[android-developers] Recovering Account from 3rd Party Developer

2017-08-31 Thread Mike Lewis
My company has an app in the Google Play setup by a 3rd party developer. We 
have developed a new app and would like to replace the old app, but we do 
not have access to the account nor is the 3rd party developer responsive to 
requests.

Is there a way to recover this account?

Thanks,

ml 

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[android-developers] Cannot access my developer console

2017-01-25 Thread fabian lewis
Hi guys am new here. I have a problem. I signed up for a developer account 
and publish my app a couple of months now. But now i cant login to my 
console as it is asking me to pay another 25 US dollars. Why is that? Thanks

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[android-developers] Re: in-app billing disconnects from activity on configuration change

2013-09-25 Thread Ian Ni-Lewis
It seems like the main problem is that you're initiating IAB from an 
activity, not a service. Activity lifetime is governed primarily by user 
actions, so an activity is rarely the right container for something that 
needs to respond to events that aren't initiated by the user.

On Tuesday, September 24, 2013 7:35:26 PM UTC-7, Ted Hopp wrote:

 In testing an app with in-app billing, we found a nasty problem that 
 occurs if there is a configuration change while a purchase flow is in 
 progress. The initiating activity is destroyed and restarted, breaking the 
 link from Google checkout process to the activity. To the user, it appears 
 that the purchase flow is intact, but when the purchase is complete, the 
 activity does not receive a result; hence the app is not informed of the 
 purchase. This results in a very bad user experience--the user has spent 
 money, but the app behaves as if it didn't happen! (If the user exits the 
 app and restarts, it will re-query IAB and notice the change, but that's 
 not a viable solution.)

 I suppose I could declare in the manifest that the activity that initiates 
 the purchase will handle all configuration changes internally, but that 
 seems rather extreme (not to mention difficult to implement, as we 
 currently rely on the restart to recreate the activity with the correct 
 resources).

 Are there any recommended best practices for how to deal with this?

 I should note that we also implemented in-app purchasing for the Amazon 
 Appstore version of the app. Their library does not seem to have the same 
 problem: the user can start a purchase, change device orientation, and 
 complete the transaction, and the activity correctly receives the result.


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Re: [android-developers] Maps api key v1?

2013-04-30 Thread Ian Ni-Lewis
+retomeier, who assured me that this is possible :-)
Ian


On Tue, Apr 30, 2013 at 5:48 AM, Craig Payne craig.r.pa...@gmail.comwrote:

 Hi Ian,

 You mean I can use my release key for development also? I do have one, of
 course, but I will have to look into how to do this. Can you point me in
 the right direction, perhaps?  That solution will still be a bit fiddly,
 because I have a FREE and PRO version of the app which both use different
 certs.


 On Tue, Apr 30, 2013 at 4:12 AM, Ian Ni-Lewis ile...@google.com wrote:

 I agree, you should have been notified. I do not know why you weren't.

 I don't understand the issue with the debug certificate. Do you not have
 a valid release key certificate that you can use for development?
  Ian


 On Fri, Apr 26, 2013 at 6:59 AM, Craig Payne craig.r.pa...@gmail.comwrote:

 Not quite true, Ian. I am trying to fix a bug in an app I released over
 a year ago, and my debug.keystore certificate has expired. Given that this
 is the default behaviour (365 day expiry), most developers are not going to
 be able to use their old API keys to continue development for very long.

 I need to make a tiny change, and to do this I will be forced to upgrade
 to v2, which means I can no longer support Android 1.6.  This will
 immediately cut out 8% of my users, who will loudly complain and give me
 bad reviews in Google Play.  They are not able to upgrade because of
 fragmentation, and are stuck with an old version of Android, which up to
 now I have been able to support.
 I didn't see the clear communications that this would be deprecated
 either, and I pay special attention to emails from Google.  I WAS told by
 Google that the v2 web-based maps would be deprecated and DID update them
 in time.
 While I might expect something like this from the cowboys at Facebook, I
 hold Google to a higher standard and I am shocked and disappointed.

 It sounds like you're actually from Google, so do you have any solution
 for us developers who are trying to support Android, but who have existing
 keys with expired debug certificates?

 In any case, you appear to be assuming that we shut down a service
 without informing its users. This is not the case. We stopped accepting new
 users into a service which we intend to keep online for a period of several
 years. No existing users were affected by this change. No users who
 obtained an API key before beginning development (as they were clearly
 instructed to do) should have been affected.

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[android-developers] Re: HLS audio and getDuration / seekTo strangeness

2013-04-30 Thread Ian Ni-Lewis
This is a known issue that will be fixed in a future version of Android. 
Calling prepare() unfortunately has no effect.
Ian

On Saturday, April 27, 2013 12:45:33 PM UTC-7, Larry Meadors wrote:

 I'm trying to play an hls audio stream, and start playback at a specific 
 point in the stream. It's an audio book, and in trying to resume where it 
 was stopped the last time the app was used.

 I've got the time saved and I can see in the debugger that I'm restoring 
 it before starting playback, but every time, it's starting at the beginning 
 of the file.

 After debugging more, I noticed that the duration when I call seekTo is 
 always zero.

 After starting playback, the duration is accurate. 

 If I call start, then call pause, then insert a delay and check the 
 duration, it eventually doors return the correct value. 

 The unfortunate side effect is that it pays the beginning of the stream 
 for a second or so, and then finally goes to the correct playback position.

 Any suggestions?

 Larry


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[android-developers] Re: HLS audio and getDuration / seekTo strangeness

2013-04-30 Thread Ian Ni-Lewis
Only the one you've already found: wait for a couple seconds until the
stream duration becomes non-zero.
Ian


On Tue, Apr 30, 2013 at 9:32 AM, Larry Meadors larry.mead...@gmail.comwrote:

 Thanks Ian - any known workaround?

 Larry

 On Tue, Apr 30, 2013 at 10:28 AM, Ian Ni-Lewis ile...@google.com wrote:
  This is a known issue that will be fixed in a future version of Android.
  Calling prepare() unfortunately has no effect.
  Ian
 
 
  On Saturday, April 27, 2013 12:45:33 PM UTC-7, Larry Meadors wrote:
 
  I'm trying to play an hls audio stream, and start playback at a specific
  point in the stream. It's an audio book, and in trying to resume where
 it
  was stopped the last time the app was used.
 
  I've got the time saved and I can see in the debugger that I'm restoring
  it before starting playback, but every time, it's starting at the
 beginning
  of the file.
 
  After debugging more, I noticed that the duration when I call seekTo is
  always zero.
 
  After starting playback, the duration is accurate.
 
  If I call start, then call pause, then insert a delay and check the
  duration, it eventually doors return the correct value.
 
  The unfortunate side effect is that it pays the beginning of the stream
  for a second or so, and then finally goes to the correct playback
 position.
 
  Any suggestions?
 
  Larry




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Android Developer Relations

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Re: [android-developers] Maps api key v1?

2013-04-29 Thread Ian Ni-Lewis
I agree, you should have been notified. I do not know why you weren't.

I don't understand the issue with the debug certificate. Do you not have a
valid release key certificate that you can use for development?
Ian


On Fri, Apr 26, 2013 at 6:59 AM, Craig Payne craig.r.pa...@gmail.comwrote:

 Not quite true, Ian. I am trying to fix a bug in an app I released over a
 year ago, and my debug.keystore certificate has expired. Given that this is
 the default behaviour (365 day expiry), most developers are not going to be
 able to use their old API keys to continue development for very long.

 I need to make a tiny change, and to do this I will be forced to upgrade
 to v2, which means I can no longer support Android 1.6.  This will
 immediately cut out 8% of my users, who will loudly complain and give me
 bad reviews in Google Play.  They are not able to upgrade because of
 fragmentation, and are stuck with an old version of Android, which up to
 now I have been able to support.
 I didn't see the clear communications that this would be deprecated
 either, and I pay special attention to emails from Google.  I WAS told by
 Google that the v2 web-based maps would be deprecated and DID update them
 in time.
 While I might expect something like this from the cowboys at Facebook, I
 hold Google to a higher standard and I am shocked and disappointed.

 It sounds like you're actually from Google, so do you have any solution
 for us developers who are trying to support Android, but who have existing
 keys with expired debug certificates?

 In any case, you appear to be assuming that we shut down a service without
 informing its users. This is not the case. We stopped accepting new users
 into a service which we intend to keep online for a period of several
 years. No existing users were affected by this change. No users who
 obtained an API key before beginning development (as they were clearly
 instructed to do) should have been affected.

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Re: [android-developers] Maps api key v1?

2013-04-24 Thread Ian Ni-Lewis
On Wed, Apr 24, 2013 at 4:01 PM, Indicator Veritatis mej1...@yahoo.comwrote:

 There is a world of a difference, Ian, between updating our software and
 completely breaking an entire set of APIs. Google did the latter. Many
 other companies instead keep the old APIs working for years, encouraging
 developers to develop only for the new API set.


But we *are* keeping the old APIs working for years. The deprecation is
following the normal Google policy. Existing users will be supported for
some time to come--something on the order of three years, if I recall
correctly. What we're not doing is issuing new keys. I'm unable to think of
a way of deprecating an API that's significantly more fair than that.


 Now Google may have had a good reason for completely scrapping v1 and
 forcing everyone to migrate to v2 with no backwards compatibility -- but
 did Google ever communicate this to developers? I never saw this.
 Evidently, neither did a number of contributors to this thread.


We did communicate this via G+ and a fairly prominent paragraph on the Maps
API page. We probably could have done more communicating directly from the
Android team. As it was, we let the Maps team communicate the change, and
perhaps missed many Android developers.


 Finally, why are you even asking if he got a v1 API key? Even his first
 post should have made it clear that he got further than that in the
 development process. For you to insinuate that he did not even get this far
 shows both laziness on your part and contempt for Google's customers and
 partners, developers.


I think you're being overly harsh with me and overly kind to the OP. I'm
not familiar with his development process, but I'm fairly certain that had
he requested a key, it would still be operational (see my comments about
the deprecation policy, above). If I understood the original post, the
developer claimed that he fully developed an app, waited for a period of
several months, and then requested a key just before he intended to go
live. Perhaps he used someone else's key during development?

In any case, you appear to be assuming that we shut down a service without
informing its users. This is not the case. We stopped accepting new users
into a service which we intend to keep online for a period of several
years. No existing users were affected by this change. No users who
obtained an API key before beginning development (as they were clearly
instructed to do) should have been affected.

Hence, my question. If the OP has a key that is not working, then I will do
everything within my power to fix that for him. However, it appears that
what he has is no key, and no plausible reason for why he didn't obtain a
key when it was possible for him to do so. That's significantly more
difficult for me to fix.
Thanks
Ian




 On Tuesday, April 23, 2013 8:38:09 AM UTC-7, Ian Ni-Lewis wrote:

 You say that My career doesn't revolve around only Google, and I have
 other things to do than checking each x months if one API has been
 discontinuated and I need to develop everything again. We do occasionally
 need to update our software, and although we do try very hard to avoid
 breaking changes, they do sometimes happen. How would you prefer to be
 notified of these changes? Have you ever obtained a v1 API key or uploaded
 an app to Google Play? If not, then how would Google have communicated this
 important information to you?
 Ian


 On Tuesday, April 23, 2013 2:59:07 AM UTC-7, user123 wrote:

 Yes, in moments like this, I ask myself why I'm an Android developer :)
 I think I started basically because I didn't/don't like Apple. But
 reconsidering this position.

 Another thing I found quite annoying during this experience, is that
 there's not even a direct contact possibility. All I found was an email
 Address of Googe Play, then I got an automatic e-Mail in response, which
 told me, to answer directly if this doesn't solve the problem, I did, and
 then I got:

 Thank you for your note. If you're looking for information regarding Google
 Maps Android API, please visit our Google Play Android Developer site:
 http://developer.android.com/**google/play-services/maps.htmlhttp://developer.android.com/google/play-services/maps.html
 **

 I probably can't call this bad costumer service, since I'm only a
 stupid developer, not a costumer, and I don't deserve any direct
 communication with Google. And not to dream about the possibility to get
 some human-generated consideration about my case and a key for v1.

 And I'm not afraid of writing this, because Google will not even read it
 :)

 So I'll delay my release and post soon my questions about v2. And try my
 best to keep my motivation to be an Android developer.


 Am Dienstag, 23. April 2013 03:07:00 UTC+2 schrieb Indicator Veritatis:

 In your message starting this thread, you say: The context: I
 finished an app a few months ago. I want to release it now.

 Well, it appears Google has, in its infinite wisdom, decided during

Re: [android-developers] Maps api key v1?

2013-04-23 Thread Ian Ni-Lewis
You say that My career doesn't revolve around only Google, and I have 
other things to do than checking each x months if one API has been 
discontinuated and I need to develop everything again. We do occasionally 
need to update our software, and although we do try very hard to avoid 
breaking changes, they do sometimes happen. How would you prefer to be 
notified of these changes? Have you ever obtained a v1 API key or uploaded 
an app to Google Play? If not, then how would Google have communicated this 
important information to you? 
Ian


On Tuesday, April 23, 2013 2:59:07 AM UTC-7, user123 wrote:

 Yes, in moments like this, I ask myself why I'm an Android developer :) I 
 think I started basically because I didn't/don't like Apple. But 
 reconsidering this position.

 Another thing I found quite annoying during this experience, is that 
 there's not even a direct contact possibility. All I found was an email 
 Address of Googe Play, then I got an automatic e-Mail in response, which 
 told me, to answer directly if this doesn't solve the problem, I did, and 
 then I got:

 Thank you for your note. If you're looking for information regarding Google 
 Maps Android API, please visit our Google Play Android Developer site:
 http://developer.android.com/google/play-services/maps.html;

 I probably can't call this bad costumer service, since I'm only a stupid 
 developer, not a costumer, and I don't deserve any direct communication 
 with Google. And not to dream about the possibility to get some 
 human-generated consideration about my case and a key for v1.

 And I'm not afraid of writing this, because Google will not even read it :)

 So I'll delay my release and post soon my questions about v2. And try my 
 best to keep my motivation to be an Android developer.


 Am Dienstag, 23. April 2013 03:07:00 UTC+2 schrieb Indicator Veritatis:

 In your message starting this thread, you say: The context: I finished 
 an app a few months ago. I want to release it now.

 Well, it appears Google has, in its infinite wisdom, decided during those 
 few months not to give anyone a v1 key. Of course, this is inconsiderate 
 to developers, but Google is like that. Even in its worst days, Apple had 
 better relations with independent developers.

 But no doubt Google would ask, well, what were you doing in those 'few 
 months' that you did not notice the need to update your app for the new 
 API? Android developers have to roll with the punches and live with this 
 kind of abuse from Google, we cannot change it.

 Complain if you have to to get it out of your system, but then move on. 
 Either drop the app or rewrite it to use the new API.

 On Monday, April 22, 2013 3:47:10 AM UTC-7, user123 wrote:

 Can you please stop using this conversation (only) to promote yourself 
 :) thanks.

 I can google the information myself. This is not any serious help. What 
 I need is an API key for v1 to release my finished app.


 Am Montag, 22. April 2013 12:27:57 UTC+2 schrieb VenomVendor™:

 There is no other way, than porting to MapsV2. 
 If you find any difficulty in anypart of MapsV2, We as a developer will 
 support you to the best.
 I suggest you to post in the same thread rather than creating new 
 thread.
 Before you Post, Search in 
 StackOverflowhttp://stackoverflow.com/questions/tagged/android-maps-v2


 *To start with MapsV2.*

 Here are few links to start with MapsV2   Getting Started with 
 Google 
 MapsV2http://venomvendor.blogspot.in/2013/04/getting-started-with-google-mapv2-for.html
 To create a custom overlay with custom typeface, I suggest you to see 
 this  Using Custom Typeface in Maps 
 V2http://stackoverflow.com/q/15668430/1008278
 If you want any help, let us know, Sharing is Caring.

 My Android Apps-(Rate  
 Reviewhttps://play.google.com/store/apps/developer?id=VenomVendor
 )



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[android-developers] Re: I was banned because i used the replay to users reviews feature :-(

2013-04-02 Thread Ian Ni-Lewis
Sounds like a timing coincidence to me. A single reply to user wouldn't get 
you banned.

On Sunday, March 24, 2013 8:17:34 AM UTC-7, AC wrote:

 Hi,
 I got my account suspend after replaying to one of my users,
 The user complained about inappropriate index in my app.
 I answered he is correct and that i have just released a fix for that in 
 my newest update for the app (new version) and i removed 
 the problematic index. 
 Immediate after i replay i got my account suspend :-(
 Please help me!
 i love android!



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Re: [android-developers] Eclipse or Intellij.. what's the verdict?

2013-03-12 Thread Ian Ni-Lewis
How complex is your build? IntelliJ's built-in build system works fine for 
me; I've never had to touch an ant file. 

There are a couple of C++ plugins for IntelliJ. I haven't used them, but 
it's hard to imagine them being worse for NDK work than Eclipse CDT ;-)

On Tuesday, March 12, 2013 8:35:37 AM UTC-7, Romain Guy (Google) wrote:

 We use make internally but I used ant on personal apps. You can map an ant 
 target to a key shortcut in IntelliJ which makes dev. a little nicer.
 On Mar 12, 2013 1:17 AM, Jason Polites jason@gmail.comjavascript: 
 wrote:

 Well that pretty much seals the deal for me.  Intellij it is.

 I presume this means using ANT as the build system?  I've had all sorts 
 of trials and tribulations with the ANT build system for Android, although 
 in fairness most of this has been caused by trying to push it beyond it's 
 comfort zone (generating mocks, code coverage etc)

 Thanks Romain.. love your work ;)


 On Tue, Mar 12, 2013 at 12:33 AM, Romain Guy 
 roma...@android.comjavascript:
  wrote:

 I use IntelliJ for all my Android framework development work and I have 
 used it to work on apps such as the stock Launcher and a couple of personal 
 apps. I can live without ADT since the most critical tools are available as 
 standalone apps (DDMS, hierarchyviewer, traceview, etc.) You will probably 
 miss some of the niceties of ADT so you should give it a try and see how it 
 feels for you.

 IntelliJ is definitely not very good for native code which is why I use 
 Eclipse (with only the CDT plugin) at the same time. If you have enough RAM 
 it's a pretty good setup overall: Eclipse for C/C++ and IntelliJ for 
 everything else.


 On Mon, Mar 11, 2013 at 10:47 PM, Jason jason@gmail.comjavascript:
  wrote:

 OK.. I've just about had enough of eclipse.  I have been using it for 
 10+ years (ever since it was WSAD :/) and have put up with it's slowness, 
 buggyness, upgrade nightmares, plugins that don't work, plugins that do 
 work.. then don't, random crashes etc etc... but I just can't take it 
 anymore.

 This latest version of eclipse (Juno Service Release 2 Build id: 
 20130225-0426) is so riddled with bugs that I can't get through just a 
 few hours with either my delete key not working (
 http://stackoverflow.com/questions/2539672/my-delete-key-wont-work-in-eclipse-in-os-x),
  
 files not saving, a veritable torrent of NullPointerExceptions in the 
 Error Log which manifest as random UI failures mixed in with the 
 occasional 
 but predictable complete crash followed by a build the world on restart 
 that takes about 3 days.

 I love eclipse, but enough is enough.

 So.. is intellij for Android development a realistic option?  Obviously 
 Google make plugins for eclipse so this is always going to be the first 
 stop for SDK updates, but if anyone is out there who has made the switch 
 from eclipse to intellij *specifically for Android work* please let me 
 know your opinion.

 I also do a reasonable amount in C++ using the CDT (which is a whole 
 other source of issues) and I understand that this is not a strong point 
 for intellij (?)

 I really wish the folks at eclipse (whoever they are) would stop trying 
 to build features and just make the darn thing stable... I mean 10 years.. 
 c'mon guys.

 :/

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Re: [android-developers] Eclipse or Intellij.. what's the verdict?

2013-03-12 Thread Ian Ni-Lewis
You don't use an IDE to actually build the Android source tree, do you?


On Tue, Mar 12, 2013 at 9:11 AM, Romain Guy romain...@android.com wrote:

 The C++ plugin I found has not been updated in ages. It might work for NDK
 dev but Android's source tree was just too much :)
 On Mar 12, 2013 9:01 AM, Ian Ni-Lewis ile...@google.com wrote:

  How complex is your build? IntelliJ's built-in build system works fine
 for me; I've never had to touch an ant file.

 There are a couple of C++ plugins for IntelliJ. I haven't used them, but
 it's hard to imagine them being worse for NDK work than Eclipse CDT ;-)

 On Tuesday, March 12, 2013 8:35:37 AM UTC-7, Romain Guy (Google) wrote:

 We use make internally but I used ant on personal apps. You can map an
 ant target to a key shortcut in IntelliJ which makes dev. a little nicer.
 On Mar 12, 2013 1:17 AM, Jason Polites jason@gmail.com wrote:

  Well that pretty much seals the deal for me.  Intellij it is.

 I presume this means using ANT as the build system?  I've had all sorts
 of trials and tribulations with the ANT build system for Android, although
 in fairness most of this has been caused by trying to push it beyond it's
 comfort zone (generating mocks, code coverage etc)

 Thanks Romain.. love your work ;)


 On Tue, Mar 12, 2013 at 12:33 AM, Romain Guy roma...@android.comwrote:

 I use IntelliJ for all my Android framework development work and I have
 used it to work on apps such as the stock Launcher and a couple of personal
 apps. I can live without ADT since the most critical tools are available as
 standalone apps (DDMS, hierarchyviewer, traceview, etc.) You will probably
 miss some of the niceties of ADT so you should give it a try and see how it
 feels for you.

 IntelliJ is definitely not very good for native code which is why I use
 Eclipse (with only the CDT plugin) at the same time. If you have enough RAM
 it's a pretty good setup overall: Eclipse for C/C++ and IntelliJ for
 everything else.


 On Mon, Mar 11, 2013 at 10:47 PM, Jason jason@gmail.com wrote:

 OK.. I've just about had enough of eclipse.  I have been using it for
 10+ years (ever since it was WSAD :/) and have put up with it's slowness,
 buggyness, upgrade nightmares, plugins that don't work, plugins that do
 work.. then don't, random crashes etc etc... but I just can't take it
 anymore.

 This latest version of eclipse (Juno Service Release 2 Build id:
 20130225-0426) is so riddled with bugs that I can't get through just
 a few hours with either my delete key not working (
 http://stackoverflow.com/**questions/2539672/my-delete-**
 key-wont-work-in-eclipse-in-**os-xhttp://stackoverflow.com/questions/2539672/my-delete-key-wont-work-in-eclipse-in-os-x),
 files not saving, a veritable torrent of NullPointerExceptions in the
 Error Log which manifest as random UI failures mixed in with the 
 occasional
 but predictable complete crash followed by a build the world on restart
 that takes about 3 days.

 I love eclipse, but enough is enough.

 So.. is intellij for Android development a realistic option?
  Obviously Google make plugins for eclipse so this is always going to be
 the first stop for SDK updates, but if anyone is out there who has made 
 the
 switch from eclipse to intellij *specifically for Android work* please
 let me know your opinion.

 I also do a reasonable amount in C++ using the CDT (which is a whole
 other source of issues) and I understand that this is not a strong point
 for intellij (?)

 I really wish the folks at eclipse (whoever they are) would stop
 trying to build features and just make the darn thing stable... I mean 10
 years.. c'mon guys.

 :/

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[android-developers] Re: ADT tutorials

2013-03-12 Thread Ian Ni-Lewis
Hi James, I've recently formed a team within Android to overhaul our 
samples and tutorials. Can you give me any more details about the tutorials 
that don't work?
Thanks
Ian

On Tuesday, February 26, 2013 4:58:06 AM UTC-8, James Richardson wrote:

 I have been trying to do the ADT tutorials and come to the conclusion that 
 they have not given sufficient details for the tutorials or they simply 
 don't work testing on an S3 and Eclipse is just giving errors. 

 This isn't just me either have seen a few posts around with people having 
 the same problem.

 Is anything being done to solve this?


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Re: [android-developers] Re: Eclipse or Intellij.. what's the verdict?

2013-03-12 Thread Ian Ni-Lewis
I don't care to argue about the superiority or inferiority of each product;
I'll just say that after trying Xcode, Eclipse, and IntelliJ (and after
having used Visual Studio since version 2.0), IntelliJ was the one product
that made intuitive sense to me. I assume that this is because its paradigm
is similar in many ways to Visual Studio, not because it's inherently
better.

I will, however, stand by my observation that NDK development in Eclipse is
no fun at all. That isn't necessarily the fault of Eclipse.
Ian


On Tue, Mar 12, 2013 at 10:52 AM, Romain Guy romain...@android.com wrote:

 IntelliJ certainly has its own issues :)


 On Tue, Mar 12, 2013 at 10:25 AM, Larry Meadors 
 larry.mead...@gmail.comwrote:

 Oh my gosh, did I just walk into the 21st century version of vi vs
 emacs.

 Bottom line: They all suck, just in different ways.

 For the love of all that is good and right in the universe, don't try
 to tell me IDEA has no hair pulling, vein popping, cat kicking
 failures, because I have used it for close to 10 years, and I KNOW
 that's not true.

 My advice: Pick the one that sucks the least *for you* and use it for
 what you need to do.

 Larry


 On Tue, Mar 12, 2013 at 11:13 AM, Jason jason.poli...@gmail.com wrote:
  Bashing eclipse is popular because eclipse is a horrible experience,
 from
  start to end.  As I said in my original post I've been using eclipse
 for as
  long as there has been an eclipse and many many of the concepts in how
 data
  is presented in eclipse make a LOT of sense.  The problem is that it's
  buggy.  And I don't mean a few minor issues here and there, I mean hair
  pulling, vein popping, cat kicking failures that make an average day of
  using eclipse less desirable than a barbed wire sandwich.  If one was
 to use
  eclipse to endlessly write Hello World apps in a pure java environment
  without any external data sources, or libraries, or version control
 system,
  or other languages.. then one would likely be quite happy and be
 completely
  confused why anyone would see a problem with eclipse.
 
  Like I said in the original post.. I love eclipse, I just can't deal
 with it
  anymore.
 
 
  On Tuesday, March 12, 2013 9:51:41 AM UTC-7, b0b wrote:
 
  Eclipse for life here.
 
  I use it for Android, regular Java, C/C++, GWT development.
 
  Having it all in the same IDE is nice.
 
  Bashing Eclipse is popular. Each time someone bashes Eclipse, it is
  generally followed by stating how awesome Intellij is.
  This pattern is 100% predictable, especially on some developers IRC
  channels, where bitching about build tools is a recurring activity.
 
  Note: I have noting against Intellij.
 
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[android-developers] Re: TCP Socket sample

2013-01-31 Thread Ian Ni-Lewis
Kristopher is right that socket programming isn't really an 
Android-specific topic. We try to produce samples that won't duplicate 
information you could find elsewhere. Might be reasonable to have a sample 
on how to move your network code off of the UI thread, though. Android 
provides a rich set of classes that help with this, but it can be hard for 
a newcomer to figure out which APIs to use when.
Ian

On Thursday, January 31, 2013 1:04:57 PM UTC-8, bob wrote:

 I was looking at the samples for Android, hoping to find an example of a 
 TCP Socket client.


 However, I was unable to.  I think it would be especially nice to have 
 this now that we shouldn't be using the UI thread.


 Am I missing something or is there no such sample?


 Thanks.




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Re: [android-developers] New In-app billing (v3)

2012-12-12 Thread Ian Ni-Lewis
On Wed, Dec 12, 2012 at 12:21 PM, Bram Stolk b.st...@gmail.com wrote:


 Could you please comment on the reports that AIBv3 will not work until you
 clear the cache of Google Play, and agree to a EULA?
 If this is the case, I hesitate to put this burden on my users.


IABv3 is built into Google Play services, so it requires an update to the
Play Services apk. V2 was built into the Play store client itself. The
cache/EULA issue isn't specifically related to IAB, it's related to setting
up Play Services (and hopefully is unnecessary for most users, the cache
part anyway). It's a bummer to be in this transition period where Play
Services has to be updated before your app can take advantage of it, but I
think most people would agree that it's better than waiting for an OS
upgrade.



 Also, it would help if you list the ways 'in which to get AIBv2 wrong' as
 you put it?
 Every day, I am still seeing at least 3% of my users paying for purchases
 that never arrive.


The most common issue was the one that Dan Galpin and I outlined in our I/O
2012 talk, 10 things all game developers should know. Under IABv2 it was
unlikely but possible for the billing confirmation to arrive at a time when
your app wasn't running. Many developers, especially game developers with
substantial amounts of C++ code, had written their billing service in a way
that assumed that it was always started by their app and that the app was
always running when the billing service was alive. This isn't a valid
assumption. The fix is usually to add some persistence code to the billing
service, so that the app can check for new receipts when it starts running
again.

Ironically, the most common reason for your app to not be running when the
confirmation arrives is that it was killed to make room for Google Play to
run. Good times. :-)
Ian


   Bram



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Re: [android-developers] New In-app billing (v3)

2012-12-11 Thread Ian Ni-Lewis
I think you may be confusing the client-side helpers for Google Play 
Services with the actual Google Play Services interface. GPS is a service 
and it is accessed like any service, via either intents or AIDL. Billing v3 
is simple enough that it doesn't really need any further client-side help. 
But we made a sample anyway, mostly because we realize that things like 
service lifetimes and background threads are hard to get right.

For those who are wondering if you should switch: the answer is probably 
yes. IABv2 turned out to be very, very easy to get wrong. V3 is pretty 
easy to get right. There are a couple things that v3 doesn't support yet 
(subscriptions, mostly) but if v3 covers your needs, you should use it.
Ian

On Monday, December 10, 2012 6:51:09 PM UTC-8, Nikolay Elenkov wrote:

 On Tue, Dec 11, 2012 at 11:00 AM, Nikolay Elenkov 
 nikolay...@gmail.com javascript: wrote: 
  On Tue, Dec 11, 2012 at 10:16 AM, Nikolay Elenkov 
  nikolay...@gmail.com javascript: wrote: 
  On Tue, Dec 11, 2012 at 9:56 AM, MathieuB blan...@gmail.comjavascript: 
 wrote: 
  Hello everyone! 
  
  Today, the Developers blog announced a new version of the in-app 
 billing 
  system : 
  
 http://android-developers.blogspot.ca/2012/12/in-app-billing-version-3.html 
  
  Just wanted to discuss about it. How is it compared to implementing 
 in-app 
  billing with v2? 
  
  I did try the v2, and it was really non-intuitive and a really bad 
  experience overall. 
  
  It may well be, but it (mostly) works. Considering the experience with 
 the 
  initial API, I'd wait a while before jumping ship to see how an where 
  it breaks. 
  
  The funny thing is that say: 
  
  'More robust architecture resulting in *fewer* lost transactions' 

 And instead of doing another AIDL+Helper class, this should have 
 really been integrated into Google Play Services. What's the point 
 of calling it 'Google Play Services' if you can't use it to interact 
 with the actual Play Store? 


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Re: [android-developers] Re: When can every developer reply to reviews?

2012-12-06 Thread Ian Ni-Lewis
Hey all,
You're right that Google rarely if ever shares release dates or promises 
new features, and this post won't be any exception. I can say, though, that 
we met with the PM in charge of the Play pubsite yesterday, and had a great 
discussion about how to improve the review and feedback process for 
everyone. I think you'll be very happy with what they've got planned.
Ian

On Wednesday, December 5, 2012 12:32:30 AM UTC-8, Brill Pappin wrote:

 Haha. The list of experience :)

 Seriously though, sometimes you just need to answer, but I think that if 
 you find you have to do it am lot, something is wrong with your process.

 It took us a while, but we learned how to handle it. 

 - Brill

 Keith Wiley kbw...@gmail.com javascript: wrote:

 On Tuesday, December 4, 2012 4:07:47 PM UTC-8, TreKing wrote:

 On Tue, Dec 4, 2012 at 4:51 PM, Keith Wiley kbw...@gmail.com wrote: 

 Hmm ... it might be better for my business if I don't get this feature ... 
 :D


 Don't respond to comments:

- Within an hour of first noticing them.
- When you're rushed for time.
- Late at night.
- Buzzed/drunk.
- After fighting with your wife about the dish washer and your cat 
scratched up one of the good chairs and your mother-in-law called to say 
she'll be dropping in the next day and your boss gave you hard time and 
your check engine light just turned on.


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Re: [android-developers] Re: Webapp with in-app Billing

2012-11-13 Thread Ian Ni-Lewis
If you're using someone else's wrapper, then you're probably dependent on
them to support in-app billing. Contact Phonegap tech support.
Ian


On Thu, Nov 8, 2012 at 2:39 PM, Juan Manuel Rodriguez Castro 
lostuse...@gmail.com wrote:

 I'm making an HTML5-based application, then i want to sell X thing
 through Google store, but how im going to call the billing service and
 others from my HTML5. Im using Phonegap to wrap it.

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Re: [android-developers] Webapp with in-app Billing

2012-11-07 Thread Ian Ni-Lewis
I guess it depends on what you mean by Web App. If you are talking about 
a purely Web-driven application that the user gets to by browsing to your 
website in Chrome or another browser, then you don't need to do anything 
special for Android.

I suspect, however, that you are talking about an Android app where most of 
the logic is in Javascript running in a WebView. In this case, you must 
have an Activity that created the WebView. This Activity is the logical 
place to initiate in-app billing. You can't call the in-app billing API 
directly from Javascript, but you can write a Java method to do it and then 
inject that Java method into your Javascript using 
WebView.addJavascriptInterfacehttp://developer.android.com/reference/android/webkit/WebView.html#addJavascriptInterface(java.lang.Object,
 
java.lang.String). 
Ian


On Wednesday, November 7, 2012 12:42:32 PM UTC-8, TreKing wrote:

 On Wed, Nov 7, 2012 at 8:25 AM, Juan Manuel Rodriguez Castro 
 lostu...@gmail.com javascript: wrote:

 Thanks TreKing, i found the same information, but nothing about in-app 
 billing at webapps. The Android API has no further information regarding 
 this.


 Well, I haven't used either, so take this with a grain of salt until 
 someone with better knowledge comes around, but I expect that the two are 
 mutually exclusive. I would think you'd have an app that is a shell for 
 your web app, in which you could implement in-app billing. Then you'd have 
 your web app where a user would have an account and would sign in, perhaps 
 with their Google Account. Then the app passes the in-app billing 
 information to the web app ... somehow. Good luck with the somehow =)


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago 
 transit tracking app for Android-powered devices



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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-10-29 Thread Ian Ni-Lewis
Did you send the bugreport as requested in their last email? I know it
seems like a pain, but keep in mind that there are a limited number of
engineers that can help with this. The support staff is trained to gather
all of the information they possibly can before bugging the engineers.
Ian


On Mon, Oct 29, 2012 at 1:13 PM, Silvio Marano maranosil...@gmail.comwrote:

 Hi guys,
 seems that Google staff stop to answer to my inquiries... Any news?

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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-10-26 Thread Ian Ni-Lewis
This is the right answer. If you fill out the appropriate support form
(e.g.
http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=publishing)
and don't get an answer within about 3 business days, then you can ask
someone on this forum to escalate. Make sure you have your ticket number.

In many cases, it's not google engineers who need to solve your problem.
It's one of the support teams that have access to change the production
database. That's why any engineer you talk to will steer you to the
official forms first.


On Fri, Oct 26, 2012 at 5:51 AM, Kostya Vasilyev kmans...@gmail.com wrote:

 The official answer - use the official support channel:


 https://support.google.com/googleplay/android-developer/bin/answer.py?answer=136601

 This also helps, sometimes:


 http://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs

 -- K


 2012/10/26 Silvio Marano maranosil...@gmail.com:
  There aren't others specific address to contact google engineers? Since
  nobody of the people active in the forum seems have access to the google
  license server management, is impossible to fix this issue without Google
  intervention.
  I cannot re-publish the app with another package name saying to the
 previous
  buyers I'm sorry LVL server doesn't works re-buy my app. In the hope
 that
  the bug doesn't happen again.
 
  It's a shame.
 
 
  Il giorno venerdì 26 ottobre 2012 13:56:23 UTC+2, Kostya Vasilyev ha
  scritto:
 
  2012/10/26 Silvio Marano:
 
   Analogous problem... Another strange thing? With another package name
   everything works. Seems that for some reason the LVL server suddenly
   decided
   to not respond to specific package names.
  
   I have tried to contact Google with no success.
 
  That's ok, you'll get used to it.
 
  -- K
 
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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-10-26 Thread Ian Ni-Lewis
I'm not a Play Support engineer, nor am I going to make promises to
help--but I can tell you this: if you want to complain about the support
you're getting from our help form, you have to post the ticket number.
Otherwise there's no way for anyone to follow up on your complaint.


On Fri, Oct 26, 2012 at 11:39 AM, Silvio Marano maranosil...@gmail.comwrote:

 I have already used this form three days ago... Their answer?

 Thank you for your email. Please note that we are unable to assist with
 application development and testing questions.

 If you're looking for information regarding development issues, please
 visit our Android Developer site

 I have tried to report again the issue but haven't answered anything.

 Totally absurd...


 Il giorno venerdì 26 ottobre 2012 19:52:07 UTC+2, Ian Ni-Lewis ha scritto:

 This is the right answer. If you fill out the appropriate support form
 (e.g.
 http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=publishing)
 and don't get an answer within about 3 business days, then you can ask
 someone on this forum to escalate. Make sure you have your ticket number.

 In many cases, it's not google engineers who need to solve your
 problem. It's one of the support teams that have access to change the
 production database. That's why any engineer you talk to will steer you to
 the official forms first.


 On Fri, Oct 26, 2012 at 5:51 AM, Kostya Vasilyev kman...@gmail.comwrote:

 The official answer - use the official support channel:


 https://support.google.com/googleplay/android-developer/bin/answer.py?answer=136601

 This also helps, sometimes:


 http://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs

 -- K


  2012/10/26 Silvio Marano:
  There aren't others specific address to contact google engineers? Since
  nobody of the people active in the forum seems have access to the
 google
  license server management, is impossible to fix this issue without
 Google
  intervention.
  I cannot re-publish the app with another package name saying to the
 previous
  buyers I'm sorry LVL server doesn't works re-buy my app. In the hope
 that
  the bug doesn't happen again.
 
  It's a shame.
 
 
  Il giorno venerdì 26 ottobre 2012 13:56:23 UTC+2, Kostya Vasilyev ha
  scritto:
 
  2012/10/26 Silvio Marano:
 
   Analogous problem... Another strange thing? With another package
 name
   everything works. Seems that for some reason the LVL server suddenly
   decided
   to not respond to specific package names.
  
   I have tried to contact Google with no success.
 
  That's ok, you'll get used to it.
 
  -- K
 
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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-10-26 Thread Ian Ni-Lewis
That sounds about right.
Ian


On Fri, Oct 26, 2012 at 1:13 PM, Silvio Marano maranosil...@gmail.comwrote:

 The ticket number? Is the number #1143185470 in the email subject?!

 Il giorno venerdì 26 ottobre 2012 22:05:26 UTC+2, Ian Ni-Lewis ha scritto:

 I'm not a Play Support engineer, nor am I going to make promises to
 help--but I can tell you this: if you want to complain about the support
 you're getting from our help form, you have to post the ticket number.
 Otherwise there's no way for anyone to follow up on your complaint.


 On Fri, Oct 26, 2012 at 11:39 AM, Silvio Marano:

 I have already used this form three days ago... Their answer?

 Thank you for your email. Please note that we are unable to assist
 with application development and testing questions.

 If you're looking for information regarding development issues, please
 visit our Android Developer site

 I have tried to report again the issue but haven't answered anything.

 Totally absurd...


 Il giorno venerdì 26 ottobre 2012 19:52:07 UTC+2, Ian Ni-Lewis ha
 scritto:

 This is the right answer. If you fill out the appropriate support form
 (e.g.
 http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=publishing)
 and don't get an answer within about 3 business days, then you can ask
 someone on this forum to escalate. Make sure you have your ticket number.

 In many cases, it's not google engineers who need to solve your
 problem. It's one of the support teams that have access to change the
 production database. That's why any engineer you talk to will steer you to
 the official forms first.


 On Fri, Oct 26, 2012 at 5:51 AM, Kostya Vasilyev kman...@gmail.comwrote:

 The official answer - use the official support channel:


 https://support.google.com/googleplay/android-developer/bin/answer.py?answer=136601

 This also helps, sometimes:


 http://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs

 -- K


  2012/10/26 Silvio Marano:
  There aren't others specific address to contact google engineers?
 Since
  nobody of the people active in the forum seems have access to the
 google
  license server management, is impossible to fix this issue without
 Google
  intervention.
  I cannot re-publish the app with another package name saying to the
 previous
  buyers I'm sorry LVL server doesn't works re-buy my app. In the
 hope that
  the bug doesn't happen again.
 
  It's a shame.
 
 
  Il giorno venerdì 26 ottobre 2012 13:56:23 UTC+2, Kostya Vasilyev ha
  scritto:
 
  2012/10/26 Silvio Marano:
 
   Analogous problem... Another strange thing? With another package
 name
   everything works. Seems that for some reason the LVL server
 suddenly
   decided
   to not respond to specific package names.
  
   I have tried to contact Google with no success.
 
  That's ok, you'll get used to it.
 
  -- K
 
  --
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  Groups Android Developers group.
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[android-developers] Re: Difference between Android and Linux Kernel ?

2012-10-22 Thread Ian Ni-Lewis
MIPS rate isn't a particularly helpful measurement, especially if you're 
just looking at peak MIPS. This is particularly important when comparing 
two completely different instruction sets, but even on identical 
instruction sets this is a misleading measurement. The core architecture, 
cache sizes, and memory bus will have as much or more impact on real-world 
performance.
Ian

On Friday, October 19, 2012 12:05:27 AM UTC-7, chain_chelliah wrote:

 Thanks for quick reply,

   I'm not using same hardware platform for all. Android alone 
 running ARM core with 750 MHz , others are Intel core with 2 GHz. Compare 
 with MIPS rate both core equally same. 

   Kindly tell me, If my platforms may differ which Android OS 
 suitable for further development. 

 On Friday, October 19, 2012 12:11:16 PM UTC+5:30, al wrote:

 Yes, the Android linux kernel has been modified.

 Android uses the bionic c lib.

 Your test results look like you are comparing apples and oranges. E.g. do 
 you use the same hardware for the test? If so, you need to use Android-x86 
 or something similar which may not be optimized (drivers etc.) for your 
 platform...

 Am Freitag, 19. Oktober 2012 08:13:53 UTC+2 schrieb chain_chelliah:

 I know Android uses the Linux kernel. I hope the Android developers did 
 some modification with original Linux Kernel, especially in standard C 
 libraries. My question is whether the processing speed of Linux and Android 
 kernel are the same or different. I did some tests in different OS like 
 windows and Redhat Linux and unbuntu and android. By the results Android is 
 very slow. Android uses same Linux kernel... why this process variations 
 but i know we cant expect same speed as in Linux, but I had huge 
 differences (for example: Windows take 11 sec, Linux takes 4 sec, but 
 Android takes 55 sec to complete my test) So What is the reason for this 
 speed variation between these two linux kernels (Android and redhat both 
 are 2.6)?

 I'm using Android Kernel version  3.2.0.

 Thanks and Regards,

 Sangili Pandian C



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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-08-17 Thread Ian Ni-Lewis
On Thu, Aug 16, 2012 at 1:09 PM, Kostya Vasilyev kmans...@gmail.com wrote:

 2012/8/16 Ian Ni-Lewis ile...@google.com

 Who did you contact at Google?


 I don't personally know anyone at Google, and not sure if Google employees
 with G+ accounts would appreciate a random person trying to contact them.

 I wasn't suggesting that. My question was how you had tried to contact
Google. I assume that contacting android-developers@ wasn't your first
attempt at raising the issue. If it was, I'd suggest a different strategy
in the future. No one who frequents this list has access to the Google Play
servers.


 Sending support requests via Market support links has been almost useless
 in my experience.


The form at
http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=publishing
is
monitored and they are currently turning all issues around within a couple
of days. You should also keep an eye on the Known Issues page.




 You won't find any answers to Google Play account issues on the android-*
 forums.


 That's funny.

 Google employees including yourself keep saying that, but shouldn't
 someone monitor this list for Market issues, since they do come up
 regularly?


I realize it's frustrating, but you have to keep in mind that this list
isn't a support forum. And it's definitely not a support forum for Google
Play issues, because most Play Store issues are specific to a single
developer and resolving those issues often requires obtaining sensitive
information. The right way to seek help from the Play Store team is to use
the support form I linked earlier.

You might also want to keep in mind that this is not a monitored list in
the sense that it's someone's job to read and respond to posts. The
engineers who read this list are doing so out of the goodness of their
hearts, in their spare time.

There are people whose job it is to answer Android engineering questions.
They hang out on Stack Overflow, because they feel like they're able to be
more effective and efficient using Stack Overflow.



 One such place used to be the Market help forums, however, last August
 developers were asked to stop posting there.


I don't know all of the reasons for that policy change, but there are two
good reasons I can think of:
- Help forums don't offer a good way of tracking or enforcing turnaround
times. The form I linked earlier feeds into a support queue tool that
generates stats on how many tickets have been handled and what the response
time is.
- As I mentioned earlier, a large number of Google Play issues tend to be
sensitive or private in nature, so a forum isn't necessarily the best way
to answer them.
Thanks
Ian


 Thanks,
 -- K





 On Thursday, August 16, 2012 1:36:59 AM UTC-7, Kostya Vasilyev wrote:

 Thanks for responding.

 I guess the failure rate is pretty low for this to be treated as a
 priority issue, although for those customers who are unlucky to run into
 this, the failure rate is exactly 100%.

 At least now I know I'm not hallucinating.

 -- K

 2012/8/16 Pent sup...@apps.dinglisch.net

 My app only required a single positive response and then would never
 query again. I had a few people every day with OK orders who couldn't
 validate, starting around May I guess, as you say. I don't know what
 the cause was.

 The only thing that helped was uninstall-reinstall.

 After giving Google a few months to fix it I gave up and removed the
 LVL, I was just too embarrassed to ask brand new customers to
 uninstall-reinstall anymore.

 Ideally the situation would have been:

 - see problem
 - investigate
 - report as much details as possible to Google
 - wait for fix

 But since they don't respond to any messages about Market I didn't see
 the point of wasting my time and increasing my blood pressure.

 Pent

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[android-developers] Re: mp3 file cant retrieved from server in a app.

2012-08-16 Thread Ian Ni-Lewis
For simple questions like this, please use Stack Overflow instead of
spamming multiple Android groups.
Thanks!
Ian


On Thu, Aug 16, 2012 at 11:29 AM, Talha Qamar talha.kicsi...@gmail.comwrote:

 Hi,A mp3/ogg file is uploaded at server.I just wanna play that mp3/ogg
 file in my app.I have used the following code to do this.By clicking the
 textview on previous activity its name is passed as string and can be
 retrieved in this activity.But after clicking the activity is closed.Please
 help me with some simple code examples.

 TextView tv = (TextView) findViewById(R.id.textView1);
 tv.setText(getIntent().getExtras().getString(txt));
 check = tv.getText();
  if(check.equals(Pakistan))
  {
MediaPlayer song;
String url;
 url =https://docs.google.com/open?id=0B1pqesu2pQQ3OGdLYjJKTDJiSVE;;
  song = MediaPlayer.create(abc.this, Uri.parse(url));
  song.start();
 }

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Re: [android-developers] Re: LVL suddently stopped working - returns only timeouts

2012-08-16 Thread Ian Ni-Lewis
Who did you contact at Google? You won't find any answers to Google Play 
account issues on the android-* forums.

On Thursday, August 16, 2012 1:36:59 AM UTC-7, Kostya Vasilyev wrote:

 Thanks for responding.

 I guess the failure rate is pretty low for this to be treated as a 
 priority issue, although for those customers who are unlucky to run into 
 this, the failure rate is exactly 100%.

 At least now I know I'm not hallucinating.

 -- K

 2012/8/16 Pent sup...@apps.dinglisch.net javascript:

 My app only required a single positive response and then would never
 query again. I had a few people every day with OK orders who couldn't
 validate, starting around May I guess, as you say. I don't know what
 the cause was.

 The only thing that helped was uninstall-reinstall.

 After giving Google a few months to fix it I gave up and removed the
 LVL, I was just too embarrassed to ask brand new customers to
 uninstall-reinstall anymore.

 Ideally the situation would have been:

 - see problem
 - investigate
 - report as much details as possible to Google
 - wait for fix

 But since they don't respond to any messages about Market I didn't see
 the point of wasting my time and increasing my blood pressure.

 Pent

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[android-developers] CTS - Failure testes

2012-07-11 Thread John Lewis
Hi all,
I'm running CTS tests on a android 3.2 tablet. It takes about 4/5 hours to 
complete.

Is there any way to run again only failure/timeout tests and update the 
results file?

Ex.
I run the first test.

start --plan CTS

When it finish, I get the .xml file with the report. 
15 tests failure and 3 had timeout.
How can I run again only those 18 tests, and update the report?
I didn't want to run all the tests again, neither have 2 diferent reports. 
I wanted to run only those failure test and the the updated result in the 
same report.

Thanks for your support.

Have a nice day.

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[android-developers] Raw Touchscreen Data

2012-05-10 Thread Lewis
Hello all -

I've been tasked with determining if the capacitance touchscreen on a
android device is sensitive enough to provide even a partial
fingerprint. During my research I'm coming to the conclusion that no,
most devices does not have enough electrodes to determine the
variation between the ridge/valleys of a print but I'm also suspecting
the hardware doesn't do much more than provide X,Y coordinates to the
software.

My question is, when you develop for android is there a way to get
access to the touchscreen raw data?

An alternate, semi-related question, by chance does anyone here know
how the hardware on a capacitance fingerprint scanner works
differently than a capacitance touchscreen? It seems they utilize
similar technology but perhaps the density of electrodes on a
touchscreen is much less? I'm at a loss here.

Thanks for your time. If I have missed any threads about this, please
either give me some search terms so I can locate the thread or a link
to the thread will be appreciated.

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Re: [android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-13 Thread Ian Ni-Lewis
Do ask via market.android.com/support, and be very specific about what 
you're seeing. If you can provide screenshots showing at least several 
days' worth of incorrect behavior, that would help. 

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Re: [android-developers] gamepad events in InputEvent onKeyDown event

2012-02-13 Thread Ian Ni-Lewis
Since this thread is still the top result returned if you search d.a.c for 
gamepad, I thought I'd make a quick update. USB gamepads are supported on 
Android 3.1 and above via new additions to android.view.InputDevice. 
InputDevice can now report input events for analog axes, and there are some 
new digital button definitions as well.

Even though gamepads are supported in the OS, not all devices support 
connecting a gamepad. Your device needs to support USB host mode in order 
for the gamepad to work properly. 

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Re: [android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-13 Thread Ian Ni-Lewis
I think you might be underestimating the sheer scale of Android Market 
these days. How many new apps and app updates get uploaded every day, do 
you think? Take a guess--I can almost guarantee you're low by an order of 
magnitude or 2. A literal what's new would refresh so often that any new 
app would be lucky to get even a couple of extra hits out of it. 

That's not to say that Android Market shouldn't have a better way of 
uncovering diamonds in the rough, just that it's a much harder problem than 
it used to be.
Ian

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[android-developers] Re: Please guide me how to send data(datastream, not files) from a PC to a real android phone via USB.

2012-02-13 Thread Ian Ni-Lewis
Shouldn't the device be binding to port 10086 in your example?

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[android-developers] Broadcast in WiFi ad-hoc mode

2011-03-11 Thread Lewis
My advisor and I want to migrate our research in Wireless network
domain to an implementation of middleware on top of Android, but most
of people we know have no experience in Android or any smartphone.

Our main question is whether it's possible to do broadcast in ad-hoc
mode through Wifi. If yes, there are several other questions: How
about MAC-layer broadcast? Is it phone-dependent? Do I need to change
anything in kernel to do broadcast?

Sorry if this question has been asked before, but there were many old
answers on this one. I want to know whether the latest phone/platform
support broadcast.

Thanks.

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[android-developers] Re: Scanner USB and android tablet

2011-01-12 Thread Lewis
I highly doubt such a thing exists as Android does not currently
support USB host mode

Regards,

Lewis

On Jan 12, 2:15 pm, ftovalle ftova...@gmail.com wrote:
 hi everyone,
 does anyone know of a bar code scanner that can connect via USB or
 mini USB to a tablet of Android?

 thanks!
 Felipe

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[android-developers] How to get text under touch?

2010-03-10 Thread Glen Lewis
When a touch event has occurred in any control showing a block of text
(TextView, EditText, WebView, others), how does one get the text where
the touch occurred?

For example, if a TextView control contained now is the time for all
good men to come to the aid of their country and the word time is
touched, how can I find that out programatically?

I've searched the forums and the 'net to no avail and I've seen this
question posted here a few times never with an answer.  I'm hoping
that I'm just missing something obvious...

Thanks!
-Glen

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[android-developers] Re: Ping always failed. Need help.

2009-12-14 Thread Lewis Z.
Any hint?

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[android-developers] Ping always failed. Need help.

2009-12-11 Thread Lewis Z.
I have some Ping code like this,

try {
//InetAddress server = Inet4Address.getByName
(www.google.com); // case 1
InetAddress server = Inet4Address.getByAddress(new 
String
(10.0.2.2).getBytes()); // case 2
if (server.isReachable(3000)) {
Log.d(Test, Pinged!);
} else {
Log.d(Test, * Address is not 
reachable!);
}
} catch (UnknownHostException e) {
Log.e(Test, Host Exception: Server Not 
Found.);
} catch (IOException e) {
Log.e(Test, I/O Exception: Server Not 
Found.);
}
I also have INTERNET permission set in the manifest. I run this in the
Emulator and always get errors. For case 1, I get:

D/InetAddress(  885): www.google.com: 209.85.225.99 (family 2, proto
6)
D/InetAddress(  885): www.google.com: 209.85.225.104 (family 2, proto
6)
D/InetAddress(  885): www.google.com: 209.85.225.105 (family 2, proto
6)
D/InetAddress(  885): www.google.com: 209.85.225.147 (family 2, proto
6)
D/InetAddress(  885): www.google.com: 209.85.225.106 (family 2, proto
6)
D/InetAddress(  885): www.google.com: 209.85.225.103 (family 2, proto
6)
D/Test(  885): * Address is not reachable!

Case 2:
E/Test(  914): Host Exception: Server Not Found.

I understand there is some issue with ping in Emulator, but at least
case 2 should work because 10.0.2.2 is just local router. Did I do
something wrong?

Thanks for your help.

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[android-developers] Re: XML parser

2009-09-10 Thread Lewis

I found XML parsing in android to be slightly buggy, the parser seemed
to have some strange behaviour dealing with whitespace and some
special characters.

I used dom4j as an alternative and it worked fine

This thread discusses dom4j on android:
http://groups.google.com/group/android-developers/browse_thread/thread/d742874f03c4d69c
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[android-developers] Re: finish() won't close activity

2009-07-24 Thread Lewis Z.

After more debugging, it seems to me that some MotionEvent events
don't like no handling and are acting up.


On Jul 23, 6:26 pm, Lewis Z. lzh...@gmail.com wrote:
 I have an EditText field and I want to pop up a new window/activity
 whenever a user touches/clicks the field. The new window has some
 widgets and of course Apply and Cancel buttons.

 Here is the code how I intercept the onTouch event.

         EditText ctlMaskEt = (EditText)findViewById(R.id.mask_field);
         ctlMaskEt.setOnTouchListener(new OnTouchListener() {
             public boolean onTouch (View v, MotionEvent event) {
                 popMaskEditor();
                 return true;
             }
         });

 Everythings work fine until I click the Apply and Cancel buttons. The
 API finish() won't close the new window unless I click the same button
 one more time. Calling popMaskEditor() from a button's OnClick event
 handler doesn't have this problem.

 Can someone please tell me why? How to fix this problem? Thanks a lot.
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[android-developers] finish() won't close activity

2009-07-23 Thread Lewis Z.

I have an EditText field and I want to pop up a new window/activity
whenever a user touches/clicks the field. The new window has some
widgets and of course Apply and Cancel buttons.

Here is the code how I intercept the onTouch event.

EditText ctlMaskEt = (EditText)findViewById(R.id.mask_field);
ctlMaskEt.setOnTouchListener(new OnTouchListener() {
public boolean onTouch (View v, MotionEvent event) {
popMaskEditor();
return true;
}
});

Everythings work fine until I click the Apply and Cancel buttons. The
API finish() won't close the new window unless I click the same button
one more time. Calling popMaskEditor() from a button's OnClick event
handler doesn't have this problem.

Can someone please tell me why? How to fix this problem? Thanks a lot.

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[android-developers] Re: Is running applications from shell disabled?

2009-06-19 Thread Lewis Z.

Yes, I did.

On Jun 18, 8:45 pm, Delta Foxtrot deltafoxtrot...@gmail.com wrote:
 2009/6/19 Lewis Z. lzh...@gmail.com

  I wrote a simple hello c program. I pushed the program to either
  Android Emulator or a device. When I run it, however, I got ./hello:
  not found message. I ls-ed it and it's right there. Is this purposely
  disabled?

 Did you chmod 755 hello ?
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[android-developers] Is running applications from shell disabled?

2009-06-18 Thread Lewis Z.

I wrote a simple hello c program. I pushed the program to either
Android Emulator or a device. When I run it, however, I got ./hello:
not found message. I ls-ed it and it's right there. Is this purposely
disabled?

Thanks.
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[android-developers] Question regarding detecting view for touch event.

2009-05-16 Thread Lewis

Hi folks.

I have two adjacent imagebuttons, I assign a custom OnTouchListener()
to both of them. When a touch event occurs the OnTouchListener returns
the view on which the touch event took place. My problem is that when
a user touches one imagebutton then moves to another imagebutton, the
OnTouchListener still returns the View where the ACTION_DOWN event
took place. Anyone know how to return the view of the currently
touched item?
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[android-developers] Re: Question regarding detecting view for touch event.

2009-05-16 Thread Lewis

I suppose a simpler way of putting this is how can identify which
View objects a user passes through in a single motion
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[android-developers] Re: Questions on Tab (TabWidget) Width

2009-05-06 Thread Lewis Z.

Mark, thanks for the idea. I also implemented a similar stuff like
your ViewFlipper for other OS.

A list view can be as simple as one column list but can be as
complicate as a spreadsheet. I think a good widget should be easily
extensible/expansible. For example, the options menu is well thought.
You can limit the menu to six items. But when one needs more, it
automatically gives you an expanded menu. This is a little bit off my
original topic.


On May 6, 5:52 am, Mark Murphy mmur...@commonsware.com wrote:
 Lewis Z. wrote:
  It seems to me that the current implemetaion of TabWidget is only good
  for four tabs, which is too few for any complicated applications.

 Use other activities to avoid the need for so many tabs. Or, as the
 previous poster suggested, roll your own tab-like system, perhaps using
 a ViewFlipper.

  Another issue is the ListView widget. It's not a list view at all.

 And your definition of list view is...what, exactly? It sure seems to
 fit the definition of a list view from every GUI toolkit I've ever
 used, and that stems back an awfully long time.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Warescription: Three Android Books, Plus Updates, $35/Year
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[android-developers] Re: Questions on Tab (TabWidget) Width

2009-05-05 Thread Lewis Z.

Any comments please?

On May 2, 8:56 pm, Lewis Z. lzh...@gmail.com wrote:
 I'm writing applications with many tabs (at least 6 tab pages). After
 adding all the tabs, the tab heads become very small (i.e., screen
 width / # of tabs - gaps). Is there way to override this default style
 so to make them larger and more readable? In other words, how to make
 the tab heads to stay same size no matter how many tabs are added?

 Another question. How to make the text in each tab head multiple
 lines?

 Thanks in advance.
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[android-developers] Re: Questions on Tab (TabWidget) Width

2009-05-05 Thread Lewis Z.

Chris, thanks for the reply and idea. My tight schedule won't allow me
to create a custom widget. I'll just use what are available in the
SDK.

It seems to me that the current implemetaion of TabWidget is only good
for four tabs, which is too few for any complicated applications.
Maybe the widget designer should take a look how WCE solves the
problem.

Another issue is the ListView widget. It's not a list view at all.
Maybe it should be called as rail road widget.


On May 5, 9:49 am, Chris @ Froogloid chris.fag...@gmail.com wrote:
 I have no idea if there is a workaround for this sizing issue but I
 can say we've had create our own tab mock-ups do to shortcomings with
 the tab widget.  Mock up = look like tabs, act like tabs...but are
 really buttons.

 On May 5, 8:50 am, Lewis Z. lzh...@gmail.com wrote:



  Any comments please?

  On May 2, 8:56 pm, Lewis Z. lzh...@gmail.com wrote:

   I'm writing applications with many tabs (at least 6 tab pages). After
   adding all the tabs, the tab heads become very small (i.e., screen
   width / # of tabs - gaps). Is there way to override this default style
   so to make them larger and more readable? In other words, how to make
   the tab heads to stay same size no matter how many tabs are added?

   Another question. How to make the text in each tab head multiple
   lines?

   Thanks in advance.- Hide quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -
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[android-developers] Questions on Tab (TabWidget) Width

2009-05-03 Thread Lewis Z.

I'm writing applications with many tabs (at least 6 tab pages). After
adding all the tabs, the tab heads become very small (i.e., screen
width / # of tabs - gaps). Is there way to override this default style
so to make them larger and more readable? In other words, how to make
the tab heads to stay same size no matter how many tabs are added?

Another question. How to make the text in each tab head multiple
lines?

Thanks in advance.

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[android-developers] Re: Some problems in cupcake imf

2009-04-19 Thread Lewis

Hello, I am currently trying to work with InputMethodService.

Have you managed to successfully override the default keypad? I would
love to see the code if I could?

Thanks

Lewis

On Mar 27, 8:04 am, Paranoia zheny...@gmail.com wrote:
 i am developing an ime on android. i have some questions.

 1. why InputMethodService force the ime developer to follow the fixed
 layout - extracted text, candidate view and input view. i want to
 layout them by myself. can i do this via derive the
 AbstractInputMethodService? if yes, can android team keep this
 abstract class always open and stable? BTW: InputMethodService is
 really hard to use.

 2. what's the correct behavior of the InputConnection.commitText?
 i write the following code. but it can not satisfy me.
 ...
 InputConnection ic = getInputConnection();
 ic.commitText(textA, 1);
 ic.commitText(textB, 0);

 i want the cursor to before the textB and after the textA. but it
 always be present after textB.

 anyone can answer my questions?

 Thanks
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[android-developers] Re: X and y coordinates for clicks and long clicks

2009-02-22 Thread Lewis

This is how i found x and y coords of a click:

create an ontouchlistener, override 'onTouch' and use getRawX() to get
an x coord.


  final OnTouchListener myListener = new OnTouchListener()
{

public boolean onTouch(View v, MotionEvent event)
{


if (event.getAction() == MotionEvent.ACTION_DOWN)
   {
xInit = event.getRawX();
yInit= event.getRawY();
  }
}
return false;
}



 Hope this helps

Lewis


On Feb 22, 12:15 pm, J. Pablo Fernández pup...@pupeno.com wrote:
 It seems it's also not possible to know where exactly was the long clicked
 performed in a view to trigger a context menu. :S

 On Sat, Feb 21, 2009 at 3:41 PM, J. Pablo Fernández pup...@pupeno.comwrote:

  Hello,

  When you receive clicks and long clicks, how do you get the x and y
  coordinates that were clicked?

  Thanks.
  --
  J. Pablo Fernández pup...@pupeno.com (http://pupeno.com)

 --
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[android-developers] Restricting number of items AutoCompleteTextView displays.

2009-02-14 Thread Lewis

I have an AutoCompleteTextView working correctly. I want to limit the
amount of items which show in the drop down menu which appears (in
order to stop the menu appearing over other screen items). I cannot
find the attribute I have to change for this anywhere. My
AutoCompleteTextView is bound to a custom TextView defined as follows:

drop.xml
?xml version=1.0 encoding=UTF-8?
TextView xmlns:android=http://schemas.android.com/apk/res/android;
 android:id=@android:id/text1
style=android:R.style.Widget_ListView_DropDown
android:paddingTop=2dip
android:paddingBottom=3dip
android:textColor=#000
android:layout_width=fill_parent
android:layout_height=wrap_content /

 ArrayAdapterString adapter = new ArrayAdapterString(this,
R.layout.drop, CONTACTS);

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[android-developers] Custom ImageButton Shape

2008-11-20 Thread Lewis

I plan to create an imagebutton which I would like to make a
nonstandard shape (e.g. a circle). Any general ideas on how I would go
about this?

Cheers

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[android-developers] Help_Appreciated: Sample code for getting data from a web server

2008-10-25 Thread Armanda Lewis
I apologize if this has already been asked, but I am looking for sample code
for how to make a call and retrieve info from a web server.  I have my
PHP/MySql script running, but don't know how to make Android get access to
my database on my server.  Thanks in advance!!!

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