[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-15 Thread Keith Wiley

Whether on or off topic, I don't know, but my approach has been to
keep a lite/demo version and pro version of my app.  This requires
more effort on my part, but it seems like the best solution.  I've
been chided for calling my lite version lite instead of demo, but
that is a matter of perspective.  One person's interpretation as demo
might be another's lite because it suits their limited needs.  Users
are so rude in their comments, I just can't get over how horrible some
people can be.

On May 14, 5:31 am, Mariano Kamp mariano.k...@gmail.com wrote:
 On Thu, May 14, 2009 at 1:33 PM, mirko mirkocze...@googlemail.com wrote:
  If you are interested in a pro license you can have a
  look at

 http://groups.google.com/group/android-developers/browse_thread/threa...

 Thanks for the link.

  P.S. Great little app your NewsRob, I loaded it 2 months ago ;-)

 Thanks.

 Besides the monetary benefits or the lack thereof I learned a lot during the
 development. I also now have an app that does exactly what I think a Google
 Reader client should do - and what I've never found on any other platform.
 No matter how cool Palm's pre or the iPhone 3.0/4G will be, I am staying
 with Android as a user, until somebody brings out a better app for this
 purpose on another platform.

 So even though my comments from above (about the Android Market and its
 rollout) may sound like I am bitter, I am not.
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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-14 Thread Mariano Kamp
What's your app?

On Wed, May 13, 2009 at 6:53 PM, Sundog sunns...@gmail.com wrote:



  I think you can make the situation a lot better for yourself by 
  accepting that people generally suck.

 Sadly, yeah.

 Any moment now there will be an everything-should-be-free freak here
 saying that you should write code for the sake of your art, not for
 any expectation of monetary gain. Somehow we seem to be crawling with
 these types, and guess what? They're getting the crappy free software
 they deserve.

 I don't have this problem, thankfully. I have comments and ratings to
 die for and no troll problems at all. I attribut this almost entirely
 to the fact the my sales are well over 90% to women. So maybe that's
 your answer, lol.
 


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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-14 Thread Mariano Kamp
There are lots of free loaders who don't want to pay for anything. And
there are lots of people with lots of free time creating free apps, thus
reinforcing the mentality of the free loaders.
Well, and it didn't help that Google screwed up with the release of paid
apps.
As you remember developers are not on equal footing. Paid apps were
available in mid of Q1, but only for developers from the US and UK. A major
screwup. If there is one thing we learned from Apple's Appstore then it's
this: The winner (of a category) takes it all.

So what should you have done as a developer from another country? I wanted
to release a paid version, but I couldn't. At the same time my competitors
released full versions of their apps. I tried to use Ads as a way to limit
my free, but fully functional version, but that only gave me bad reviews, no
money (of course, I knew that) and in the end I scraped even that. After
Google continued to disappoint me with their special communication style and
no end was in sight I gave up. There isn't that much functionality left that
I could implement to justify a paid version.
And now my app is free (as in beer) and will be the only significant app I
wrote for the Android platform. I invested 500 hours and I am not gonna do
that again for free. I can't do that to my girl friend and paying job
again.

Having said that. Since yesterday, some more countries were allowed to
promote the failure that is called Google Checkout. So at some point in
time, developers of new apps will be on equal footing.
And burned developers like me, will not pollute the Android Market anymore
with free apps that should have cost money.

So these are just growing problems and will go away soon. I think this is
part of the whole growing up thing, for Google and their Android Market, but
also for developers.
And maybe, in an ideal world, users will learn to appreciate paying for
polished, non-trivial software (like they do on the Mac platform), but I am
not holding my breath.

On the downside, I think, that Android is already established as a platform
for free loaders. Let's see how Palm handles this.

On Thu, Mar 19, 2009 at 7:21 PM, Mattaku Betsujin 
mattaku.betsu...@gmail.com wrote:

 I think you can make the situation a lot better for yourself by 
 accepting that people generally suck.

 There are lots of free loaders who don't want to pay for anything. And
 there are lots of people with lots of free time creating free apps, thus
 reinforcing the mentality of the free loaders.

 I think the people who complain about your paid app are a minority, albeit
 a loud one. So just ignore them and life goes on. Also, most paid apps on
 Android market are harnessed equally by the free loaders, so you're not the
 only one.

 If their comments on the market really bother you, then just get 3 G1
 accounts, and you can make sure that you always have 3 five-star comments on
 the first page :-)



 On Thu, Mar 19, 2009 at 9:28 AM, Al Sutton a...@funkyandroid.com wrote:


 My solution would be to leave the old version on the market, then, under
 a new name, have the lite and pro versions.

 Put in the 325 char description that the old app is not supported and
 people may want to look at the new app name.

 Al.

 Keith Wiley wrote:
  First I will explain my situation.  Then, I would greatly appreciate
  constructive dialog on how other developers feel similar situations
  should be managed.
 
  I wrote a simple app in November.  I offered it for free on the Market
  for two reasons.  One, Google hadn't implemented paid apps yet, so I
  had no choice.  Two, by my own admission, v1.0 was too simple too
  garner payment.
 
  However, in the app's documentation, I requested donations toward
  future development.  Out of thousands of installs, I received nothing.
 
  This week I finished a considerably fancier version of the program.
  Given hundreds of hours of unpaid development, I decided to charge a
  few bucks for the new version.  I split the app into lite and pro
  versions.  The lite version has all the new fancy features enabled but
  is limited in how large a document can be created (spread sheet, I
  limited the number of rows/cols, admittedly unlimited in the earlier
  version).  The pro version went to Market as a new app, the lite
  version on top of the old app to retain the long feedback history.
 
  Since the Market provides no way to downgrade, I put the old unlimited
  version on my website and put directions in the new lite version in
  multiple places explaining how to revert to the old version.  Thus,
  any user dissatisfied with the rol/col limit could restore the EXACT
  functionality they had before upgrading to the lite version.
 
  Incidentally, the 325 character blurb allotted on the Market was
  insufficient to list the new features and the lite version's
  limitation and the caveat that the lite version could be reverted
  through my website.  I simply could not communicate these facts to
  users to 

[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-14 Thread mirko

Hi Mariano,

yes, I know what you mean. I was in the same position and wanted to
start before my 'competitors', so I decided to start very early with a
free 'beta'. I think this was the right direction because it still the
only application for this porpose. I will keep a limited version in
the future and will start the next weeks with a 'Pro license' that
will switch off some limitations in the free version. Now we can offer
paid apps from Germany. We will see, which negative comments I will
get for this... If you are interested in a pro license you can have a
look at

http://groups.google.com/group/android-developers/browse_thread/thread/df5a3a1d08b9ae2f

Mirko

P.S. Great little app your NewsRob, I loaded it 2 months ago ;-)

On 14 Mai, 09:18, Mariano Kamp mariano.k...@gmail.com wrote:
 There are lots of free loaders who don't want to pay for anything. And

 there are lots of people with lots of free time creating free apps, thus
 reinforcing the mentality of the free loaders.
 Well, and it didn't help that Google screwed up with the release of paid
 apps.
 As you remember developers are not on equal footing. Paid apps were
 available in mid of Q1, but only for developers from the US and UK. A major
 screwup. If there is one thing we learned from Apple's Appstore then it's
 this: The winner (of a category) takes it all.

 So what should you have done as a developer from another country? I wanted
 to release a paid version, but I couldn't. At the same time my competitors
 released full versions of their apps. I tried to use Ads as a way to limit
 my free, but fully functional version, but that only gave me bad reviews, no
 money (of course, I knew that) and in the end I scraped even that. After
 Google continued to disappoint me with their special communication style and
 no end was in sight I gave up. There isn't that much functionality left that
 I could implement to justify a paid version.
 And now my app is free (as in beer) and will be the only significant app I
 wrote for the Android platform. I invested 500 hours and I am not gonna do
 that again for free. I can't do that to my girl friend and paying job
 again.

 Having said that. Since yesterday, some more countries were allowed to
 promote the failure that is called Google Checkout. So at some point in
 time, developers of new apps will be on equal footing.
 And burned developers like me, will not pollute the Android Market anymore
 with free apps that should have cost money.

 So these are just growing problems and will go away soon. I think this is
 part of the whole growing up thing, for Google and their Android Market, but
 also for developers.
 And maybe, in an ideal world, users will learn to appreciate paying for
 polished, non-trivial software (like they do on the Mac platform), but I am
 not holding my breath.

 On the downside, I think, that Android is already established as a platform
 for free loaders. Let's see how Palm handles this.

 On Thu, Mar 19, 2009 at 7:21 PM, Mattaku Betsujin 

 mattaku.betsu...@gmail.com wrote:
  I think you can make the situation a lot better for yourself by 
  accepting that people generally suck.

  There are lots of free loaders who don't want to pay for anything. And
  there are lots of people with lots of free time creating free apps, thus
  reinforcing the mentality of the free loaders.

  I think the people who complain about your paid app are a minority, albeit
  a loud one. So just ignore them and life goes on. Also, most paid apps on
  Android market are harnessed equally by the free loaders, so you're not the
  only one.

  If their comments on the market really bother you, then just get 3 G1
  accounts, and you can make sure that you always have 3 five-star comments on
  the first page :-)

  On Thu, Mar 19, 2009 at 9:28 AM, Al Sutton a...@funkyandroid.com wrote:

  My solution would be to leave the old version on the market, then, under
  a new name, have the lite and pro versions.

  Put in the 325 char description that the old app is not supported and
  people may want to look at the new app name.

  Al.

  Keith Wiley wrote:
   First I will explain my situation.  Then, I would greatly appreciate
   constructive dialog on how other developers feel similar situations
   should be managed.

   I wrote a simple app in November.  I offered it for free on the Market
   for two reasons.  One, Google hadn't implemented paid apps yet, so I
   had no choice.  Two, by my own admission, v1.0 was too simple too
   garner payment.

   However, in the app's documentation, I requested donations toward
   future development.  Out of thousands of installs, I received nothing.

   This week I finished a considerably fancier version of the program.
   Given hundreds of hours of unpaid development, I decided to charge a
   few bucks for the new version.  I split the app into lite and pro
   versions.  The lite version has all the new fancy features enabled but
   is limited in how large a document can be 

[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-14 Thread Mariano Kamp
On Thu, May 14, 2009 at 1:33 PM, mirko mirkocze...@googlemail.com wrote:

 If you are interested in a pro license you can have a
 look at


 http://groups.google.com/group/android-developers/browse_thread/thread/df5a3a1d08b9ae2f

Thanks for the link.


 P.S. Great little app your NewsRob, I loaded it 2 months ago ;-)

Thanks.

Besides the monetary benefits or the lack thereof I learned a lot during the
development. I also now have an app that does exactly what I think a Google
Reader client should do - and what I've never found on any other platform.
No matter how cool Palm's pre or the iPhone 3.0/4G will be, I am staying
with Android as a user, until somebody brings out a better app for this
purpose on another platform.

So even though my comments from above (about the Android Market and its
rollout) may sound like I am bitter, I am not.

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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-13 Thread mirko

http://groups.google.com/group/android-developers/browse_thread/thread/df5a3a1d08b9ae2f

On 19 Mrz., 21:16, Keith Wiley kbwi...@gmail.com wrote:
 Thanks for the various responses.  Well received.  I will consider
 them in depth when I get a chance to tear myself away from the
 debugger.

 Cheers!
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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-05-13 Thread Sundog


 I think you can make the situation a lot better for yourself by 
 accepting that people generally suck.

Sadly, yeah.

Any moment now there will be an everything-should-be-free freak here
saying that you should write code for the sake of your art, not for
any expectation of monetary gain. Somehow we seem to be crawling with
these types, and guess what? They're getting the crappy free software
they deserve.

I don't have this problem, thankfully. I have comments and ratings to
die for and no troll problems at all. I attribut this almost entirely
to the fact the my sales are well over 90% to women. So maybe that's
your answer, lol.
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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-03-19 Thread Stoyan Damov

I don't think anyone would flame you on this list.
You had a free app, you made some improvements which cost you this and
that hours of hard work, angry wife, etc :) and you want a reward
for that - how this can be wrong?

What I'd do is have the lite version display a dialog on 1st startup,
showing a 1-time notice explaining everything you've just said in a
way that users can understand, including instructions on how to
download and install the previous full-featured free version from your
web site (explaining to users that they have to enable apps from 2rd
party sites, menu paths to do that, etc.).

Don't forget to mention that it can't possibly be your fault that an
imbecile at Google decided that an app's description could fit in 325
chars, and express your confidence that the issue will be fixed by
Google in a timely manner, and asking users politely to file this is a
bug on the Market's forums :)

Cheers

On Thu, Mar 19, 2009 at 6:18 PM, Keith Wiley kbwi...@gmail.com wrote:

 First I will explain my situation.  Then, I would greatly appreciate
 constructive dialog on how other developers feel similar situations
 should be managed.

 I wrote a simple app in November.  I offered it for free on the Market
 for two reasons.  One, Google hadn't implemented paid apps yet, so I
 had no choice.  Two, by my own admission, v1.0 was too simple too
 garner payment.

 However, in the app's documentation, I requested donations toward
 future development.  Out of thousands of installs, I received nothing.

 This week I finished a considerably fancier version of the program.
 Given hundreds of hours of unpaid development, I decided to charge a
 few bucks for the new version.  I split the app into lite and pro
 versions.  The lite version has all the new fancy features enabled but
 is limited in how large a document can be created (spread sheet, I
 limited the number of rows/cols, admittedly unlimited in the earlier
 version).  The pro version went to Market as a new app, the lite
 version on top of the old app to retain the long feedback history.

 Since the Market provides no way to downgrade, I put the old unlimited
 version on my website and put directions in the new lite version in
 multiple places explaining how to revert to the old version.  Thus,
 any user dissatisfied with the rol/col limit could restore the EXACT
 functionality they had before upgrading to the lite version.

 Incidentally, the 325 character blurb allotted on the Market was
 insufficient to list the new features and the lite version's
 limitation and the caveat that the lite version could be reverted
 through my website.  I simply could not communicate these facts to
 users to help them decide whether to upgrade or what to expect after
 upgrading.

 The complaints about the new lite version have been diverse.  Most
 pertinent to this discussion are complaints that the lite version now
 limits the rows/cols where the previous version didn't.  I find such
 complaints unjustifiable since I explicitly permit reversion.  I
 literally don't see what they have to complain about.  Another irksome
 genre of complaints is that the program is still too simple to ask any
 money for at all.  I am infuriated.  It costs less than an ice cream
 cone.

 So, as discussion, how would other developers handle this situation:
 initial app is simple so offered for free, later version is complex so
 split into lite/pro.  You don't want to limit the lite version by not
 showing the new fancy features, so the limitation must be something
 else, a time limit, a forced delay splash screen, something.  I chose
 limited rows/cols on a spreadsheet app, but also permitted reversion
 to the old unlimited version.

 How would other developers implement an increase in complexity, charge
 for it, yet provide a lite version that doesn't anger users of a
 previously unlimited, but also much more simplistic app?

 Instead of flaming me where you think I made mistakes, please just
 open the floor for honest discussion.  I'm trying to figure out how to
 do this properly.  A lot of us are probably trying to figure out the
 same thing.

 Thanks.

 


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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-03-19 Thread Al Sutton

My solution would be to leave the old version on the market, then, under 
a new name, have the lite and pro versions.

Put in the 325 char description that the old app is not supported and 
people may want to look at the new app name.

Al.

Keith Wiley wrote:
 First I will explain my situation.  Then, I would greatly appreciate
 constructive dialog on how other developers feel similar situations
 should be managed.

 I wrote a simple app in November.  I offered it for free on the Market
 for two reasons.  One, Google hadn't implemented paid apps yet, so I
 had no choice.  Two, by my own admission, v1.0 was too simple too
 garner payment.

 However, in the app's documentation, I requested donations toward
 future development.  Out of thousands of installs, I received nothing.

 This week I finished a considerably fancier version of the program.
 Given hundreds of hours of unpaid development, I decided to charge a
 few bucks for the new version.  I split the app into lite and pro
 versions.  The lite version has all the new fancy features enabled but
 is limited in how large a document can be created (spread sheet, I
 limited the number of rows/cols, admittedly unlimited in the earlier
 version).  The pro version went to Market as a new app, the lite
 version on top of the old app to retain the long feedback history.

 Since the Market provides no way to downgrade, I put the old unlimited
 version on my website and put directions in the new lite version in
 multiple places explaining how to revert to the old version.  Thus,
 any user dissatisfied with the rol/col limit could restore the EXACT
 functionality they had before upgrading to the lite version.

 Incidentally, the 325 character blurb allotted on the Market was
 insufficient to list the new features and the lite version's
 limitation and the caveat that the lite version could be reverted
 through my website.  I simply could not communicate these facts to
 users to help them decide whether to upgrade or what to expect after
 upgrading.

 The complaints about the new lite version have been diverse.  Most
 pertinent to this discussion are complaints that the lite version now
 limits the rows/cols where the previous version didn't.  I find such
 complaints unjustifiable since I explicitly permit reversion.  I
 literally don't see what they have to complain about.  Another irksome
 genre of complaints is that the program is still too simple to ask any
 money for at all.  I am infuriated.  It costs less than an ice cream
 cone.

 So, as discussion, how would other developers handle this situation:
 initial app is simple so offered for free, later version is complex so
 split into lite/pro.  You don't want to limit the lite version by not
 showing the new fancy features, so the limitation must be something
 else, a time limit, a forced delay splash screen, something.  I chose
 limited rows/cols on a spreadsheet app, but also permitted reversion
 to the old unlimited version.

 How would other developers implement an increase in complexity, charge
 for it, yet provide a lite version that doesn't anger users of a
 previously unlimited, but also much more simplistic app?

 Instead of flaming me where you think I made mistakes, please just
 open the floor for honest discussion.  I'm trying to figure out how to
 do this properly.  A lot of us are probably trying to figure out the
 same thing.

 Thanks.

 
   


-- 

* Written an Android App? - List it at http://andappstore.com/ *

==
Funky Android Limited is registered in England  Wales with the 
company number  6741909. The registered head office is Kemp House, 
152-160 City Road, London,  EC1V 2NX, UK. 

The views expressed in this email are those of the author and not 
necessarily those of Funky Android Limited, it's associates, or it's 
subsidiaries.


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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-03-19 Thread Mattaku Betsujin
I think you can make the situation a lot better for yourself by 
accepting that people generally suck.

There are lots of free loaders who don't want to pay for anything. And there
are lots of people with lots of free time creating free apps, thus
reinforcing the mentality of the free loaders.

I think the people who complain about your paid app are a minority, albeit a
loud one. So just ignore them and life goes on. Also, most paid apps on
Android market are harnessed equally by the free loaders, so you're not the
only one.

If their comments on the market really bother you, then just get 3 G1
accounts, and you can make sure that you always have 3 five-star comments on
the first page :-)


On Thu, Mar 19, 2009 at 9:28 AM, Al Sutton a...@funkyandroid.com wrote:


 My solution would be to leave the old version on the market, then, under
 a new name, have the lite and pro versions.

 Put in the 325 char description that the old app is not supported and
 people may want to look at the new app name.

 Al.

 Keith Wiley wrote:
  First I will explain my situation.  Then, I would greatly appreciate
  constructive dialog on how other developers feel similar situations
  should be managed.
 
  I wrote a simple app in November.  I offered it for free on the Market
  for two reasons.  One, Google hadn't implemented paid apps yet, so I
  had no choice.  Two, by my own admission, v1.0 was too simple too
  garner payment.
 
  However, in the app's documentation, I requested donations toward
  future development.  Out of thousands of installs, I received nothing.
 
  This week I finished a considerably fancier version of the program.
  Given hundreds of hours of unpaid development, I decided to charge a
  few bucks for the new version.  I split the app into lite and pro
  versions.  The lite version has all the new fancy features enabled but
  is limited in how large a document can be created (spread sheet, I
  limited the number of rows/cols, admittedly unlimited in the earlier
  version).  The pro version went to Market as a new app, the lite
  version on top of the old app to retain the long feedback history.
 
  Since the Market provides no way to downgrade, I put the old unlimited
  version on my website and put directions in the new lite version in
  multiple places explaining how to revert to the old version.  Thus,
  any user dissatisfied with the rol/col limit could restore the EXACT
  functionality they had before upgrading to the lite version.
 
  Incidentally, the 325 character blurb allotted on the Market was
  insufficient to list the new features and the lite version's
  limitation and the caveat that the lite version could be reverted
  through my website.  I simply could not communicate these facts to
  users to help them decide whether to upgrade or what to expect after
  upgrading.
 
  The complaints about the new lite version have been diverse.  Most
  pertinent to this discussion are complaints that the lite version now
  limits the rows/cols where the previous version didn't.  I find such
  complaints unjustifiable since I explicitly permit reversion.  I
  literally don't see what they have to complain about.  Another irksome
  genre of complaints is that the program is still too simple to ask any
  money for at all.  I am infuriated.  It costs less than an ice cream
  cone.
 
  So, as discussion, how would other developers handle this situation:
  initial app is simple so offered for free, later version is complex so
  split into lite/pro.  You don't want to limit the lite version by not
  showing the new fancy features, so the limitation must be something
  else, a time limit, a forced delay splash screen, something.  I chose
  limited rows/cols on a spreadsheet app, but also permitted reversion
  to the old unlimited version.
 
  How would other developers implement an increase in complexity, charge
  for it, yet provide a lite version that doesn't anger users of a
  previously unlimited, but also much more simplistic app?
 
  Instead of flaming me where you think I made mistakes, please just
  open the floor for honest discussion.  I'm trying to figure out how to
  do this properly.  A lot of us are probably trying to figure out the
  same thing.
 
  Thanks.
 
  
 


 --

 * Written an Android App? - List it at http://andappstore.com/ *

 ==
 Funky Android Limited is registered in England  Wales with the
 company number  6741909. The registered head office is Kemp House,
 152-160 City Road, London,  EC1V 2NX, UK.

 The views expressed in this email are those of the author and not
 necessarily those of Funky Android Limited, it's associates, or it's
 subsidiaries.


 


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[android-developers] Re: Polite discussion of lite/trial vs pro distribution

2009-03-19 Thread Keith Wiley

Thanks for the various responses.  Well received.  I will consider
them in depth when I get a chance to tear myself away from the
debugger.

Cheers!
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