Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Coasters/Amusement Parks?

I do enjoy the rides, but I have a problem which is that suffering from glaucoma as I do, if I go upside down at high speed it is liable to put up my eye pressure and might risk me losing the sight i have left, so obviously I dont want to risk it. Ive done the stuff that has general shakes but keeps your head vertical however, right up to the tower of terror in Disney land when i was over there, and the oblivian at Altan towers, which is an 8 story drop if I remember rightly. I also always tend to do runaway train type rides and the ones that stay on the level, indeed I loved space mountain in Florida, though primarily because of the light show more than the motion, (actually i found the speed and curve taking a little tame).So the simple answer is yes, Id love to go on more coasters and different rides, but have to watch the limitations.URL: http://forum.audiogames.net/vi
 ewtopic.php?pid=177840#p177840

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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-22 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi everyone! And in this game, put your server in the server list?URL: http://forum.audiogames.net/viewtopic.php?pid=177841#p177841

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: Coasters/Amusement Parks?

Well, I for one would enjoy rides more if they didnt make me so sick. When I was younger, before I lost my vision, I use to love all kinds of rides including roller coasters, but now when I ride anything too fast, has too many curves, etc Ill be puking my guts out before I reach the end. For that reason I dont enjoy amusement parks as much as I use to.That said, there are some rides I can ride that dont make me sick which I still enjoy. Some might consider them kiddy rides as they tend to be made for kids, but I think that is precisely why they dont make me sick. The rides I do ride often dont have a lot of fast motion, large drops, or hang me upside down which makes them unappealing to most adults yet are just my speed.URL: http://forum.audiogames.net/viewtopic.php?pid=177842#p177842

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Re: Chrime Hunter Concept Demo

2014-06-22 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Hi all, I just updated ch to concept demo 2.1, making the super sword way less powerful.URL: http://forum.audiogames.net/viewtopic.php?pid=177843#p177843

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Re: Fighting crime in the space race under torture

2014-06-22 Thread AudioGames . net Forum — AG-News room : masonarm1999 via Audiogames-reflector


Re: Fighting crime in the space race under torture

Hi dark,Just posting to let you know its MTG Studios, not masonarm, and Im wondering if theres a way to change usernames on audiogames.net forum?URL: http://forum.audiogames.net/viewtopic.php?pid=177844#p177844

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Re: 3d Platformer from MTG

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : masonarm1999 via Audiogames-reflector


Re: 3d Platformer from MTG

Hello there, people.OK, so lots of things to respond to.Adelle, I invited yyou to the beta folder.And to others saying that we shouldnt talk about projects that Im working on, Im perfectly fine with it, and its all good, just dont post any betas.Also, I am perfectly happy to accept beta testers for my games any time, spots will not be full. I learned this the hard way. Lol.And, it seems people want a beta of 3dp. Well, I can easily prepare one beta and post it in new releases. I need 5 people to say that they want this, and then it will be done.URL: http://forum.audiogames.net/viewtopic.php?pid=177845#p177845

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Coasters/Amusement Parks?

Well lots of the rides at places like disney, as well as museums, science centers and other places are more a car ride passed a number of dioramas and displays rather than relying on motion. These can vary in appeal according to A, how much audio, smell, air changes and other sensory information is involved, (oh and yes I did say smell as Ive seen several of this type of thing with scent components), and B, what my limited vision can get from things. For example I remember really enjoying the ET ride at universal because of the lights and music and flight on biciles, but not thinking much to the epcot future ride sinse it basically was riding through a very dark city with a narration. Interestingly enough I have noticed technology on these rather improved. Each christmas my parents and I go to a small amusement park called pets corner in the midlands, which started off as a miner zoo and park, but has sort of expanded to a full scale amusement park
 . One particularly nice thing is they dont have too many rides, they just have actual displays you can go and walk around and touch and interact with, for example there is a giant castle built of sweets which has various rooms with giant plastic sweets of various sorts (the lickerish allsorts were awsome), each room also smells quite distinctively, which is frankly amazing! and has its own musical theme going on. They do however have one ride at christmas, a trip through santas workshop, which was particularly awsome due to the light factor and actual changes in air temperature, and scent, for example the woods really did smell of snow and had a breeze going, while the small house with the ffire was at a far warmer temperature and smelled of roasting chestnuts. I happen to enjoy these sorts of things, even though most people claim theyre kid orientated,  but hay, being an adult just means your grown up enough to appreciate that sort of thing
  .URL: http://forum.audiogames.net/viewtopic.php?pid=177846#p177846

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Re: a code behind the bible

2014-06-22 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: a code behind the bible

Bryan, agreed. Being stoned to death would be one of the worst ways to die, because unless a person gets knocked out or killed early on during the stoning they would be awake and conscious as everything from a tiny pebble to huge rocks would be hitting the person from all angles causing serious bruising, breaks, and cuts until the person faints, is knocked unconscious, or is killed. Its a cruel and inhuman way to die.Although, stoning is bad a lot of the so-called more human ways of putting a person to death in the United States isnt much better. The electric chair has to be extremely painful, and I cant imagine the last few minutes of a persons life as thousands of volts of energy repeatedly shock a person to death. The gas chamber is even worse as a person has to breath poison gas which is apt to be quite painful and terrifying until the person dies. Some states use a firing squad where the prisoner is strapped into a chair while guys with guns take turn
 s shooting him or her. If all that isnt bad enough there is always the option of hanging someone by their neck until they are dead. If they are lucky they will break their neck in the process of falling and have a quick death. If not they will hang their until being strangled to death. No matter what way we devise to kill a person for their crimes against society they are all pretty cruel and goes against my code of human treatment of people. that is why I am personally against capital punishment, and if it has to be done at least reserve it for the worst offenders.My problem with the bible is, particularly the old testament, that it makes no distinction between major and minor crimes or sins. If one looks through the book of Leviticus there are all kinds of capital offenses, and most of them arent that serious according to todays standards. I can see someone wanting to put someone to death for murdering a small child which is something I would regard as a p
 retty serious crime, but I cant see killing two people for simply being gay. The issue of stoning someone to death for heresy especially bothers me since that is often subject to someones opinion of what is and is not heresy and I wonder how many people were unjustly put to death for merely having a different opinion than the one performing the execution.Of course, for Christians they claim that all of those laws, statutes, and ordnances were nailed to the cross so dont apply to modern society. Maybe so, but even if that is true it still gives one an insight into Gods nature that is offensive to my humanist principles. Namely that we all have certain rights to have differing opinions, that punishment should not be worse than the crime one is accused of, and that a persons mental state of mind should be taken into consideration before carrying out such a harsh and cruel punishment. Yet, in the pages of the old testament we dont find an
 y kind of guide how to judge which crimes are truly deserving of death and which require a bit of mercy. The punishment is the same regardless of how major or minor the offense which makes the old testament law pretty inflexible.URL: http://forum.audiogames.net/viewtopic.php?pid=177847#p177847

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Writing a new commic gamebook

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Writing a new commic gamebook

Back in 2011 I wrote a commic gamebook called the Horrible dungeons of dreadful doom. I did it mostly to test the Darkgrue gamebook creation program, and thus it was rather rushed, but I actually got a lot of fun out of writing it. When i sit down to considder writing another gamebook, i always find the plots going dark and find myself less motivated with anything serious. Then I remember how much fun I had writing dungeons and so decided it needs a sequel. This Im calling the Horrible Forest of Frightful fear. Its intended to be a little better presented than dungeons, sinse Im taking more time over the writing and actually having a propper stats system. I also have had some interesting ideas for the actual plot and elements of the story. Im currently writing the introduction and rules section, but have already written the story not so far a retelling of the salient points of The Horrible dungeons of dreadful doom for people who avent read it, Ill post that below sinse I find myself quite pleased with the humour. If however youd prefer to play the original gamebook rather than read the commical synopses, you can download it on https://www.sendspace.com/pro/8vq939Oh, and if anyone wants to try out Darkgrue, you can find it on http://www.kaldobsky.com/audiogames/The story not so far. Your name is Jo Mcavaerage and for the majority of your life nothing all that interesting happened. Well of course there was the usual everyday drama of living, relationships, a career, the need to desperately seek harmony among your fellow humans in an enormous and perplexing cosmos and struggle for an individual and authentic _expression_ of your own unique self actualization,  but for all practical purposes nothing all that significant, or at least nothing anyone would bother writing a gamebook about anyway.  Even whether Jo actually was short for Joseph, Josephine, John or Joanne wasn’t really something of any particularly major significance IN YOUR LIFE. One day however while spending a summer holiday with your parents (Stan and Norma), at the rain drenched seaside resort Dullnesse on sea, you were accosted by a witchy old lady in a red van offering completely none magical and perfectly safe doughnuts. As it turned out the old lady wasn’t just witchy, but was a real witch named Sugarina, and what’s more was a witch of the child mouse making, involuntary sculpturizing, mermaid voice stealing kind.  She was also lying on almost all counts, since the doughnuts were definitely magical and far from safe since one bight transported you to an ironic, perplexing and definitely unsafe dungeon. In fact one could almost call it the horrible dungeons of dreadful doom accept that that would be a stupid and entirely ridiculous name for such a place and only occur to a really bad writer of ammeter gamebooks. Anyway, despite being confronted by trolls, 7 headed horrors, aggressive ninjas, and more puns than a life time of punishment you actually didn’t do too badly in the dungeon.  You ran into the jaws of a mysteriously helpful grue who told you that you would need two mystical objects to complete the dungeon, the adjective of noun and the prawn of destiny, yes prawn! The prawn you were able to get from the frighteningly loud and distinctly terrifying pirate Davy Jones after looting his locker, while the adjective (actually a small plastic card), was in the possession of Gougehook Throatmangler and his gang of goblin miners.  These goblins you found quite different to how you expected, since though they did give vent to goblin folk songs about slaughter and pillage THAT WAS ONLY TO RESPECT TRADITION. In reality they were actually rather kindly in a fluttery, over enthusiastic way. They gave the Adjective of noun to you in thanks for your help breaking the spell on a magic door that was in their way. They also had a goblin centric retelling of the Lord of the rings which gave you a valuable code that you used to retrieve the 2 ring from a strange mechanism. This turned out to be a small, cheep looking, silver and definitely not very precious ring with the power to make it’s wearer invisible.  With the help of this ring and a surprisingly useful item which you believed at first was just a red herring (actually because it was a red herring), you confronted the highly nasty witch Sugarina in her foul lair, a disconcerting mixture of torture chamber, dark enchantress’s laboratory and flouncy old lady’s room. A smack with your trusty weapon (or at least your trusty fish), forced Sugarina to take a doughnut transmogrification spell to the kisser and leave nothing but a nasty sugary stain on her abominably pink carpet. Taking a large bight out of one of the doughnuts Sugarina created during her erratic spell hurling, you find yourself standing back on the road by the beach beneath the drizzling rain with nothing to show for your adventure but the magical ring tucked neatly into one pocket, and a piece of 

Re: is coding in python easy? just interested

2014-06-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector


Re: is coding in python easy? just interested

Terminator, well a lot depends on what you are comparing Python too, but coming from a programmers point of view Python is fairly easy compared to the various flavors of the C language such as C, C++, Java, etc. It doesnt have a lot of the symbols and punctuation marks you have in other programming languages, and blocks of code are determined more by the formatting than any special syntactical rules. It doesnt require that you declare your variables before using them which saves time and makes Python much easier to work with in terms of writing code on the fly. So yes Id say Python is easy to learn and use comparatively speaking.As for where to get Python the latest python runtimes for your platform can always be found athttp://www.python.organd at this time there are two different versions. there is the older stable 2.7 release and version 3.3 for newer more up to date development. If you have Mac or Linux u
 sually a basic Python interpreter is already installed.As far as editing py files any text editor will do. You can use Windows Notepad on Windows, Gedit on Linux, or the default text editor on Mac. Basically, any text editor will work, and it doesnt have to be anything too fancy.As for compiling Python programs in to Windows *.exe files there are a number of different tools for this purpose. One tool I use is called Pyinstaller which is a script that compiles py files into pyc files, and then bundles them into an *.exe file for your platform.URL: http://forum.audiogames.net/viewtopic.php?pid=177849#p177849

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Re: 3d Platformer from MTG

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: 3d Platformer from MTG

Well Mason, Im a beta tester, and I wont give anything without your permission, and I heard about 3dp before I became a tester. I have no problem if you release 3dp publically, but I think it needs a lot of changes, I dont think its ready now to be publically released.URL: http://forum.audiogames.net/viewtopic.php?pid=177850#p177850

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Re: Night of Parasite and montazuma

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: Night of Parasite and montazuma

Hacker, dont remove this from your sendspace acount. I dont have a good internet today, I hope I can download it on July.URL: http://forum.audiogames.net/viewtopic.php?pid=177851#p177851

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Re: Many links broken in the DB

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


Re: Many links broken in the DB

OK Dark, some people put BSCs keygen on the forum. And since theyre no longer supporting their products, I dont see any problem regarding putting the keygen. But how can we contact Justin now to know what he think of that?URL: http://forum.audiogames.net/viewtopic.php?pid=177852#p177852

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Fighting crime in the space race under torture

2014-06-22 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


Fighting crime in the space race under torture

Well yes, were picking up the news batton again after quite some time, admitedly were now getting fat and lazy so that batton feels rather heavy but never mind Im sure well struggle through somehow. check of the new releases room will show a huge range of games on offer, from browser games to betas of upcoming games, here are just a few highlights. First off Blindfold racer, has been released for the Iphone, this is a short fast action where you drive a car through various obstacles from trolls to fences, trying to dodge around hazards and get a high score. Though the name implies its a racing game, its closer to an arcade title. You can Read more here on applevis or Check this topic in the new releases room Then however weve got some news for Pc users, Crime hunter, a criminal smacking, 
 weapon hurling side scroller of best teeth knocking out traddition is under development by new developerMTg studios. Find out more and download the first concept demo in This topic Then, the violence doesnt stop, particularly the nasty, religious inquisitorial violence of Father Nicholas Eymerich, main character of the amazingly awsome Inquisitor game from Ticanblu and Rising pixel. Now, Father Eymerich is back and in severe trouble, dragged off to the dungeons of a castle and accused of herasy he will need to make his way through dark and twisty little passages (which probably would all look the same accept its rather dark), to recover a lost book and free several prisoners. This all takes place in Inquisitors heartbeat, the new game in the inquisitor series. Rather than being a puzzle solving adventure game like the previous title, this one is a maze game where careful navigation an
 d good orientation is needed. The game has now been translated into English and is available for Mac and Pc with an Ios version coming soon. You can Find out more and buy the game here on the developers site and also offer any questions or comments in the several topics in our new releases room,  obviously the Inquisition are still good at making people talk! But a long time in the future in a galaxy,  mmm, close bye, we have spaceeship trading and dodging of nasty aliens in Valiant Galaxys first new title, Traders of known space. This is a simple, but deceptively addictive spaceship trading game in wich you fly between five or six planets, dodging nasty aliens or close encounters of the terminal kind, trying to turn a prophit as you buy and sell various goods. The game has two modes, a simple map mode where you look around and move your ship on the
  10 x 10 galaxy grid, and a menu mode where you do things like buy and sell, or decide how best to get out of combat situations. With detailed management of your ships systems and some unexpected encounters, though this is a simple free title, itll certainly keep people busy for a while, especially considdering that several more games set in the same universe, most noteably the eagerly anticipated turn based space battle game interceptor are just around the corner from Valiant galaxy. The game is available for all sizes of windows, and can be downloaded for free On the valiant galaxy site and feel free to leave comments in This topic Hopefully this is the start of more news posts, though for lots of other news, check our new releases room. Happy gaming!URL: http://fo
 rum.audiogames.net/viewtopic.php?pid=177682#p177682

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Re: Fighting crime in the space race under torture

2014-06-22 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


Re: Fighting crime in the space race under torture

Easily fixed. As to usernames, no you cant change them yourself, but I can use the admin pannel to change your username for you if you let me know what you would like it to be. While I dont mind doing this however, I dont want to be doing it too frequently sinse if we have members changing usernames every five minutes things could get more than a little confusing. So while I will! indeed change your username, please make absolutely sure its what you want. Either write it here on the forum, or send me an E-mail on dark at x g a m dot org. Ill copy and paste the name you give me so be sure to write with what capitalization you want.URL: http://forum.audiogames.net/viewtopic.php?pid=177853#p177853

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Re: blindfold racer, new game for ios.

2014-06-22 Thread AudioGames . net Forum — New releases room : Sokun Prom Vireak via Audiogames-reflector


Re: blindfold racer, new game for ios.

Hello, everyone, I love the blindfold racer game, but I think I tis abit buggy though. By the way, can anyone tell me how to use horn and wind in level 29? Any comment is really appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=177854#p177854

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3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector


3d platformer public beta

Hi all,So if youve played 2d platformer, this is the same concept but only in 3d. Go left, right, forward, and backward, up and down. Loads of fun, and you can build maps as well! This is in beta, so expect bugs.http://mtg.netsellers.com/games/3dp_v0.2.zipURL: http://forum.audiogames.net/viewtopic.php?pid=177855#p177855

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

I dunno. Processing email, even without a keyboard, and while standing up or wandering about, is surprisingly therapeutic, as well as surprisingly productive.  Of course this works best when you are disposing email rather than replying to it, but I do that quite a bit, as it happens. To get started, go to Mail, Contacts and Calendars in settings, press Add Account, choose Other, choose mail, and then follow the steps.As to your email practices in general, cant say Im surprised to learn that youre still using POP3.  Id generally advise against using an ISP mailbox, but its really also the case that unless you want to run your own mail server youll have to trust somebody to host your mail, and if you are using POP3 then its going to be quite 
 hard to see the benefits of shared access to your email from multiple devices, unless you always delete the mail you receive. iOS fortunately starts with the assumption that you will wish to keep email, so if you only need exclusive access to an inbox, this is sufficient, otherwise youll have to upgrade to IMAP and break the world record for IMAP holdout. URL: http://forum.audiogames.net/viewtopic.php?pid=177856#p177856

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Well I actually do usually delete mail, as I said if I want to keep something I save it elsewhere, I also dont particularly see the multiple devices thing in my case sinse I only have one desktop and laptop anyway and its easy enough to transfer stuff I want. I did go through the other option and then various mail settings on the Iphone, but it didnt seem to like my friends serverr, though I dont particularly mind anyway sinse usually I have either my desktop or laptop with me both of which have keyboards and are better for handling mail. I confess I really dont get the modern obsession with constant access to stuff from multiple devices particularly in a world where physical storage systems are so small and easily portable, but then again I dont have many devices anyway. I suppose if you had a mac, an Ipod, an I pad, an I phone, an apple Tv, an I toaster, an I dustbin etc (ditto with windows whatever), it might be an idea, -
 --- or should that be I dear .URL: http://forum.audiogames.net/viewtopic.php?pid=177857#p177857

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Well I actually do usually delete mail, as I said if I want to keep something I save it elsewhere, I also dont particularly see the multiple devices thing in my case sinse I only have one desktop and laptop anyway and its easy enough to transfer stuff I want. I did go through the other option and then various mail settings on the Iphone, but it didnt seem to like my friends serverr, though I dont particularly mind anyway sinse usually I have either my desktop or laptop with me both of which have keyboards and are better for handling mail. I confess I really dont get the modern obsession with constant access to stuff from multiple devices particularly in a world where physical storage systems are so small and easily portable, but then again I dont have many devices anyway. I suppose if you had a mac, an Ipod, an I pad, an I phone, an apple Tv, an I toaster, an I dustbin etc (ditto with windows whatever), it might be an idea, -
 --- or should that be I dear .I will also confess that the Iphone file handling (or lack there of), has sort of put me off apples filing system and attempt to centralize everything generally, though Ive mentioned my dislike of Itunes before. It might be something Id think about again if I ever got a mac.URL: http://forum.audiogames.net/viewtopic.php?pid=177857#p177857

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Fair enough, if youre happy with it, I cant object. In fact, I almost envy you for it: you dont store your email on someone elses machine, and youve got faith in local storage, which means you get the best price deal and privacy and happiness to go with it. Of course this doesnt work very well when youre diligently trying to avoid doing more work than is actually required while protecting your data against disasters, which brings me to your question of why people insist on banking stuff in the cloud, and that is that while stuff is in the cloud there is only one master copy that needs to be changed and all the work of keeping that master copy safe is someone elses problem. Whether this is wise is left as an exercise to the reader.  It is true, as well, that you can access it with multiple devices, although properly this should be the fun
 ction of a peer-to-peer protocol, instead of relying on a server, as it now does.iOS treats POP3 folders much like IMAP ones, in that rather than downloading and deleting everything and storing it locally, it only downloads stuff on request, and only deletes it when you ask it to. This means that you can use iOS to check and delete unwanted mail, while still using one or other computer (but not both, as you observed) to reply to the remainder. You need to be aware though that POP3 mailboxes are usually locked, which means that you cant manipulate them from multiple devices simultaneously. This is not true of IMAP. Youre stretching POP3 if you go this way, is what Im saying.As to that Mac, wait for the next release of the OS and buy. It does sound like you need it. URL: http://fo
 rum.audiogames.net/viewtopic.php?pid=177858#p177858

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is it possible that something isnt working right with allied upgrades? I see in the documentation several times that allies can benefit from your upgrades, I tried this yesterday and it didnt seem to work. I was traditional and keyIsFull was dark, so I researched the melee and archer upgrades for him as well as myself, but his units never appeared to get the upgrades, nor the improved wood gathering.Is there something else you need to do or is somethig broken? and has anyone actually managed to get this to work?URL: http://forum.audiogames.net/viewtopic.php?pid=177859#p177859

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is it possible that something isnt working right with allied upgrades? I see in the documentation several times that allies can benefit from your upgrades, I tried this yesterday and it didnt seem to work. I was traditional and keyIsFull was dark, so I researched the melee and archer upgrades for him as well as myself, but his units never appeared to get the upgrades, nor the improved wood gathering.Is there something else you need to do or is something broken? and has anyone actually managed to get this to work?URL: http://forum.audiogames.net/viewtopic.php?pid=177859#p177859

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Re: Announcing release of Traders of Known Space

2014-06-22 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


Re: Announcing release of Traders of Known Space

Dear all and sundry (especially all), My comment about hazard scaling was somewhat more ambiguous than I had intended. I want them to be more dangerous, yes, but, I also am thinking of allowing the ship upgrades to impact your chances of interacting with the hazards. There were several things that I was not happy about with the hazard system but that I let go for ease of coding and simplicitys sake for this version. Also too, hazards would not scale ridiculously. I just would like the same uncharted meteor at first to be as scary later. However, no one hazard is supposed to wipe out the ship, unless the ship is in bad repair to begin with. This is a brief (however brief) nod to physics and the fact that hazards in space would often be, even in the case of uncharted meteors, something you would spot a long way off. Were still playing with this aspect of the game is the simple answer. Once we put it together an
 d get the reaction of the beta test team, then well make a final decision. In many cases, our beta testers have anticipated most of the points that were brought up. Some were not implemented due to our deadline, and some due to design decisions. Some, honestly, due to oversight.The information gathering is something that we will be hitting as well. However, information gathering was meant to be a hit or miss proposition. The game uses a turn method to determine when supplies shift currently. This turn based strategy had some advantages in simplicity. However, it also meant that information is not always accurate. Some inaccuracy is true to rl business tips, and some of it represents difficulties in interstellar communication. While these are better in 3051 when the game is set than in earlier points of the timeline, there is nothing in the documentation, or in our concept, to suggest that it is as easy as say interst
 ellar communication in something like the Startrek universe. This is not, pick up the phone and get a clear concise message. Its more like earlier telegraphic or wireless messages where one mistake at either end can garble the information. That takes care of the design side decision. The coding decision to go simple meant that the information gathering while, I felt it was an important component to include, would not be as effective as we would wish. So we made it 5-20 credits of investment, and I noted in the tips and tricks section that information is generally only good for 3-6 moves. Thats not a hard and fast rule. Sometimes youll get lucky and information will last longer. Its merely an average.As to the choppy speech, Dark, I agree. I have my settings different than the defaults. Our defaults were a compromise position. Many of the testers appeared to have fiddled with this as well
 . No speech engine will satisfy all people. Certain people prefer different eloquence voices for instance with Jaws or other engines that use it. Some people despise SAPI. We knew that this voice choice would be problematic for some people for that reason if nothing else. Add the necessary choppiness in places, and some of the pause and clip issues Aaron mentioned, and I knew this would cause issues. However, I agree with you that a real human voice does make a difference. Also too, such voices, even when used sparingly, do give a character to certain developers games. As to voice acting, we might take you up on it. Our first goal with this project and with Interceptor however was to depend on as little outside help as possible, both for ease of access and knowledge that work would be finished when and where we needed it, and to know that we could actually do the entire project start to finish with as little outside input a
 s possible. Arrogant? No doubt, but were toddling here, and very proud of the first steps:) One responder was asking me about accepting volunteer help from the community, similar to what was done with Entombed and other projects, and thats a possibility for aspects of later games. Take care,JeremyURL: http://forum.audiogames.net/viewtopic.php?pid=177860#p177860

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Re: who want to learn hebrew?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


Re: who want to learn hebrew?

hi.the names of the books will be in english.and assault freak, did you know that the words haleluia and amen are hebrew words?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=177861#p177861

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Re: Announcing release of Traders of Known Space

2014-06-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: Announcing release of Traders of Known Space

Hi. I appreciate hazards always beeing dangerous, the problem however is if a ship with 5 deflectors is just as likely to get damaged as a ship with 15 deflectors, well youve just practically wasted over 2k credits on upgrades that dont actually do anything.It might actually be nice if there were ways to bennifit from those upgrades, for example perhaps with higher deflectors your chances of getting more cash from debris fields increased, or maybe there would be certain opportunities open to you such as entering battle sites to gain salvage that would not be with lower levels of upgrade. Regarding information, I understand that the information is intended to be inaccurate, however the problem is the size and configuration of the map, sinse from what I have seen only one planet is usually within 3-6 moves of your current location. One way to settle this might be to actually limit information availability. So on one planet your more likely to 
 get information about closer planets than distant ones. Another way might be as I said to occasionally offer the player chances to get quickly to one of the other planets. A third of course might be to alter the time period conditions of information, though I suspect sinse these are tied to the supply and demand of the different resources this would not be an easy option to implment. Regarding speech, I do actually wonder if people have played with the settings. Its been a while sinse a game with human speech for numbers and a syntax genrator has been around in audio and I suspect people have got used to using sapi or screen readers. I actually find having a human voiced game quite refreshing, albeit I could see an issue if too many random factors or say the player having to insert his/her name into the game were introduced later on.I will say with the speech delay setting the human speech is extremely natural accept for certain 10 digit numbers suc
 h as 40 and 60 as you said.URL: http://forum.audiogames.net/viewtopic.php?pid=177862#p177862

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: 3d platformer public beta

Hi Mason. Thanks anyway, but I told you that its not the time for it to be released because its still beta.URL: http://forum.audiogames.net/viewtopic.php?pid=177863#p177863

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: 3d platformer public beta

Hi Mason. Thanks anyway, but I told you that its not the time for it to be released because its still beta. When I wasnt a beta tester, I wanted to play it. But when you added me, I saw that its buggy somehow. And expect some maps from me that may be a chalenge.URL: http://forum.audiogames.net/viewtopic.php?pid=177863#p177863

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

@arjan: From the documentation:Allied players share the knowledge of the map, the victory, and their units can help each other. A worker can use an allied warehouse to store a resource (the resource will still be added to the workers army).URL: http://forum.audiogames.net/viewtopic.php?pid=177864#p177864

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


Re: 3d platformer public beta

Hello, Mason.Thank you, good game! I wish you good luck!URL: http://forum.audiogames.net/viewtopic.php?pid=177865#p177865

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

I want to actually play with a mac at some point to explore the system and see if it does the stuff I want better than xp, sinse failing microsoft pulling a complete 180 I dont see any point in post xp wwindows. Regarding maintaining masters, well funnily enough I actually never find it a problem sinse I just am used to it, as I said with E-mail anything really important I want to keep I just save a copy onto the harddrive, otherwise if say Im going to visit my parents and want to take a mail with me I just forward it to myself, though this doesnt happen that often sinse I regularly delete any mail Im not immediately concerned with. Regarding master copies for other stuff, I have one copy of everything! on my pc, plus a full backup on an external drive which I update every two or three weeks. otherwise That drive sits in a box under my bed most of the time. I tend to treat both my Iphone and my laptop as satellites and just bang on them
  anything I immediately want, sinse after all I dont want my entire 800 gb of audio books all the time, just the ones I happen to be reading. Ditto with any games I want to play sinse its not exactly difficult to stick a few setup files on an 8 gb memory stick or on sendspace, though generally I dont use that for transfers though I do keep a few online backups of very crytical things like my phd thesis just in case I had a house fire and lost both my Pc and external backup drive . Regarding I cloud, well I am a little concerned over macs file handling given how clunky it is on Ios though that is another reason I want to try a mac for myself. I also worry slightly given Apples propensity for supporting drm and such whether having say my media collection on I cloud would be a good idea given Ive got cds Ive ripped myself
  and various other things which Apple probably wouldnt want me to have .URL: http://forum.audiogames.net/viewtopic.php?pid=177866#p177866

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

I was referring to the crazyMod documentation, where this was written several times. Looks like this is incorrect, although Id still like to see this feature in a future update.URL: http://forum.audiogames.net/viewtopic.php?pid=177867#p177867

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Re: Could we please have a dedicated Developers forum?

2014-06-22 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

I want to actually play with a mac at some point to explore the system and see if it does the stuff I want better than xp, sinse failing microsoft pulling a complete 180 I dont see any point in post xp wwindows. Regarding maintaining masters, well funnily enough I actually never find it a problem sinse I just am used to it, as I said with E-mail anything really important I want to keep I just save a copy onto the harddrive, otherwise if say Im going to visit my parents and want to take a mail with me I just forward it to myself, though this doesnt happen that often sinse I regularly delete any mail Im not immediately concerned with. Regarding master copies for other stuff, I have one copy of everything! on my pc, plus a full backup on an external drive which I update every two or three weeks. otherwise That drive sits in a box under my bed most of the time. I tend to treat both my Iphone and my laptop as satellites and just bang on them
  anything I immediately want, sinse after all I dont want my entire 700 gb of audio books and music all the time, just the ones I happen to be reading or listening to at the time, and usually Im not away from my desktop for more than three weeks at most. Ditto with any games I want to play sinse its not exactly difficult to stick a few setup files on an 8 gb memory stick or on sendspace, though generally I dont use that for transfers though I do keep a few online backups of very crytical things like my phd thesis just in case I had a house fire and lost both my Pc and external backup drive :D. Even if I did want! to carry everything constantly I could just buy a 1 or 2 tb passport drive though Ive not yet seen the need to do that.Regarding I cloud, well I am a little concerned over macs file handling given how clunky it is on Ios, though that is another reason I want to try a mac for myself. I also worry slightly given Apples p
 ropensity for supporting drm and such whether having say my media collection on I cloud would be a good idea given Ive got cds Ive ripped myself and various other things which Apple probably wouldnt want me to have :D.URL: http://forum.audiogames.net/viewtopic.php?pid=177866#p177866

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Re: 3d Platformer from MTG

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


Re: 3d Platformer from MTG

thanks mason for inviting me.gonna check it soon!URL: http://forum.audiogames.net/viewtopic.php?pid=177868#p177868

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Re: boat simulator v1.3 released

2014-06-22 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


Re: boat simulator v1.3 released

First, let me say that this Thing is very cool and innovative, Keep up the great work. A few suggestions:- probably adding a Radio device to get Messages or comunicate with other ships would be cool.- Maybe you could make a Mission mode were you have to complete certain Tasks.- different weather conditions.- dangerous situations like fights with pirates or storms and such. For this it would be great if you could equip or upgrade your boad with weapons or other Special things.What do you think about These suggestions?Best regardsNiklasURL: http://forum.audiogames.net/viewtopic.php?pid=177869#p177869

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Re: A problem with the original Bokurano Daiboukenn

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector


Re: A problem with the original Bokurano Daiboukenn

Uh lol. I forgot you had to talk with the police officer back in town. Rofl!Also, in flame town, was I supposed to kill the gakishonen first, before entering the shop? Because thats what I did. And now I cant seem to find the shop. Im doing as the guide suggests...from the entrance, go all to the west, dont talk! haha. south, 1. all to the west, north, 1. west, 1. north, all... talk there north, 1. east, 7. north, all... theres the exit, but you cant leave the town until all gakishonen are dead. from there, go south, 1. west, 5. north, 1. there is the shop!NO shop for me. I probably may have to go hand to hand combat with yammizan. This should be fun!URL: http://forum.audiogames.net/viewtopic.php?pid=177870#p177870

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Re: Question about Lambda MOO

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


Re: Question about Lambda MOO

Hi,This is essentially what tell_exits does. for example, you could put a top level command on $room called exits none none none. When the player types it, it would call tell_exits().obviously, tell_exits is just my way of doing it. I only provded the look_self as an example. As for #1:look_self, thats true. i totally forgot because Im using a very stripped down core, where I have to use verb copies, etc.URL: http://forum.audiogames.net/viewtopic.php?pid=177871#p177871

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Re: boat simulator v1.3 released

2014-06-22 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


Re: boat simulator v1.3 released

totaly agree! it just ike tdv I think. but, it is a real time fighter jet simulation... but in this boat sim, I dont know how to call it lol. real time fighter boat sim or whateverURL: http://forum.audiogames.net/viewtopic.php?pid=177872#p177872

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Re: Announcing release of Traders of Known Space

2014-06-22 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


Re: Announcing release of Traders of Known Space

Agreed, hazards and upgrades should affect each other. Also too however, the primary two stats on the ship that are most important for trading are fuel supply and cargo (at least currently as the free game is set up). Deflectors, engines, etc are primarily used in combat or danger situations. I disagree with you that they have no real impact. If you have 10 or 15 of an item, and a hazard does 3 damage, that is much less of an inconvenience than if you have only 5. Further, in combat, they do impact. I dont know if youve engaged in enough combat to notice, but deflectors are always hit. More deflectors means less damage to other systems. They also make it harder for your ship to be hit. Conversely, they make it harder to attack enemies as well. Engines determine to a lesser extent if you get hit in combat as well. However, your overall points stand. The combat system and hazard impact were bo
 th fine as far as they went for a short free game. However, in something more enduring, and definitely in something commercial, they need a rethink. That also stands to reason. With TKS as a free game, we went for simple in all cases. The mechanics are so simplistic as to be laughable by the standards of complex computer games, and not even worth mentioning in comparison to something as complex as a table top role playing game. However, for what we were shooting for, they do work (however unsatisfactorily:)). As with everything in game balance, part of the trickiness is setting challenge high enough without ruining the fun. Given your points, as well as those of others, it seems that there is a feeling that upgrading is not immediately obvious as a route of improvement to play as it is currently constructed. As to the information, all of those are good points. I think that information gathering is not as broken as i
 t might appear. Ive played both styles: i.e. playing looking for information whenever and wherever possible, and ignoring that aspect and just flying around looking for needy planets. Ive found that both work, and that a combination works best. I check information. If it is not useful due to distance, time constraints, or products available, I ignore it. If it gives me information about a planet within 3-6 squares, I pursue it. I also use the same methods when I purchase. If planet A has lots of scientific equipment, and Planet B two squares over has little or none, I bounce back and forth. Your points earlier about needing a reason to explore is a valid one. Currently the game does not really encourage that as much as I would like. The information gathering was the simplest way to institute that in a quick manner.As always, thank you for the input. We are listening and thinking about the points you
  raise and in many places, taking note of them for inclusion. Take care,JeremyURL: http://forum.audiogames.net/viewtopic.php?pid=177873#p177873

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

@arjan: OK, I have found one of them:This race does not possess research of its own. However, it can benefit from blacksmith and sawmill research, which must be obtained either by converting enemy buildings or through an ally that can perform the necessary research.This also shows that converting buildings is a significant part of the game. (By the way, I have to say that my role here is just to make sure that the Python code allows what the designers want to do, not to tell them what to do.)Sharing tech upgrades is not that difficult to code. The simplest way might be to do the sharing at the end of every turn. While this is not the most efficient way it doesnt matter because the computer would have very few things to do. And the code would be simple and sturdy. So actually I can add this quickly. Ill try to avoid adding a can_use_upgrades_from_allies variable for the moment and allo
 w this by default.URL: http://forum.audiogames.net/viewtopic.php?pid=177874#p177874

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Hi.Oh, we were convinced that the allies shared research. Maybe it was the case in a previous version ?The custom flags are very interesting. With this possibility, we will probably modify some races greatly. Do not hesitate to give us your ideas.URL: http://forum.audiogames.net/viewtopic.php?pid=177875#p177875

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Re: who want to learn hebrew?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: who want to learn hebrew?

Yes, I did know that. And there still wouldnt be any point in listening to the hebrew bible if only the book name is in English. They wouldnt even be comparable since I didnt understand it... the only reason would be just to hear what the language sounds like.URL: http://forum.audiogames.net/viewtopic.php?pid=177876#p177876

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Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector


Re: Creating .exe files of pygame projects?

Is the py2exe.bat a separate file with the running of the script?Im able to hear sound now thank you! But accessible_output is not grabbing NVDA to read the screen. I pasted the nvdaControllerClient32.dll and the nvdaControllerClient64.dll, but Im still not hearing anything.This version of the script zips all the dlls and pyd files into a library.zip file.Im a little lost though, I opened the library.zip file and there a ton of pyd and dll files. It looks like all of pygame was pasted in there. Is there any reason then for the data_files to call libogg-0.dll? Also, the folder with all the dlls for screen readers is c:\python27\Lib\site-packages\accessible_output\lib\ should I be having that in the data_files list as well? If so where? I think it would go after the libogg, but Im not 100% sure what the other items are in that list.URL: http://forum.audiogames.ne
 t/viewtopic.php?pid=177877#p177877

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

This mod is awesome! It has encouraged me to play SoundRTS again. I kept following topics concerning the game, and updated it if a new version was available, but I havent really played it in the last time. Youve done amazing work Pragma by creating this mod! Thanks for that.Here is the link for the German translation Ive made for the CrazyMod. Youre welcome to include it in the next version of the mod Pragma.Finally, Ive got some bugs for SoundMUD regarding the game SoundRTS itself:If you minimize the game while youre in a match, after alt+tabbing back to the game, you arent able to control any units or buildings anymore. You have to open the game menu and press escape to restore the ability of controlling your units or buildings.It is not possible to have braille output on SoundRTS, when using NVDA. While th
 e game is opened, the braille display reads Unknown. The speech works fine; JAWS isnt supported at all.URL: http://forum.audiogames.net/viewtopic.php?pid=177878#p177878

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Re: a code behind the bible

2014-06-22 Thread AudioGames . net Forum — Off-topic room : BryanP via Audiogames-reflector


Re: a code behind the bible

Exactly. One thing I always heard my ex talk about was how her pastor kept stressing the fact that there were going to be people in Heaven whom one would definitely not expect to see there, while people whom one would expect to see in eHeaven were going to end up in Hell simply because they either didnt believe the correct beliefs or did one thing that, while maybe fairly minor in te s of most people, wasan afront to god. All I nowis if Phillip Garrido and Ariel Castro end up in Heaven I wouldnt want to go there.URL: http://forum.audiogames.net/viewtopic.php?pid=177879#p177879

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Re: mortal kombat4 asistance required!

2014-06-22 Thread AudioGames . net Forum — Off-topic room : jak13 via Audiogames-reflector


Re: mortal kombat4 asistance required!

hai guies, so i would just have to by it then? could you give me a link to by it securely?. thanks.. JakURL: http://forum.audiogames.net/viewtopic.php?pid=177880#p177880

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Re: Pokemon X/Y, anyone playing?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : moore2it via Audiogames-reflector


Re: Pokemon X/Y, anyone playing?

This guide is amazingly detailed and well-written. Keep up the good work! I could only imagine how much effort it takes to write something like this .URL: http://forum.audiogames.net/viewtopic.php?pid=177881#p177881

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sarah 1.2

2014-06-22 Thread AudioGames . net Forum — Development room : kamochek via Audiogames-reflector


sarah 1.2

hi.as i understood, in this room i can try games which arent redy yet for the public.phil, maybe please i can test the sarah update?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=177882#p177882

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Re: Any radio streams which comment every football match of the world cup?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


Re: Any radio streams which comment every football match of the world cup?

Heres link to complete schedule of SBS World Cup coverage. USA, not! included!http://www.sbs.com.au/radio/article/201 … o-scheduleURL: http://forum.audiogames.net/viewtopic.php?pid=177883#p177883
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Re: boat simulator v1.3 released

2014-06-22 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: boat simulator v1.3 released

Dont know, but of course its not in the near future.URL: http://forum.audiogames.net/viewtopic.php?pid=177884#p177884

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Re: sarah 1.2

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: sarah 1.2

Moderation! No Camochek, that is not what the development room is for, it is for people who are making games to share code examples, ask for advice and bug test things, requests to try games or questions about when games are coming out dont belong in the development room, so Im moving the topic. I will also add that while I am curious myself about what has happened to Sarah 1.2, I suspect it is way beyond the rough development stage.URL: http://forum.audiogames.net/viewtopic.php?pid=177885#p177885

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Re: sarah 1.2

2014-06-22 Thread AudioGames . net Forum — Development room : Dark via Audiogames-reflector


Re: sarah 1.2

Moderation! No Camochek, that is not what the development room is for, it is for people who are making games to share code examples, ask for advice and bug test things, requests to try games or questions about when games are coming out dont belong in the development room, so Im moving the topic. I will also add that while I am curious myself about what has happened to Sarah 1.2, I suspect it is way beyond the rough development stage.URL: http://forum.audiogames.net/viewtopic.php?pid=177885#p177885

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sarah 1.2

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


sarah 1.2

hi.as i understood, in this room i can try games which arent redy yet for the public.phil, maybe please i can test the sarah update?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=177882#p177882

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Re: which games are with british accent?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: which games are with british accent?

Why does the accent matters? URL: http://forum.audiogames.net/viewtopic.php?pid=177887#p177887

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi.Thank you very much for your answers. Well, of course it makes sense regarding to why I get the victory message, when thats the way the game notice the victory. Lol.  that was a pretty tricky one. Lol.Ian: I can assure you that Ill join your mailinglist in the future. I have dreamed about making awesome games for many years, and your game engine is so easy to understand and get started with, so I can learn to handle it.  Tactical battle takes a while for me to get used to, but this is the easiest game creation tool I ever have seen. Ill not say just map packs, because its not only the maps you can make, but lots more. Of course the game engine, the battle system like rounds and turn based system is the same, but it seems as you can make nearly everyt
 hing you wants to.So Im really motivated to give this a try, and I think Ill finally succeed this time instead of failing big time and just give up. Youll hear from me again for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=177888#p177888

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi.Thank you very much for your answers. Well, of course it makes sense regarding to why I get the victory message, when thats the way the game notice the victory. Lol.  that was a pretty tricky one. Lol.Ian: I can assure you that Ill join your mailinglist in the future. I have dreamed about making awesome games for many years, and your game engine is so easy to understand and get started with, so I can learn to handle it.  Tactical battle takes a while for me to get used to, but this is the easiest game creation tool I ever have seen. Ill not say just map packs, because its not only the maps you can make, but lots more. Of course the game engine, the battle system like rounds and turn based system is the same, but it seems as you can make nearly everyt
 hing you wants to.So Im really motivated to give this a try, and I think Ill finally succeed this time instead of failing big time and just give up. Youll hear from me again for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=177888#p177888

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi.Thank you very much for your answers. Well, of course it makes sense regarding to why I get the victory message, when thats the way the game notice the victory. Lol.  that was a pretty tricky one. Lol.Ian: I can assure you that Ill join your mailinglist in the future. I have dreamed about making awesome games for many years, and your game engine is so easy to understand and get started with, so I can learn to handle it.  Tactical battle takes a while for me to get used to, but this is the easiest game creation tool I ever have seen. Ill not say just map packs, because its not only the maps you can make, but lots more. Of course the game engine, the battle system like rounds and turn based system is the same, but it seems as you can make nearly everyt
 hing you wants to.So Im really motivated to give this a try, and I think Ill finally succeed this time instead of failing big time and just give up. Youll hear from me again for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=177888#p177888

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi.Thank you very much for your answers. Well, of course it makes sense regarding to why I get the victory message, when thats the way the game notice the victory. Lol.  that was a pretty tricky one. Lol.Ian: I can assure you that Ill join your mailinglist in the future. I have dreamed about making awesome games for many years, and your game engine is so easy to understand and get started with, so I can learn to handle it.  Tactical battle takes a while for me to get used to, but this is the easiest game creation tool I ever have seen. Ill not say just map packs, because its not only the maps you can make, but lots more. Of course the game engine, the battle system like rounds and turn based system is the same, but it seems as you can make nearly everyt
 hing you wants to.So Im really motivated to give this a try, and I think Ill finally succeed this time instead of failing big time and just give up. Youll hear from me again for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=177888#p177888

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi.Thank you very much for your answers. Well, of course it makes sense regarding to why I get the victory message, when thats the way the game notice the victory. Lol.  that was a pretty tricky one. Lol.Ian: I can assure you that Ill join your mailinglist in the future. I have dreamed about making awesome games for many years, and your game engine is so easy to understand and get started with, so I can learn to handle it.  Tactical battle takes a while for me to get used to, but this is the easiest game creation tool I ever have seen. Ill not say just map packs, because its not only the maps you can make, but lots more. Of course the game engine, the battle system like rounds and turn based system is the same, but it seems as you can make nearly everyt
 hing you wants to.So Im really motivated to give this a try, and I think Ill finally succeed this time instead of failing big time and just give up. Youll hear from me again for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=177888#p177888

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Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-22 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


Re: GLTech Studio's first release is finally here! Town of Peril!

Hello all!,Yes, your eyes are not lying. There is a new post on this thread. W. Anyways, straight to the point.School ended just a few days ago and well, I thought it wouldnt be a bad time to start working on TOP again. It was a good idea, or so I think (some people dont share my opinion).In two days, I added a bunch of new features, made a complete sound redesign with the help of another member of the forum, and packed it all for...Town of Peril, Beta version 3!No, there are no NSSLs in yet, but there are a bunch of improvements, including a projectile system which makes it easy as hell for me to make ranged weapons (which I have done already) and other things.I have also written a very basic documentation in English and deleted the Spanish one from there since it is not really up to date. By reading that, and also the changelogs, you shouldnt have any problems playing. Please do keep E-Mailing me or posting here about anything that might be of interest.https://dl.dropboxusercontent.com/u/568 … latest.zipURL: http://forum.audiogames.net/viewtopic.php?pid=177889#p177889
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Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


Re: GLTech Studio's first release is finally here! Town of Peril!

Hi, the link leads to the older version.URL: http://forum.audiogames.net/viewtopic.php?pid=177890#p177890

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Re: which games are with british accent?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


Re: which games are with british accent?

I wonder the exact same thing.URL: http://forum.audiogames.net/viewtopic.php?pid=177891#p177891

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


Re: 3d platformer public beta

Its buggy, thats why its called a beta.URL: http://forum.audiogames.net/viewtopic.php?pid=177892#p177892

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Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-22 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


Re: GLTech Studio's first release is finally here! Town of Peril!

it apparently hadnt finished uploading. It just did.URL: http://forum.audiogames.net/viewtopic.php?pid=177893#p177893

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Re: which games are with british accent?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: which games are with british accent?

All english games from Code Factory are with a strong british accent. Some of the voices in Swamp are british as well, but otherwise I think thats mixed british, american and other accents.URL: http://forum.audiogames.net/viewtopic.php?pid=177895#p177895

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Re: which games are with british accent?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


Re: which games are with british accent?

I personally enjoy the british accent in games. That doesnt impact whether Ill play a game or not, but if it happens to have it I see that as a plus.  Anyway, the inquisitor seems to have a british accent, but I havent played it in English for so long that Im not sure anymore. Does someone have a download link for river raiders BTW?URL: http://forum.audiogames.net/viewtopic.php?pid=177894#p177894

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


Re: Coasters/Amusement Parks?

To the first poster. No way does the ammount of inversions (loops on a ride) affect how awesome it is. Actually, up her in Canada where I live, three of our biggest and best rides, Goliath, Six Flags La Ronde, and Behemoth,  Leviathan, both [ a-t ] Canadas Wonderland , dot go upside down at all. Oblivion is from the same design company , BM, whos known for making some of the greatest rides out there. ^That small amusement park youre describing actually sounds really cool, and yes, I do agree that most rides require a good amount of G forces to be appreciated without sight, if done correctly, the Disney Rides, or dark rides as theyre known, can also be very enjoyable for the blind.In regards to motion sickness, its never really been an issue for me. I believe it has to do with my vision remaining fairly stable throughout most of my life, and the fact that I have just enough vision to see where
  the ride is going, just not any real detail.URL: http://forum.audiogames.net/viewtopic.php?pid=177896#p177896

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Hi again.That worked great, and Ive made just some small but important progress on my map. I wanna change the health for some units, and create my own units with different health. Im practicing with the getting started maps. I cant find where I can change the health. Neither the points file or the damage folder have any number for how many points in health the units have. It must be somewhere, but its just me who cant find it. I begin to understand more and more on how it all works, and Im ecsited to continue working on my map. Dont expect much though. Ill start with some small, but hopefully cool map. URL: http://forum.audiogames.net/viewtopic.php?pid=177897#p177897

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Re: a little hellp

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Re: a little hellp

I think this is not a good place to talk about that.URL: http://forum.audiogames.net/viewtopic.php?pid=177898#p177898

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maps for The Road To Rage I: Fires Of War

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : muhammad rifqi AL gifari via Audiogames-reflector


maps  for The Road To Rage I: Fires Of War

hello..does any here have the map for The Road To Rage I: Fires Of War??i like that game.but i dont have many maps.hahaha.i try to make my own map.but it make me stress!URL: http://forum.audiogames.net/viewtopic.php?pid=177899#p177899

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


Re: Coasters/Amusement Parks?

To the first poster. No way does the amount of inversions (loops on a ride) affect how awesome it is. Actually, up her in Canada where I live, three of our biggest and best rides, Goliath, Six Flags La Ronde, and Behemoth and Leviathan, both at Canadas Wonderland , dont go upside down at all. Oblivion is from the same design company of these three aforementioned rides, BM, whos known for making some of the greatest rides out there. ^That small amusement park youre describing actually sounds really cool, and yes, I do agree that most rides require a good amount of G forces to be appreciated without sight, if done correctly, but the Disney Rides, or dark rides as theyre known, can also be very enjoyable for the blind.In regards to motion sickness, its never really been an issue for me. I believe it has to do with my vision remaining fairly stable throughout most of my life, and the fact 
 that I have just enough vision to see where the ride is going, just not any real detail.URL: http://forum.audiogames.net/viewtopic.php?pid=177896#p177896

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


Re: Coasters/Amusement Parks?

To the first poster. No way does the amount of inversions (loops on a ride) affect how awesome it is. Actually, up her in Canada where I live, three of our biggest and best rides, Goliath, Six Flags La Ronde, and Behemoth and Leviathan, both at Canadas Wonderland , dont go upside down at all. Oblivion is from the same design company of these three aforementioned rides, BM, whos known for making some of the greatest rides out there. ^That small amusement park youre describing actually sounds really cool, and yes, I do agree that most rides require a good amount of G forces to be appreciated without sight, but if done correctly, the Disney Rides, or dark rides as theyre known, can also be very enjoyable for the blind.In regards to motion sickness, its never really been an issue for me. I believe it has to do with my vision remaining fairly stable throughout most of my life, and the fact 
 that I have just enough vision to see where the ride is going, just not any real detail.URL: http://forum.audiogames.net/viewtopic.php?pid=177896#p177896

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : ianr via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

In Default Unit Flags.txt you can see:health_max=20This is the default for all units unless overriden.In Warrior.txt you can see:health_max=30This is because warrior gets more health than the other units.In fire mage.txt you can see:mana_max=20Because the default mana max is 0 and a fire mage needs mana.URL: http://forum.audiogames.net/viewtopic.php?pid=177900#p177900

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Re: 2d platformer

2014-06-22 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


Re: 2d platformer

Hi all. So I have one problém with 9 level of this game. I have a key, but I cant find any door, where can I use it. Is possible finish this level?URL: http://forum.audiogames.net/viewtopic.php?pid=177901#p177901

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : shuteye via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Really? Im using jaws15 just fine to play the game.URL: http://forum.audiogames.net/viewtopic.php?pid=177902#p177902

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Re: Tactical battle: Questions on making your own map pack

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: Tactical battle: Questions on making your own map pack

Ah, makes sense. Thank you very much. I didnt payed attention to the default flag but only the points and damage. URL: http://forum.audiogames.net/viewtopic.php?pid=177903#p177903

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

hello,Just [[wow]], this mod actually made me go back to playing sound rts. Nice work, guys. So I noticed the webpage doesnt have a Spanish translation. Would you be interested in having one? I could translate both the webpage and the documentation if needed.URL: http://forum.audiogames.net/viewtopic.php?pid=177904#p177904

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A Voiceover apple script to speak the Disc info

2014-06-22 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


A Voiceover apple script to speak the Disc info

Hello Folks.So Im trying to develope a voiceover apple script that will speak percentage of disc space used on your internal disc and how much is free.I have a program called keyboard maestro that has this in a macro and Im trying to convert it into to voiceover.I tried this with the battery script and it worked.But I cant seem to get this one to work. Please help if you can.And if this post is in the wrong topic, please move it to the correct topic.The code is below.on isVoiceOverRunning()  set isRunning to false  tell application System Eventsset isRunning to (name of processes) contains VoiceOver  end tell  return isRunningend isVoiceOverRunningon isVoiceOverRunningWithAppleScript()  if isVoiceOverRunning() thenset isRunningWi
 thAppleScript to true-- is AppleScript enabled on VoiceOver --tell application VoiceOver  tryset x to bounds of vo cursor  on errorset isRunningWithAppleScript to false  end tryend tellreturn isRunningWithAppleScript  end if  return falseend isVoiceOverRunningWithAppleScript  trytell application Finder  set bootDisk to name of startup diskend tell 
 ;   set theVolume to do shell script /bin/df -H | /usr/bin/awk /disk0s2/ {print $4, $5} as textset text item delimiters to spaceset freeSpace to the last text item of text item 1 of theVolumeset percentageUsed to text item 2 of theVolumeset theResult to percentageUsed amp;  used on amp; bootDisk amp; ,  amp; freeSpace amp;  free  on errorset theResult to I am afraid I am going to have to encrypt your entire drive. Good Luck with that!  end try  if isVoiceOverRunningWithAppleScript() then  tell application VoiceOveroutput theResult  end tellelse  say th
 eResult  delay 2end ifURL: http://forum.audiogames.net/viewtopic.php?pid=177905#p177905

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Re: can we use here other languages?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


Re: can we use here other languages?

Yup, even native speakers make spelling or grammar mistakes! And I actually not prefer the kind of accent the queen may use. URL: http://forum.audiogames.net/viewtopic.php?pid=177906#p177906

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Re: a little hellp

2014-06-22 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


Re: a little hellp

Hi,Unless you want said boyfriend to kick your butt, I really wouldnt advise the following:1. Listening to any intimate part of her body. for example, her stomach.2. Touching her in any way that seems inappropriate for just friends. if it seems inappropriate, it probably is.3. Kissing her. I dont care where, even on the cheek. Do not do it. It can go terribly terribly wrong.4. Asking her on a date. If you want to take her out to do something, keep it strictly friend like.As for hugging her, complimenting her, thats OK on a semi-regular basis. Dont over step the mark.And the key point: Women are always right. Hope that helps.URL: http://forum.audiogames.net/viewtopic.php?pid=177907#p177907

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Re: Girls at school harder 2 get than ones Outside of School?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


Re: Girls at school harder 2 get than ones Outside of School?

Good point. So lets join this and that and hope for something to happen. No seriously, you shouldnt either react to fast sometimes if you think you are atracted to someone.URL: http://forum.audiogames.net/viewtopic.php?pid=177908#p177908

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Re: Developers need a room of their own

2014-06-22 Thread AudioGames . net Forum — AG-News room : lukas via Audiogames-reflector


Re: Developers need a room of their own

Well, Seal, since you are not a known developer yet and the room is not meant to be used for discussion by gamers, your caring or not caring is not very relevant.LukasURL: http://forum.audiogames.net/viewtopic.php?pid=177909#p177909

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Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector


Re: Creating .exe files of pygame projects?

Is the py2exe.bat a separate file with the running of the script?Im able to hear sound now thank you! But accessible_output is not grabbing NVDA to read the screen. I pasted the nvdaControllerClient32.dll and the nvdaControllerClient64.dll, but Im still not hearing anything.This version of the script zips all the dlls and pyd files into a library.zip file.Im a little lost though, I opened the library.zip file and there a ton of pyd and dll files. It looks like all of pygame was pasted in there. Is there any reason then for the data_files to call libogg-0.dll? Also, the folder with all the dlls for screen readers is c:\python27\Lib\site-packages\accessible_output\lib\ should I be having that in the data_files list as well? If so where? I think it would go after the libogg, but Im not 100% sure what the other items are in that list.*after some testing*I get a really odd error that it cant copy c:\Python27\Lib\site-packag
 esccessible_output\lib\nvdaControllerClient32.dllI did not have the typing error in the script, so Im very very lost on what happened for that error to happen.I also realized that library.zip should have libogg in it, but it doesnt. I would like to know how to add files to the library.zip. Also, SAPI is talking, so accessible_output is in there and the NVDA dll is in there, it is just not working. Ill look at the soundRTS mod and see what it has.Something very odd, the library.zip with the map.exe file must have some kind of incoding that makes it different because if I unzip it and zip it back up with a new dll in it, it doesnt work. Ive never seen that happen before...Do you know if you are using setup from distutils.core to make the directory or py2exe?URL: http://forum.audiogames.net/viewtopic.php?pid=177877#p177877

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector


Re: 3d platformer public beta

indeedURL: http://forum.audiogames.net/viewtopic.php?pid=177910#p177910

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


Re: 3d platformer public beta

Honestly, I dont think betas for this kind of games should be released to the public *YET*.URL: http://forum.audiogames.net/viewtopic.php?pid=177911#p177911

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Re: a little hellp

2014-06-22 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


Re: a little hellp

Wth, listening to her stomach? Come on man.URL: http://forum.audiogames.net/viewtopic.php?pid=177912#p177912

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Re: 3d platformer public beta

2014-06-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


Re: 3d platformer public beta

Why shouldnt it? Obviously, the developer wants the bugs to be crushed, so he just releases it to the public for users to try out the game and find the bugs he couldnt find. Seriously, whats wrong with that?URL: http://forum.audiogames.net/viewtopic.php?pid=177913#p177913

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Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector


Hosting rtr deathmatch tomorrow, Monday, June 23, 2014

Start time is planned 2:00 pm Eastern time 1 PM central time.If interested, please email me on the forum here and Ill send you information to connect. Dont want to put anyone at risk of being hacked, lol.For anyone that has it installed, we will also have a team talk server running. Again one can email about one or the other or both.One last thing, the maps that will be used are the built in ones. If popular demand requests it, more will be added.Hope to see you on the battlefield!URL: http://forum.audiogames.net/viewtopic.php?pid=177914#p177914

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Re: which games are with british accent?

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: which games are with british accent?

Swamp it depends who recorded the samples, they are a mixture of lots of things, British, American, what I believe is a european or scandinavian, Australian, Canadian etc.URL: http://forum.audiogames.net/viewtopic.php?pid=177915#p177915

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Re: GLTech Studio's first release is finally here! Town of Peril!

2014-06-22 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


Re: GLTech Studio's first release is finally here! Town of Peril!

Downloading right now sir, expect feedback soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=177916#p177916

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Thank you for your encouragement. The German translation is now available and integrated in the archives thanks to you the blasting GD.URL: http://forum.audiogames.net/viewtopic.php?pid=177917#p177917

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is there anything I need to do to do that? Do I just kind of copy the website and translate it and send it over?URL: http://forum.audiogames.net/viewtopic.php?pid=177918#p177918

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Coasters/Amusement Parks?

funnily enough I literally never! have had motion sickness, even when i went to norway when i was 11 which required a 20 hour over night boat trip. Indeed even when Ive had stomach bugs Ive very very rarely been sick, and I have never once been so due to the effects of alcohol, so I suspect that reflex is pretty well buried in me.Pets corner is pretty awsome, and what is nice is Ive seen it develop and add more stuff. When I was little it was more just themed park equipment and a few specialist displays, now however the displays are really major. What is particularly great from a vi point of view is that rather than say the disney style display rides (or dark rides s you say), where you sit in a car and tour around a display, pets corner lets you actually walk round and spend time touching and interacting with stuff. For example in the fairly tale section there is a particularly awsome 20 foot tall dragon sitting on a heap of treasure. Touch one of t
 he crowns and the dragon stands up, ruffles his wings and complains very loudly in a booming voice of people stealing his treasure :d. What I can see of the dragon is very cool, but even if I couldnt there is the sound system, and also the massive hit of air from the dragon clapping his wings. Another style of ride Ive seen a lot of around recently are what used to be called procons but I believe are now called motion master cinema something like. This is the sort of thing where you sit in a car on a base frame and essentially sit and watch a film of where your going while the car tips you around. The most recent one of those I tried was at the life center in Newcastle, which was a trip through castle dracula, the really amusing part of that is after falling through the floor, being smacked by skeletons and the likee, the count himself rose up and sneezed, and the audience got a tiny splash of water,  yes! vampire bogies! .(I think however one of the absolute best ones Ive been on of those was the aliens one (aliens as in the ridly scot film series), partly because I really like the films, and thus being in an apc kick around by various alien nasties including the queen was awsome, and partly because that had the most extreme motion Ive ever seen! While falling down to the planet in the drop ship it tipped back at close to a 90 degree angle while shaking side to side to simulate the wind turbulence!Oblivian was great! I admit I got a little worried when the thing rose higher and higher but when it started it was just fantastic! I also enjoy those sorts of rides like the runaway train at American adventure which dont involve loops or invertions but just shake you round like hell, or indeed those merry mixer style affairs where you sit in a car and are wizzed around at high speed. Another t
 hing I have done is bridge swingingg. This is rather similar to bungey jumping, accept that where as in bungey jumping you always go downwards because the illastic is attached to your ancles, in bridge swinging you literally climb a roap ladder up the outside of a large bridge with the rope tied around your waste and attached at the top of the bridge, then when your high enough quite literally chuck yourself off and swing benieth the bridge! Its around a 60 foot drop with a lot of swing room, indeed if the person controlling the roape payout is feeling particularly murderous you can be dropped into the river :d.That was fantastic as far as fairly extreme drops and motions go and something Id love to try again.URL: http://forum.audiogames.net/viewtopic.php?pid=177919#p177919

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Thank you for your encouragement. The German translation is now available and integrated in the archives thanks to you the blasting GD.EDITI have forgot... Of course, we are open to new translations for the website or for the documentation. I think the translation of the documentation is more usefull.URL: http://forum.audiogames.net/viewtopic.php?pid=177917#p177917

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Re: can we use here other languages?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: can we use here other languages?

Queens english doesnt really mean the way the queen speaks (even people over here find her accent a bit ridiculous), it just means correct and formal pronunciation. Its also called |Oxford English or Rp, for recieved pronunciation. Im told my own accent is rather that way myself, though I freely admit spelling isnt something I bother wwith much when making informal forum posts.URL: http://forum.audiogames.net/viewtopic.php?pid=177920#p177920

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Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector


Re: Creating .exe files of pygame projects?

Just as an alternative suggestion here. I often use a script called Pyinstaller instead of py2exe to build executables as I think it works better. However, if you are going to use Accessible Output and some other non-standard modules youll have to update your Pyinstaller script to recognize them since unlike Pygame Accessible Output is a non-standard module. However, Pyinstaller is well worth a look.URL: http://forum.audiogames.net/viewtopic.php?pid=177921#p177921

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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: Coasters/Amusement Parks?

Dark, it is precisely the display rides I was referring to above as some may find childish, but I enjoy because they are calmer rides but often have sights, sounds, and smells that make them enjoyable. Take the Its a Small World ride at Disney World. Ostensibly you are riding on a motor boat inside a round building which simulates going around the world. As you travel around the world there will be animated robots of various children and Disney characters in various scenes singing Its a Small World throughout the entire ride. Its not the sort of ride where one can get motion sick because its not fast, has no unexpected drops, or curves and is meant to be where people can sit back and relax and be entertained by the animatronics on the shore of whatever country you happen to be passing at the time.Our local fair sometimes have rides similar to that during the state and county fairs with Halloween based themes. One comes to mind is a haunted house ride
 . You get in cars similar to those on a roller coaster, and you go through the front doors of the haunted house. As you ride through the haunted house there will be stuff that will pop out of the walls such as zombies, skeletons, a witch will fly over head, and a vampire will tell you he wants to suck your blood. As it is primarily a childrens ride it isnt too gory, but I still enjoyed all the attempts to scare the kiddos with Halloween and movie monsters.I dont remember where exactly this ride was, but there was one cool ride where you get on a train that is suppose to be out of the Wild West. As you rode along on the train you could see and here cowboys and Indians fighting, see log cabins, people cutting wood, and various other scenes out of the Wild West. As a history buff I found that ride cool, but I wasnt able to get as much out of it as Id like since I have to have someone sighted sit next to me and describe what they were seeing outside 
 of the window of the passenger car.URL: http://forum.audiogames.net/viewtopic.php?pid=177922#p177922

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

@pragma: I have just added shared research for allies, and Im quite sure it didnt exist before.The latest development version is at:https://github.com/soundmud/soundrts/archive/master.zipThe RSS of the commits is at:https://github.com/soundmud/soundrts/co … aster.atomThe main recent changes are:- now allies share their upgrades- bug fixed: asking a building to use an ability on an unreachable target would cause an error- bug fixed: trying to convert a target in the fog of war would cause an error if the range of the ability is anywhereI think that I will make ScreenReaderAPI the new default instead of SAPI 5, because:- most if not all the players have a screen reader (and it falls back to SAPI 5 anyway)- the screen reader is already set with the favorite language (not the case with SAPI 5)- a screen reader probably allows to get the exact spelling of an unknown word- even if the game doesnt know exactly when a message is finished, the result is good enough for many players who even choose it, so for a first experience its better than a SAPI voice in the wrong languageScreenReaderAPI seems to work, but eventually Ill try accessible_output.URL: http://forum.audiogames.net/viewtopic.php?pid=177923#p177923
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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

@pragma: I have just added shared research for allies, and Im quite sure it didnt exist before.The latest development version is at:https://github.com/soundmud/soundrts/archive/master.zipThe RSS of the commits is at:https://github.com/soundmud/soundrts/co … aster.atomThe main recent changes are:- now allies share their upgrades- bug fixed: asking a building to use an ability on an unreachable target would cause an error- bug fixed: trying to convert a target in the fog of war would cause an error if the range of the ability is anywhereI think that I will make ScreenReaderAPI the new default instead of SAPI 5, because:- most if not all the players have a screen reader (and it falls back to SAPI 5 anyway)- the screen reader is already set with the favorite language (not the case with SAPI 5)- a screen reader probably allows to get the exact spelling of an unknown word- even if the game doesnt know exactly when a message is finished, the result is good enough for many players who even choose it, so for a first experience its better than a SAPI voice in the wrong languageScreenReaderAPI seems to work, but eventually Ill try accessible_output.Edit: I have restored the script to build a Windows installer, but I will soon restore the portable Windows version too because its better suited to the current way the Cray Mod is packaged.URL: http://forum.audiogames.net/viewtopic.php?pid=177923#p177923
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Re: Coasters/Amusement Parks?

2014-06-22 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


Re: Coasters/Amusement Parks?

^Thats awesome that youve gotten to do all that amazing stuff!... I know a lot of blind people who arent nearly as adventurous as some of the posters on this topic.In regards to the motion simulator, Ive done afew of those as well. The best one, however, was actually quite simple.. no water or fire effects, not 3d... just a 20 seat car mounted on a platform with a small screen in the front. It was at the Huntsville Space Center in Alabama, and had a mars theme I believe, but thats irrelevant... the theme wasnt what made this ride special... it was how insane it was! sitting in the very back row, you got tossed out of your seat multiple times (there was no seatbelt, just a bar to hold onto in front of you), and i actually enjoyed it more than some roller coasters ive been on! It was great Speaking of coasters
 , a couple great rides you might want to try if you get the chance are what is called mega/giga coasters. Theyre massive. From 200 to just over 300 ft tall, but feature no inversions. Canada, where Im located, has 3 such rides, Behemoth, Leviathan and Goliath, all of which are top notch, world class level coasters.URL: http://forum.audiogames.net/viewtopic.php?pid=177924#p177924

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