), and 
 adds a clause to resume the game next year. Yally gets 10 points by 332(a), 
 Walker, Goethe, and omd get 5 by 332(b). ehird, Steve, Yally, Chuck, Walker, 
 and omd get 5 by 332(c) since the last time they got points was 24 hours ago.
 
 Proposal 345 (Blob) passes 6:5 with Blob, scshunt, Goethe, Steve, ehird, and 
 Chuck FOR; Yally, Walker, Michael, FSX, and omd AGAINST. This enacts a new 
 rule saying that whenever a proposal fails, the proposer forfeits. Blob gets 
 10 points by 332(a). Yally, Walker, Michael, FSX, omd get 5 by 332(b). Blob, 
 FSX, and scshunt get 5 by 332(c).
 
 And the next proposal is 346, by Blob
 
 Now, did anyone guess that it would fail? Well, put on a big silly hat and 
 call yourself Carnac the Magnificent!
 
 It fails 4:4, with Blob, Steve, Goethe, and Chuck FOR; Walker, ehird, 
 Michael, and omd AGAINST. Blob forfeits.
 
 Finally, proposal 347 (Chuck) passes 7:2 with Walker, Blob, ehird, Steve, 
 Goethe, FSX, and Chuck FOR; Yally and omd AGAINST. This amends 332. Now 
 there's just 10 points for proposing a proposal that passes. Chuck gets 10 
 points.
 
 The twelve Voters, one ex-Voter, and their scores are:
  omd, 123 points
  FSX, 5 points
  Walker, 137 points
  Chuck, 115 points
  ehird, 40 points
  Yally, 40 points
  Michael, 10 points
  scshunt, 11 points
  Roujo, 5 points
  Murphy, 5 points
  Goethe, 10 points
  Steve, 27 points
  Blob, 20 points [forfeited]
 
 Then there's me, I am Speaker, I have -10 points.
 
 There is a pending CFJ called by Goethe on what forfeiture means, assigned 
 to omd. I raised a CFJ on Roujo's votes which were conditional on the secret 
 votes of others. Steve ruled these votes were invalid.
 
 Most importantly, Chuck called two CFJs on the wording of rule 331, which may 
 give him the win by paradox. These are pending, assigned to Walker and 
 Michael.
 
 If I receive any proposals promptly, I will distribute. Otherwise the next 
 and final distribution is in 24 hours, and the game ends 24 hours after that. 
 Unless the rules change, or Chuck wins in the meantime.
 
 The current ruleset is below.
 
 Cheers,
 Dan Mehkeri
 
 --
 
 Rule 101 (Immutable)
 
 All players must always abide by all the rules then in effect,
 in the form in which they are then in effect. The rules in the
 Initial Set are in effect at the beginning of the first game.
 
 The Initial Set consists of rules 101-116 (immutable) and
 201-219 (mutable).
 
 History:
 Initial Immutable Rule 101, Jun. 30 1993
 
 --
 
 Rule 102 (Immutable)
 
 Initially rules in the 100's are immutable and rules in the
 200's 

Re: DIS: Agora XX: 11th report

2013-06-27 Thread Malcolm Ryan
Oh, Goethe has already CFJ'ed this. Oops.

Blob (on the lam)

On 28/06/2013, at 10:19 AM, Malcolm Ryan wrote:

 I call for judgment on the following statement:
 
 At the 12:16am GMT on June 28 2013, Blob had not forfeited.
 
 Reasoning: The rules make it clear that forfeiting is a voluntary player 
 action. Rule 345 says a player must forfeit. It does not say that they are 
 deemed to have forfeited. 
 
 Blob
 
 On 27/06/2013, at 10:38 PM, Fool wrote:
 
 Good day Agorans,
 
 A correction from last report brought to my attention by Yally. It does 
 involve the disputed interpretation of the order of events when the voting 
 on multiple proposals closes simultaneously. I am going with the 
 interpretation that they pass sequentially in order I numbered them (which 
 is also the order they were proposed). This means that rule 305 does not 
 forbid rule 332 from assigning points for votes on proposals 333-340.
 
 Rule 332 awards three types of points, which I'll label:
 (a) 10 points for proposing something that passed. I'd already awarded these.
 (b) 5 points for voting against a proposal which passed. Steve and Chuck get 
 5 for prop 333; Walker, omd, and Yally get 5 for prop 340.
 (c) 5 points for voting on any prop which passes or fails, provided you 
 didn't get points by this clause in the last 24 hours. Walker, omd, Yally, 
 ehird, Chuck, Steve, FSX, Blob, Murphy, Roujo get 5.
 
 (I'd already awarded the 10 points for proposing something that passes, 305 
 didn't forbid that.)
 
 
 
 Alright, onward. Proposals 342-343 closed a few hours ago, and 344-347 just 
 closed.
 
 Proposal 342 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, 
 and Steve FOR; Walker and Yally AGAINST. This amends rule 326 (the ending 
 conditions). Chuck gets 10 points by 332(a), Walker and Yally 5 by 332(b), 
 Michael and Goethe 5 by 332(c) (the rest already got their 332(c) points).
 
 Proposal 343 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, 
 and Steve FOR; Walker and Yally AGAINST. This amends rule 342. Chuck gets 10 
 points by 332(a), Walker and Yally 5 by 332(b). Everybody's already got 
 their 332(c) points.
 
 Proposal 344 (Yally) passes 5:3 with ehird, Steve, Michael, Yally, and Chuck 
 FOR; Walker, Goethe, and omd AGAINST. This amends rule 343. It basically 
 restores this poor rule to the original winning condition (most points), and 
 adds a clause to resume the game next year. Yally gets 10 points by 332(a), 
 Walker, Goethe, and omd get 5 by 332(b). ehird, Steve, Yally, Chuck, Walker, 
 and omd get 5 by 332(c) since the last time they got points was 24 hours ago.
 
 Proposal 345 (Blob) passes 6:5 with Blob, scshunt, Goethe, Steve, ehird, and 
 Chuck FOR; Yally, Walker, Michael, FSX, and omd AGAINST. This enacts a new 
 rule saying that whenever a proposal fails, the proposer forfeits. Blob gets 
 10 points by 332(a). Yally, Walker, Michael, FSX, omd get 5 by 332(b). Blob, 
 FSX, and scshunt get 5 by 332(c).
 
 And the next proposal is 346, by Blob
 
 Now, did anyone guess that it would fail? Well, put on a big silly hat and 
 call yourself Carnac the Magnificent!
 
 It fails 4:4, with Blob, Steve, Goethe, and Chuck FOR; Walker, ehird, 
 Michael, and omd AGAINST. Blob forfeits.
 
 Finally, proposal 347 (Chuck) passes 7:2 with Walker, Blob, ehird, Steve, 
 Goethe, FSX, and Chuck FOR; Yally and omd AGAINST. This amends 332. Now 
 there's just 10 points for proposing a proposal that passes. Chuck gets 10 
 points.
 
 The twelve Voters, one ex-Voter, and their scores are:
 omd, 123 points
 FSX, 5 points
 Walker, 137 points
 Chuck, 115 points
 ehird, 40 points
 Yally, 40 points
 Michael, 10 points
 scshunt, 11 points
 Roujo, 5 points
 Murphy, 5 points
 Goethe, 10 points
 Steve, 27 points
 Blob, 20 points [forfeited]
 
 Then there's me, I am Speaker, I have -10 points.
 
 There is a pending CFJ called by Goethe on what forfeiture means, assigned 
 to omd. I raised a CFJ on Roujo's votes which were conditional on the secret 
 votes of others. Steve ruled these votes were invalid.
 
 Most importantly, Chuck called two CFJs on the wording of rule 331, which 
 may give him the win by paradox. These are pending, assigned to Walker and 
 Michael.
 
 If I receive any proposals promptly, I will distribute. Otherwise the next 
 and final distribution is in 24 hours, and the game ends 24 hours after 
 that. Unless the rules change, or Chuck wins in the meantime.
 
 The current ruleset is below.
 
 Cheers,
 Dan Mehkeri
 
 --
 
 Rule 101 (Immutable)
 
 All players must always abide by all the rules then in effect,
 in the form in which they are then in effect. The rules in the
 Initial Set are in effect at the beginning of the first game.
 
 The Initial Set consists of rules 101-116 (immutable) and
 201-219 (mutable).
 
 History:
 Initial Immutable Rule 101, Jun. 30 1993
 
 

Re: DIS: Agora XX: 11th report

2013-06-27 Thread Fool

On 27/06/2013 8:19 PM, Malcolm Ryan wrote:

I call for judgment on the following statement:

At the 12:16am GMT on June 28 2013, Blob had not forfeited.

Reasoning: The rules make it clear that forfeiting is a voluntary player action. Rule 345 says a 
player must forfeit. It does not say that they are deemed to have forfeited.

Blob



Must immediately forfeit, I'm afraid...



Re: DIS: Agora XX: 11th report

2013-06-27 Thread Fool

On 27/06/2013 8:15 PM, Malcolm Ryan wrote:

I call for judgement on the following statement.

Blob does not have to forfeit under rule 345.

Reasoning:

Rule 345 says If a player proposes a rule change that is not adopted...

I made proposal 346 BEFORE this rule came into effect. Rule 108 forbids 
retroactive application.



If this CFJ is valid, I have 24 hours to assign a Judge, by rule 213.

In this case, the effect was your forfeiture (or requirement to 
forfeit). It was based on events that occurred prior, but the effect was 
not retroactive.


-Dan


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
The argument (setting aside the retroactivity claim) is that Blob was
immediately required to forfeit. Not doing so would to be sure be violation
of the Rules, but it still can't happen unless Blob sends a message say
that e forfeits.

On 28 June 2013 10:32, Fool fool1...@gmail.com wrote:

 On 27/06/2013 8:19 PM, Malcolm Ryan wrote:

 I call for judgment on the following statement:

 At the 12:16am GMT on June 28 2013, Blob had not forfeited.

 Reasoning: The rules make it clear that forfeiting is a voluntary player
 action. Rule 345 says a player must forfeit. It does not say that they
 are deemed to have forfeited.

 Blob


 Must immediately forfeit, I'm afraid...




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
On 28 June 2013 10:36, Fool fool1...@gmail.com wrote:


 In this case, the effect was your forfeiture (or requirement to forfeit).
 It was based on events that occurred prior, but the effect was not
 retroactive.


I disagree. R345 describes a sequence of actions that lead to forfeiture.
To avoid retroactive application, the entire sequence of events has to
begin after R345 takes effect.

Steve

-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Fool

On 27/06/2013 8:43 PM, Steven Gardner wrote:

On 28 June 2013 10:36, Fool fool1...@gmail.com
mailto:fool1...@gmail.com wrote:


In this case, the effect was your forfeiture (or requirement to
forfeit). It was based on events that occurred prior, but the effect
was not retroactive.


I disagree. R345 describes a sequence of actions that lead to
forfeiture. To avoid retroactive application, the entire sequence of
events has to begin after R345 takes effect.

Steve



Well, we've been doing that right from the start. With points rather 
than forfeiture, but same idea. It was explicitly ruled that this did 
not violate R108. (This might also have been the first CFJ in Agora itself.)


-Dan



Re: DIS: Agora XX: 11th report

2013-06-27 Thread Fool

On 27/06/2013 8:37 PM, Steven Gardner wrote:

The argument (setting aside the retroactivity claim) is that Blob was
immediately required to forfeit. Not doing so would to be sure be
violation of the Rules, but it still can't happen unless Blob sends a
message say that e forfeits.


Okay, for the sake of argument: if he's required to forfeit 
*immediately*, and instead he, for example, attempts to vote, then he's 
violating the rules. Correct?


-Dan


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
I'd say e remains a player with full rights to continue to play up until
the moment e forfeits.

On 28 June 2013 10:50, Fool fool1...@gmail.com wrote:

 On 27/06/2013 8:37 PM, Steven Gardner wrote:

 The argument (setting aside the retroactivity claim) is that Blob was
 immediately required to forfeit. Not doing so would to be sure be
 violation of the Rules, but it still can't happen unless Blob sends a
 message say that e forfeits.


 Okay, for the sake of argument: if he's required to forfeit *immediately*,
 and instead he, for example, attempts to vote, then he's violating the
 rules. Correct?

 -Dan




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Thu, 27 Jun 2013, Fool wrote:
 On 27/06/2013 8:37 PM, Steven Gardner wrote:
  The argument (setting aside the retroactivity claim) is that Blob was
  immediately required to forfeit. Not doing so would to be sure be
  violation of the Rules, but it still can't happen unless Blob sends a
  message say that e forfeits.
 
 Okay, for the sake of argument: if he's required to forfeit *immediately*, and
 instead he, for example, attempts to vote, then he's violating the rules.
 Correct?

I wondered about this interpretation when I CFJ'd, that is, maybe Blob
hasn't yet forfeited, but anything e does other than forfeit would mean
e didn't forfeit immediately, so such things would be against the rules
for em to do.

Of course, this raises the age old question of whether, if e does an
illegal thing, whether it actually fails (since we haven't differentiated 
IMPOSSIBLE from ILLEGAL here at all...)









Re: DIS: Agora XX: 11th report

2013-06-27 Thread Fool

On 27/06/2013 8:55 PM, Kerim Aydin wrote:


Of course, this raises the age old question of whether, if e does an
illegal thing, whether it actually fails (since we haven't differentiated
IMPOSSIBLE from ILLEGAL here at all...)



Okay, for the sake of argument: then that also applies to all players, 
not just Blob. Also, to the Speaker.


-Dan


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Malcolm Ryan
Aand we return to the old Platonic vs Pragmatic debate.

Blob (staying low)

On 28/06/2013, at 11:06 AM, Fool wrote:

 On 27/06/2013 8:55 PM, Kerim Aydin wrote:
 
 Of course, this raises the age old question of whether, if e does an
 illegal thing, whether it actually fails (since we haven't differentiated
 IMPOSSIBLE from ILLEGAL here at all...)
 
 
 Okay, for the sake of argument: then that also applies to all players, not 
 just Blob. Also, to the Speaker.
 
 -Dan
 



Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Thu, 27 Jun 2013, Fool wrote:
 On 27/06/2013 8:55 PM, Kerim Aydin wrote:
  
  Of course, this raises the age old question of whether, if e does an
  illegal thing, whether it actually fails (since we haven't differentiated
  IMPOSSIBLE from ILLEGAL here at all...)
  
 
 Okay, for the sake of argument: then that also applies to all players, not
 just Blob. Also, to the Speaker.

Well yes, in part.  If the rules don't say it can be done in the first place, 
it's generally taken to be impossible.  E.g. you can't say I cheat and win
and win, because the rules don't give any way to win just by saying so.

If the rules forbid something, but can't stop it from happening, then it's
illegal, but can't be deemed to have not happened.  Examples are prohibitions 
on speech: the Speaker can't reveal secret votes until after the voting period 
ends.  Well, obviously, you can, and we can't claim it didn't happen. 
If the votes are revealed, they're revealed.

This is a gray area.  If the rules say that e must forfeit before e does
*anything*, then just by posting a message whose first words aren't I
forfeit, e has broken that rule.  And clearly, the breakage was 
something that can't be taken back (the fact that e wrote the email 
was the breakage, and that can't be taken back).  So if the crime is the 
message itself, then the crime doesn't actually impact the action that 
the message would *otherwise* have according to the rules (a valid vote, 
or a CFJ) - that still happens.

Or does it?  Not very satisfying either way IMO.















Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Thu, 27 Jun 2013, Kerim Aydin wrote:
 On Fri, 28 Jun 2013, Malcolm Ryan wrote:
  Aand we return to the old Platonic vs Pragmatic debate.
 
 that has plagued Agora for a looong time...

Oh, and remind me next year to come up with a Drinking Game for
observers.

1.  Drink if platonic versus pragmatic comes up.
2.  Drink if there's a question of email identity.
3.  Chug if there's a debate about whether things in the same
 message are simultaneous.
...






Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Fri, 28 Jun 2013, Malcolm Ryan wrote:
 Aand we return to the old Platonic vs Pragmatic debate.

that has plagued Agora for a looong time...





Re: DIS: Agora XX: 11th report

2013-06-27 Thread Malcolm Ryan
Yes, this is definitely a problem with the return to the original rules idea. 
The original rules had a lot of bugs. If this just means revisiting those bugs 
every year, I'm not keen.

Blob

On 28/06/2013, at 11:47 AM, Kerim Aydin wrote:

 
 
 On Thu, 27 Jun 2013, Kerim Aydin wrote:
 On Fri, 28 Jun 2013, Malcolm Ryan wrote:
 Aand we return to the old Platonic vs Pragmatic debate.
 
 that has plagued Agora for a looong time...
 
 Oh, and remind me next year to come up with a Drinking Game for
 observers.
 
 1.  Drink if platonic versus pragmatic comes up.
 2.  Drink if there's a question of email identity.
 3.  Chug if there's a debate about whether things in the same
 message are simultaneous.
 ...
 
 
 
 



Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
It would be an interesting project to design a terse and elegant, non-buggy
set of initial Rules suitable playing blitz nomic on a mailing list.

On 28 June 2013 13:37, Malcolm Ryan malco...@cse.unsw.edu.au wrote:

 Yes, this is definitely a problem with the return to the original rules
 idea. The original rules had a lot of bugs. If this just means revisiting
 those bugs every year, I'm not keen.

 Blob

 On 28/06/2013, at 11:47 AM, Kerim Aydin wrote:

 
 
  On Thu, 27 Jun 2013, Kerim Aydin wrote:
  On Fri, 28 Jun 2013, Malcolm Ryan wrote:
  Aand we return to the old Platonic vs Pragmatic debate.
 
  that has plagued Agora for a looong time...
 
  Oh, and remind me next year to come up with a Drinking Game for
  observers.
 
  1.  Drink if platonic versus pragmatic comes up.
  2.  Drink if there's a question of email identity.
  3.  Chug if there's a debate about whether things in the same
  message are simultaneous.
  ...
 
 
 
 




-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Aaron Goldfein
On Thu, Jun 27, 2013 at 8:49 PM, Steven Gardner
steven.gard...@monash.edu wrote:
 It would be an interesting project to design a terse and elegant, non-buggy
 set of initial Rules suitable playing blitz nomic on a mailing list.

Or we could just squash all the bugs and continue where we left off
last year. Ideal blitz ruleset via evolution.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
On 28 June 2013 14:18, Aaron Goldfein aarongoldf...@gmail.com wrote:

 On Thu, Jun 27, 2013 at 8:49 PM, Steven Gardner
 steven.gard...@monash.edu wrote:
  It would be an interesting project to design a terse and elegant,
 non-buggy
  set of initial Rules suitable playing blitz nomic on a mailing list.

 Or we could just squash all the bugs and continue where we left off
 last year. Ideal blitz ruleset via evolution.


That's a different project. I don't think anyone believes that any nomic,
once it starts evolving from its initial state, evolves towards an ideal
*initial* state.

What I'd be looking for is a ruleset which fixes bugs likes changing rule
numbers, defines simultaneity, incorporates some lessons about pragmatism
in a minimally committal way and generally leaves the rest open for players
to explore politics and law and not bug-fixes and mechanics.

Steve



-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.


Re: DIS: Agora XX: 11th report

2013-06-27 Thread Kerim Aydin


On Fri, 28 Jun 2013, Steven Gardner wrote:
 What I'd be looking for is a ruleset which fixes bugs likes changing rule 
 numbers, defines simultaneity, incorporates
 some lessons about pragmatism in a minimally committal way and generally 
 leaves the rest open for players to explore
 politics and law and not bug-fixes and mechanics.

I was wondering on the advantages of that versus an identical ruleset 
with a stated set of judge's precedents that the Speaker could 
recommend would guide decisions.

E.g.: 
In this game, things [do/don't] happen simultaneously, 
forfeiture means you [do/don't] quit immediately, etc.

Also, I wonder in Blitz if it's worth saying if there's a paradox, 
nobody wins, everyone loses.  Just cut the incentive for non-pragmatism 
way down.






Re: DIS: Agora XX: 11th report

2013-06-27 Thread Steven Gardner
I just came across my old Thesis, which I'd completely forgotten about,
The concept of a 'rule change' in Peter Suber's Initial Set. Like
everyone else, we seem to have assumed that the claim labelled (*) in the
Thesis is false. It's be interesting to design an initial set which clears
up the conceptual haziness around exactly what a 'rule change' is.

ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/articles/agora-theses/lib-steve2.html


On 28 June 2013 15:20, Kerim Aydin ke...@u.washington.edu wrote:



 On Fri, 28 Jun 2013, Steven Gardner wrote:
  What I'd be looking for is a ruleset which fixes bugs likes changing
 rule numbers, defines simultaneity, incorporates
  some lessons about pragmatism in a minimally committal way and generally
 leaves the rest open for players to explore
  politics and law and not bug-fixes and mechanics.

 I was wondering on the advantages of that versus an identical ruleset
 with a stated set of judge's precedents that the Speaker could
 recommend would guide decisions.

 E.g.:
 In this game, things [do/don't] happen simultaneously,
 forfeiture means you [do/don't] quit immediately, etc.

 Also, I wonder in Blitz if it's worth saying if there's a paradox,
 nobody wins, everyone loses.  Just cut the incentive for non-pragmatism
 way down.







-- 
Steve Gardner
Research Grants Development
Faculty of Business and Economics
Monash University, Caulfield campus
Rm: S8.04  |  ph: (613) 9905 2486
e: steven.gard...@monash.edu
*** NB I am now working 1.0 FTE, but I am away from my desk** on alternate
Thursday afternoons (pay weeks). ***

Two facts about lists:
(1) one can never remember the last item on any list;
(2) I can't remember what the other one is.