[android-developers] Re: Advice for a strategic game map

2012-11-12 Thread Martin
If a 2D map is required i'd suggest you look at using OSMDroid and creating 
a custom tile layer for the galaxy background:
http://code.google.com/p/osmdroid/

You can then use the OSMDroid classes to add planets and spaceships etc.
And you can detect taps and long taps on these planets and spaceships.

Pros: You'll benefit from the existing OSMDroid API.

Cons: Your custom tile layer could well be many MBs in size causing your 
APK to become very large.
You could workaround this by separating the tile layer from the APK, maybe 
use an expansion file for the tile layer?

Martin.

On Monday, November 12, 2012 1:31:27 AM UTC, Nobu Games wrote:

 If you want to use 3D graphics then you need to brush up your OpenGL 
 knowledge and optionally use one of the available game engines out there 
 that also support Android.

 If it's 2D and performance is not a big concern then you can write your 
 own custom View for that map (you also could create your 2D game in OpenGL 
 by the way).

 Your custom map view would:

- respond to touch gestures through View.onTouchEvent
   - Pinch-to-zoom
   - panning
   - touching game objects for interaction
- have an internal representation of the game map
   - ...which could be composed of a grid of X * Y tiles
   - Or it could be one big space image
  - Preferably also split in tiles so you can stay compatible with 
  older Android version that don't have 
 android.graphics.BitmapRegionDecoder
   - have an internal representation of all game objects and their 
positions:
   - ships, planets etc.
   - have an internal zoom factor
- x/y coordinates of the current map translation
- This is the point you are looking at right now on your map
- implement onDraw to:
   - render the currently visible part of the map by:
  - draw the background first
  - draw the game object 
  - draw the UI in the end
  
 On
  Saturday, November 10, 2012 10:44:07 AM UTC-6, tlegras wrote:

 Hi, 
 I am starting the development of a strategy game. For that I would like 
 to develop an interactive galaxy map with objects (basically planets, 
 spaceships). Note this would NOT be a real time game, but a turn by turn 
 game. 
 What is the best way to start knowing I would like a typical mapview 
 touch controls (scroll, zoom) but of course with my own map content :)
 - ViewGroup and I develop everything? 
 - Custom MapView?
 - Some higher level android or google class 
 - third party open source toolkit

 Any suggestion welcome
 Thierry.
  


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Re: [android-developers] Is is possible to have 2 settings files in a live wallpaper?

2012-11-12 Thread MobileVisuals
So it is not possible to have 2 settings files in a live wallpaper?

On Saturday, November 10, 2012 1:34:23 PM UTC+1, 庞绪瑞 wrote:



 2012/11/10 MobileVisuals eyv...@astralvisuals.com javascript:

 Is there any way to have 2 settings.xml files in a live wallpaper? Is it 
 then possible to switch between these settings files in any way?

  -- sorry i don't have idea!
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Re: [android-developers] Is is possible to have 2 settings files in a live wallpaper?

2012-11-12 Thread Harri Smått
Hi,

I would say no.

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On Nov 12, 2012, at 10:06 AM, MobileVisuals eyv...@astralvisuals.com wrote:

 So it is not possible to have 2 settings files in a live wallpaper?

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[android-developers] Re: Handling Strange Phones

2012-11-12 Thread pistol
I have just seen one of these for phone model=IM-A730S.

Not sure of the best way to handle it as I don't think the user will 
understand or appreciate me saying their phone shouldn't do it.
Also I don't want to add the permission as then some users won't download 
my app since it looks like I have unnecessary permissions.

On Sunday, January 2, 2011 11:27:22 PM UTC, Yuv wrote:

 For some odd reason, this phone SKY IM-A630K wants the
 READ_PHONE_STATE permission just to send an SMS message. So how would 
 you guys handle this? I guess I should wrap sendTextMessage with a try 
 catch and somehow notify the user that this failed because their phone 
 is buggy. Is that it? 

 package_name=com.emergency.button, package_version=1.2, 
 phone_model=SKY IM-A630K, android_version=2.1-update1, 

 stacktrace= 
 java.lang.SecurityException: Requires READ_PHONE_STATE: Neither user 
 10089 nor current process has android.permission.READ_PHONE_STATE. 
at android.os.Parcel.readException(Parcel.java:1218) 
at android.os.Parcel.readException(Parcel.java:1206) 
at com.android.internal.telephony.IPhoneSubInfo$Stub 
 $Proxy.getLine1Number(IPhoneSubInfo.java:223) 
at 
 android.telephony.TelephonyManager.getLine1Number(TelephonyManager.java: 
 764) 
at android.telephony.SmsManager.sendTextMessage(SmsManager.java: 
 129) 
at android.telephony.SmsManager.sendTextMessage(SmsManager.java: 
 108) 
at com.emergency.button.SMSSender.safeSendSMS(SMSSender.java: 
 91) 
at com.emergency.button.EmergencyActivity 
 $EmergencyThread.sendSMS(EmergencyActivity.java:294) 
at com.emergency.button.EmergencyActivity 
 $EmergencyThread.sendMessages(EmergencyActivity.java:386) 
at com.emergency.button.EmergencyActivity 
 $EmergencyThread.run(EmergencyActivity.java:266) 

 If you want to see how exactly sendTextMessage was invoked: 

 http://code.google.com/p/emergencybutton/source/browse/trunk/src/com/emergency/button/SMSSender.java?r=24
  

 Any help would be appreciated, 


 --Yuv

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[android-developers] Re: Handling Strange Phones

2012-11-12 Thread Stu
You could release another version of your app called My App (for Pantech) 
that has this permission, then notify the user that they have the wrong 
version, either when they try to send a message, or on home activity 
startup.

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[android-developers] After the device has just started, I met a wrong layout id problem.

2012-11-12 Thread fycd
hi all:

After the device has just started, I met a wrong layout id problem.

my app get all kinds of broadcast and then send a notification.
but some times, after devices has just started, my app receives the first 
broadcast and then send a notification with wrong layout id.
and it cause my app crash forCouldn't expand RemoteViews for.
I have checked my code that the notification's layout id never be changed.
but why it change to another id, and It only happens after the device has 
just started.

Are there any clues can help me find the root cause?
All are welcome to give your ideas :)

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[android-developers] Re: XMPP file Transfer

2012-11-12 Thread Juned Khan
Hi all,

I am developing the same application and i just stuck with this file 
transfer. Chatting is work fine but i want to add the feature of file 
transfer. Anyone succeeded in that ??

Thanks  Regards
Juned

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Re: [android-developers] bluetooth PAN issue

2012-11-12 Thread Harsh Vardhan
Hi.
I think this might be an accepted bug for ICS (Assuming you are using that).
This http://code.google.com/p/android/issues/detail?id=34161 might help
you.

- Best


On Mon, Nov 12, 2012 at 12:31 PM, Robin Gujjar robin.guj...@gmail.comwrote:

 Hi All ,


 I am trying to setup the bluetoooth PAN on my devlopment board( Client
 PANU).  Master is running on a Ubuntu PC 12.04 .
 Master is working fine as i am able to access interbet on another ubuntu
 PC .

 But on my android development board i am not able to start a connection, i
 have done the below steps :

 On my android board :

 W/ProcessStats( 1665): Skipping unknown process pid 2239
 W/ThrottleService( 1665): unable to find stats for iface rmnet0
 I/pand( 2254): Bluetooth PAN daemon version 4.93
 I/pand( 2254): Connecting to 74:E5:43:51:8C:E6
 I/pand( 2254): bnep0 connected

 root@android:/ # pand -l
 bnep0 E6:8C:51:43:E5:74 PANU

 method 1:
 Static IP setting :
 ifconfig bnep0 172.22.22.10 netmask 255.255.255.0
 route add default gw 172.22.22.1 dev bnep0
 setprop net.dns1 198.95.1.1


 130|root@android:/ # netcfg
 lo   UP
 **   127.0.0.1/8   0x0049 00:00:00:00:00:00
 sit0 DOWN  ** 0.0.0.0/0   0x0080
 00:00:00:00:00:00
 ip6tnl0  DOWN  ** 0.0.0.0/0   0x0080
 00:00:00:00:00:00
 bnep0UP**172.22.22.10/24  0x1043
 00:02:72:bc:01:47

 Method2 :
 I also tried the dhcp :

 1|root@android:/ # dhcpcd -d bnep0 **

 dhcpcd[2346]: version 5.2.10 starting
 dhcpcd[2346]: bnep0: using hwaddr 00:02:72:bc:01:47
 dhcpcd[2346]: bnep0: executing `/system/etc/dhcpcd/dhcpcd-**run-hooks',
 reason PREINIT
 dhcpcd[2346]: bnep0: executing `/system/etc/dhcpcd/dhcpcd-**run-hooks',
 reason CARRIER
 dhcpcd[2346]: host does not support a monotonic clock - timing can skew
 dhcpcd[2346]: bnep0: reading lease `/data/misc/dhcp/dhcpcd-bnep0.**lease'
 dhcpcd[2346]: bnep0: checking for 169.254.159.45
 dhcpcd[2346]: bnep0: sending ARP probe (1 of 3), next in 1.11 seconds
 dhcpcd[2346]: bnep0: sending ARP probe (2 of 3), next in 1.81 seconds
 dhcpcd[2346]: bnep0: sending ARP probe (3 of 3), next in 2.00 seconds
 dhcpcd[2346]: bnep0: using IPv4LL address 169.254.159.45
 dhcpcd[2346]: bnep0: adding IP address 169.254.159.45/16
 dhcpcd[2346]: bnep0: adding route to 169.254.0.0/16
 dhcpcd[2346]: bnep0: writing lease `/data/misc/dhcp/dhcpcd-bnep0.**lease'
 dhcpcd[2346]: bnep0: executing `/system/etc/dhcpcd/dhcpcd-**run-hooks',
 reason IPV4LL
 dhcpcd[2346]: forking to background
 dhcpcd[2346]: forked to background, child pid 2370


 =
 None of them works for me:  i can not ping my master form android client.
 am i missing any other step ?
 Please give me soem pointers ?

 thanks
 Robin Singh

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Harsh Vardhan

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[android-developers] proguard.cfg assumenosideeffects options

2012-11-12 Thread android.makilette
Im japanese programer.


What I want to describe how it is when you delete proguard.cfg
System.out.print and System.out.println of code using the option of
assumenosideeffects proguard?


thanks.

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[android-developers] Drawing complex shapes with hollow parts

2012-11-12 Thread Simon Giddings
I am needing to draw shapes which will have hollow regions.
To simplify the idea, take an ampersand sign : 
This is just to illustrate the kind of task I need to do.

I can create the outline by using a path.
However, I have not been able to see how to create the two holes such 
that when the paths are painted, they will appear as ... holes.

Can anyone guide me with this one ?

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[android-developers] Re: Drawing complex shapes with hollow parts

2012-11-12 Thread Piren
http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap

On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote:

 I am needing to draw shapes which will have hollow regions.
 To simplify the idea, take an ampersand sign : 
 This is just to illustrate the kind of task I need to do.

 I can create the outline by using a path.
 However, I have not been able to see how to create the two holes such 
 that when the paths are painted, they will appear as ... holes.

 Can anyone guide me with this one ?


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[android-developers] Re: Drawing complex shapes with hollow parts

2012-11-12 Thread Simon Giddings
Thank you for this.
One thing I am not clear with is the problem with hardware acceleration.
Some people say that this will not work with hardware acceleration ON, 
whilst others say that this is precisely what is needed when it is ON.

Is there some definitive answer for this aspect ?

On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote:


 http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap

 On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote:

 I am needing to draw shapes which will have hollow regions.
 To simplify the idea, take an ampersand sign : 
 This is just to illustrate the kind of task I need to do.

 I can create the outline by using a path.
 However, I have not been able to see how to create the two holes such 
 that when the paths are painted, they will appear as ... holes.

 Can anyone guide me with this one ?



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Re: [android-developers] Re: AndroidHttpClient and SocketTimeoutException on some configuration

2012-11-12 Thread Thomas Bouron
Hi!
I still cannot understand how to handle properly chuncked encoding. It 
seems that AndroidHttpClient do that automatically but it still does not 
work on some configurations...

If anyone have a clue, i'll take it with pleasure.

On Wednesday, November 7, 2012 11:25:02 AM UTC+1, Thomas Bouron wrote:

 Oh wait! You're right, the JSON reponses  8KB are chuncked encoding!
 I didn't notice that before!

 So how to handle that properly?

 On Wednesday, November 7, 2012 10:26:57 AM UTC+1, Nikolay Elenkov wrote:

 On Wed, Nov 7, 2012 at 5:39 PM, Thomas Bouron tbo...@gmail.com wrote: 
  Hi. 
  
  Thank you very much for giving me your code! Unfortunately, I got the 
 same 
  behavior which is: 
  
  For JSON reponse  8KB: It works 
  For JSON reponse  8KB: It doesn't work. To be more accurate, it 
 returns me 
  a response with a statusCode = 200 but the entity.gertContentLenght() = 
 -1 
  and when i try to read the InputStream, it throws me an 
  SocketTimeoutException after a while (well, the defined timeout) 
  
  I seriously don't understand what is going on... 
  

 Chunked encoding? How do captured responses look in the two cases? 



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[android-developers] count down UI control

2012-11-12 Thread and_dev
hi
 
I am looking for a custom component which will behave like a wheel.
actually I have to show the some number, which will start with zero and 
goes upto particular value (say from 0 - 1000).
In detail it should work like this.
upto 1000 I have to show 4 images and on the top of it I have to show 1 
digit per image programmatically.
whe we start with 0 that time only one image is visible, the movement my 
count reaches 10 it should make another image visible and on reaching 100 
it should make another image visible and so on ant by the time my counter 
should keep on increasing.
This control should look something like this. I have attached the screen 
shot of the control how it should look likr.
 
Need urgent help on this
 
 

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[android-developers] TinCan

2012-11-12 Thread Sadhna Upadhyay
Hi everyone,
 can some one tell me something about TinCan,what is this and how to do
code for this in android.

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[android-developers] Re: Application onCreate called more than once?

2012-11-12 Thread Craig
I don't have any process attributes in my manifest.xml... here it is:

?xml version=1.0 encoding=utf-8?
manifest xmlns:android=http://schemas.android.com/apk/res/android;
package=com.comp.duh.rm android:versionCode=1
android:versionName=@string/versionName
uses-sdk android:minSdkVersion=8 android:targetSdkVersion=8 /

application android:icon=@drawable/launcher
android:label=@string/app_name android:theme=@style/CustomTheme
android:name=.core.RandomMomentsApplication
activity android:name=com.comp.duh.rm.activity.ChoosePHAActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.duh.rm.activity.ChooseUserActivity 
android:screenOrientation=portrait /
activity android:name=.activity.SetupActivity 
android:screenOrientation=portrait /

!-- not fixing this warning (leaving default of exported=true) so the app 
will open when run from Eclipse --
activity 
android:name=com.comp.duh.rm.activity.ChooseMomentActivity
android:alwaysRetainTaskState=true
android:launchMode=singleTask
android:screenOrientation=portrait

intent-filter
action android:name=android.intent.action.MAIN /
category android:name=android.intent.category.HOME/
category android:name=android.intent.category.DEFAULT /
category android:name=android.intent.category.LAUNCHER /
/intent-filter
/activity
activity 
android:name=com.comp.duh.rm.activity.NotificationActivity
android:theme=@android:style/Theme.Dialog
android:screenOrientation=portrait / 
activity android:name=com.comp.duh.rm.activity.UpdateAPKActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.duh.rm.activity.CreateTestMomentsActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.duh.rm.activity.MultiResponseActivity 
android:screenOrientation=portrait / 

activity android:name=com.comp.survey.SurveySectionActivity 
android:screenOrientation=portrait 
 intent-filter
action android:name=com.comp.survey.SURVEY_START /
!-- DEFAULT: execute if being directly invoked. --
category android:name=android.intent.category.DEFAULT /
/intent-filter
/activity

activity 
android:name=com.comp.duh.rm.activity.ChooseVoucherNonVoucherActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.duh.rm.activity.ChooseTaskActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.duh.rm.activity.ConfirmActivity 
android:screenOrientation=portrait
intent-filter
action android:name=com.comp.survey.SURVEY_COMPLETE /
!-- DEFAULT: execute if being directly invoked. --
category android:name=android.intent.category.DEFAULT /
/intent-filter
/activity
activity android:name=com.comp.message.activity.ThreadActivity 
android:screenOrientation=portrait /
activity android:name=com.comp.message.activity.ThreadsActivity 
android:screenOrientation=portrait /
activity 
android:name=com.comp.message.activity.MessageComposeActivity 
android:screenOrientation=portrait /
 receiver android:name=com.comp.duh.rm.core.AlarmReceiver /
receiver android:name=.core.BootReceiver
intent-filter
action android:name=android.intent.action.BOOT_COMPLETED /
category android:name=android.intent.category.HOME /
/intent-filter
/receiver
receiver android:name=com.comp.lib.ConnectionMonitor
intent-filter
action android:name=android.net.conn.CONNECTIVITY_CHANGE /
/intent-filter
/receiver
receiver android:name=.core.Syncher
intent-filter
action 
android:name=com.comp.lib.ConnectionMonitor.CONNECTION_ESTABLISHED /
/intent-filter
/receiver
service android:name=.activity.ChooseMomentActivity$VersionSyncerService 
/
/application

uses-permission android:name=android.permission.GET_TASKS /
uses-permission android:name=android.permission.ACCESS_NETWORK_STATE /
uses-permission android:name=android.permission.WRITE_EXTERNAL_STORAGE /
uses-permission android:name=android.permission.WRITE_SETTINGS /
uses-permission android:name=android.permission.RECEIVE_BOOT_COMPLETED /
uses-permission android:name=android.permission.VIBRATE /
uses-permission android:name=android.permission.INTERNET /
uses-permission android:name=android.permission.READ_PHONE_STATE /
uses-permission android:name=android.permission.READ_LOGS/
uses-permission android:name=android.permission.WAKE_LOCK/
/manifest



On Sunday, November 11, 2012 5:17:28 PM UTC-5, Nobu Games wrote:

 Post your manifest.xml. I assume that you have your broadcastreceiver or 
 some service running in a separate process. That would cause 
 Application.onCreate to be called multiple times.

 On Saturday, November 10, 2012 3:32:42 PM UTC-6, Craig wrote:

 I received an error because I'm doing something (init'ing ACRA) in my 
 overridden Application class' onCreate, and I expected this method to be 
 called only once. I think I have a clue as to what is happening - I see 
 multiple logcat lines like: Force stopping package  for my package 
 close together, for 

Re: [android-developers] Re: Application onCreate called more than once?

2012-11-12 Thread Craig
Thanks - I read that post; it seems to be stuck in the same place I am. 

I suspect a memory leak that is keeping some app state alive across app 
shutdown and restart, and what I'd really like is some easy way to analyze 
what memory isn't being reclaimed when Android closes my app. 



On Sunday, November 11, 2012 9:18:37 PM UTC-5, Nikolay Elenkov wrote:

 On Mon, Nov 12, 2012 at 7:17 AM, Nobu Games 
 dev.nob...@gmail.comjavascript: 
 wrote: 
  Post your manifest.xml. I assume that you have your broadcastreceiver or 
  some service running in a separate process. That would cause 
  Application.onCreate to be called multiple times. 
  

 ACRA keeps track of initialization using a static variable, so with 
 multiple processes 
 this should not happen. I've seen this too in error reports, still no 
 idea why it happens. 
 Here's a related issue: 

 https://github.com/ACRA/acra/issues/3 


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Re: [android-developers] Re: AndroidHttpClient and SocketTimeoutException on some configuration

2012-11-12 Thread Nikolay Elenkov
On Mon, Nov 12, 2012 at 8:18 PM, Thomas Bouron tbou...@gmail.com wrote:
 Hi!
 I still cannot understand how to handle properly chuncked encoding. It seems
 that AndroidHttpClient do that automatically but it still does not work on
 some configurations...

There was a bug filed for this on the emulator, when used with a proxy.
Search on http://b.android.com.

Does it happen on all devices, only on a certain device, only on the emulator?
If you are hitting a but in the framework (of which HttpClient is a part of)
on some particular version , the only way to avoid is to bundle a
newer version in
your app, or use HttpUrlConnection or some other HTTP client library.

And yes, unless you are doing something special, chunked encoding should be
handled automatically.

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[android-developers] Re: Drawing complex shapes with hollow parts

2012-11-12 Thread Piren
I haven't had any issues with hardware acceleration using porter duff, at 
least not under the circumstances i had to use it in.

just try it and see how it goes.

On Monday, November 12, 2012 1:06:04 PM UTC+2, Simon Giddings wrote:

 Thank you for this.
 One thing I am not clear with is the problem with hardware acceleration.
 Some people say that this will not work with hardware acceleration ON, 
 whilst others say that this is precisely what is needed when it is ON.

 Is there some definitive answer for this aspect ?

 On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote:


 http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap

 On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote:

 I am needing to draw shapes which will have hollow regions.
 To simplify the idea, take an ampersand sign : 
 This is just to illustrate the kind of task I need to do.

 I can create the outline by using a path.
 However, I have not been able to see how to create the two holes such 
 that when the paths are painted, they will appear as ... holes.

 Can anyone guide me with this one ?



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[android-developers] Re: Application onCreate called more than once?

2012-11-12 Thread Streets Of Boston
The onCreate of an Application (subclass) is called exactly *once *for each 
instance of a DalvikVM. 

If Android kills your app's process, it stops the DalvikVM instance as 
well. There is no way to 'hold on' to any reference, since you DalvikVM 
instance that was running your app no longer exists.

Your app can, however, use more than one process. I don't know if the ACRA 
code runs in its own process and not liking being used by two or more 
processes running the same package (your app).  

More info is needed to figure this one out.


On Saturday, November 10, 2012 4:32:42 PM UTC-5, Craig wrote:

 I received an error because I'm doing something (init'ing ACRA) in my 
 overridden Application class' onCreate, and I expected this method to be 
 called only once. I think I have a clue as to what is happening - I see 
 multiple logcat lines like: Force stopping package  for my package 
 close together, for example:
 11-09 11:53:40.394
 11-09 11:53:40.744
 11-09 11:53:41.364

 I am using a Service, but only through onHandleIntent, and I did not 
 register it to run in a separate process. 

 My theory is that I'm holding onto some reference which is preventing my 
 app from being stopped (and garbage collected).

 Does this make sense? If it does, is there a good way to track down what 
 reference or references could be causing this? My app is rather large 
 (about a dozen activities, a handful of async tasks, a few 
 broadcasters/receivers, etc.), so I was really hoping for a good way to 
 track these down. 




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[android-developers] Photo effect

2012-11-12 Thread Goutom
Hi
I want to put effect on my photos as instragram do.Is there any third party
library available to do this task?

Regards
Goutom Roy

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[android-developers] Re: breakpoints ignored

2012-11-12 Thread bob
 

Ok.  Seems like the editor should not let me place it there though?

On Sunday, November 11, 2012 4:13:01 AM UTC-6, Piren wrote:

 Because you can't... breakpoints need to be placed on code that actually 
 runs.. either the first line of the function or the call to that function.


 On Friday, November 9, 2012 12:34:07 AM UTC+2, bob wrote:



 On Thursday, November 8, 2012 4:31:52 PM UTC-6, Sunghun wrote:

 Did you put your break-point just on the method declaration?


 Yes, I did.
  

 I hope it is not true.


 Why?
  


 On Thursday, November 8, 2012 3:28:04 AM UTC+11, bob wrote:

 Ok, I am having some more issues with breakpoints that the compiler is 
 ignoring.

 Here is the code in question:

 static Handler handler = new Handler() {

 @Override
 public void handleMessage(Message msg) {
 Log.d(hmmm,hmmmok); 
 }
 };

 What I did was I put a method breakpoint on this line:

 public void handleMessage(Message msg) {

 It did not get triggered when that method was called.

 However, when I put a breakpoint here:

 Log.d(hmmm,hmmmok); 

 It breaks as it should.

 Can someone please help me understand this?



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[android-developers] Requited: Front End Developer at Waltham, MA

2012-11-12 Thread Munawar Ali
Hi Partner,

Hope you are doing fine. Please let me know if you have someone with you
available for the below mentioned requirement...
Please send profiles to m...@tekenergyusa.com

*Position: Front End Developer*
*Duration: 3-6 Months*
*Location: Waltham, MA*
*Rate: Open*


Strong Front End Devs- Javascript, CSS, HTML and HTML5.

*Skills-*
- Minimum 4 years of software development experience
- Minimum 2 years experience in javascript libaries (e.g. dojo,
backbone.js, or ember.js, etc)
- Experience programming on a modern web server technologies (RoR, Python,
Groovy/Grails, Scala, Java etc.)
- A solid understanding of design concepts and design patterns
- BS or MS in Computer Science or Engineering
- Experience developing cloud software services and an understanding of
design for scalability, performance and reliability.
- Development experience defining, developing and maintaining REST based
interfaces


Thanks  Regards,

Munawar Ali
Technical Recruiter
TEKenergy LLC
m...@tekenergyusa.com
www.tekenergyusa.com

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[android-developers] Re: count down UI control

2012-11-12 Thread bob
 

You will want to subclass View and override the onDraw method.


You may also need another thread to increment the count.  Also, use a 
floating point for the count.


That way you can use 10.5 and the last digit will be halfway between 0 and 
1.




On Monday, November 12, 2012 6:19:55 AM UTC-6, and_dev wrote:

 hi
  
 I am looking for a custom component which will behave like a wheel.
 actually I have to show the some number, which will start with zero and 
 goes upto particular value (say from 0 - 1000).
 In detail it should work like this.
 upto 1000 I have to show 4 images and on the top of it I have to show 1 
 digit per image programmatically.
 whe we start with 0 that time only one image is visible, the movement my 
 count reaches 10 it should make another image visible and on reaching 100 
 it should make another image visible and so on ant by the time my counter 
 should keep on increasing.
 This control should look something like this. I have attached the screen 
 shot of the control how it should look likr.
  
 Need urgent help on this
  
  


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[android-developers] Re: Question About Form Design

2012-11-12 Thread bob
 

It is ok to have text on the left and a field on the right.

On Saturday, November 10, 2012 4:49:58 PM UTC-6, Mark Phillips wrote:

 Is it considered poor design to make a form in two columns, with a test 
 field identifier on the left and an empty field on the right? EditTexts 
 have a handy hint, but the hint is not needed if there us a TextField next 
 to the EditText. However, Spinners don't have anything like a hint, so they 
 need something to tell the user what the selection is all about, as it may 
 not be obvious. 

 I am making a form with several EditText fields, some spinners, and some 
 radio buttons. Just curious if my design (labels on the left, controls on 
 the right) is a little out dated for the modern Andorid world. I would hate 
 to show my age with and outmoded design. ;)

 Thanks,

 Mark


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[android-developers] Re: Drawing complex shapes with hollow parts

2012-11-12 Thread Simon Giddings
Great, thanks for this

On Monday, 12 November 2012 15:27:32 UTC+1, Piren wrote:

 I haven't had any issues with hardware acceleration using porter duff, at 
 least not under the circumstances i had to use it in.

 just try it and see how it goes.

 On Monday, November 12, 2012 1:06:04 PM UTC+2, Simon Giddings wrote:

 Thank you for this.
 One thing I am not clear with is the problem with hardware acceleration.
 Some people say that this will not work with hardware acceleration ON, 
 whilst others say that this is precisely what is needed when it is ON.

 Is there some definitive answer for this aspect ?

 On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote:


 http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap

 On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote:

 I am needing to draw shapes which will have hollow regions.
 To simplify the idea, take an ampersand sign : 
 This is just to illustrate the kind of task I need to do.

 I can create the outline by using a path.
 However, I have not been able to see how to create the two holes such 
 that when the paths are painted, they will appear as ... holes.

 Can anyone guide me with this one ?



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[android-developers] Can dynamic broadcastreceiver receiver intent from other apps?

2012-11-12 Thread Jin
Hi,

I encountered a problem with dynamic broadcastreceiver.
I send an intent using sendBroadcast from App B, and it can be received in 
App B by both static receiver and dynamic receiver. 
However, when it comes to App A, it can only be received by static receiver.

I find on developer site that registerReceiver (BroadcastReceiver 
receiver, IntentFilter filter) is to Register a BroadcastReceiver to be 
run in the main activity thread. The receiver will be called with any 
broadcast Intent that matches filter, in the main application thread.

So, does this mean that dynamic broadcastreceiver can only receive intent 
in its own main application thread, and cannot receive intent from other 
apps?

Thanks

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[android-developers] Can dynamic broadcastreceiver receives intent from other apps

2012-11-12 Thread Jin
Hi,

I encountered a problem with dynamic broadcastreceiver.
I send an intent using sendBroadcast from App B, and it can be received in 
App B by both static receiver and dynamic receiver. 
However, when it comes to App A, it can only be received by static receiver.

I find on developer site that registerReceiver (BroadcastReceiver 
receiver, IntentFilter filter) is to Register a BroadcastReceiver to be 
run in the main activity thread. The receiver will be called with any 
broadcast Intent that matches filter, in the main application thread.

So, does this mean that dynamic broadcastreceiver can only receive intent 
in its own main application thread, and cannot receive intent from other 
apps?

Thanks

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Re: [android-developers] Can dynamic broadcastreceiver receives intent from other apps

2012-11-12 Thread Mark Murphy
On Mon, Nov 12, 2012 at 12:53 PM, Jin jiang...@gmail.com wrote:
 So, does this mean that dynamic broadcastreceiver can only receive intent in
 its own main application thread, and cannot receive intent from other
 apps?

No.

You can see a dynamic-registered BroadcastReceiver receiving
broadcasts from other processes in many places, such as this sample of
receiving ACTION_BATTERY_CHANGED:

https://github.com/commonsguy/cw-omnibus/tree/master/SystemEvents/OnBattery

-- 
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http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 4.3 Available!

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Re: [android-developers] Photo effect

2012-11-12 Thread Harri Smått
Hi,

I played around with the idea some time ago. You can find the source code at;
https://github.com/harism/android_instacam

Also LightBox PhotoProcessing project might be of your interest;
https://github.com/lightbox/PhotoProcessing

--
H

On Nov 12, 2012, at 5:11 PM, Goutom goutom.sust@gmail.com wrote:

 Hi 
 I want to put effect on my photos as instragram do.Is there any third party 
 library available to do this task?
 
 Regards
 Goutom Roy

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Re: [android-developers] Can dynamic broadcastreceiver receives intent from other apps

2012-11-12 Thread Jin
Hi Mark

Yes. It did receive from other apps. I made a mistake...

Thanks a lot

On Monday, November 12, 2012 1:04:51 PM UTC-5, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Nov 12, 2012 at 12:53 PM, Jin jian...@gmail.com javascript: 
 wrote: 
  So, does this mean that dynamic broadcastreceiver can only receive 
 intent in 
  its own main application thread, and cannot receive intent from other 
  apps? 

 No. 

 You can see a dynamic-registered BroadcastReceiver receiving 
 broadcasts from other processes in many places, such as this sample of 
 receiving ACTION_BATTERY_CHANGED: 

 https://github.com/commonsguy/cw-omnibus/tree/master/SystemEvents/OnBattery 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 _The Busy Coder's Guide to Android Development_ Version 4.3 Available! 


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[android-developers] Re: How to use a OnClickListener in Fragment

2012-11-12 Thread Miral Desai
Can you provide an example? I'm trying to declare OnClicks in my Fragments 
however I keep coming up against Force close errors.

On Thursday, October 25, 2012 11:55:53 PM UTC+1, Max Dell'Orco wrote:

 This doesnt work at all.
 You should create a method in the FragmentActivity that recall the method 
 inside your Fragment.
 Declaring a Fragment ref inside your FragmentActivity.

 Il giorno giovedì 13 ottobre 2011 15:28:18 UTC+2, Streets Of Boston ha 
 scritto:

 In your onCreateView callback of your fragment, you could do something 
 like this:

 *Button myButton = (Button)view.findViewByid(R.id.mybutton);*
 *myButton.setOnClickListener(new OnClickListener() {*
 *  public void onClick(View view) {*
 *// put some code here that handles the click event.*
 *...*
 *  }*
 *});*

 Just like you could do in an Activity. Registering onClickListeners in 
 Fragments is no different.



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[android-developers] Samsung not in SDK manager list

2012-11-12 Thread Simon Giddings
I am using Eclipse Indigo service release 2.
The version of the ADK is 20.0.3.v201208082019-427395.

When I open the SDK Manager, I noticed that there is no mention of anything 
from Samsung.
Looking into the Add-on sites, Samsung is not there and the User Defined 
Sites is empty.

Are we able to get SDK and device stuff from Samsung via this method any 
more ?
If so, what do I need to put into the user defined sites to get this to 
work ?

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[android-developers] Heap size driving me crazy

2012-11-12 Thread iQue
Hi!

Im making a game for android, Im about halfway trough (its my first real 
game that Im planning to release) and I just started using DDMS, and 
realised that my heap-size was at around 30 000, with a leak on around 3000 
every time I changed level. So I created a method that loaded my bitmaps 
with only 3 colors, and this reduced my heap-size down to 20 000, and I 
suspect that the memory leak is because the menu I have in between levels 
(with score etc) is a new activity started in realtime, Im gonna change 
this to a dialog-box so I never have to leave the main-activity in 
realtime. 

But obviously 20 000 heap size is still to much! I need to get down to 16 
000, and like I said, I'm only halfway done. I Only have 5-6 different 
bitmaps onScreen at a time, sure there is around 5-6 enemies on screen that 
are using the same bitmap, aswell as several bullets using the same bitmap. 

So after all that, my question is, is there any common mistakes that 
beginners do that increases heap-size that I might have done? I've been 
reading about it for weeks and watched a couple of google-lectures on 
youtube. But nothing that really helps. Ive been trying to isolate the 
problem by removing 1 class at a time, then starting my game, but dosnt 
seem to go down. Going crazy! Been working for 6-7 months and now it might 
end up in the trash =/. 

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[android-developers] Re: Heap size driving me crazy

2012-11-12 Thread Lew
iQue wrote:

 Im making a game for android, Im about halfway trough (its my first real 
 game that Im planning to release) and I just started using DDMS, and 
 realised that my heap-size was at around 30 000, with a leak on around 3000 
 every time I changed level. So I created a method that loaded my bitmaps 
 with only 3 colors, and this reduced my heap-size down to 20 000, and I 
 suspect that the memory leak is because the menu I have in between levels 
 (with score etc) is a new activity started in realtime, Im gonna change 
 this to a dialog-box so I never have to leave the main-activity in 
 realtime. 

 But obviously 20 000 heap size is still to much! I need to get down to 16 
 000, and like I said, I'm only halfway done. I Only have 5-6 different 
 bitmaps onScreen at a time, sure there is around 5-6 enemies on screen that 
 are using the same bitmap, aswell as several bullets using the same bitmap. 

 So after all that, my question is, is there any common mistakes that 
 beginners do that increases heap-size that I might have done? I've been 
 reading about it for weeks and watched a couple of google-lectures on 
 youtube. But nothing that really helps. Ive been trying to isolate the 
 problem by removing 1 class at a time, then starting my game, but dosnt 
 seem to go down. Going crazy! Been working for 6-7 months and now it might 
 end up in the trash =/. 


Removing a class is not a solution to heap issues. It's not even related to 
heap issues.

The most common issue with heap exhaustion is packratting, the failure to 
release references.

Consider an instance created an added to a 'Set':

  SetFoo foos = new HashSetFoo();
  foos.add(new Foo());

Now the collection 'foos' holds a reference to that new 'Foo'. Unless that 
element is removed 
from the collection, that instance cannot be garbage collected (GCed).

ANother common error is to allocate an instance for too long a lifetime:

  Foo foo = new Foo();
  while (someCondition()) 
  {
setAttributesFromResource(foo);
doSomethingWith(foo);
  }

The instance pointed to by 'foo' will live as long as the loop takes. 

  while (someCondition()) 
  {
Foo foo = new Foo();
setAttributesFromResource(foo);
doSomethingWith(foo);
  }

Each 'Foo' instance will go out of scope at the end of each loop iteration, 
and can be GCed then.

This is dangerous if there's a 'foos.add(foo)' inside that loop, for the 
aforementioned reason - each 
'foo' will be referenced by the collection and cannot be GCed until the 
collection releases it.

Another problem is objects that use lots of resources, like native memory, 
if they don't release those 
resources in a timely fashion. 

The bigger the object's heap footprint, the worse the problem.

So make sure object references go out of scope or are otherwise removed the 
instant they 
aren't needed.

-- 
Lew

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[android-developers] Re: Heap size driving me crazy

2012-11-12 Thread iQue
Great tips, thank you!

this line: So make sure object references go out of scope or are otherwise 
removed the instant they 
 aren't needed.  how would I go about checking this? how do I find the 
object that is causing problems? Cus I do have arrayLists and use 
arrayList.add(enemy/bullet). So that might be the problem, had no idea that 
used alot of heap.

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[android-developers] Re: Heap size driving me crazy

2012-11-12 Thread iQue
also, is there a preffered method to remove objects after using 
arrayList.add()? should I just use arrayList.remove(index) when they die/ 
bullets dissapear from screen?

Den måndagen den 12:e november 2012 kl. 23:07:53 UTC+1 skrev iQue:

 Great tips, thank you!

 this line: So make sure object references go out of scope or are 
 otherwise removed the instant they 
  aren't needed.  how would I go about checking this? how do I find the 
 object that is causing problems? Cus I do have arrayLists and use 
 arrayList.add(enemy/bullet). So that might be the problem, had no idea that 
 used alot of heap.


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[android-developers] Tegra

2012-11-12 Thread bob
 

How can you tell easily if an Android device is a Tegra 2 or Tegra 3?

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Re: [android-developers] TinCan

2012-11-12 Thread TreKing
On Mon, Nov 12, 2012 at 6:50 AM, Sadhna Upadhyay
sadhna.braah...@gmail.comwrote:

  can some one tell me something about TinCan,what is this and how to do
 code for this in android.


http://justfuckinggoogleit.com/

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: Heap size driving me crazy

2012-11-12 Thread RichardC
Have a careful look at the source code for this game Replica Island:
http://code.google.com/p/replicaisland/

Specifically the all the Objects that extend:
http://code.google.com/p/replicaisland/source/browse/trunk/src/com/replica/replicaisland/AllocationGuard.java

When the game is running almost no dynamic objects are allocated, they are 
mostly pre-allocated and held on free lists and re-used.  This is to try 
and avoid a GC during a level which could seriously affect the feel of the 
game.  It also gives finer control of the amount of memory used in the game.

See also:
http://replicaisland.net/
http://replicaisland.blogspot.co.uk/


On Monday, November 12, 2012 10:10:36 PM UTC, iQue wrote:

 also, is there a preffered method to remove objects after using 
 arrayList.add()? should I just use arrayList.remove(index) when they die/ 
 bullets dissapear from screen?

 Den måndagen den 12:e november 2012 kl. 23:07:53 UTC+1 skrev iQue:

 Great tips, thank you!

 this line: So make sure object references go out of scope or are 
 otherwise removed the instant they 
  aren't needed.  how would I go about checking this? how do I find the 
 object that is causing problems? Cus I do have arrayLists and use 
 arrayList.add(enemy/bullet). So that might be the problem, had no idea that 
 used alot of heap.



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[android-developers] HLS Stream with Discontinuities reports incorrect position (4.0.x)

2012-11-12 Thread Rick Gavin
When using an HLS playlist with multiple segments of content spliced 
together ( separated by EXT-X-DISCONTINUITY tags ), 
MediaPlayer.getCurrentPosition() doesn't return the correct position.  In 
this scenario, each piece of content has its timestamps starting from zero. 
  So for example, if at the 4 minute mark, there is a Discontinuity flag 
followed by a new piece of content, getCurrentPosition() reports the time 
as going back to 00:00 instead of 04:01  

Does anyone know a work around?   

Just a note that MediaPlayer.getDuration() does correctly return the full 
duration of all the content combined.

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Re: [android-developers] TinCan

2012-11-12 Thread Παύλος-Πέτρος Τουρνάρης
http://tincanapi.com/ if you mean this



On Tue, Nov 13, 2012 at 12:33 AM, TreKing treking...@gmail.com wrote:

 On Mon, Nov 12, 2012 at 6:50 AM, Sadhna Upadhyay 
 sadhna.braah...@gmail.com wrote:

  can some one tell me something about TinCan,what is this and how to do
 code for this in android.


 http://justfuckinggoogleit.com/


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Re: [android-developers] Tegra

2012-11-12 Thread Joel Wirāmu Pauling
$cat /proc/cpuinfo


On 13 November 2012 11:17, bob b...@coolfone.comze.com wrote:

 How can you tell easily if an Android device is a Tegra 2 or Tegra 3?

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[android-developers] Re: Heap size driving me crazy

2012-11-12 Thread iQue
thanks for the tips! will use the second link, the source dosnt help me 
that much since I've never worked with GL. I use canvas. And like I said, 
Im a beginner so dont know anything about gl. :)any more tips is 
appriciated!

Den måndagen den 12:e november 2012 kl. 23:43:45 UTC+1 skrev RichardC:

 Have a careful look at the source code for this game Replica Island:
 http://code.google.com/p/replicaisland/

 Specifically the all the Objects that extend:

 http://code.google.com/p/replicaisland/source/browse/trunk/src/com/replica/replicaisland/AllocationGuard.java

 When the game is running almost no dynamic objects are allocated, they are 
 mostly pre-allocated and held on free lists and re-used.  This is to try 
 and avoid a GC during a level which could seriously affect the feel of the 
 game.  It also gives finer control of the amount of memory used in the game.

 See also:
 http://replicaisland.net/
 http://replicaisland.blogspot.co.uk/


 On Monday, November 12, 2012 10:10:36 PM UTC, iQue wrote:

 also, is there a preffered method to remove objects after using 
 arrayList.add()? should I just use arrayList.remove(index) when they die/ 
 bullets dissapear from screen?

 Den måndagen den 12:e november 2012 kl. 23:07:53 UTC+1 skrev iQue:

 Great tips, thank you!

 this line: So make sure object references go out of scope or are 
 otherwise removed the instant they 
  aren't needed.  how would I go about checking this? how do I find the 
 object that is causing problems? Cus I do have arrayLists and use 
 arrayList.add(enemy/bullet). So that might be the problem, had no idea that 
 used alot of heap.



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Re: [android-developers] Re: Nexus 7 USB Host - Not able to enumerate device

2012-11-12 Thread Kiran Karra
Hi,
You are correct.  I downloaded the App that you mentioned and my mouse did
not show up in the Android column.  However, my USB sensor that I want to
interface did, so the code worked.

Thanks for the App suggestion, it really helped.

Kiran


On Mon, Oct 29, 2012 at 4:06 AM, al achim.leub...@googlemail.com wrote:

 HI,

 first: USB-Host including the USB-Host api works for me on the Nexus 7 -
 no root required.

 You could try an app like USB Device Info to validate your hardware
 setup (usb adapter etc.).

 I have setup intents and filters, but I also assume they are not necessary
 if you scan for devices yourself.
 As I understand it, you just tried a mouse and a phone? I just made a test
 with a mouse and though USB Device Info saw it on the linux tab, it did
 not see it on the android tab. My app also did not see the mouse. I
 assume since android handles the mouse itself, it does not make it visible
 to the app.

 I.e. try another usb device. If you can see it on the Android tab in USB
 Device Info, you probably should see it in your app.

 Am Sonntag, 28. Oktober 2012 23:41:04 UTC+1 schrieb Kiran:

 Hi All,
 I recently bought a Nexus 7 for USB development.  I would like to use the
 USB Host functionality provided by the new Android OS.  I was following the
 USB Host Tutorial at the link: http://developer.**
 android.com/guide/topics/**connectivity/usb/host.htmlhttp://developer.android.com/guide/topics/connectivity/usb/host.html
 .

 My program is very simple, and here are the relevant parts of the code:

 *private UsbManager manager;
 *
 * *
 *public void onCreate(Bundle savedInstanceState) {*
 *super.onCreate(savedInstanceState);*
 *setContentView(R.layout.activity_main);*
 **
 *Log.i(TAG, in onCreate());*
 *manager = (UsbManager) getSystemService(Context.USB_SERVICE);*
 *if(manager==null) {*
 *Log.i(TAG, USB Manager is NULL);*
 *}*
 *else {*
 *Log.i(TAG, USB Manager =  + manager);*
 *}*
 *}*
 **
 *public void enumerateUSBDevices() {*
 *HashMapString, UsbDevice deviceList = manager.getDeviceList();*
 *CollectionUsbDevice deviceCollection = deviceList.values();*
 *IteratorUsbDevice deviceIterator = deviceCollection.iterator();*
 *Log.i(TAG, Number of connected USB Devices =  +
 deviceCollection.size());*
 *while(deviceIterator.hasNext()){*
 *UsbDevice device = deviceIterator.next();*
 *Log.i(TAG, device.getDeviceName());*
 *}*
 *}*


 When the enumerateUSBDevices function is called, it reports that the
 number of connected USB Devices = 0.  I am using a USB OTG cable, and I
 know that the Nexus 7 is powering the connected USB Device because I
 plugged in a USB Mouse, and it works properly.  I also plugged in another
 Android phone, and the Nexus 7 was confirmed to be powering the device.
  However, in both of these instances, the Android program says that there
 are no USB devices connected.  I am unsure what is going wrong in my code.
  In my Android manifest, I have the following line:

 *uses-feature android:name=android.hardware.usb.host /*

 My manifest does not have any intent filters associated with any USB
 devices.  My understanding based on reading the tutorials is that the
 intent filters need to be in the Manifest only if you want the APP to be
 notified when the USB device is connected after the App is running?

 Can anybody shed light into what I may be doing wrong?  Do I need to root
 my device?

 Thanks,
 Kiran

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Re: [android-developers] Getting java.lang.ClassNotFoundException (Unable to instantiate activity ComponentInfo)

2012-11-12 Thread TreKing
On Mon, Nov 12, 2012 at 9:23 PM, Jerrell Mardis jerrell.mar...@gmail.comwrote:

 Any ideas on what could possibly be causing this exception?


This has been brought up a few times before. We've all seen crazy
exceptions that should not happen, but they do. You can probably safely
ignore these. Unless they're in an exceedingly high volume ... ?

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] android JSON

2012-11-12 Thread nageswara rao Rajana
Hi,

In my application i am sending JSON object request to WCF web service.

But the way i added the Key,value pair is not similar in the request format.

Please help me

Regards,
nageswararao.

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Re: [android-developers] Getting java.lang.ClassNotFoundException (Unable to instantiate activity ComponentInfo)

2012-11-12 Thread Jerrell Mardis
I would love to ignore them but it gives the user a bad impression of the
dev if the app crashes out of Mo where. I get a few of these exceptions a
day.

-- Jerrell
On Nov 12, 2012 10:00 PM, TreKing treking...@gmail.com wrote:

 On Mon, Nov 12, 2012 at 9:23 PM, Jerrell Mardis 
 jerrell.mar...@gmail.comwrote:

 Any ideas on what could possibly be causing this exception?


 This has been brought up a few times before. We've all seen crazy
 exceptions that should not happen, but they do. You can probably safely
 ignore these. Unless they're in an exceedingly high volume ... ?


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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Re: [android-developers] android JSON

2012-11-12 Thread TreKing
On Mon, Nov 12, 2012 at 9:55 PM, nageswara rao Rajana nagu.raj...@gmail.com
 wrote:

 Please help me


With what? You didn't really ask a question.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] Getting java.lang.ClassNotFoundException (Unable to instantiate activity ComponentInfo)

2012-11-12 Thread Jerrell Mardis
All except one has come from a Nexus device (Nexus S, Galaxy Nexus). The
other one could have been running stock Android ROM but I'm not sure.
On Nov 12, 2012 10:21 PM, TreKing treking...@gmail.com wrote:

 Any commonalities you're noticing with the exceptions? Like device or
 Android version where it happens?


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

 On Mon, Nov 12, 2012 at 10:03 PM, Jerrell Mardis jerrell.mar...@gmail.com
  wrote:

 I would love to ignore them but it gives the user a bad impression of the
 dev if the app crashes out of Mo where. I get a few of these exceptions a
 day.

 -- Jerrell
 On Nov 12, 2012 10:00 PM, TreKing treking...@gmail.com wrote:

 On Mon, Nov 12, 2012 at 9:23 PM, Jerrell Mardis 
 jerrell.mar...@gmail.com wrote:

 Any ideas on what could possibly be causing this exception?


 This has been brought up a few times before. We've all seen crazy
 exceptions that should not happen, but they do. You can probably safely
 ignore these. Unless they're in an exceedingly high volume ... ?


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] Network error IOException while trying to Sync Data From SQL Server

2012-11-12 Thread Aadi Rockzz
Hi, 

I'm trying to fetch data from my Local-Server Using an Android App. I 
established this using jtds.jdbc Connection. In Emulator It's working fine 
and fetching Data. While tried to connect using Android device through USB 
it's Giving the Following Error. 

07-05 06:05:32.790: W/Error connection(4660): Network error 
IOException: failed to connect to /194.178.100.3 (port 1433): connect 
failed: ENETUNREACH (Network is unreachable)

Here is the code which i'm using to connect SQL-Server Database

Connection conn = 
DriverManager.getConnection(jdbc:jtds:sqlserver://194.178.100.3:1433/MyDB,
sa, password);

I have Some Proxy Setting in My System i Doubt is that Blocking me while 
trying to access Server-Database. While syncing From USB device from my 
Computer.
My Operating System is Windows 7 Professional, Service Pack 1

Please Help me to Solve this issue.

Best Regards
Aadi

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[android-developers] Connecting 2 real android devices to PC

2012-11-12 Thread Archana
Hi,

I m trying to connect 2 real android devices to my PC(both are getting 
charged from USB). However, I m unable to view them in adb devices. Please 
let me know, if I can do the same.

Thank you! 

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Re:[android-developers] Connecting 2 real android devices to PC

2012-11-12 Thread lokesh gupta
Chk for drivers.. Both cn b detected at the samevtime..

Sent from Samsung mobile
On Nov 13, 2012 12:49 PM, Archana ramalingam.arch...@gmail.com wrote:

 Hi,

 I m trying to connect 2 real android devices to my PC(both are getting
 charged from USB). However, I m unable to view them in adb devices. Please
 let me know, if I can do the same.

 Thank you!

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Re: [android-developers] Connecting 2 real android devices to PC

2012-11-12 Thread ramesh aravelli
u need to install usb driver for ur device. if u r using samsung mobile
download samsung kies and install in ur pc. thats it..
On Nov 13, 2012 12:50 PM, Archana ramalingam.arch...@gmail.com wrote:

 Hi,

 I m trying to connect 2 real android devices to my PC(both are getting
 charged from USB). However, I m unable to view them in adb devices. Please
 let me know, if I can do the same.

 Thank you!

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[android-developers] Re: Samsung not in SDK manager list

2012-11-12 Thread Zsolt Vasvari
As far as I know, you could never get Samsung add-ons via the SDK Manager.

On Tuesday, November 13, 2012 3:17:04 AM UTC+8, Simon Giddings wrote:

 I am using Eclipse Indigo service release 2.
 The version of the ADK is 20.0.3.v201208082019-427395.

 When I open the SDK Manager, I noticed that there is no mention of 
 anything from Samsung.
 Looking into the Add-on sites, Samsung is not there and the User Defined 
 Sites is empty.

 Are we able to get SDK and device stuff from Samsung via this method any 
 more ?
 If so, what do I need to put into the user defined sites to get this to 
 work ?


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[android-developers] Re: Application onCreate called more than once?

2012-11-12 Thread Zsolt Vasvari
  Post your manifest.xml. I assume that you have your broadcastreceiver or 
some service running in a separate process. That would cause 
Application.onCreate to be called multiple times.

It would?  Please provide a source for this piece of tidbit.


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Re: [android-developers] Connecting 2 real android devices to PC

2012-11-12 Thread Archana
Thanks all .. I did not enable the usb debugging mode in 1 of the phones.. 
After that, it is working fine :)

On Tuesday, November 13, 2012 9:26:44 AM UTC+2, aravelli wrote:

 u need to install usb driver for ur device. if u r using samsung mobile 
 download samsung kies and install in ur pc. thats it..
 On Nov 13, 2012 12:50 PM, Archana ramalinga...@gmail.com javascript: 
 wrote:

 Hi,

 I m trying to connect 2 real android devices to my PC(both are getting 
 charged from USB). However, I m unable to view them in adb devices. Please 
 let me know, if I can do the same.

 Thank you! 

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[android-developers] Equivelant of NavUtils when not using the support library

2012-11-12 Thread Simon Giddings
I am starting to build an application which will only be distributed on 
tablets running Honeycomb or later.
I created my project specifying this and yet it still imports the support 
library.
So, I have been cleaning out all references to this and have come to a 
stop.

What am I to use to replace the support library class NavUtils ?
Can anyone help me with this ?

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Re: [android-developers] Connecting 2 real android devices to PC

2012-11-12 Thread lokesh gupta
Dhyan rkha karo yaar choti se bat the ye toh

Sent from Samsung mobile
On Nov 13, 2012 1:20 PM, Archana ramalingam.arch...@gmail.com wrote:

 Thanks all .. I did not enable the usb debugging mode in 1 of the phones..
 After that, it is working fine :)

 On Tuesday, November 13, 2012 9:26:44 AM UTC+2, aravelli wrote:

 u need to install usb driver for ur device. if u r using samsung mobile
 download samsung kies and install in ur pc. thats it..
 On Nov 13, 2012 12:50 PM, Archana ramalinga...@gmail.com wrote:

 Hi,

 I m trying to connect 2 real android devices to my PC(both are getting
 charged from USB). However, I m unable to view them in adb devices. Please
 let me know, if I can do the same.

 Thank you!

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