Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: Getting Animated Superhero movies audio described

Ghost Rider, one reason you might not be able to find them described is simply because they arent described. The Justice League and Batman movies are all produced by Warner Brothers, and as a rule Warner Brothers do not release their movies with audio description. Unless they are described by a third-party like WGBH or Sky you arent going to find them described.

URL: http://forum.audiogames.net/viewtopic.php?pid=195731#p195731




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Re: My life of gaming: A closing chapter

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector


  


Re: My life of gaming: A closing chapter

Andy, by all means. Please feel free to contact me. From some of the other posts Ive seen, you really seem to want to do Gods work and Id love to talk to you more about him.Thanks all.

URL: http://forum.audiogames.net/viewtopic.php?pid=195732#p195732




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Braillemon status update!

thank you once again! I dont think I can say that enough. I have a question. As we currently have gen 1 and two pokemon, what form will the game be taking? What I mean is will it be like red/blue with extra pokemon, or is red/blue the foundation that will be built upon in future? Just curious. Either way,Im thrilled!Now did I ever tell you guys about my super cool Rattata? I think its in the top percentage of Rattatas! 

URL: http://forum.audiogames.net/viewtopic.php?pid=195733#p195733




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Re: Announcing the release of remnant 2.0!

2014-11-26 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Thank you, will check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=195734#p195734




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Braillemon status update!

Hi there. So Im playing the latest release (the one you posted a couple hours ago) and I found a bug. When you run into that scene with the person telling you to follow them to the puter gym, it keeps looping. So, the seen will finish, go back to the main map for half a second then take me back to that scene.

URL: http://forum.audiogames.net/viewtopic.php?pid=195735#p195735




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smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


smack me soundpack contributors needed!

Hi guys,I am currently expanding the game Smack Me that I made a while ago which you can find herehttps://dl.dropboxusercontent.com/u/214 … 3%B1ol.zipOne of the new features is different sound packs. Currently I have 3 sound packs, which I will not disclose here!The soundpacks will be unlocked by beating other packs and obtaining coins which will only be available by beating levels.I am looking for contributors, basically the way to create a soundpack is this:1. Put some loopable music files in a folder, meaning that they must repeat without gaps so that they can be used in the game.2. These files must have the following names: 1music, 2music, 3music and must have the ogg extension.4. create five actions smack me, freeze me, lift me, shake me, pinch me. five short files with names a1, a2, a3, a4, a55. create a file called beat.ogg that will be played when you beat all the levels6. fail.ogg for when you fail to perform the required action.7. loop.ogg for the menu music8. nlevel.ogg, a short file that will be played when switching levels9. select.ogg, used in the menus10. o1, o2, o3, o4, o5. The sound that will be played when you perform each action, they are associated to their equivalents (I.e: a1=o1, a2=o2, etc).Send your packs toogomez.s92{at}gmail.comor post the links in this topic, only links in this topic or to my email will be acceptedthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=195736#p195736




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

Hello,Just a heads up, you are missing step 3, I dont know if its missing or if its just a number typo, one too many.

URL: http://forum.audiogames.net/viewtopic.php?pid=195738#p195738




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

HEres an example of what you need to do: ignore the bpm.txt file, I will do this myself

URL: http://forum.audiogames.net/viewtopic.php?pid=195737#p195737




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Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Getting Animated Superhero movies audio described

Hi,Id like to correct Tom a bit. In the UK, warner release their movies described, but, and there is a huge but: they do not release the direct to video movies, only the big name blockbusters, so, basically, you are out of luck. I can also say the same about stuff like Spirited Away, which is animated but does not have description.

URL: http://forum.audiogames.net/viewtopic.php?pid=195739#p195739




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

sorry messed up. There you go, fixed the number.

URL: http://forum.audiogames.net/viewtopic.php?pid=195740#p195740




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smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


smack me soundpack contributors needed!

Hi guys,I am currently expanding the game Smack Me that I made a while ago which you can find herehttps://dl.dropboxusercontent.com/u/214 … 3%B1ol.zipOne of the new features is different sound packs. Currently I have 3 sound packs, which I will not disclose here!The soundpacks will be unlocked by beating other packs and obtaining coins which will only be available by beating levels.I am looking for contributors, basically the way to create a soundpack is this:1. Put some loopable music files in a folder, meaning that they must repeat without gaps so that they can be used in the game.2. These files must have the following names: 1music, 2music, 3music and must have the ogg extension.3. create five actions smack me, freeze me, lift me, shake me, pinch me. five short files with names a1, a2, a3, a4, a54. create a file called beat.ogg that will be played when you beat all the levels5. fail.ogg for when you fail to perform the required action.6. loop.ogg for the menu music7. nlevel.ogg, a short file that will be played when switching levels8. select.ogg, used in the menus9. o1, o2, o3, o4, o5. The sound that will be played when you perform each action, they are associated to their equivalents (I.e: a1=o1, a2=o2, etc).Send your packs toogomez.s92{at}gmail.comor post the links in this topic, only links in this topic or to my email will be acceptedthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=195736#p195736




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Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Help with Ultra Power

I need the latest version also.

URL: http://forum.audiogames.net/viewtopic.php?pid=195741#p195741




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Re: Eloquence Speak window

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Eloquence Speak window

Hi,@raygroteI never found any cool stuff other than this. If I found one, I will let ya know. @CrisI dont use this software very much since Im busy very much with school... Hope anyone will knows the solution and come forward.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=195742#p195742




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

Hi there,Firstly, do have a look at the Read Me Though I do not use Window-Eyes anymore, or Windows for that matter, I will share a few points of my own:1. Firstly, flash objects, have always been part of Browse mode itself. Also, if youre wanting to watch you tube vids, if its not set already, visit: http://youtube.com/html5 to switch to the HTML5 player.2. Though GW/AI has done a well needed update to their Browse Mode and Mouse Pointer updates for WE 9, I still feel that Dophin in the UK, makes the best! browse mode and mouse support around. You can read the Quick Reference Guide to look at the keystroekes, here Nothing beats Dolphin on the web in Windows for sure!2. I dont know how well Jaws and SN work with Skype v6.2.2 and later, but at least wit
 h WE I hear, although it works with 6.2.2, GW/AI recomends that you stick with Skype 6.2.1, especially if ya want the best WE support, and if you want to know whos online/offline, etc. Its do to the MS Interface Skype change on Windows.3. Place marker support will be returnning soon, as its being rebuilt.4. The normal way of selecting text will return soon, as some dont like how Supernova users have done it for years, though via slightly different keystrokes and slightly different wording. (This pertains to the new Browse Mode only.5. Mozilla products are being worked on.6. Its aobut time GW/AI got MS Office Online and Google Apps support, and other ARIA apps for that matter!And that, is all from me.Take care!

URL: http://forum.audiogames.net/viewtopic.php?pid=195743#p195743




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Re: a game of star wars affordable?

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Re: a game of star wars affordable?

hello everyone!good, that there are no blind games, there is som game for anyone who sees it to be played? of course not perfectly, but that has any chance

URL: http://forum.audiogames.net/viewtopic.php?pid=195744#p195744




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

how do i get in to saffron city and how do i get in to the power plant?

URL: http://forum.audiogames.net/viewtopic.php?pid=195745#p195745




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Getting up and going on a new mac

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Getting up and going on a new mac

I ordered a new mac around two weeks a go and had it sent to a family members house. I sent it to the house that I did to save money. Basicly, some places are cheeper to send stuff to in the US. Anyway, Im going to go pick it up from the house in question in the next day or so. Is there anything I need to know when I open the box? Is there any good apps for the mac? I have I pacmate with a forty cell display attached. I am thinking about using that display with that mac. I ordered a mac book pro with a 512 gb SSD in it. It also comes with 16 gb of ram and it has the I7 processer in it. Not that I will use it, but it has the retna display on it. From my point of view, the one thing that the mac has going for it is the accessibility during set up.

URL: http://forum.audiogames.net/viewtopic.php?pid=195746#p195746




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Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

I think all of this crap is catch-up to all of the other screen readers who can already do that type of stuff. GWmicro, I think it is about time that you release an update to your product. I do think though that a lot of good things have been added to window-eyes, but I also think that it is also catch-up work.

URL: http://forum.audiogames.net/viewtopic.php?pid=195747#p195747




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi everyone,Whats this Angelgift about? Is it another accessible game for blind people or not? Is it going to be na RPG-style game or not?Im very curious to see what this game is all about! Obviously, as the title suggests, its a game about Christmas, isnt it? How can you play this upcomming game? Is it going to be a freeware or shareware game?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195748#p195748




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi everyone,Whats this Angelgift about? Is it another accessible game for blind people or not? Is it going to be another RPG-style game or not?Im very curious to see what this game is all about! Obviously, as the title suggests, its a game about Christmas, isnt it? How can you play this upcomming game? Is it going to be a freeware or shareware game?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195748#p195748




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Re: Fan fic downloader and an interesting idea.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


  


Re: Fan fic downloader and an interesting idea.

Im going with the FicSave option. You dont have to download programs or anything, just entering the url on the site and your good. Using just the site itself and not email will make it go a lot faster.Its things like this that make me glad FIM Fiction was coded with this in mind and each story has a download to html, epub, and txt option for each.

URL: http://forum.audiogames.net/viewtopic.php?pid=195749#p195749




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Re: Things people have said and Church boards too.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


  


Re: Things people have said and Church boards too.

Im personally apposed to religion from a moral standpoint. Though its things like that that make me appreciate some self-awareness.

URL: http://forum.audiogames.net/viewtopic.php?pid=195750#p195750




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Angelgift Teaser

Hi,It will be an accessible game, not really an rpg as such. Im not giving much away but Ive been involved with this game for a while, and its going to be awesome. Im not really doing too much on the input end of things, but lets just say Ive heard some of the sound design, and also I have an idea of what sort of game its going to be. However, that would seriously be spoiling this experience, all I will say is that this is going to be, what I can only describe it as, a hybrid Audiogame. I dont want to give any details so please dont ask. All we can do now though, is wait.

URL: http://forum.audiogames.net/viewtopic.php?pid=195751#p195751




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Angelgift Teaser

Hi,It will be an accessible game, not really an rpg as such. Im not giving much away but Ive been involved with this game for a while, and its going to be awesome. Im not really doing too much on the input end of things, but lets just say Ive heard some of the sound design, and also I have an idea of what sort of game its going to be. However, that would seriously be spoiling this experience, all I will say is that this is going to be, what I can only describe it as, a hybrid Audiogame. I dont want to give any details but I will end with something for you all, it will definitely be free, but that wont be a bad thing. I can sort of describe it as more like an indy game, look at some of the stuff on Steam if you follow mainstream. There are some really different games on there, stuff that the mainstream wouldnt dare to do. But they have this... this quality that I cant really explain, and I think Angelgift will 
 bring some of that quality to the Audiogaming scene. As to waht sort of quality, youll just have to wait and see.

URL: http://forum.audiogames.net/viewtopic.php?pid=195751#p195751




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Re: Things people have said and Church boards too.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Things people have said and Church boards too.

Morality and religion (if religion can be so easily defigned), is another matter, but these are very funny. Reminds me of some of the funnier jokes I remember, became for some reason I always remember the ones about God and heaven and hell.

URL: http://forum.audiogames.net/viewtopic.php?pid=195752#p195752




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

Hello,Will we be able to add even more unlockable packs in the future, or will these packs all ahve to be hard oded in?

URL: http://forum.audiogames.net/viewtopic.php?pid=195753#p195753




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

Hello,Sounds cool. Im guessing, at least for now, these packs are alll going to be hard coded in, but I could see a lot of extr4a pack releases and things. Trouble is, how long could this go on for and what will eventualy happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=195753#p195753




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

Hello,Sounds cool. Im guessing, at least for now, these packs are all going to be hard coded in, but it would be cool if, even further down the line, we could just add our own packs, but also make them nlockable by saying how many coins can be required for each.

URL: http://forum.audiogames.net/viewtopic.php?pid=195753#p195753




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

good god you guys are using pokemon memes WHAT HAVE I DONEThe game is an odd mix of RBY and GSC and some of the older games as well. I plan to have an expansion for G/S/C but Im not sure about how Im going to distribute it yet.I caught the Pewter glitch and Im going to update the link again to accommodate.Saffron City and Power Plant are not accessible in this version yet.In order to get to Saffron City, you will need to buy a Fresh Water, Lemonade or Soda Pop from the vending machine. Its not implemented in the game yet though.In order to get to Power Plant, you need Surf, which is obtained in Fuchsia City.

URL: http://forum.audiogames.net/viewtopic.php?pid=195754#p195754




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi Aaron,When will this game be released? How can you play it? How can you fight in this game? How can you kill enemies in this game?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195755#p195755




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Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!A few significant and helpful changes:*credit amounts are now displayed in grouped numbers,for instance: instead of 100.0, the game now displays it as: 1,000,000.00.*a few minor shop-related changes, such as new materials to clothings, ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=195756#p195756




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi Aaron,When will Angelgift be released? How can you play it? How can you fight in this game? How can you kill enemies in this game?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195755#p195755




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Re: Eloquence Speak window

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


  


Re: Eloquence Speak window

This software is the final and ultimate version of ETI_Eloquence, now as Elocutor by Eloquent Tecnologys since 1995 to 2001, by SpeechWorks since 2002, and now Nuance communications, INC since 2003 to the present.To version 6.1, its development is discontinued.I want to create a speech synt baced on it, to be a continuation of ETI_Eloquence

URL: http://forum.audiogames.net/viewtopic.php?pid=195757#p195757




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Angelgift Teaser

Hello,Im not going to give away any details. Itll be released when its ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=195758#p195758




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi Aaron,When will Angelgift be released? How can you play Angelgift? How can you fight in Angelgift? How can you kill enemies in Angelgift? Will there be a manual or tutorial once Angelgift is released or not?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195755#p195755




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector


  


Re: Braillemon status update!

Hey,About Saffron City when you go into it from Route 8, and you talk to the guard you are enclosed into 4walls, and so cant go away without exiting the game, and relaunching it.Found the vending machine, (no sound on them), but they are actually broken. Lots of things are no sounded (slots machine, roulette table, and button to press in Vermillion for the gim leader).What about Team Rocket in Gaming Corner, will you put the team rocket, when youll add Fuschia City?Greg

URL: http://forum.audiogames.net/viewtopic.php?pid=195759#p195759




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Angelgift Teaser

Hi Aaron,I think that Angelgift will be as successful as Captain Dynamite and the Fallen Hero once this game is released. Keep up the awesome work! I listened to the trailer and I think that its amasing! The music in this trailer reminds me of Catholic churches with a lot of choirs whose members sing in a very beautiful voice and, in my opinion, the voice acting in this game is superb! Good luck for this upcomming game! Im sure it will be a huge success in the blind gaming community! I think that this game will be number one when someone searches for good accessible games, dont you think?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=195761#p195761




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Re: Flarestar, the audiogame from Sylphe labs and TiconBlu, is out!

2014-11-26 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: Flarestar, the audiogame from Sylphe labs and TiconBlu, is out!

Hi all, its Black Friday for Flarestar on iOS!It will be available on Apple Store at the promotional price of 9,99€, or $10.99! Only from November 27th to 30th, hurry up!Click here to buy: https://itunes.apple.com/us/app/flarest … 1mt=8LONG LIVE THE AUDIOGAMES, AND HAPPY THANKSGIVING DAY!

URL: http://forum.audiogames.net/viewtopic.php?pid=195760#p195760




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Re: metal gear solid: the twin snakes.

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: metal gear solid: the twin snakes.

To defeat her during the second battle, use the Stinger. Hug the right wall and equip it, aim right till you hear the beeps which means your aim is on her, and shoot

URL: http://forum.audiogames.net/viewtopic.php?pid=195762#p195762




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Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector


  


Re: Help with Ultra Power

me to!this server is exploting!Mason, help me!I cant download!whi!are you still like you dont want to, yo, just ecceding bandwidth limits?No Mason, dont do it to me!please!I cant download!Help me!

URL: http://forum.audiogames.net/viewtopic.php?pid=195763#p195763




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector


  


Re: Braillemon status update!

Hi againI encountered a glitch going through Mt. Moon. Everytime I run into a team rocket grunt, no matter which one it is, it freezes up once his dialog stops, and the game crashes.

URL: http://forum.audiogames.net/viewtopic.php?pid=195764#p195764




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Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Angelgift Teaser

Hi,Im glad you are looking forward to the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=195765#p195765




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Team Rocket will eventually be in the Game Corner.Im investigating your glitches right now. See, these glitches are kind of because I tried something that is a bit hard to catch and so youre kind of bug testers lol. Youre really helping me by finding out each of this stuff lol.Youre right about the sounds but the only thing that wont be given a sound is the buttons - the actual gimmick of the gym is that theyre hidden and you have to battle this guy to hear that there is one next to the other.

URL: http://forum.audiogames.net/viewtopic.php?pid=195766#p195766




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

eh yeah, sounds like a good idea 

URL: http://forum.audiogames.net/viewtopic.php?pid=195767#p195767




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Re: metal gear solid: the twin snakes.

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: metal gear solid: the twin snakes.

alternatively, you can use the nikitas first person view when you shoot it. in this way, you will hear beeps when the missile is close to her.If you cant win, send me your quicksave via pm and ill see if i can make a recording to help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=195768#p195768




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

i also found a bug. when i tried to sell 6 escape ropes the game would crash and when i was in seldom city i used one of the healing items on butterfrey and it crashed when i was battling the jym leader..

URL: http://forum.audiogames.net/viewtopic.php?pid=195769#p195769




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

i also found a bug. when i tried to sell 6 escape ropes the game would crash and when i was in seldom city i used one of the healing items on butterfrey and it crashed when i was battling the jym leader..what is the next jym and does the tower in lavender town have a 7th floor?

URL: http://forum.audiogames.net/viewtopic.php?pid=195769#p195769




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Flame, unfortunately Im going to need a lot more information than that. When playing the game, if there is an error log, please post them here, they are absolutely imperative if I cant replicate a glitch. The last few situations Ive been lucky but yeah, I cant replicate something like that without at least some direction about the conditions of the glitch. Im going to test selling things more vigorously though.Anyways, Im updating the link again to accommodate the issue with the saffron guards. This would cause problems in all maps that they appear except for the one on Route 5. Bloody typos...

URL: http://forum.audiogames.net/viewtopic.php?pid=195770#p195770




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: Braillemon status update!

im spliting my time for the game into playing, and translating. ive defeated surge or whatever his name is haha. still wanting to catch abra, that thing will be in my team, sooner or later...

URL: http://forum.audiogames.net/viewtopic.php?pid=195771#p195771




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Re: any one on the zone bbs.com websight?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: any one on the zone bbs.com websight?

Well, I decided to try my luck at the Zone once more, chiefly for the games they have and to see if I can achieve a goal of five million points in two months.I know someone who was able to get four million points in just one month, but I have absolutely no idea how they were able to get so many points in that short amount of time. The word games there only give you about five to ten thousand all together, while some of the ones, like Big Mouths give you five hundred at one time. The only two speculations I have is that they probably played a lot of Keno, or they had points transferred to them.Also, it would be great if they added more helpful content to some of these games. A problem Im running into quite a lot is when sounds are played, especially in Blingo and Word Master Mine. The beeps are very slow, and even when I set it to fast, its still slow. Im using the Quick-time Plug-in with Internet Explorer, and when I tried it with Firefox, I kept gett
 ing unresponsive script messages. For this reason, I find it rather cumbersome to be playing blingo with a browser that would slow me down considerably.I also decided to turn off all quicknotes and only partake of the forums on there. Of course I still have private messages enabled, for I dont think thats something you can disable.My final speculation as to how that person Im speaking of, the one who got four million points in one month, they could have boughten a premium and played games that awarded more points.

URL: http://forum.audiogames.net/viewtopic.php?pid=195772#p195772




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Re: How do I use Automator in OS X with VoiceOver?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: How do I use Automator in OS X with VoiceOver?

Isnt automater something like Vox Machina or D-Speech, something to create speech dialogues between different voices? Ill have to take a look at it once Im back on the Mac side, as Im using the Windows side right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=195773#p195773




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Braillemon status update!

Im still encountering the bizarre sound problem. The game has this bizarre background garbled effect, making it impossible to hear the games actual sounds for the most part.

URL: http://forum.audiogames.net/viewtopic.php?pid=195774#p195774




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi. Medcap, could you releas a guide? Is it well enough you could do that? I dont have an account, so i wont have to live with that sound glitch, how ever most people who play have one, so you should still try to figure out but could you releas a guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=195775#p195775




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Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: smack me soundpack contributors needed!

Hi,For now though, hard coded is good as itll give the gamje some longevity and allow you to update.

URL: http://forum.audiogames.net/viewtopic.php?pid=195776#p195776




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Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Help with Ultra Power

Me too! Dont let me live like this, its the only fps that worked 24-7 with no problems!

URL: http://forum.audiogames.net/viewtopic.php?pid=195777#p195777




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Re: How do I use Automator in OS X with VoiceOver?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: How do I use Automator in OS X with VoiceOver?

No, automator is a program that allows you to create scripts to do specific things. For example, you can have a script that takes text and puts it into an audio file using text to speech. This is just one example I can think of off the top of my head. THe problem is I cant figure out how to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=195778#p195778




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Im still figuring out a few small bugs. Can anyone confirm something in Windows? When you gift an item, set a skill point, or anything else that isnt entering your password or a chat message, do you get text in the box that you have to manually clear out? Using this setup, I do, and its really annoying. You dont have a screen reader, so theres no speech feedback when editing in these fields, making things much trickier. Plus, control-a and other commands dont seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=195779#p195779




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Stewie, this is still in the Mt Moon, correct?I think in this case it will be best for you to make a recording of you play, that way I can replicate your actions and track the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=195780#p195780




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Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!NAVI now works with autopilot!

URL: http://forum.audiogames.net/viewtopic.php?pid=195781#p195781




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Braillemon status update!

No it happens literally as soon as the game opens. I did make a recording, the link is below.https://dl.dropboxusercontent.com/u/501 … okemon.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=195782#p195782




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

hi meg cap. no. once u exit a chat window? the edit box is empty next time u press the / to chat agian. how ever? if u by stuff at the sz. or. if you. enter the skills menue. the text box wil only contain the default value point. for example? grap 20 rounds of 7.62 ammo for 80 reputation, how many would u like? the default value would be, 1. or if u set a skill point. the amount of points u chose to spend? wil be one. meening number 1 wil be in the text box. hope this helps you. if u trade? the recipiant field wil always be filled in with the last person u traded with? how ever the amount of what u want to trade is not filled in. that box will be empty for us in windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=195783#p195783




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Thanks. It sounds like the same thing is happening here, what makes it hard is that theres no screen reader. Prone, any chance that the game could speak default text field values when Sapi is in use? As with Sapi voice selection, that would help everyone, not just Wineskin users.

URL: http://forum.audiogames.net/viewtopic.php?pid=195784#p195784




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Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

go to bed! :d

URL: http://forum.audiogames.net/viewtopic.php?pid=195785#p195785




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Thats NOT normal. It sounds like theres an error with reading the ogg file. Are you able to listen to Ogg files normally?Try redownloading. Also, check the integrity of the ogg files by reading them in VLC.

URL: http://forum.audiogames.net/viewtopic.php?pid=195786#p195786




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Thats NOT normal. It sounds like theres an error with reading the ogg file. Are you able to listen to Ogg files normally?Try redownloading. Also, check the integrity of the ogg files by reading them in VLC. The music is clearly bugged for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=195786#p195786




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Re: My life of gaming: A closing chapter

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: My life of gaming: A closing chapter

Hey bladestorm, I admire your commitment to your relationship with the Lord. Good luck. Ill keep you in my prayers.

URL: http://forum.audiogames.net/viewtopic.php?pid=195787#p195787




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Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Braillemon status update!

Ogg files play fine. I tried deleting the music ogg files. The only non-garbled sound was the main menu selection sound, the rest had the same bizarre effect. Ive tried disabling all devices but the standard output and input for audio, the problem remains.

URL: http://forum.audiogames.net/viewtopic.php?pid=195788#p195788




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

mehgcap wrote:Thanks. It sounds like the same thing is happening here, what makes it hard is that theres no screen reader. Prone, any chance that the game could speak default text field values when Sapi is in use? As with Sapi voice selection, that would help everyone, not just Wineskin users.Nice job Netcap! Ive gotten Sapi to work with swamp in Linux over wine, but Its rather diffacult not being able to track characters in edit boxes such as in the chat dialogue. Ive noticed the same result about the lag, but in my case I get it even in custom maps. I wonder if theres a bit of latency as each file is accessed when loaded by the game when wine handles it?

URL: http://forum.audiogames.net/viewtopic.php?pid=195789#p195789




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BGT help

2014-11-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


BGT help

Prompt please, do road in the game, how to make the field x 20 say?And so you can go right to the left arrow.Heres an example of my code that does not work:#include dynamic_menu.bgtconst int board = 20;int player_position = 1;sound music1;sound music;sound shag;void main(){music.load(music.wav);music.volume = -30;music1.load(music1.wav);music1.volume = -10;shag.load(shag.wav);shag.volume = -10;tts_voice voice;dynamic_menu menu;menu.allow_escape = true;menu.wrap = true;menu.add_item_tts(Start game);menu.add_item_tts(Test speaks);menu.add_item_tts(Exit game);show_game_window(Enemy);voice.speak_wait(Welcome to Enemy);music.play_looped();int choice;do{choice = menu.run(Please choose a men
 u item with the arrow keys, then hit enter to activate it., true);if(choice==1){music.stop();game_play();}else if(choice==2){music.stop();alert(Game, unfinished game);music.play_looped();}}while(choice!=0 and choice!=3);music.stop();voice.speak_wait(Thanks for playing.);}void game_play(){while(true){music1.play_looped();if(key_pressed(KEY_LEFT) and player_position0) {player_position--;}if(key_pressed(KEY_RIGHT) and player_position20) {player_position++;}if(player_position0){player_position++;}if(player_position20){player_position--;}}}

URL: http://forum.audiogames.net/viewtopic.php?pid=195790#p195790




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programming languages

2014-11-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


programming languages

Please tell me the programming language that is easy to learn (not bgt) and write games along with application windows, only for windows. Basic pascal, c ++, c #.

URL: http://forum.audiogames.net/viewtopic.php?pid=195791#p195791




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Re: death match project alpha

2014-11-26 Thread AudioGames . net Forum — New releases room : gamecreator via Audiogames-reflector


  


Re: death match project alpha

well hello there. I finished it as well. As i said before, great job! awesome history and its long! so congratulations again.

URL: http://forum.audiogames.net/viewtopic.php?pid=195792#p195792




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-26 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hello.We continue the project. I hope we can release the next version in December or January. It would be the version 9, for the current alpha 9 version of SoundRTS. Currently, we test 2 new races and we improve the defense with the towers.

URL: http://forum.audiogames.net/viewtopic.php?pid=195793#p195793




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Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Saul found the same lag using Wine. Oddly, using the Wineskin app I have, I see no lag in most instances. The only thing seems to be bullet impacts in multi-player mode, with the shotgun being the slowest by far. Other than that, and some occasional panning jerkiness, I see no lag at all. In fact, speech responds faster in Swamp under Wineskin that VoiceOver speech does on the Mac normally. Yes, a program running under a Windows emulator speaks more responsively than the Macs own screen reader. Go figure.

URL: http://forum.audiogames.net/viewtopic.php?pid=195794#p195794




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Re: programming languages

2014-11-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: programming languages

There is no Basic C++/C/C#/Pascal. owever, you might want to try PureBASIC, which is a wonderful programming language for grame creation and general application development. C++ is meant for those who have mastered computer programming or who want to get deep down under the surface of computing and learn the guts and inner workingsof a computer. C is generally used for operating system development. It is what the UEFI and UEFI Specification use. Pascal programmers... well... Im not sure what pascal is used for, but one major industry it is used in is teaching programming. There are more than 200 programming languages available, and from this overview of some of them, I am only suggesting to you some very good and popular ones; I am not forcing you to use one.

URL: http://forum.audiogames.net/viewtopic.php?pid=195795#p195795




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The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


The limitations of audio interfaces

While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic style, UI design etc at a glance, audio interfaces work are only able to present 1 piece of information (or at most a few pieces of info perhaps represented by simultaneously playing sound queues) at a time. Examples of this would be audiogames and current screen reading technology. For instance, when navigating a webpage, a screen reader user has to move linearly from element to element to understand the layout of the page and recognize where the main content starts.I think this is one of the biggest challenges especially when it comes to developing more complex audiogames. Being able to only present a small amount of information at a time puts a limit on the complexity of the games interface, lest the user gets overloade
 d with information.Anyone has any thoughts on this topic? Ive been thinking recently about how to overcome this without much success, maybe a potential research area for a thesis.

URL: http://forum.audiogames.net/viewtopic.php?pid=195796#p195796




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The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


The limitations of audio interfaces

While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic style, UI design etc at a glance, audio interfaces are only able to present 1 piece of information (or at most a few pieces of info perhaps represented by simultaneously playing sound queues) at a time. Examples of this would be audiogames and current screen reading technology. For instance, when navigating a webpage, a screen reader user has to move linearly from element to element to understand the layout of the page and recognize where the main content starts.I think this is one of the biggest challenges especially when it comes to developing more complex audiogames. Being able to only present a small amount of information at a time puts a limit on the complexity of the games interface, lest the user gets overloaded wit
 h information.Anyone has any thoughts on this topic? Ive been thinking recently about how to overcome this without much success, maybe a potential research area for a thesis.

URL: http://forum.audiogames.net/viewtopic.php?pid=195796#p195796




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Re: The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: The limitations of audio interfaces

Touch screen devices do have the potential to allow us a sense of layout but in general I believe you are correct. As far as controls in an audio game go the output limitations mean we have a situation of speed, accuracy or complexity, pick one. Its no accident that some of the most complex games such as Entombed and Time of Conflict, though ToC is mostly only complex because of the quantity of information, are turn based.That said theres still a lot that can be done in turn based games that as yet hasnt. Consider for example mainstream squad based tactics games such as XCom or Shadowrun Returns.

URL: http://forum.audiogames.net/viewtopic.php?pid=195797#p195797




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Re: Getting up and going on a new mac

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Getting up and going on a new mac

Just as a note Ive been able to deal with the Windows new computer questions bit using Narrator but no its not ideal.Just turn on and hit command F5, command is the key in the same position as alt on a Windows keyboard. From there you may as well do the tutorial if youre not familiar with Voice Over, it doesnt take long and it covers using HTML areas as well.As for software, remember Apples word processor Pages and spreadsheet Numbers are both free from the app store. As usual you may wish to run a check for updates but other than that everything you need should be there right away. If youre using an iOS device however Apples remote app can be useful, you can sit your macbook somewhere a little way off from you and still control iTunes using your iPad or iPhone. Very handy if you have a sighted friend you want to watch something with via your MacBook.

URL: http://forum.audiogames.net/viewtopic.php?pid=195798#p195798




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Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Getting Animated Superhero movies audio described

It is important to bear in mind that the chances of something being described are relative to whether it has a full theatrical release, its mainstream popularity outside of geek culture, and how frequently it pops up on TV. Its a pain but unfortunately thats reality for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=195799#p195799




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