[android-developers] Re: 3D game engine integration in the android framework

2012-11-14 Thread cjuillard
bob, if you are looking for a game engine that can do OBJ loading on 
Android you could look into libgdx http://libgdx.badlogicgames.com/ or 
jMonkey http://jmonkeyengine.com/. I have used them both and found them 
pretty well designed and documented. Libgdx is a lighter weight engine with 
less features but specifically designed targeting Android. jMonkey is more 
powerful but their primary target platform is desktop use.

On Friday, November 9, 2012 1:45:52 PM UTC-6, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




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[android-developers] Re: 3D game engine integration in the android framework

2012-11-10 Thread Diogo Henrique
I'd use http://unity3d.com/




Em sexta-feira, 9 de novembro de 2012 14h57min37s UTC-2, sebastian_bugiu 
escreveu:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the end 
 of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




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[android-developers] Re: 3D game engine integration in the android framework

2012-11-10 Thread sebastian_bugiu
Unity is good but it's not free.

On Saturday, November 10, 2012 4:00:33 PM UTC+2, Diogo Henrique wrote:

 I'd use http://unity3d.com/




 Em sexta-feira, 9 de novembro de 2012 14h57min37s UTC-2, sebastian_bugiu 
 escreveu:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread RichardC
Yours is one of many Game Engines for Android.  Why should the platform 
take any Game Engine and specifically why this one?

On Friday, November 9, 2012 4:57:37 PM UTC, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the end 
 of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread sebastian_bugiu
Why should the platform take any Game Engine? Because beginning game 
developers would surely appreciate something that leverages the android API 
directly. It would be easier for them to choose Android over Apple when 
choosing a platform to learn game development. Right now Android has worse 
game development support than Apple since it requires beginning people to 
take a C++ engine from the internet and try to use it through the NDK that 
doesn't fully support C++, all the while the official language is Java. 
It's cumbersome. At Apple you already get everything streamlined in the 
platform. You use Objective-C and can easily port your C/C++ engine to it. 
Android basically doesn't fully support C++ and developing using the NDK is 
pretty bad, especially for a beginner. It would make android much more 
developer friendly if it were to have a java written engine (easy to use), 
without using the JNI for all the calls to a C++ engine underneath (so it 
would be faster). Integrating the engine in the platform shows better 
commitment to the people that start programming and want to get in game 
development. And people want to make games for phones since it's easier for 
an indie dev to start for the phone than to write a game for PC or Xbox etc.

Why this one? Because this one does not go anywhere near C++, so no JNI. 
Also because the renderer is very capable for all kinds of games as it is 
based on Ogre so you can have advanced graphics on the phone while using a 
simple programming language (Java). Also it has good documentation so 
people can learn about its design and understand how a game engine works, 
should they want to write their own or modify and extend this one.

On Friday, November 9, 2012 7:24:59 PM UTC+2, RichardC wrote:

 Yours is one of many Game Engines for Android.  Why should the platform 
 take any Game Engine and specifically why this one?

 On Friday, November 9, 2012 4:57:37 PM UTC, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




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Re: [android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread Satya Komatineni
These are excellent goals. Thank you for your work and the post
Satya

http://satyakomatineni.com/android/training
http://satyakomatineni.com
http://androidbook.com
http://twitter.com/SatyaKomatineni

On Fri, Nov 9, 2012 at 2:29 PM, sebastian_bugiu
sebastian.bugiu.reloa...@gmail.com wrote:
 Why should the platform take any Game Engine? Because beginning game
 developers would surely appreciate something that leverages the android API
 directly. It would be easier for them to choose Android over Apple when
 choosing a platform to learn game development. Right now Android has worse
 game development support than Apple since it requires beginning people to
 take a C++ engine from the internet and try to use it through the NDK that
 doesn't fully support C++, all the while the official language is Java. It's
 cumbersome. At Apple you already get everything streamlined in the platform.
 You use Objective-C and can easily port your C/C++ engine to it. Android
 basically doesn't fully support C++ and developing using the NDK is pretty
 bad, especially for a beginner. It would make android much more developer
 friendly if it were to have a java written engine (easy to use), without
 using the JNI for all the calls to a C++ engine underneath (so it would be
 faster). Integrating the engine in the platform shows better commitment to
 the people that start programming and want to get in game development. And
 people want to make games for phones since it's easier for an indie dev to
 start for the phone than to write a game for PC or Xbox etc.

 Why this one? Because this one does not go anywhere near C++, so no JNI.
 Also because the renderer is very capable for all kinds of games as it is
 based on Ogre so you can have advanced graphics on the phone while using a
 simple programming language (Java). Also it has good documentation so people
 can learn about its design and understand how a game engine works, should
 they want to write their own or modify and extend this one.


 On Friday, November 9, 2012 7:24:59 PM UTC+2, RichardC wrote:

 Yours is one of many Game Engines for Android.  Why should the platform
 take any Game Engine and specifically why this one?

 On Friday, November 9, 2012 4:57:37 PM UTC, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based
 on the Ogre renderer and features

 - a complete OpenGL ES 2.0 multithreaded renderer
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the
 end of this month or somewhere early in December to show off the engine
 capabilities.

 From what I have seen the Android framework does not feature an API for
 game programmers so everyone has to create their own engine. Instead of this
 duplication I am asking the android developers if it could be possible to
 integrate my engine (I will open source the code) in the android framework
 so that everybody can have an easier way to create a 3D game?


 --
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread bob
 

This sounds like a good idea.  I spent forever and a day making a Wavefront 
OBJ loader, and the performance wasn't even that great.


What methods will you offer for people to convert to your new mesh format?



On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the end 
 of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread sebastian_bugiu
The problem is that formats that are used in model editors aren't exactly 
efficient for the rendering pipeline. So you need to create a format that 
keeps data prepared and compressed. Right now you have a jar that converts 
from a ms3d format to a hm format that is used in the engine. As long as 
your model can get exported to ms3d you can export them for my engine. I 
chose ms3d because it's a simple format and most modelling applications can 
export to it.

On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
You received this message because you are subscribed to the Google
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread bob
 

Can you tell me which applications you use to export to ms3d?


Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
format.



On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:

 The problem is that formats that are used in model editors aren't exactly 
 efficient for the rendering pipeline. So you need to create a format that 
 keeps data prepared and compressed. Right now you have a jar that converts 
 from a ms3d format to a hm format that is used in the engine. As long as 
 your model can get exported to ms3d you can export them for my engine. I 
 chose ms3d because it's a simple format and most modelling applications can 
 export to it.

 On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is based 
 on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread sebastian_bugiu
I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as ms3d. 
But this is only temporary. I will add more format convertors in the future 
so you can skip the opening in milkshape 3d hassle.

On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote:

 Can you tell me which applications you use to export to ms3d?


 Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
 format.



 On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:

 The problem is that formats that are used in model editors aren't exactly 
 efficient for the rendering pipeline. So you need to create a format that 
 keeps data prepared and compressed. Right now you have a jar that converts 
 from a ms3d format to a hm format that is used in the engine. As long as 
 your model can get exported to ms3d you can export them for my engine. I 
 chose ms3d because it's a simple format and most modelling applications can 
 export to it.

 On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh 
 format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is 
 based on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API for 
 game programmers so everyone has to create their own engine. Instead of 
 this duplication I am asking the android developers if it could be 
 possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread bob
 

That would be great to have more converters.  Right now, I'm on Mac, which 
doesn't support MilkShape 3d.



On Friday, November 9, 2012 4:57:27 PM UTC-6, sebastian_bugiu wrote:

 I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as 
 ms3d. But this is only temporary. I will add more format convertors in the 
 future so you can skip the opening in milkshape 3d hassle.

 On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote:

 Can you tell me which applications you use to export to ms3d?


 Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
 format.



 On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:

 The problem is that formats that are used in model editors aren't 
 exactly efficient for the rendering pipeline. So you need to create a 
 format that keeps data prepared and compressed. Right now you have a jar 
 that converts from a ms3d format to a hm format that is used in the engine. 
 As long as your model can get exported to ms3d you can export them for my 
 engine. I chose ms3d because it's a simple format and most modelling 
 applications can export to it.

 On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh 
 format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is 
 based on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at the 
 end of this month or somewhere early in December to show off the engine 
 capabilities.

 From what I have seen the Android framework does not feature an API 
 for game programmers so everyone has to create their own engine. Instead 
 of 
 this duplication I am asking the android developers if it could be 
 possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




-- 
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[android-developers] Re: 3D game engine integration in the android framework

2012-11-09 Thread sebastian_bugiu
I've investigated the problem for a bit and it seems that you can run 
blender on mac and add an add-on from 
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MilkShape3D_MS3D
 
to add import and export ms3d support to blender. And blender has obj and 
3ds formats and probably you can add more as addons just like the ms3d one.

On Saturday, November 10, 2012 1:09:48 AM UTC+2, bob wrote:

 That would be great to have more converters.  Right now, I'm on Mac, which 
 doesn't support MilkShape 3d.



 On Friday, November 9, 2012 4:57:27 PM UTC-6, sebastian_bugiu wrote:

 I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as 
 ms3d. But this is only temporary. I will add more format convertors in the 
 future so you can skip the opening in milkshape 3d hassle.

 On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote:

 Can you tell me which applications you use to export to ms3d?


 Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
 format.



 On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:

 The problem is that formats that are used in model editors aren't 
 exactly efficient for the rendering pipeline. So you need to create a 
 format that keeps data prepared and compressed. Right now you have a jar 
 that converts from a ms3d format to a hm format that is used in the 
 engine. 
 As long as your model can get exported to ms3d you can export them for my 
 engine. I chose ms3d because it's a simple format and most modelling 
 applications can export to it.

 On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:

 This sounds like a good idea.  I spent forever and a day making a 
 Wavefront OBJ loader, and the performance wasn't even that great.


 What methods will you offer for people to convert to your new mesh 
 format?



 On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:

 I have created a 3D game engine written in java for Android. It is 
 based on the Ogre renderer and features 

 - a complete OpenGL ES 2.0 multithreaded renderer 
 - sound support
 - input as touch or sensors
 - GUI API
 - easy material creation
 - a new mesh format for fast loading based on ms3d format
 - artemis framework integration for data driven game design
 - easy to use and extensible design

 A game that will feature this engine will be released somewhere at 
 the end of this month or somewhere early in December to show off the 
 engine 
 capabilities.

 From what I have seen the Android framework does not feature an API 
 for game programmers so everyone has to create their own engine. Instead 
 of 
 this duplication I am asking the android developers if it could be 
 possible 
 to integrate my engine (I will open source the code) in the android 
 framework so that everybody can have an easier way to create a 3D game?




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You received this message because you are subscribed to the Google
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