Re: [android-developers] Too large bitmap to be uploaded into a texture - Getting max texture size.

2013-05-16 Thread Romain Guy
You are looking at the implementation for the software renderer. The
hardware renderer will return a value specific to the GPU.


On Wed, May 15, 2013 at 2:33 PM, bob b...@coolfone.comze.com wrote:

 I'm looking at the code for *getMaximumBitmapWidth*, and it looks like it
 always returns 32766:

   private static final int MAXMIMUM_BITMAP_SIZE = 32766;

 *   public int getMaximumBitmapWidth() {*
 * return MAXMIMUM_BITMAP_SIZE;*
 * }*

 Am I missing something?

 Thanks.




 On Tuesday, May 14, 2013 3:58:05 PM UTC-5, Romain Guy (Google) wrote:

 You can query the maximum size using Canvas.getMaximumBitmapWidth/**
 Height():
 http://developer.android.com/**reference/android/graphics/**Canvas.html#*
 *getMaximumBitmapWidth()http://developer.android.com/reference/android/graphics/Canvas.html#getMaximumBitmapWidth()

 You can also assume 2048px as the maximum unless the screen is bigger
 (Nexus 10 for instance supports 4096px max since the screen is bigger than
 2048px.)


 On Tue, May 14, 2013 at 11:08 AM, Thyme Cypher thyme@gmail.comwrote:

 I'm attempting to display a rather large bitmap VIA an ImageView, which
 when Hardware Acceleration is enabled of course, has issues with texture
 sizes (I'm well aware of texture size limitations in 3D engines). My
 question is how to get what the maximum image size is without an OpenGL
 context (As I'm not creating one and don't have access to the one that the
 operating system creates, as far as I know at least) and ideally without
 first attempting to render said image (As so there isn't a flash frame
 without an image) and using exception handling.

 Thanks,
 James L

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Re: [android-developers] show toast message while waiting for location

2013-05-16 Thread geo
The problem is that it doesn't work.
When I press now the button to start searching for signal it doesn't start 
at all.
Also, I am not sure if it will work like the way I want.
Show Waiting while searching for signal and then show the coordinates 
when it will find them.


Τη Πέμπτη, 16 Μαΐου 2013 12:01:24 π.μ. UTC+3, ο χρήστης MagouyaWare έγραψε:

 Ummm... what exactly is your question?

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Wed, May 15, 2013 at 2:25 AM, geo geoan...@gmail.com javascript:wrote:

 Hello , 

 I have an application where I use GPS and I want while GPS is looking for 
 position to display a toast Waiting for location and when location is 
 found show the location.

 To start GPS I press a button:

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this);


 // check if GPS enabled

 if(gps.canGetLocation()){


 latitude = gps.getLatitude();

 longitude = gps.getLongitude();

  

 Toast.makeText(getApplicationContext(), Your Location is \nLat:  + 
 latitude + \nLong:  + longitude, Toast.LENGTH_LONG).show();



 }else{

 //show dialog for enabling GPs

 gps.showSettingsAlert();

 }


 Now, with the above it shows latitude and latitude :0  because I 
 initialize them to 0. 

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this); 

 // check if GPS enabled

 if(gps.canGetLocation()){

 showToast();

 }else{



 gps.showSettingsAlert();

 }


 private void showToast() {

 new Thread() {

 public void run() {

 try { 

 while (message) {

 runOnUiThread(new Runnable() {

 @Override

 public void run() {


 latitude = gps.getLatitude();

  longitude = gps.getLongitude();


 Toast.makeText(getApplicationContext(), Waiting for location, 
 Toast.LENGTH_LONG).show();


 //}else{

 // gps.showSettingsAlert();

 // }


 }

 });

 Thread.sleep(1000);

 message=false;


 } 

 } catch (InterruptedException e) {

 e.printStackTrace();

 }

 }

 }.start();

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[android-developers] Release notes and official info.

2013-05-16 Thread Put_tiMe
Where can I find some official information, like: POST 4.1, we get logcat 
logs only from our process  andWRITE_APN_SETTINGS  permission has been 
elevated to system level permission.

I tried looking, but didn't find any. All I found were forum posts.



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[android-developers] App not compatible on Samsung GT-P3110

2013-05-16 Thread Avinhood
Hi,

Please help me on this. I have an app on Play which is not compatible on a 
this specific device Samsung  GT-P3110, a 7tab.

Its compatible on other tabs and devices and on Samsung devices too.

I know that we have to include this code in the Manifest.
supports-screens
android:anyDensity=true
android:largeScreens=true
android:normalScreens=true
android:resizeable=true
android:smallScreens=true 
/supports-screens
I have not used this code in the manifest yet but doubt if the problem due 
to this.

Please help or throw some light on this issue.

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[android-developers] Re: Release notes and official info.

2013-05-16 Thread RichardC
http://developer.android.com/about/versions/android-4.2.html and
http://android-developers.blogspot.co.uk/

On Thursday, May 16, 2013 8:22:28 AM UTC+1, Put_tiMe wrote:

 Where can I find some official information, like: POST 4.1, we get logcat 
 logs only from our process  andWRITE_APN_SETTINGS  permission has 
 been elevated to system level permission.

 I tried looking, but didn't find any. All I found were forum posts.





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Re: [android-developers] Release notes and official info.

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 4:22 PM, Put_tiMe putt...@gmail.com wrote:
 Where can I find some official information, like: POST 4.1, we get logcat
 logs only from our process  andWRITE_APN_SETTINGS  permission has been
 elevated to system level permission.


AOSP: http://source.android.com/source/downloading.html

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Re: [android-developers] Release notes and official info.

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 4:29 PM, Nikolay Elenkov
nikolay.elen...@gmail.com wrote:
 On Thu, May 16, 2013 at 4:22 PM, Put_tiMe putt...@gmail.com wrote:
 Where can I find some official information, like: POST 4.1, we get logcat
 logs only from our process  andWRITE_APN_SETTINGS  permission has been
 elevated to system level permission.


 AOSP: http://source.android.com/source/downloading.html

And of course in the docs :)

http://developer.android.com/reference/android/os/Build.VERSION_CODES.html#JELLY_BEAN_MR1

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[android-developers] Android Studio for IntelliJ - Plugin

2013-05-16 Thread Andrew Weir
Morning,

Does anybody know (or is it reasonable to expect) Android Studio to be 
available as a plugin for existing license holders of IntelliJ 12?

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[android-developers] Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread BoD
Since the update, I have this error in all my projects (including when 
creating a new Android project from scratch).
I am stuck.
Does anybody have this issue?
Is there an easy way to downgrade to the previous version?

Thanks a lot=

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[android-developers] ListView with selected state does not work when list item view has a background

2013-05-16 Thread Miha
Hi!

I'm trying to understand the mechanics behind highlighting the selected 
list item. I have a list fragment, which might display with a secondary 
details fragment if the screen width allows it. In that case, I want to 
highlight the selected list item. In order to do so, the listview has 
defined choice mode of single, and also a defined selector:

listView.setChoiceMode(ListView.CHOICE_MODE_SINGLE);
listView.setSelector(R.drawable.listitem_selector);

The list uses a custom view for layout, and when the view does not set the 
android:background, the listitem_selector works -- it shows on the 
screen. When the row layout has a background set to a drawable (in my case, 
it is selector, consisting of colors), the listitem_selector does not work. 
I tried the methods explained in the stackoverflow 
posthttp://stackoverflow.com/questions/2562051/listview-item-background-via-custom-selector,
 
but the approach does not work, at least not in my case.

I'm obviously missing a part of the puzzle and I would appreciate any 
insight into this matter.

One possible solution I see is modifying the backing adapter implementation 
and providing a different view based on the state of the item, but that 
seems like wrong approach -- I would have to update the adapter with 
information on the selected item and call notifyDataSetChanged, which would 
(I suppose) result in an unnecessary re-drawing of the whole list.

Regards,
 Miha.

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[android-developers] Re: Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread BoD
Indeed if I look inside the 'gen' folder, nothing is there.

-- 
BoD

On Thursday, May 16, 2013 11:11:45 AM UTC+2, BoD wrote:

 Since the update, I have this error in all my projects (including when 
 creating a new Android project from scratch).
 I am stuck.
 Does anybody have this issue?
 Is there an easy way to downgrade to the previous version?

 Thanks a lot=

 -- 
 BoD


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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread Filipe Madureira
Hi,

Thanks for the help.
The problem is that I don't know where the libraries go to when I move the
app to SD on my HTC for me to use System.load().

So the only workaround I found is to check for the existance of the .so
file in the predefined folder /data/data/your_package_name/lib.
If it is not there, then I unzip it from the package APK file to
/data/data/your_package_name/files folder and load it from there.

Thanks



On Wed, May 15, 2013 at 11:29 PM, Piren gpi...@gmail.com wrote:

 That's actually the same person making pretty much the same reply :-)


 On Thursday, May 16, 2013 1:02:10 AM UTC+3, bob wrote:

 I found this one using Google:

 https://groups.google.com/**forum/?fromgroups=#!topic/**
 android-ndk/0uY4qgam1Wshttps://groups.google.com/forum/?fromgroups=#!topic/android-ndk/0uY4qgam1Ws

 It says:

 You must use System.load() if you want to specify the full path name
 of the file, System.loadLibrary() is only for ones in the default
 location.

 Also *you should not be able to load an .so off the SDCARD on an ARM *
 *system by normal means*, as ARM supports non-executable pages and
 android's implementation of mmap() refuses to map executable pages
 backed by a noexec file system.  To load from such a file system you
 would have to map anonymous executable pages and manually load the .so
 into them, doing appropriate interpretation of the contents and all
 fixups normally performed by the runtime linker.

 Thanks.


 On Wednesday, May 15, 2013 4:32:37 PM UTC-5, Piren wrote:

 That's what bing got me :)

 http://stackoverflow.com/**questions/2826412/how-to-load-**
 jni-from-sd-card-on-android-2-**1http://stackoverflow.com/questions/2826412/how-to-load-jni-from-sd-card-on-android-2-1

 On Wednesday, May 15, 2013 12:00:50 PM UTC+3, Filipe wrote:

 Hi,

 I had only used Bing up till now ;)
 Thanks for your great tutorial on this new thing called Google.
 I tryed it, but still did not find the answer.

 The libs are under the /data/data/your_package_name/**lib folder.
 When I move the App I start getting java.lang.**UnsatisfiedLinkError:
 findLibrary returned null

 I found some new things
 This works without problems on AVD. But I noticed that even if I move
 the App to the sdcard on the AVD, the lib remains in the same folder.

 So maybe the problem is specific to my HTC.
 Using adb shell I can find the libs in this folder. After moving to
 sdcard, when I use adb shell I get permission denied trying to access
 the lib folder !!!
 So I'm gessing that on my HTC the libs are moved, I just don't know
 where to.


 Thanks

 Terça-feira, 14 de Maio de 2013 23:51:21 UTC+1, Lew escreveu:

 Filipe wrote:

 I have a project in Eclipse that uses some jni [sic] libraries that I
 load using System.loadLibrary(**myNativeLib).


 Those libraries are native to what platform?



 This works great, but if I move my app to the SDCard it stops
 working, because it can't load the library.


 Did you take note of this from the Javadocs for 'System.loadLibrary()'?
 The mapping of the specified library name to the full path for
 loading the library is implementation-dependent.

 Where did you put the library on the device. Is this where the system
 expects to find libraries?

  Are there any limitations on moving the app to SDCard when using jni?
 Or do I have to change my call to System.loadLibrary ?


 http://developer.android.com/**reference/java/lang/System.**
 html#loadLibrary(java.lang.**String)http://developer.android.com/reference/java/lang/System.html#loadLibrary(java.lang.String)

 Also, I see some potentially useful links here:
 http://lmgtfy.com/?q=Android+**JNI http://lmgtfy.com/?q=Android+JNI

 --
 Lew


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Re: [android-developers] Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 6:11 PM, BoD bodlu...@gmail.com wrote:
 Since the update, I have this error in all my projects (including when
 creating a new Android project from scratch).
 I am stuck.
 Does anybody have this issue?
 Is there an easy way to downgrade to the previous version?

Make sure you have updated the SDK as well. Get platform-tools
and build-tools 17.

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Re: [android-developers] Re: Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread Ralph Bergmann | the4thFloor.eu

Am 16.05.13 11:18, schrieb BoD:

Indeed if I look inside the 'gen' folder, nothing is there.


I had the problem too, there is a new Android SDK Bild-tools. Open the 
Android SDK Manager and make a update, maybe twice.



Ralph

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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 6:19 PM, Filipe Madureira
filipe.ma...@gmail.com wrote:
 Hi,

 Thanks for the help.
 The problem is that I don't know where the libraries go to when I move the
 app to SD on my HTC for me to use System.load().


IIRC, the encrypted packages stored on SD card are loopback mounted.
Try running 'mount' in a shell and look for you package name. That
should lead you to the directory where your code is. Not 100% sure
it includes the native libs though.

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Re: [android-developers] Re: Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread BoD
Indeed that was it.
Somebody had the same problem 
here: https://groups.google.com/forum/?fromgroups=#!topic/adt-dev/epOfZbKPFdk

Thanks! It works again now :)

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On Thursday, May 16, 2013 11:29:14 AM UTC+2, Ralph Bergmann wrote:

 Am 16.05.13 11:18, schrieb BoD: 
  Indeed if I look inside the 'gen' folder, nothing is there. 

 I had the problem too, there is a new Android SDK Bild-tools. Open the 
 Android SDK Manager and make a update, maybe twice. 


 Ralph 


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[android-developers] Re: Too large bitmap to be uploaded into a texture - Getting max texture size.

2013-05-16 Thread Miha
On Tuesday, May 14, 2013 8:08:43 PM UTC+2, Thyme Cypher wrote:

 I'm attempting to display a rather large bitmap VIA an ImageView, which 
 when Hardware Acceleration is enabled of course, has issues with texture 
 sizes (I'm well aware of texture size limitations in 3D engines). My 
 question is how to get what the maximum image size is without an OpenGL 
 context (As I'm not creating one and don't have access to the one that the 
 operating system creates, as far as I know at least) and ideally without 
 first attempting to render said image (As so there isn't a flash frame 
 without an image) and using exception handling.


This is not an answer to your specific question, but I was having issues 
with too large bitmaps. I ended writing my own widget, which stiches 
together smaller bitmaps as textures on OpenGL planes. Otherwise it was 
interesting to observe, that SGSII has a max width/height of 4096, whereas 
Nexus has 2048, etc. It is device dependent.

Regards,
 Miha.

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Re: [android-developers] Android Studio for IntelliJ - Plugin

2013-05-16 Thread Mukesh Srivastav
I did not the plugin, so I have downloaded the android stduio exe and
started using it...


On Thu, May 16, 2013 at 2:31 PM, Andrew Weir and...@andyweir.co.uk wrote:

 Morning,

 Does anybody know (or is it reasonable to expect) Android Studio to be
 available as a plugin for existing license holders of IntelliJ 12?

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Re: [android-developers] Re: Create a SIP application

2013-05-16 Thread Mukesh Srivastav
Hi,

I would suggest, you use CSIPSimple from Pjsip.Below is the link for
your reference.

https://code.google.com/p/csipsimple/



On Thu, May 16, 2013 at 2:58 AM, Piren gpi...@gmail.com wrote:

 dude... hijacking every possible SIP related thread, would not get you
 help faster.


 On Wednesday, May 15, 2013 12:57:50 PM UTC+3, Swati wrote:

 Hi Alaa,

 I also have to create SIP client for Outgoing calls.

 I took reference from http://developer.android.**
 com/guide/topics/connectivity/**sip.htmlhttp://developer.android.com/guide/topics/connectivity/sip.html
  and
 SipDemo(Sample available in android sdk).

 But I am not able to make a call even registration is done successfully.
 When we initialize local profile, we setup registration listener and in
 that listener we implement method (onRegistering(), onRegistrationDone()
 and onRegistrationFailed() ). So in my case, onRegistrationDone() method is
 getting called, it means it is successfully registered.

 Even with SipDemo also, I am not able to make voice call.

 Can you please help me in creating SIP Client.

 Thanks  Regards,
 Swati Goel

 On Wednesday, 9 March 2011 06:20:09 UTC+5:30, Alaa Gh wrote:

 Hi,
 I'm preparing my final studies project and i'm planning to make a
 Voice-Over-Ip application = SIP integrated on 2.3 version.
 In fact, i followed this DEV Guide(http://developer.**android.com/guide/

 topics/network/sip.htmlhttp://developer.android.com/guide/topics/network/sip.html)
 but i don't know from where i have to begin!
 There is not enough examples on it so i'm really needing your help.
 What is exactly the steps to proceed ?
 Please try to help me.

 Thank you very much :).

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Re: [android-developers] Release notes and official info.

2013-05-16 Thread Put_tiMe
Thanks for your inputs. I went through them, and there is a lot of 
information, but I did not find the ones I was looking for.

I'm specifically looking at: 
Post 4.1, we get logcat logs only from our process  andWRITE_APN_SETTINGS  
permission has been elevated to system level permission.




On Thursday, May 16, 2013 12:59:42 PM UTC+5:30, Nikolay Elenkov wrote:

 On Thu, May 16, 2013 at 4:29 PM, Nikolay Elenkov 
 nikolay...@gmail.com javascript: wrote: 
  On Thu, May 16, 2013 at 4:22 PM, Put_tiMe put...@gmail.comjavascript: 
 wrote: 
  Where can I find some official information, like: POST 4.1, we get 
 logcat 
  logs only from our process  andWRITE_APN_SETTINGS  permission has 
 been 
  elevated to system level permission. 
  
  
  AOSP: http://source.android.com/source/downloading.html 

 And of course in the docs :) 


 http://developer.android.com/reference/android/os/Build.VERSION_CODES.html#JELLY_BEAN_MR1
  


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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread Kristopher Micinski
Well, guess that makes me wrong in thinking that this wouldn't be feasible!

Kris

On Thu, May 16, 2013 at 1:15 AM, abhijit achakr...@gmail.com wrote:
 I just got surprised  saw in android developer side that Google has launched
 a new IDE foe exclusively android.i just took an overview on developer site
 i just found it s similar to eclipse but the project structure is different
 because  due to the switch to a Gradle-based build system.and everything is
 similar as it in eclipse.I didn't find any wow factor in it as compare to
 eclipse.Do you know please share us the information.

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[android-developers] Generate Barcode

2013-05-16 Thread sree android
Hi,
How can i create a simple bar code create example in android.
here when enter number in edit text that number will convert into bar code
image.
Please give me suggestion how can i implement this.

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[android-developers] Losing OpenGL context when home button is pressed! How to fix?

2013-05-16 Thread reaktor24
I am trying to fix my apps OpenGL context loss whe the home button is 
pressed or when a call is received. How do I retreive the previous OpenGL 
states?? I am using OpenGL ES 2 and make sure to reload all the textures 
when a SurfaceCreated() is detected but it still isn't working. I assume I 
have to reload my shaders in the SurfaceCreated() and do I have to recall 
things like glViewport()?? Because all I am getting at the moment is a 
black screen. My shaders were moved to where the textures are loaded (as 
static objects) but unfortunately they don't work when I try to assign 
matrix handles to the shaders. I get java io exception errors. Null pointer 
exception etc. Will fixing this problem fix the overall context loss 
issue?? Thanks for your help.

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[android-developers] ClassNotFoundException after upgrading to latest SDK tools v 22 and ADT v 22

2013-05-16 Thread DennisG
I just updated SDK tools and ADT to the latest v22 and now I can't run any 
of my applications. The exception is the same: main activity class is not 
found

05-16 12:12:33.137: D/AndroidRuntime(11138): Shutting down VM
05-16 12:12:33.137: W/dalvikvm(11138): threadid=1: thread exiting with 
uncaught exception (group=0x40a13300)
05-16 12:12:33.157: E/AndroidRuntime(11138): FATAL EXCEPTION: main
05-16 12:12:33.157: E/AndroidRuntime(11138): java.lang.RuntimeException: 
Unable to instantiate activity 
ComponentInfo{au.com.classbreak.peshake/au.com.classbreak.peshake.MainActivity}:
 
java.lang.ClassNotFoundException: au.com.classbreak.peshake.MainActivity
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1983)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread.access$600(ActivityThread.java:130)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.os.Handler.dispatchMessage(Handler.java:99)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.os.Looper.loop(Looper.java:137)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread.main(ActivityThread.java:4745)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
java.lang.reflect.Method.invokeNative(Native Method)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
java.lang.reflect.Method.invoke(Method.java:511)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
dalvik.system.NativeStart.main(Native Method)
05-16 12:12:33.157: E/AndroidRuntime(11138): Caused by: 
java.lang.ClassNotFoundException: au.com.classbreak.peshake.MainActivity
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
java.lang.ClassLoader.loadClass(ClassLoader.java:501)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
java.lang.ClassLoader.loadClass(ClassLoader.java:461)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.Instrumentation.newActivity(Instrumentation.java:1053)
05-16 12:12:33.157: E/AndroidRuntime(11138): at 
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1974)
05-16 12:12:33.157: E/AndroidRuntime(11138): ... 11 more

Coluld anyone help me to resolve this?

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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 6:29 PM, Nikolay Elenkov
nikolay.elen...@gmail.com wrote:
 On Thu, May 16, 2013 at 6:19 PM, Filipe Madureira
 filipe.ma...@gmail.com wrote:
 Hi,

 Thanks for the help.
 The problem is that I don't know where the libraries go to when I move the
 app to SD on my HTC for me to use System.load().


 IIRC, the encrypted packages stored on SD card are loopback mounted.
 Try running 'mount' in a shell and look for you package name. That
 should lead you to the directory where your code is. Not 100% sure
 it includes the native libs though.

It should be in /mnt/asec/org.yourpackage-1/lib/native.so

or a similar looking directory.

The system should have taken care of setting paths, etc.
though and you shouldn't need to do anything special. My apps
with native code work just fine when moved on the SD card.
You are probably hitting a bug in a particular device or
Android version.

Note the this not using the SD card directly, but a loopback
mounted device with appropriate UID and options set:

/dev/block/dm-11 on /mnt/asec/org.package-2 type vfat
(ro,dirsync,nosuid,nodev,relatime,uid=1000,fmask=0222,dmask=0222,codepage=cp437,iocharset=iso8859-1,shortname=mixed,utf8,errors=remount-ro)

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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 9:16 PM, Nikolay Elenkov
nikolay.elen...@gmail.com wrote:
 On Thu, May 16, 2013 at 6:29 PM, Nikolay Elenkov
 nikolay.elen...@gmail.com wrote:
 On Thu, May 16, 2013 at 6:19 PM, Filipe Madureira
 filipe.ma...@gmail.com wrote:
 Hi,

 Thanks for the help.
 The problem is that I don't know where the libraries go to when I move the
 app to SD on my HTC for me to use System.load().


 IIRC, the encrypted packages stored on SD card are loopback mounted.
 Try running 'mount' in a shell and look for you package name. That
 should lead you to the directory where your code is. Not 100% sure
 it includes the native libs though.

 It should be in /mnt/asec/org.yourpackage-1/lib/native.so

 or a similar looking directory.


BTW, getApplicationInfo().nativeLibraryDir should give you this
programatically.

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Re: [android-developers] Generate Barcode

2013-05-16 Thread Mukesh Srivastav
use the below link that will help you to create the barcode in Android.

http://www.mysamplecode.com/2011/09/android-barcode-scanner-using-zxing.html



On Thu, May 16, 2013 at 5:43 PM, sree android
android.sreeni...@gmail.comwrote:

 Hi,
 How can i create a simple bar code create example in android.
 here when enter number in edit text that number will convert into bar code
 image.
 Please give me suggestion how can i implement this.

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Warm Regards,
*Mukesh Kumar*,
Android Consultant/Freelancer,
India,Hyderabad.

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Re: [android-developers] ClassNotFoundException after upgrading to latest SDK tools v 22 and ADT v 22

2013-05-16 Thread Mukesh Srivastav
Hi.

Please follow the below instructions.

1.Please delete the bin and gen folder

2.Clean the build and refresh





On Thu, May 16, 2013 at 5:45 PM, DennisG denn.gub...@gmail.com wrote:

 I just updated SDK tools and ADT to the latest v22 and now I can't run any
 of my applications. The exception is the same: main activity class is not
 found

 05-16 12:12:33.137: D/AndroidRuntime(11138): Shutting down VM
 05-16 12:12:33.137: W/dalvikvm(11138): threadid=1: thread exiting with
 uncaught exception (group=0x40a13300)
 05-16 12:12:33.157: E/AndroidRuntime(11138): FATAL EXCEPTION: main
 05-16 12:12:33.157: E/AndroidRuntime(11138): java.lang.RuntimeException:
 Unable to instantiate activity
 ComponentInfo{au.com.classbreak.peshake/au.com.classbreak.peshake.MainActivity}:
 java.lang.ClassNotFoundException: au.com.classbreak.peshake.MainActivity
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1983)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread.access$600(ActivityThread.java:130)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.os.Handler.dispatchMessage(Handler.java:99)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.os.Looper.loop(Looper.java:137)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread.main(ActivityThread.java:4745)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 java.lang.reflect.Method.invokeNative(Native Method)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 java.lang.reflect.Method.invoke(Method.java:511)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 dalvik.system.NativeStart.main(Native Method)
 05-16 12:12:33.157: E/AndroidRuntime(11138): Caused by:
 java.lang.ClassNotFoundException: au.com.classbreak.peshake.MainActivity
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 java.lang.ClassLoader.loadClass(ClassLoader.java:501)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 java.lang.ClassLoader.loadClass(ClassLoader.java:461)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.Instrumentation.newActivity(Instrumentation.java:1053)
 05-16 12:12:33.157: E/AndroidRuntime(11138): at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1974)
 05-16 12:12:33.157: E/AndroidRuntime(11138): ... 11 more

 Coluld anyone help me to resolve this?

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*Mukesh Kumar*,
Android Consultant/Freelancer,
India,Hyderabad.

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Re: [android-developers] ClassNotFoundException after upgrading to latest SDK tools v 22 and ADT v 22

2013-05-16 Thread DennisG
Thank you, Mukesh. Deleting bin/res and cleaning up were first things I did 
after upgrade. Unfortunately this does not help. Looks like the problem is 
with new Buils Tools v17, because signed apps are also not running.

четверг, 16 мая 2013 г., 15:22:44 UTC+3 пользователь Mukesh Srivastav 
написал:

 Hi.

 Please follow the below instructions.

 1.Please delete the bin and gen folder

 2.Clean the build and refresh


 Warm Regards,
 *Mukesh Kumar*,
 Android Consultant/Freelancer,
 India,Hyderabad.
  

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Re: [android-developers] ClassNotFoundException after upgrading to latest SDK tools v 22 and ADT v 22

2013-05-16 Thread Nikolay Elenkov
On Thu, May 16, 2013 at 9:34 PM, DennisG denn.gub...@gmail.com wrote:
 Thank you, Mukesh. Deleting bin/res and cleaning up were first things I did
 after upgrade. Unfortunately this does not help. Looks like the problem is
 with new Buils Tools v17, because signed apps are also not running.


Googling usually helps:

https://code.google.com/p/android/issues/detail?id=55304

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Re: [android-developers] ClassNotFoundException after upgrading to latest SDK tools v 22 and ADT v 22

2013-05-16 Thread DennisG
Thank you very much, Nikolay. Your advice helped and it works now.

Will google deeply next time :)

четверг, 16 мая 2013 г., 15:47:44 UTC+3 пользователь Nikolay Elenkov 
написал:

 On Thu, May 16, 2013 at 9:34 PM, DennisG denn@gmail.com javascript: 
 wrote: 
  Thank you, Mukesh. Deleting bin/res and cleaning up were first things I 
 did 
  after upgrade. Unfortunately this does not help. Looks like the problem 
 is 
  with new Buils Tools v17, because signed apps are also not running. 
  

 Googling usually helps: 

 https://code.google.com/p/android/issues/detail?id=55304 


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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread bob
You may want to take a look here:

http://developer.android.com/guide/topics/data/install-location.html

In particular:

*  
   *

Beginning with API Level 8, you can allow your application to be installed 
on the external storage (for example, the device's SD card). This is an 
optional feature you can declare for your application with the 
android:installLocation manifest attribute. *If you do not declare this 
attribute, your application will be installed on the internal storage only 
and it cannot be moved to the external storage.*
*
*
*
*
*  
   *
*
*

It seems like the obvious solution is to just disallow people to move your 
app to the external storage.

Thanks.


On Thursday, May 16, 2013 4:19:20 AM UTC-5, Filipe wrote:

 Hi,
  
 Thanks for the help.
 The problem is that I don't know where the libraries go to when I move the 
 app to SD on my HTC for me to use System.load().
  
 So the only workaround I found is to check for the existance of the .so 
 file in the predefined folder /data/data/your_package_name/lib.
 If it is not there, then I unzip it from the package APK file to 
 /data/data/your_package_name/files folder and load it from there.
  
 Thanks
  


 On Wed, May 15, 2013 at 11:29 PM, Piren gpi...@gmail.com javascript:wrote:

 That's actually the same person making pretty much the same reply :-)
  

 On Thursday, May 16, 2013 1:02:10 AM UTC+3, bob wrote:

 I found this one using Google:

 https://groups.google.com/**forum/?fromgroups=#!topic/**
 android-ndk/0uY4qgam1Wshttps://groups.google.com/forum/?fromgroups=#!topic/android-ndk/0uY4qgam1Ws

 It says:

 You must use System.load() if you want to specify the full path name 
 of the file, System.loadLibrary() is only for ones in the default 
 location. 

 Also *you should not be able to load an .so off the SDCARD on an ARM *
 *system by normal means*, as ARM supports non-executable pages and 
 android's implementation of mmap() refuses to map executable pages 
 backed by a noexec file system.  To load from such a file system you 
 would have to map anonymous executable pages and manually load the .so 
 into them, doing appropriate interpretation of the contents and all 
 fixups normally performed by the runtime linker. 

 Thanks.


 On Wednesday, May 15, 2013 4:32:37 PM UTC-5, Piren wrote:

 That's what bing got me :)
  
 http://stackoverflow.com/**questions/2826412/how-to-load-**
 jni-from-sd-card-on-android-2-**1http://stackoverflow.com/questions/2826412/how-to-load-jni-from-sd-card-on-android-2-1

 On Wednesday, May 15, 2013 12:00:50 PM UTC+3, Filipe wrote:

 Hi,
  
 I had only used Bing up till now ;)
 Thanks for your great tutorial on this new thing called Google.
 I tryed it, but still did not find the answer.
  
 The libs are under the /data/data/your_package_name/**lib folder.
 When I move the App I start getting java.lang.**UnsatisfiedLinkError: 
 findLibrary returned null
  
 I found some new things
 This works without problems on AVD. But I noticed that even if I move 
 the App to the sdcard on the AVD, the lib remains in the same folder.
  
 So maybe the problem is specific to my HTC.
 Using adb shell I can find the libs in this folder. After moving to 
 sdcard, when I use adb shell I get permission denied trying to access 
 the lib folder !!!
 So I'm gessing that on my HTC the libs are moved, I just don't know 
 where to.
  
  
 Thanks

 Terça-feira, 14 de Maio de 2013 23:51:21 UTC+1, Lew escreveu:

 Filipe wrote:

 I have a project in Eclipse that uses some jni [sic] libraries that 
 I load using System.loadLibrary(**myNativeLib).


 Those libraries are native to what platform?
  

  
 This works great, but if I move my app to the SDCard it stops 
 working, because it can't load the library.


 Did you take note of this from the Javadocs for 
 'System.loadLibrary()'?
 The mapping of the specified library name to the full path for 
 loading the library is implementation-dependent. 

 Where did you put the library on the device. Is this where the system 
 expects to find libraries?

  Are there any limitations on moving the app to SDCard when using 
 jni? Or do I have to change my call to System.loadLibrary ?


 http://developer.android.com/**reference/java/lang/System.**
 html#loadLibrary(java.lang.**String)http://developer.android.com/reference/java/lang/System.html#loadLibrary(java.lang.String)

 Also, I see some potentially useful links here:
 http://lmgtfy.com/?q=Android+**JNI http://lmgtfy.com/?q=Android+JNI

 -- 
 Lew
  

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[android-developers] Re: App not compatible on Samsung GT-P3110

2013-05-16 Thread bob
Why is it not compatible?

Why not just make it compatible?

Thanks.


On Thursday, May 16, 2013 2:23:45 AM UTC-5, Avinhood wrote:

 Hi,

 Please help me on this. I have an app on Play which is not compatible on a 
 this specific device Samsung  GT-P3110, a 7tab.

 Its compatible on other tabs and devices and on Samsung devices too.

 I know that we have to include this code in the Manifest.
 supports-screens
 android:anyDensity=true
 android:largeScreens=true
 android:normalScreens=true
 android:resizeable=true
 android:smallScreens=true 
 /supports-screens
 I have not used this code in the manifest yet but doubt if the problem due 
 to this.

 Please help or throw some light on this issue.



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[android-developers] Re: Losing OpenGL context when home button is pressed! How to fix?

2013-05-16 Thread bob
Why not take a look at the *BasicGLSurfaceView* sample and maybe use that 
as a template?

Thanks.


On Thursday, May 16, 2013 7:13:28 AM UTC-5, reaktor24 wrote:

 I am trying to fix my apps OpenGL context loss whe the home button is 
 pressed or when a call is received. How do I retreive the previous OpenGL 
 states?? I am using OpenGL ES 2 and make sure to reload all the textures 
 when a SurfaceCreated() is detected but it still isn't working. I assume I 
 have to reload my shaders in the SurfaceCreated() and do I have to recall 
 things like glViewport()?? Because all I am getting at the moment is a 
 black screen. My shaders were moved to where the textures are loaded (as 
 static objects) but unfortunately they don't work when I try to assign 
 matrix handles to the shaders. I get java io exception errors. Null pointer 
 exception etc. Will fixing this problem fix the overall context loss 
 issue?? Thanks for your help.

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Re: [android-developers] show toast message while waiting for location

2013-05-16 Thread bob
Toasts automatically disappear after a short period of time.

Thanks.


On Thursday, May 16, 2013 2:10:38 AM UTC-5, geo wrote:

 The problem is that it doesn't work.
 When I press now the button to start searching for signal it doesn't start 
 at all.
 Also, I am not sure if it will work like the way I want.
 Show Waiting while searching for signal and then show the coordinates 
 when it will find them.


 Τη Πέμπτη, 16 Μαΐου 2013 12:01:24 π.μ. UTC+3, ο χρήστης MagouyaWare έγραψε:

 Ummm... what exactly is your question?

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Wed, May 15, 2013 at 2:25 AM, geo geoan...@gmail.com wrote:

 Hello , 

 I have an application where I use GPS and I want while GPS is looking 
 for position to display a toast Waiting for location and when location is 
 found show the location.

 To start GPS I press a button:

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this);


 // check if GPS enabled

 if(gps.canGetLocation()){


 latitude = gps.getLatitude();

 longitude = gps.getLongitude();

  

 Toast.makeText(getApplicationContext(), Your Location is \nLat:  + 
 latitude + \nLong:  + longitude, Toast.LENGTH_LONG).show();



 }else{

 //show dialog for enabling GPs

 gps.showSettingsAlert();

 }


 Now, with the above it shows latitude and latitude :0  because I 
 initialize them to 0. 

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this); 

 // check if GPS enabled

 if(gps.canGetLocation()){

 showToast();

 }else{



 gps.showSettingsAlert();

 }


 private void showToast() {

 new Thread() {

 public void run() {

 try { 

 while (message) {

 runOnUiThread(new Runnable() {

 @Override

 public void run() {


 latitude = gps.getLatitude();

  longitude = gps.getLongitude();


 Toast.makeText(getApplicationContext(), Waiting for location, 
 Toast.LENGTH_LONG).show();


 //}else{

 // gps.showSettingsAlert();

 // }


 }

 });

 Thread.sleep(1000);

 message=false;


 } 

 } catch (InterruptedException e) {

 e.printStackTrace();

 }

 }

 }.start();

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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread Justin Anderson
For me, I like the project setup.  I've never liked Eclipse workspaces...
It just doesn't make sense to me.  Why would I want to have all my projects
open at the same time?

Also, when using source control, the IntelliJ/Android Studio project setup
is much nicer and easier than with Eclipse.  Downloading source for an
Android project and trying to get that project in your Eclipse workspace is
a pain in the @$$... I've never been able to get that setup with ease.
With IntelliJ/Android Studio, you just open the project after downloading
the source and it just works.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, May 16, 2013 at 6:02 AM, Kristopher Micinski krismicin...@gmail.com
 wrote:

 Well, guess that makes me wrong in thinking that this wouldn't be feasible!

 Kris

 On Thu, May 16, 2013 at 1:15 AM, abhijit achakr...@gmail.com wrote:
  I just got surprised  saw in android developer side that Google has
 launched
  a new IDE foe exclusively android.i just took an overview on developer
 site
  i just found it s similar to eclipse but the project structure is
 different
  because  due to the switch to a Gradle-based build system.and everything
 is
  similar as it in eclipse.I didn't find any wow factor in it as compare to
  eclipse.Do you know please share us the information.
 
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Re: [android-developers] Re: App not compatible on Samsung GT-P3110

2013-05-16 Thread Justin Anderson
On Thu, May 16, 2013 at 8:14 AM, bob b...@coolfone.comze.com wrote:

 Why is it not compatible?

 I believe that would be his question...


 Why not just make it compatible?

Because he doesn't know why it isn't compatible...


Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware

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Re: [android-developers] Re: App not compatible on Samsung GT-P3110

2013-05-16 Thread Justin Anderson

 I know that we have to include this code in the Manifest.
 supports-screens
 android:anyDensity=true
 android:largeScreens=true
 android:normalScreens=true
 android:resizeable=true
 android:smallScreens=true 
 /supports-screens
 I have not used this code in the manifest yet but doubt if the problem due
 to this.


If you know that you have to include this code in the manifest then include
it and see if it fixes your problem.  The only way to get rid of your
doubt as to whether this is the problem is to TRY it and see if it fixes
your problem.  If it does then you have no need to doubt.  If it doesn't,
then you KNOW  something else is causing the problem.


Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, May 16, 2013 at 9:20 AM, Justin Anderson magouyaw...@gmail.comwrote:


 On Thu, May 16, 2013 at 8:14 AM, bob b...@coolfone.comze.com wrote:

 Why is it not compatible?

 I believe that would be his question...


 Why not just make it compatible?

 Because he doesn't know why it isn't compatible...


 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


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Re: [android-developers] show toast message while waiting for location

2013-05-16 Thread Justin Anderson
Have you looked at LogCat output?  Also, as Bob said, toast messages will
display and then disappear.  It sounds like you want to be displaying a
progress dialog instead of a toast.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, May 16, 2013 at 8:56 AM, bob b...@coolfone.comze.com wrote:

 Toasts automatically disappear after a short period of time.

 Thanks.


 On Thursday, May 16, 2013 2:10:38 AM UTC-5, geo wrote:

 The problem is that it doesn't work.
 When I press now the button to start searching for signal it doesn't
 start at all.
 Also, I am not sure if it will work like the way I want.
 Show Waiting while searching for signal and then show the coordinates
 when it will find them.


 Τη Πέμπτη, 16 Μαΐου 2013 12:01:24 π.μ. UTC+3, ο χρήστης MagouyaWare
 έγραψε:

 Ummm... what exactly is your question?

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/**magouyawarehttp://sites.google.com/site/magouyaware


 On Wed, May 15, 2013 at 2:25 AM, geo geoan...@gmail.com wrote:

 Hello ,

 I have an application where I use GPS and I want while GPS is looking
 for position to display a toast Waiting for location and when location is
 found show the location.

 To start GPS I press a button:

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this);


 // check if GPS enabled

 if(gps.canGetLocation()){


 latitude = gps.getLatitude();

 longitude = gps.getLongitude();



 Toast.makeText(**getApplicationContext(), Your Location is \nLat:  +
 latitude + \nLong:  + longitude, Toast.LENGTH_LONG).show();



 }else{

 //show dialog for enabling GPs

 gps.showSettingsAlert();

 }


 Now, with the above it shows latitude and latitude :0  because I
 initialize them to 0.

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this);

 // check if GPS enabled

 if(gps.canGetLocation()){

 showToast();

 }else{



 gps.showSettingsAlert();

 }


 private void showToast() {

 new Thread() {

 public void run() {

 try {

 while (message) {

 runOnUiThread(new Runnable() {

 @Override

 public void run() {


 latitude = gps.getLatitude();

  longitude = gps.getLongitude();


 Toast.makeText(**getApplicationContext(), Waiting for location,
 Toast.LENGTH_LONG).show();


 //}else{

 // gps.showSettingsAlert();

 // }


 }

 });

 Thread.sleep(1000);

 message=false;


 }

 } catch (InterruptedException e) {

 e.printStackTrace();

 }

 }

 }.start();

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[android-developers] Re: show toast message while waiting for location

2013-05-16 Thread geo


Τη Τετάρτη, 15 Μαΐου 2013 11:25:27 π.μ. UTC+3, ο χρήστης geo έγραψε:

 Hello , 

 I have an application where I use GPS and I want while GPS is looking for 
 position to display a toast Waiting for location and when location is 
 found show the location.

 To start GPS I press a button:

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this);


 // check if GPS enabled

 if(gps.canGetLocation()){


 latitude = gps.getLatitude();

 longitude = gps.getLongitude();



 Toast.makeText(getApplicationContext(), Your Location is \nLat:  + 
 latitude + \nLong:  + longitude, Toast.LENGTH_LONG).show();



 }else{

 //show dialog for enabling GPs

 gps.showSettingsAlert();

 }


 Now, with the above it shows latitude and latitude :0  because I 
 initialize them to 0. 

 case R.id.getlocation:

 gps = new GPSTracker(ShowList.this); 

 // check if GPS enabled

 if(gps.canGetLocation()){

 showToast();

 }else{



 gps.showSettingsAlert();

 }


 private void showToast() {

 new Thread() {

 public void run() {

 try { 

 while (message) {

 runOnUiThread(new Runnable() {

 @Override

 public void run() {


 latitude = gps.getLatitude();

 longitude = gps.getLongitude();


 Toast.makeText(getApplicationContext(), Waiting for location, 
 Toast.LENGTH_LONG).show();


 //}else{

 // gps.showSettingsAlert();

 // }


 }

 });

 Thread.sleep(1000);

 message=false;


 } 

 } catch (InterruptedException e) {

 e.printStackTrace();

 }

 }

 }.start();



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[android-developers] Re: Updated to ADT 22: 'R cannot be resolved to a variable'

2013-05-16 Thread Stefano G. Rago
Same here!!! I was working without any problem, after an edit on a layout 
the R cannot be resolved to a variable appeared. 
I have lost some hours, nothing worked (new repo, new project, new import, 
clean and reclean, delete gen and bin, etc)
I have last adt + last sdk on windows 7 64bit



On Thursday, May 16, 2013 11:11:45 AM UTC+2, BoD wrote:

 Since the update, I have this error in all my projects (including when 
 creating a new Android project from scratch).
 I am stuck.
 Does anybody have this issue?
 Is there an easy way to downgrade to the previous version?

 Thanks a lot=

 -- 
 BoD


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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread TreKing
On Thu, May 16, 2013 at 10:18 AM, Justin Anderson magouyaw...@gmail.comwrote:

 I've never liked Eclipse workspaces... It just doesn't make sense to me.
 Why would I want to have all my projects open at the same time?


Just feels like like a Visual Studio Solution to me. It lets you organized
related projects. Like I have my core Library Project along with the Free,
Paid, and Beta versions of my app in one workspace.

Switching between different apps, if you have them, does get annoying
though.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers]

2013-05-16 Thread asma rezgui
hello evrybody, im newbie in android developping that s why i need your
help to solve this issue:
i have a mapview that contains overlays , evry one presents a location of a
product and it s price at that point ( all the informations are got from
web services) and i can display theses informations on clicking on the
overlay.
Now my object is to add the selected product to the shopping list , i don't
know if there exist a way like right click on the point and launch an
action which get theses informations
help please

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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread Kostya Vasilyev

TreKing treking...@gmail.com 16 мая 2013 г. 20:06:34 написал:

On Thu, May 16, 2013 at 10:18 AM, Justin Anderson magouyaw...@gmail.comwrote:

 I've never liked Eclipse workspaces... It just doesn't make sense to me.
 Why would I want to have all my projects open at the same time?


Just feels like like a Visual Studio Solution to me. It lets you organized
related projects. Like I have my core Library Project along with the Free,
Paid, and Beta versions of my app in one workspace.

Switching between different apps, if you have them, does get annoying
though.


My use case (and not just mine, I would think): separate workspaces for 
different branches.


Stable / release in one, new work in another, and a third one with the 
latest released version to investigate reported bugs...





-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] License for Google Volley

2013-05-16 Thread Tom Opgenorth
I caught the steaming video for Google Volley yesterday.  Seems
impressive. Forgive the silly question, but what are the Terms of
Service / licensed used for Volley?
--
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Re: [android-developers]

2013-05-16 Thread TreKing
On Thu, May 16, 2013 at 11:11 AM, asma rezgui asmarezgu...@gmail.comwrote:

 i don't know if there exist a way like right click on the point and launch
 an action which get theses informations


There is no right click on Android.
However, you can certainly click or long-press a point and launch an
action. You can figure out both of these tasks via a Google Search.
Otherwise, please be more specific about the problem you're having.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Android Studio bug tracer

2013-05-16 Thread Filip Zymek
Hello,

where can you submit bugs for newly released Android Studio?

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Re: [android-developers] Android Studio bug tracer

2013-05-16 Thread TreKing
On Thu, May 16, 2013 at 11:59 AM, Filip Zymek duo.ska...@gmail.com wrote:

 where can you submit bugs for newly released Android Studio?


Same place as always: b.android.com.

-
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transit tracking app for Android-powered devices

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[android-developers] Phone does not update an app from google store

2013-05-16 Thread gt8887b
Hello,

I am experiencing a strange issue with one of my customers.  Their Android 
phone does not download updates from the google play store.

They have PlayStore app configured to Auto-update apps at any time. 
 However, even though the new update is online it would not install it for 
some reason.  

I am noticing on my own phone that some applications are not auto-updating 
either.  I have the same setting Auto-update apps at any time. set but 
there are a few apps (YouTube, TeleNav GPS, Expedia app, etc.) that show up 
under Manual Updates in the play store app and would not update 
automatically.

Do you know what the reason may be?

Thank you.


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Re: [android-developers] Re: JNI on SDCard?

2013-05-16 Thread Filipe Madureira
Thanks for the help.

Using the hint on getApplicationInfo().nativeLibraryDir I could confirm
it is a problem on this specific HTC. Probably a bug.
On AVD and on a Samnsung it works correctly and I confirmed the existence
of the lib files in getApplicationInfo().nativeLibraryDir.
On the HTC they are not there when I move the app.

Thanks


On Thu, May 16, 2013 at 2:42 PM, bob b...@coolfone.comze.com wrote:

 You may want to take a look here:

 http://developer.android.com/guide/topics/data/install-location.html

 In particular:

 *
  *

 Beginning with API Level 8, you can allow your application to be installed
 on the external storage (for example, the device's SD card). This is an
 optional feature you can declare for your application with the
 android:installLocation manifest attribute. *If you do not declare this
 attribute, your application will be installed on the internal storage only
 and it cannot be moved to the external storage.*
 *
 *
 *
 *
 *
  *
 *
 *

 It seems like the obvious solution is to just disallow people to move your
 app to the external storage.

 Thanks.


 On Thursday, May 16, 2013 4:19:20 AM UTC-5, Filipe wrote:

 Hi,

 Thanks for the help.
 The problem is that I don't know where the libraries go to when I move
 the app to SD on my HTC for me to use System.load().

 So the only workaround I found is to check for the existance of the .so
 file in the predefined folder /data/data/your_package_name/**lib.
 If it is not there, then I unzip it from the package APK file to
 /data/data/your_package_name/**files folder and load it from there.

 Thanks



 On Wed, May 15, 2013 at 11:29 PM, Piren gpi...@gmail.com wrote:

 That's actually the same person making pretty much the same reply :-)


 On Thursday, May 16, 2013 1:02:10 AM UTC+3, bob wrote:

 I found this one using Google:

 https://groups.google.com/**foru**m/?fromgroups=#!topic/**android-**
 ndk/0uY4qgam1Wshttps://groups.google.com/forum/?fromgroups=#!topic/android-ndk/0uY4qgam1Ws

 It says:

 You must use System.load() if you want to specify the full path name
 of the file, System.loadLibrary() is only for ones in the default
 location.

 Also *you should not be able to load an .so off the SDCARD on an ARM *
 *system by normal means*, as ARM supports non-executable pages and
 android's implementation of mmap() refuses to map executable pages
 backed by a noexec file system.  To load from such a file system you
 would have to map anonymous executable pages and manually load the .so
 into them, doing appropriate interpretation of the contents and all
 fixups normally performed by the runtime linker.

 Thanks.


 On Wednesday, May 15, 2013 4:32:37 PM UTC-5, Piren wrote:

 That's what bing got me :)

 http://stackoverflow.com/**quest**ions/2826412/how-to-load-**jni-**
 from-sd-card-on-android-2-**1http://stackoverflow.com/questions/2826412/how-to-load-jni-from-sd-card-on-android-2-1

 On Wednesday, May 15, 2013 12:00:50 PM UTC+3, Filipe wrote:

 Hi,

 I had only used Bing up till now ;)
 Thanks for your great tutorial on this new thing called Google.
 I tryed it, but still did not find the answer.

 The libs are under the /data/data/your_package_name/lib folder.
 When I move the App I start getting java.lang.**UnsatisfiedLinkError*
 *: findLibrary returned null

 I found some new things
 This works without problems on AVD. But I noticed that even if I move
 the App to the sdcard on the AVD, the lib remains in the same folder.

 So maybe the problem is specific to my HTC.
 Using adb shell I can find the libs in this folder. After moving to
 sdcard, when I use adb shell I get permission denied trying to access
 the lib folder !!!
 So I'm gessing that on my HTC the libs are moved, I just don't know
 where to.


 Thanks

 Terça-feira, 14 de Maio de 2013 23:51:21 UTC+1, Lew escreveu:

 Filipe wrote:

 I have a project in Eclipse that uses some jni [sic] libraries that
 I load using System.loadLibrary(**myNativeLi**b).


 Those libraries are native to what platform?



 This works great, but if I move my app to the SDCard it stops
 working, because it can't load the library.


 Did you take note of this from the Javadocs for
 'System.loadLibrary()'?
 The mapping of the specified library name to the full path for
 loading the library is implementation-dependent.

 Where did you put the library on the device. Is this where the
 system expects to find libraries?

  Are there any limitations on moving the app to SDCard when using
 jni? Or do I have to change my call to System.loadLibrary ?


 http://developer.android.com/**r**eference/java/lang/System.**html**
 #loadLibrary(java.lang.**String)http://developer.android.com/reference/java/lang/System.html#loadLibrary(java.lang.String)

 Also, I see some potentially useful links here:
 http://lmgtfy.com/?q=Android+**J**NIhttp://lmgtfy.com/?q=Android+JNI

 --
 Lew


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Re: [android-developers] Phone does not update an app from google store

2013-05-16 Thread TreKing
On Thu, May 16, 2013 at 12:26 PM, gt8887b gt88...@gmail.com wrote:

 there are a few apps (YouTube, TeleNav GPS, Expedia app, etc.) that show
 up under Manual Updates in the play store app and would not update
 automatically.

 Do you know what the reason may be?


Precisely for the reason you decribed - they require manual updates. This
happens when an app changes permissions.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread Justin Anderson

 Just feels like like a Visual Studio Solution to me. It lets you organized
 related projects. Like I have my core Library Project along with the Free,
 Paid, and Beta versions of my app in one workspace.


Except that it doesn't behave like a Solution at all... And when working
with a team and trying to get someone's project set up from source code
blows chunks.  Every time I have to do that I cringe because of the number
of hoops I have to jump through.

On Thu, May 16, 2013 at 10:06 AM, TreKing treking...@gmail.com wrote:

 Just feels like like a Visual Studio Solution to me. It lets you organized
 related projects. Like I have my core Library Project along with the Free,
 Paid, and Beta versions of my app in one workspace.




Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware

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Re: [android-developers] Phone does not update an app from google store

2013-05-16 Thread Justin Anderson
Manual Updates are usually due to permission changes... When permissions
change the user needs to physically agree to the permission changes.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, May 16, 2013 at 11:26 AM, gt8887b gt88...@gmail.com wrote:

 Hello,

 I am experiencing a strange issue with one of my customers.  Their Android
 phone does not download updates from the google play store.

 They have PlayStore app configured to Auto-update apps at any time.
  However, even though the new update is online it would not install it for
 some reason.

 I am noticing on my own phone that some applications are not auto-updating
 either.  I have the same setting Auto-update apps at any time. set but
 there are a few apps (YouTube, TeleNav GPS, Expedia app, etc.) that show up
 under Manual Updates in the play store app and would not update
 automatically.

 Do you know what the reason may be?

 Thank you.


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[android-developers] Error installing Android Studio Preview version

2013-05-16 Thread Matt Kevins
I am following the instructions for installing Android Studio Preview on 
Linux. I am running Ubuntu 12.10 64 bit. This is the specific message I got:

'tools.jar' is not in the Android Studio classpath.
 Please ensure JAVA_HOME points to JDK rather than JRE.


I then tried:

export JAVA_HOME=/usr/lib/jvm/default-java


based on advice on askubuntu.com, to no avail. Does anyone know what the 
issue might be, or how I can go resolving this? I would really like to try 
out Android Studio, since it looks really cool based on the presentation 
during the IO keynote.

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[android-developers] GLES20Canvas

2013-05-16 Thread bob
Can someone help me understand why I can't find GLES20Canvas in my 
android.jar?

I see it here:

http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/4.2.2_r1/android/view/GLES20Canvas.java/?v=source

But, it's not here:

https://lh3.googleusercontent.com/-Lq8ZI3GiXYw/UZU82_wyI4I/AeY/r8ICEQL35v0/s1600/gles20.png


Thanks.

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[android-developers] Re: Error installing Android Studio Preview version

2013-05-16 Thread Matt Kevins
Ok, I made a silly mistake. I thought that JDK was installed when it was 
not. OpenJDK-JRE was installed, but not OpenJDK-JDK. I was able to install 
after realizing this error on my part. I'm leaving this out here in case 
someone runs into the same problem. Double check that you do in fact have 
JDK installed.

On Thursday, May 16, 2013 3:50:29 PM UTC-4, Matt Kevins wrote:

 I am following the instructions for installing Android Studio Preview on 
 Linux. I am running Ubuntu 12.10 64 bit. This is the specific message I got:

 'tools.jar' is not in the Android Studio classpath.
 Please ensure JAVA_HOME points to JDK rather than JRE.


 I then tried:

 export JAVA_HOME=/usr/lib/jvm/default-java


 based on advice on askubuntu.com, to no avail. Does anyone know what the 
 issue might be, or how I can go resolving this? I would really like to try 
 out Android Studio, since it looks really cool based on the presentation 
 during the IO keynote.


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Re: [android-developers] Phone does not update an app from google store

2013-05-16 Thread bob
Also, updates do not seem to be 100% instantaneous:

http://forum.xda-developers.com/showthread.php?t=1498892

*Auto-updates don't seem to be immediate. It could be similar to when an 
OTA starts rolling out. It will update in waves, so that if say, Google 
Maps gets an update, they don't have 20 million users or whatever trying to 
get the same file at the same time from all over the world. I have had apps 
auto-update on their own, but it is usually after the update has been out 
for a day or two.*

Today, I personally saw some auto-update apps that were sitting around 
until I clicked something like Update all.




Thanks.


On Thursday, May 16, 2013 2:36:38 PM UTC-5, MagouyaWare wrote:

 Manual Updates are usually due to permission changes... When permissions 
 change the user needs to physically agree to the permission changes.

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Thu, May 16, 2013 at 11:26 AM, gt8887b gt8...@gmail.com 
 javascript:wrote:

 Hello,

 I am experiencing a strange issue with one of my customers.  Their 
 Android phone does not download updates from the google play store.

 They have PlayStore app configured to Auto-update apps at any time. 
  However, even though the new update is online it would not install it for 
 some reason.  

 I am noticing on my own phone that some applications are not 
 auto-updating either.  I have the same setting Auto-update apps at any 
 time. set but there are a few apps (YouTube, TeleNav GPS, Expedia app, 
 etc.) that show up under Manual Updates in the play store app and would 
 not update automatically.

 Do you know what the reason may be?

 Thank you.


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Re: [android-developers] Using App Cache - Without Trying to

2013-05-16 Thread Nathan
 
 [image: Attach a file]  Attach a file  
 Edit subject  Quote original  Add Cc  
 
  
 

On Wednesday, May 15, 2013 3:18:12 PM UTC-7, Piren wrote:

  How much is too much?

  
 Obviously i don't have an answer for that... but if the device freezes and 
 you could pinpoint the issue to these requests, it's safe to say that 
 you've gone over the limit for that device :)


I agree with that - if I can succeed on the first two. I still don't have 
the device. Anyone close to Portland OR with Droid Razr Maxx HD?
 
I wonder how much is too much because Movies, for example, can stream an 
entire movie to storage and retrieve it and display it in realtime. I think 
that is much greater load than I am putting on it. 
 

  What drive isn't flash? I'm assuming that app internal storage (I don't 
 use), external storage, and removable external storage are all flash.

 Meant the internal drive of course.  Unless you pushed the DB to the 
 SDCard, it uses the internal storage btw, any either way DB access is I/O.

 
I don't push the DB to SDCard, I create it there in the first place. 
Extremely advanced users can actually choose an external SD Card.
There is a mode that uses a lot of little files, and another one that uses 
one big DB with lots of binary blocks. 
 

 By System blocking i meant that all drive access eventually is on a queue 
 ... (not that it blocks the entire system thread wise).  


That is something I would expect, and therefore multiple threads could be 
blocked waiting for that. 
 

 So hammering the DB with requests is a nice way to make the entire device 
 unresponsive.

 

 I've never actually checked if keeping the DB open will load it to memory, 

The whole thing? It better not. That's not my understanding of how 
databases should work. 
 I'm not sure what size of DB you are used to working with. 
 

 but if you know you have lots of DB access, it's a good idea to cache it 
 in memory anyway.

I believe as much caching as should be done is already done. I wouldn't use 
a database or the file system at all if the whole thing could fit in 
memory.   

Nathan


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[android-developers] Re: Android Studio for IntelliJ - Plugin

2013-05-16 Thread Tone
There is a plugin for it already, they talked about it yesterday at intro. 
 check the site...


On Thursday, May 16, 2013 5:01:16 AM UTC-4, Andrew Weir wrote:

 Morning,

 Does anybody know (or is it reasonable to expect) Android Studio to be 
 available as a plugin for existing license holders of IntelliJ 12?


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[android-developers] Android Studio running slow...

2013-05-16 Thread Tone
I was wondering if anyone else is  experiencing Android Studio running 
really slow..It appears to also be  starting to effect my whole system.   
But then it may be something else, but did not start until I installed 
Android Studio...

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Re: [android-developers] how to play a video on an OpenGL texture

2013-05-16 Thread Linda Li
Did you get any good result?
Could you share your code? Thanks in advance.
 
I am looking at it too. It seems there are a bunch of spaces to modify in 
order to let video output to an OpenGL texture.
 
Just a little wondering why Google doesn't publish an example, since it 
seems many people ask the same question from my searching result.

On Wednesday, December 5, 2012 9:58:04 AM UTC-6, bob wrote:

 Yes, you're right.

 I had to change the bind calls to this:

 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);

 Thanks.



 On Tuesday, December 4, 2012 6:06:18 PM UTC-6, RichardC wrote: 

 I don't think your bind texture call is correct see *bold* below: 

 *The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, 
 which is defined by the 
 GL_OES_EGL_image_externalhttp://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txtOpenGL
  ES extension. This limits how the texture may be used. Each time the 
 texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target 
 rather than the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 
 shader that samples from the texture must declare its use of this extension 
 using, for example, an #extension GL_OES_EGL_image_external : require 
 directive. Such shaders must also access the texture using the 
 samplerExternalOES GLSL sampler type.*
 *
 *
 *From:
 *
 http://developer.android.com/reference/android/graphics/SurfaceTexture.html


 On Tuesday, December 4, 2012 3:13:06 PM UTC, bob wrote: 

 I fiddled with a bunch of approaches for binding.  The current code 
 looks like this:

 int[] textures = new int[1];
 GLES20.glGenTextures(1, textures, 0);
 mTextureID = textures[0];
 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);

 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 
 GLES20.GL_TEXTURE_MIN_FILTER,
 GLES20.GL_NEAREST);
 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
 GLES20.GL_TEXTURE_MAG_FILTER,
 GLES20.GL_LINEAR);
 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
 GLES20.GL_REPEAT);
 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
 GLES20.GL_REPEAT);

 Statics.st = new SurfaceTexture(textures[0]);



 On Tuesday, December 4, 2012 3:08:16 AM UTC-6, Fabien R wrote: 

 On 03/12/2012 17:50, bob wrote: 

  
  I actually tried calling it in onDrawFrame, and that yields a 
 slightly 
  different error: 
  
  
  12-03 10:47:23.282: E/SurfaceTexture(2753): [unnamed-2753-0] 
  updateTexImage: error binding external texture image 0x9046042f (slot 
 5): 
  0x502 

 How did you bind your texture ? 
 - 
 Fabien 



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Re: [android-developers] What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread luiX_
I don't get the point in changing the IDE but.. funny fact:

I can't imagine how much time eclipse and intellij's devs must have spent
to avoid having any common key shortcut. xDD


2013/5/16 Justin Anderson magouyaw...@gmail.com

 Just feels like like a Visual Studio Solution to me. It lets you organized
 related projects. Like I have my core Library Project along with the Free,
 Paid, and Beta versions of my app in one workspace.


 Except that it doesn't behave like a Solution at all... And when working
 with a team and trying to get someone's project set up from source code
 blows chunks.  Every time I have to do that I cringe because of the number
 of hoops I have to jump through.


 On Thu, May 16, 2013 at 10:06 AM, TreKing treking...@gmail.com wrote:

 Just feels like like a Visual Studio Solution to me. It lets you
 organized related projects. Like I have my core Library Project along with
 the Free, Paid, and Beta versions of my app in one workspace.




 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware

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[android-developers] Re: What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread b0b
The wow factor is that it is a v0.1 IDE and that people install it as if it 
was the second coming, expecting it to be a stable product.

WOW.

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[android-developers] Re: Error installing Android Studio Preview version

2013-05-16 Thread jtoolsdev
So what might break if the Java configuration is changed?  Changing Java 
configurations is not something that developers do everyday.  There 
probably needs to be more complete instructions.  Eclipse works fine with 
my current configuration.  I may wait on Studio until I see what problems 
and solutions others have.

On Thursday, May 16, 2013 12:50:29 PM UTC-7, Matt Kevins wrote:

 I am following the instructions for installing Android Studio Preview on 
 Linux. I am running Ubuntu 12.10 64 bit. This is the specific message I got:

 'tools.jar' is not in the Android Studio classpath.
 Please ensure JAVA_HOME points to JDK rather than JRE.


 I then tried:

 export JAVA_HOME=/usr/lib/jvm/default-java


 based on advice on askubuntu.com, to no avail. Does anyone know what the 
 issue might be, or how I can go resolving this? I would really like to try 
 out Android Studio, since it looks really cool based on the presentation 
 during the IO keynote.


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Re: [android-developers] Re: Error installing Android Studio Preview version

2013-05-16 Thread Παύλος-Πέτρος Τουρνάρης
Basically it's the bat configuration that they use on Android Studio. If
you check it (inside the bin folder of Android Studio) you will see where
it checks for JDKs and you will be able to solve the problem!


On Fri, May 17, 2013 at 3:56 AM, jtoolsdev brianjto...@gmail.com wrote:

 So what might break if the Java configuration is changed?  Changing Java
 configurations is not something that developers do everyday.  There
 probably needs to be more complete instructions.  Eclipse works fine with
 my current configuration.  I may wait on Studio until I see what problems
 and solutions others have.


 On Thursday, May 16, 2013 12:50:29 PM UTC-7, Matt Kevins wrote:

 I am following the instructions for installing Android Studio Preview on
 Linux. I am running Ubuntu 12.10 64 bit. This is the specific message I got:

 'tools.jar' is not in the Android Studio classpath.
 Please ensure JAVA_HOME points to JDK rather than JRE.


 I then tried:

 export JAVA_HOME=/usr/lib/jvm/**default-java


 based on advice on askubuntu.com, to no avail. Does anyone know what the
 issue might be, or how I can go resolving this? I would really like to try
 out Android Studio, since it looks really cool based on the presentation
 during the IO keynote.

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   - *http://acschedule.org*

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Re: [android-developers] Re: What is wow factor about android studio in compare to Eclipse.

2013-05-16 Thread luiX_
Well... I've played with it just a little bit, but seems quite stable to
me. Some rendering problems on gnome2 with two monitors, but not big deal :)


2013/5/17 b0b pujos.mich...@gmail.com

 The wow factor is that it is a v0.1 IDE and that people install it as if
 it was the second coming, expecting it to be a stable product.

 WOW.

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Re: [android-developers] Generate Barcode

2013-05-16 Thread sree android
Hi
Thank you for your replay.
 But that isn't my requirement,My
requirement is when i enter value in edit text and press button called
generate barcode,then barcode image will generate in android.Please give me
solution.

Thank you.


On Thu, May 16, 2013 at 5:49 PM, Mukesh Srivastav mukicha...@gmail.comwrote:

 use the below link that will help you to create the barcode in Android.


 http://www.mysamplecode.com/2011/09/android-barcode-scanner-using-zxing.html



 On Thu, May 16, 2013 at 5:43 PM, sree android android.sreeni...@gmail.com
  wrote:

 Hi,
 How can i create a simple bar code create example in android.
 here when enter number in edit text that number will convert into bar
 code image.
 Please give me suggestion how can i implement this.

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 India,Hyderabad.

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