Re: DeathMatch, a new beginning

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

The planets are cominb into being because people are planet probing, and soon in the next update youll e able to make money from surveying the planets you probe.

URL: http://forum.audiogames.net/viewtopic.php?pid=210325#p210325




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Re: Bugs in windows 8 Preventing me from playing BK1

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : tspivey via Audiogames-reflector


  


Re: Bugs in windows 8 Preventing me from playing BK1

If it says half alpha numeric, that probably means your japanese IME is turned on.Press alt-` (alt and the ` key) until NVDA says ime closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210327#p210327




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Re: What Was the First AudioGame you Ever played?

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

My situation is pretty unique, being that both of my parents are almost totally blind, and I actually am.The first audio games I remember, from around the age of 4 or 5, were some of the games from the UK Audio Network, and early versions of Pack Man Talks from PCS Games, that my dad used to play sometimes on weekends when he was off shift from the call center he worked at. Hed let me listen to him play, and sometimes hed show me how.I also remember playing trucker, golf, and mock 1, with trucker being my favorite of the three, when I was 7 or 8, but I cant remember which one I played by my self for the first time. Either way it was at almost the same time that I started figuring them all out anyway.Later on, when I was 9 or 10 I started to play games like Dark Destroyer, Supershot, baseball and NFL, and I also started to play against my dad, using my first computer, on Topspeed over the local network, and 
 Monopoly by sharing each side of the keyboard. I also remember trying to beat each others scores on Sonic Invaders, with only the desktop speakers, and no headphones.Damn its cool having parents only 20 years older than you... I can remember going to summer camp around that time as well, and learning about SCW, Super Liam, rail racer, and other payed games from a pair of kids there at OSB, which I started to ask for as birthday and Christmas presents.Some of those memories are the most fond I have of my dad actually, playing games in the summer in Oregon, as well as later, in Gresham, having water gun fights and picnics, watching the fireworks on the forth of July and such.God, how time passes you by, I feel like an old man pining for times long gone, when everything made sense and feeling alive came easy, because e
 ven though there were problems, you were too young and ignorant to ask about them much, but thats a world of difference from how it is now, And Im only 19... 

URL: http://forum.audiogames.net/viewtopic.php?pid=210329#p210329




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Re: What Was the First AudioGame you Ever played?

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

My situation is pretty unique, being that both of my parents are almost totally blind, and I actually am.The first audio games I remember, from around the age of 4 or 5, were some of the games from the UK Audio Network, and early versions of Pack Man Talks from PCS Games, that my dad used to play sometimes on weekends when he was off shift from the call center he worked at. Hed let me listen to him play, and sometimes hed show me how.I also remember playing trucker, golf, and mock 1, with trucker being my favorite of the three, when I was 7 or 8, but I cant remember which one I played by my self for the first time. Either way it was at almost the same time that I started figuring them all out anyway.Later on, when I was 9 or 10 I started to play games like Dark Destroyer, Supershot, baseball and NFL, and I also started to play against my dad, using my first computer, on Topspeed over the local network, and 
 Monopoly by sharing each side of the keyboard. I also remember trying to beat each others scores on Sonic Invaders, with only the desktop speakers, and no headphones.Damn its cool having parents only 20 years older than you... I can remember going to summer camp around that time as well, and learning about SCW, Super Liam, rail racer, and other payed games from a pair of kids there at OSB, which I started to ask for as birthday and Christmas presents.Some of those memories are the most fond I have of my dad actually, playing games in the summer in Oregon, as well as later, in Gresham, having water gun fights and picnics, whatching the fireworks on the forth of July and such.God, how time passes you by, I feel like an old man pining for times long gone, when everything made sense and feeling alive came easy, because 
 even though there were problems, you were too young and ignorant to ask about them much, and Im only 19. 

URL: http://forum.audiogames.net/viewtopic.php?pid=210329#p210329




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Re: New Girl. :)

2015-03-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: New Girl. :)

Hey, sorry to hear about your loss of site, I lost mine quite early, but I cant imagine how hard it is to lose it later on, so I hope your doing alright.That being said, this is a good place to bee after that kind of thing, and while certainly not the only hub of VI and blind activity online, it is an important one.So a warm welcome to the forum, and feel free to speak whats on your mind and ask questions! I hope that you like it here, because I know I do... 

URL: http://forum.audiogames.net/viewtopic.php?pid=210332#p210332




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Re: flux world, a truely unique experience.

2015-03-29 Thread AudioGames . net Forum — New releases room : Centauri via Audiogames-reflector


  


Re: flux world, a truely unique experience.

Although there are different planets, some of the main ones nearby are airless moons, and as such, have no surface water. Most of the buildings are in enclosures, or are underground.Some of the faraway planets might have what you are looking for, and we can talk about transporting vehicles, but there is much to be done in the local system.Your shuttle, like any of the rest, can go farther than you think, as you will discover.There is both ship to ship communications, and a global system for talking, Although I dont point this out right right away, it is available. See me in game for details.Building for yourself is possible, but not just anywhere. Usually, someone should be buying, modifying and working with objects simpler than rooms and areas, to gather the needed experience with the various customizable messages that objects have, as rooms have many, many settings which are possible. This includes vehicles, as they are portable rooms, things like seating
 , details which can be looked at, and other features.As far as what to charge others, its like anything else: what the market will bear. One person may only be willing to pay a 100 for a short trip up a river, while another might be willing to pay far more, especially for some space destination. At some price point, a person would be more willing to learn how to operate a vehicle themself, than pay someone else. This is what the open market is all about, the prices are somewhat set by what people are willing to pay and receive, for goods and services. The rockets you mention are specifically for Space Transport of materials into space, and are not really made for people to travel in. Watching a launch, when they happen, is interesting though, and can be seen from many places at once.

URL: http://forum.audiogames.net/viewtopic.php?pid=210335#p210335




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Re: New Girl. :)

2015-03-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: New Girl. :)

Hey, sorry to hear about your loss of site, I lost mine quite early, but I cant imagine how hard it is to lose it later on, so I hope your doing alright.That being said, this is a good place to bee after that kind of thing, and while certainly not the only hub of VI and blind activity online, it is an important one.So a warm welcome to the forum, and feel free to speak whats on your mind and ask questions! I hope that you like it here, because I know I do... O, and heres a welcome thumbs up for introducing your self, too. 

URL: http://forum.audiogames.net/viewtopic.php?pid=210332#p210332




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Re: What's in your clipboard now? paste it here.

2015-03-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

This was in my clipboard, from the emoticons add-on for NVDA, Im guessing...

URL: http://forum.audiogames.net/viewtopic.php?pid=210333#p210333




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Re: sharing Pc's internet with android?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: sharing Pc's internet with android?

HiChandu, if you are willing to spend a few bucks (translates into 800 or 1k inr) at least from your name I gather you are from india, buy a router. a router will broadcast your modems signels that is to say your internet connection to a certain range,and all your devices will have access to it. This is what pitermach was talking about.This is the kind of setup I have and it works quite well. Of course it wont work if you are using a mobile internet connection, but for those you could use dongles which have the hotspot feature.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=210337#p210337




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anyone remember the UK audio network

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


anyone remember the UK audio network

Hey. Does anyone remember the UK audio network? It was hosted on a website, with daily updated content. it was really fun. it had games. tons of games. does someone remember this? am I just imagining? Is it still there? I think he made some CDs. Does someone have those? Goal ball 101 i think was on it... am i dreaming?

URL: http://forum.audiogames.net/viewtopic.php?pid=210330#p210330




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Re: Doomed

2015-03-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Ignore him, he just, does this, all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=210331#p210331




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Nvda 2015.1 and the eloquence addon plus some other questions

2015-03-29 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Nvda 2015.1 and the eloquence addon plus some other questions

Ahoy all.I have tried nvda off and on sinse 2012 and it is my backup screenreader in case I dont have access to jaws or jaws decides to have a fit. recently I decided that I would learn to use nvda a bit more, in depth as it were. Having been using jaws sinse I started using computers Im quite used to eloquence, and so I almost always use nvda with eloquence too as Im more comfortable with it.Now heres the trouble. I downloaded the latest stable version of nvda 2015.1 , and Installed the eloquence addon from jefs website. When I first switched the sinths, I got an error and it stayed with its default sinth on trying a second time, it did switch to eloquence, but the eloquence with nvda at least seems to lag, I.E Im reading a line and before that line is finished I press down arrow to read another line. itll continue to read the same line a few words more then go on to the second line.When I try to change setti
 ngs I.E speed language etc, I cannot seem to do that either. Anyone of you experienced this? and if yes, is there a way to fix these issues or another version of the eloquence addon,perhaps?I have also been trying to get into the nvda addon folder by installing bt sync but the latest version doesnt seem to be accessible do any of you have a older setup with you that you could upload.Thanksgrryf

URL: http://forum.audiogames.net/viewtopic.php?pid=210338#p210338




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Re: Mortal Kombat x officially announced!

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

sorry, youre right, the trailers they showed were in stereo, actual gameplay where theyre demonstrating charactor variations dont appear to be so.

URL: http://forum.audiogames.net/viewtopic.php?pid=210336#p210336




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Re: New Girl. :)

2015-03-29 Thread AudioGames . net Forum — Off-topic room : harrylst via Audiogames-reflector


  


Re: New Girl. :)

hey tosha... welcome to the forum. Ive been here for 5 years and really love it here.If you need any help, feel free. Best way is to either get me on skype at techluver, or e-mail at harry...@gmail.com. (although skype preferred)

URL: http://forum.audiogames.net/viewtopic.php?pid=210326#p210326




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Re: Killer Instinct beginners tips

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Killer Instinct beginners tips

You cant find out that I know of... the rotation is random. But as for different tips...You can learn the basics pretty easily, but the real meat of the game is in the combos, and long ones. There are three types of special moves you need to learn. Openers, enders and linkers. Each characters special moves has one of these three properties... and you can probably guess what they do. Openers allow you to start combos, linkers allow you to continue them and enders end the combo. The default chain is light to medium to heavy with either punch or kick, but you can also go back in reverse order from heavy to medium to light, but if you use the opposing button. So if I perform a chain of light medium then heavy punches, I can go back words if I then follow up with a heavy kick and so on. Or I can go into a linker from the heavy punch and continue from there. Those are just some of the things... there is more, but I am tired and will write more in the morning. Special 
 moves are in the same as every other game, with eex-specials or shadow versions as theyre called in KI done by using two buttons instead of one. 

URL: http://forum.audiogames.net/viewtopic.php?pid=210339#p210339




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

hmm, is it possible to just not call the window eyes api? Can you for example create a version where it calls other screenreaders except win Eyes? or is this a function of BGT which calls all screenreaders?

URL: http://forum.audiogames.net/viewtopic.php?pid=210340#p210340




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Re: DeathMatch, a new beginning

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Yeah I heard about that. interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=210328#p210328




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Re: What Was the First AudioGame you Ever played?

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

My situation is pretty unique, being that both of my parents are almost totally blind, and I actually am.The first audio games I remember, from around the age of 4 or 5, were some of the games from the UK Audio Network, and early versions of Pack Man Talks from PCS Games, that my dad used to play sometimes on weekends when he was off shift from the call center he worked at. Hed let me listen to him play, and sometimes hed show me how, or try to at least. Though I did take a liking to Mobius Mountain, which he would play with me sometimes.I also remember playing trucker, golf, and mock 1, with trucker being my favorite of the three, when I was 7 or 8, but I cant remember which one I played by my self for the first time. Either way it was at almost the same time that I started figuring them all out anyway. I also started Talking Typing Teacher around that time.Later on, when I was 9 or 10 I starte
 d to play games like Dark Destroyer, Supershot, baseball and NFL, and I also started to play against my dad, using my first computer, on Topspeed over the local network, and Monopoly by sharing each side of the keyboard. I also remember trying to beat each others scores on Sonic Invaders, with only the desktop speakers, and no headphones, as well as seeing how badly we could get screwed over in Mississippi.Damn its cool having parents only 20 years older than you... I can remember going to summer camp around that time as well, and learning about SCW, Super Liam, rail racer, and other payed games from a pair of kids there at OSB, which I started to ask for as birthday and Christmas presents.Some of those memories are the most fond I have of my dad actually, playing games in the summer in Oregon, as well as later, in Gresham, havi
 ng water gun fights and picnics, watching the fireworks on the forth of July and such.God, how time passes you by, I feel like an old man pining for times long gone, when everything made sense and feeling alive came easy, because even though there were problems, you were too young and ignorant to ask about them much, but thats a world of difference from how it is now, And Im only 19... My first MUD was at a friends house when I was 13 or 14, and it was GW2, quickly followed by Alteraeon. He helped me figure out the hole idea of it, which was at least not totally alien to me, since I had played text games like the Dream hold, Curses, Adventure, Teddybear picnic and Gourmet, among others, on my Braille note. I also learned about how some console games could be playable enough to be fun in groups,especially fighting games, something that 
 I had never considered before, since even though I had seen allot of other kids with consoles, mostly XBoxs, and even had some close friends that had one, I knew I couldnt possibly play with them. How ever, I started to learn how to play Super streetfighter on the PS3, and now its one of my favorite games, along with MK9 and Injustice, even though I dont have my own console and dont get to play them very often.

URL: http://forum.audiogames.net/viewtopic.php?pid=210329#p210329




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Re: What Was the First AudioGame you Ever played?

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

My situation is pretty unique, being that both of my parents are almost totally blind, and I actually am.The first audio games I remember, from around the age of 4 or 5, were some of the games from the UK Audio Network, and early versions of Pack Man Talks from PCS Games, that my dad used to play sometimes on weekends when he was off shift from the call center he worked at. Hed let me listen to him play, and sometimes hed show me how, or try to at least. Though I did take a liking to Mobius Mountain, which he would play with me sometimes.I also remember playing trucker, golf, and mock 1, with trucker being my favorite of the three, when I was 7 or 8, but I cant remember which one I played by my self for the first time. Either way it was at almost the same time that I started figuring them all out anyway. I also started Talking Typing Teacher around that time.Later on, when I was 9 or 10 I starte
 d to play games like Dark Destroyer, Supershot, baseball and NFL, and I also started to play against my dad, using my first computer, on Topspeed over the local network, and Monopoly by sharing each side of the keyboard. I also remember trying to beat each others scores on Sonic Invaders, with only the desktop speakers, and no headphones, as well as seeing how badly we could get screwed over in Mississippi.Damn its cool having parents only 20 years older than you... I can remember going to summer camp around that time as well, and learning about SCW, Super Liam, rail racer, and other payed games from a pair of kids there at OSB, which I started to ask for as birthday and Christmas presents.Some of those memories are the most fond I have of my dad actually, playing games in the summer in Oregon, as well as later, in Gresham, havi
 ng water gun fights and picnics, watching the fireworks on the forth of July and such.God, how time passes you by, I feel like an old man pining for times long gone, when everything made sense and feeling alive came easy, because even though there were problems, you were too young and ignorant to ask about them much, but thats a world of difference from how it is now, And Im only 19... 

URL: http://forum.audiogames.net/viewtopic.php?pid=210329#p210329




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The cause of the decline of Raymond mill equipment production

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : smilewei006 via Audiogames-reflector


  


The cause of the decline of Raymond mill equipment production

The so-called Raymond mill equipment mainly refers to the grinding equipment, mainly used for barite, calcite, feldspar, talc, marble, limestone, dolomite, fluorite, lime, activated clay, activated carbon, bentonite, kaolin, cement, phosphate rock, gypsum, glass, insulation materials such as Mohs hardness is less than 9.3 fine powder processing, high humidity below 6% non inflammable and explosive mineral, chemical, construction and other industries more than 280 kinds of materials. In the use of process, equipment found to yield will decrease, the reasons causing this phenomenon are mainly the following six points.First, in the grinding material, should choose the material grinding hardness is moderate, the more high hardness materials, yield is low, and not only that, high hardness, serious wear on the machine, the replacement of wearing parts and faster, if the material is of high hardness grindi
 ng on the choice to high hardness grinding machine grinding.Second, the material when grinding material humidity generally at 10% moisture content, if the water content is high, then the now dry milling, otherwise the material in the Raymond mill internal will adhere to the machine, the machine accident blocked.Third, in the choice of grinding material, generally to the installation of jaw crusher, crushing machine and other equipment, to the granularity of material crushed to fine particles as possible, so that the grinding time can yield higher.Fourth, crushing the material can be broken into fine particles, but if broken when too much powder, it is necessary to increase the sieve to deal with fine powder, if too much, will affect the host grinding Raymond mill.Fifth, the lower the viscosity of the material the higher the yield, selection of material grinding low viscosity.Sixth, the grinding roller wear-resistant parts procurement, grinding ring good
  abrasion resistance, so the replacement of time reduce, reduce the frequency of maintenance, will greatly improve the grinding production.

URL: http://forum.audiogames.net/viewtopic.php?pid=210334#p210334




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Re: STUSBXLR10 cable, help please

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Xoren via Audiogames-reflector


  


Re: STUSBXLR10 cable, help please

This cable is most likely an XLR to USB adapter. This means you will need an XLR microphone such as the Behringer XM8500. The button on the rounded end of the cable is part of the XLR specification, and is the method by which you detach the XLR plug. The button is a spring-loaded affair. It will snap in to play when you plug it in. In order to remove the plug, depress then button then pull out the wire from the microphone, making sure to only pull by the body of the plug, and not the connecting cable.The fact that it attempts to subvert your audio system is a flaw of the CMedia chipset incorporated into most of these converters. You will need to make sure that youre in the mmanage audio devices dialog box when you plug this in, that way youll be able to set the def
 ault output device back to your speakers or headphones.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=210242#p210242




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Re: STUSBXLR10 cable, help please

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Xoren via Audiogames-reflector


  


Re: STUSBXLR10 cable, help please

This cable is most likely an XLR to USB adapter. This means you will need an XLR microphone such as the Behringer XM8500. The button on the rounded end of the cable is part of the XLR specification, and is the method by which you detach the XLR plug. The button is a spring-loaded affair. It will snap into place when you plug it in. In order to remove the plug, depress then button then pull out the wire from the microphone, making sure to only pull by the body of the plug, and not the connecting cable.The fact that it attempts to subvert your audio system is a flaw of the CMedia chipset incorporated into most of these converters. You will need to make sure that youre in the mmanage audio devices dialog box when you plug this in, that way youll be able to set the def
 ault output device back to your speakers or headphones.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=210242#p210242




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

hiI have problemI dont can install the gameI have message---Š®—¹---‰ð“€‚ªŠ®—¹‚µ‚Ü‚µ‚½B---OK ---maybe who can help?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=210243#p210243




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : tspivey via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

It installed just fine. It created a new folder in the same place you downloaded it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210244#p210244




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Re: Windows explorer in windows7 slower than windows explorerfor windows x

2015-03-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Windows explorer in windows7 slower than windows explorerfor windows x

Could I possibly know your computers specifications? like ram and processor. I have a 3.0 GHZ desktop, for example, which opens the folders very quickly, while, on the other hand, theres my laptop with 1.4 GHZ which does this process slower than my dekstop, especially when the PC was turned on some minutes before. Actually, I think that even strong computers running windows 7 when trying to open a folder consisting of a large number of files like 2000 or 3000 it will take some seconds, again especially when the computer is turned on for the first time after a long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=210245#p210245




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Re: Windows explorer in windows7 slower than windows explorerfor windows x

2015-03-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Windows explorer in windows7 slower than windows explorerfor windows x

Could I possibly know your computers specifications? like ram and processor. I have a 3.0 GHZ desktop, for example, which opens the folders very quickly, while, on the other hand, theres my laptop with 1.4 GHZ which does this process slower than my laptop, especially when the PC was turned on some minutes before. Actually, I think that even strong computers running windows 7 when trying to open a folder consisting of a large number of files like 2000 or 3000 it will take some seconds, again especially when the computer is turned on for the first time after a long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=210245#p210245




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Greetings speeder. Im trying right now to create a player and I recommend that there should be 2 ways of roling the stats. One is the reroling the stats and another could be if you choose what stats to enhance manually. Out of 70 is good for balance. Also, for remorts, keep everything except for levels; that way you can multiclass. Ive been trying to find a mud where you get to keep all skills, spells, practices, trains and wear level but havent found one. Also Ive been trying to find a mud where the past, present and future all meet together. Imagine driving a car in the elvin forest or wielding a sword that can stop plasma bolts! Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=210247#p210247




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Re: Windows explorer in windows7 slower than windows explorerfor windows x

2015-03-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Windows explorer in windows7 slower than windows explorerfor windows x

Hi, my netbook has 2gb of ram with an intel atom processer, but I dont know the speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210252#p210252




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Re: can't land in tdv

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: can't land in tdv

No, landing at such a fast speed is for the aircraft carrier. Also, a -30 angle of attack is just fine, I always do that way. Just be sure its exactly -30, no more.

URL: http://forum.audiogames.net/viewtopic.php?pid=210255#p210255




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

The game itself have libraries for nvda and maybe for other screenreaders. If you are running for example jaws and after launch you get Win Eyes, this may comfuse the game which reader is running so the reading of soundpacks is not working properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=210263#p210263




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Re: Are these kind of behaviours weird and/or childish?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Are these kind of behaviours weird and/or childish?

The books are very much still available, though personally I dont much like reading books with a synth so havent looked around for the texts online, you can however get audio copies, some read by Jim Dale in the states and some read in a much more superior fashion by the awsome Steven Fry in Europe.

URL: http://forum.audiogames.net/viewtopic.php?pid=210281#p210281




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Re: Monthly chat March 2015

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat March 2015

@Mirage, yep, the version I read was the original, apparently they chose to remove the story way in the middle of the air because it was felt it was no longer relevant, but as I said, why? I can highly recommend otherland. The books are city of golden shaddow, rivers of blue fire, mountain of black glass, and sea of silver light, and its by Tad Williams. Its actually hard to say what genre it is, sinse on the one hand it is set i the late 21st century an is slightly cyberpunk with the iea of an internet plugged into peoples brains, however it also experiments with a lot of story telling types from African folk tales to Conan the barbarian style fantasy adventure. The series revolves around The Otherland network, a virtual reality created which is indistinguishable from reality, and as with most of Williams books gets hugely complex and features multiple characters and plot threads, but is very awsome. Right now Im still feel
 ing fairly dead, so am reading the second sandman slim novel, which is okay as far as guns and violence and one liners go, but not particularly deep or something that will make me think much. Im really hoping this bloody infection clears up soon sinse Im supposed to be at music school in a couple of weeks, indeed this week I need to go and learn some Iver Novello for an audition, but sinse I can barely speak let alone sing and am still farely shattered Im not sure if that is going to happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=210283#p210283




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Re: DeathMatch, a new beginning

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all, im looking into revamping and building an advanced version of the planet cracker. This version is ment for deep space operations, and it is designed so that it may pull several minerals from planets at once. Were working on the design now currently, but this will be useful for the planets which are springing up all across deep space.

URL: http://forum.audiogames.net/viewtopic.php?pid=210288#p210288




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Re: Alternative Magic Problem

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Alternative Magic Problem

This game sounds interesting. Is it a mud?

URL: http://forum.audiogames.net/viewtopic.php?pid=210291#p210291




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Were looking at the situation. My estimation is that you will be able to log in very soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=210292#p210292




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Re: What's in your clipboard now? paste it here.

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Claw via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

clipboard text:begin pacehairhrhrhrhrhhrhrhrhrhrhrhrhrhr harhrhrhrhrhrhrhrhrhrhrhrhrhrhr hahrhrhrhrhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhrhr hairhrhrhrhrhhrhrhrhrhrhr end pace

URL: http://forum.audiogames.net/viewtopic.php?pid=210282#p210282




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Re: What's in your clipboard now? paste it here.

2015-03-29 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

clipboard: useradd -d /tmp -s /usr/bin/makepkg -r pacman

URL: http://forum.audiogames.net/viewtopic.php?pid=210284#p210284




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

My char name was James ritch. I believe that I did not do anything besides stupid jokes.

URL: http://forum.audiogames.net/viewtopic.php?pid=210287#p210287




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Moderation! A mud is a game, and indeed as its a new mud a newly released game so this belongs in new releases, as the offtopic room is intended for anything not! about games, hopefully that way more people will also be interested in looking over the mud an youll get more players. I also myself would like some more information about what the theme and style of the mud is, what sort of activities are planned etc. Is it a space mud? fantasy? Steampunk? some sort of mixture?

URL: http://forum.audiogames.net/viewtopic.php?pid=210280#p210280




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

there is one, please contact us ingame for help

URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun for those who want it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210269#p210269




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

We want a soundpack, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267




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Re: Are these kind of behaviours weird and/or childish?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Are these kind of behaviours weird and/or childish?

The books are very much still available, though personally I dont much like reading books with a synth so havent looked around for the texts online, you can however get audio copies, some read by Jim Dale in the states and some read in a much more superior fashion by the awsome Steven Fry in Europe.Id really! recommend reading the books before you watch the films, sinse as always the films just miss out so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=210281#p210281




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Re: PS4 accessibility features

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: PS4 accessibility features

Yep. I did it as well. Lets get this going!Here it is again so that this topic wont get berried in the general games threads.http://community.us.playstation.com/t5/ … ue#M138901

URL: http://forum.audiogames.net/viewtopic.php?pid=210285#p210285




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!@burak: What is your characters name? Also, keep in mind that any aditional policy breaking might have given us enough reason to temporarily suspend your account, as it seems like a temporary ban from what you have said.If your account is locked down, you are of course free to return at any point after the ban expires.We appologise for not answering your email; we have been getting a lot of those lately.However, double posting the matter does not mean we will get to it any quicker. We have a huge variety of tasks to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=210286#p210286




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Re: sharing Pc's internet with android?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: sharing Pc's internet with android?

sorry to bring this up again, but how do I connect my phone to the net if I have a wifi enabled PC?

URL: http://forum.audiogames.net/viewtopic.php?pid=210289#p210289




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Re: Alternative Magic Problem

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Alternative Magic Problem

You need to go to milltown, house d. Your people will break up with Danga, then you can get on the ship. Also, befor getting on the ship, you need to get light magic for an orbe in the next place. To do this, go to Fanmoo, then wait till its night. When night begins, go to the side road, witch is only open at night. The side road is half way between Fanmoo and the small village. Once your their, keep going back. When you come to a dead end, go left and then back, then you will find the temple of light. Your people will have a conversation with the main magic of light, then you will be asked for answers to questions. The correct options are, 1 平和の象徴じゃ。 2 安らぎを齎す光の魔法主 3 彼らがおらんかったら 4 生きていられなかったし、 5 闇・風・月・水・炎・木。 6 だから、魔法に感謝し、 7 常々願っておるよ。. If you need anymore help, just ask.

URL: http://forum.audiogames.net/viewtopic.php?pid=210290#p210290




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

We want a soundpack, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Yes, I still want a proper explaination.

URL: http://forum.audiogames.net/viewtopic.php?pid=210266#p210266




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun for those who want it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210269#p210269




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Re: Are these kind of behaviours weird and/or childish?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Are these kind of behaviours weird and/or childish?

Hello,There are eight dvds, as the deathly hallows which is the last one got split into two films. They are in the following order, although if youve read the books already youll already know the order, but if not, then here they are:Harry Potter and The Philosophers Stone (in the US, they called it The Sorcerers Stone)Harry Potter and The Chamber of SecretsHarry Potter and the Prisoner of AskabanHarry Potter and the Goblet of FireHarry Potter and the Order of the PhoenixHarry Potter and the Half Blood PrinceHarry Potter and the Deathly Hallows Part 1Harry Potter and the Deathly Hallows part 2

URL: http://forum.audiogames.net/viewtopic.php?pid=210273#p210273




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Re: What Was the First AudioGame you Ever played?

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: What Was the First AudioGame you Ever played?

I would have to say the first audio game I remember ever playing was Freedom million air. After that it was Jim Kitchens version of NFL and then his version of trucker.

URL: http://forum.audiogames.net/viewtopic.php?pid=210278#p210278




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blind tales

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


blind tales

hello, someone played blind tales for android? i want a audiodemo before playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=210272#p210272




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Re: Don't miss out!

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Don't miss out!

Is therre a way to view those posts online?

URL: http://forum.audiogames.net/viewtopic.php?pid=210276#p210276




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I dont know what you did on the coms, but I would guess that would be the reason you were banned from the game also? Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=210277#p210277




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Re: your_adventure alpha version 3 released

2015-03-29 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

hello all,After debating with myself about the question how i will fix the downtime of the dropbox links i posted earlier i think i have a solution.A few weeks ago i purchased myself a NAS, in short, a server for my home.i have uploaded the two files (the main games folder and the patch to alpha 3.1) to that NAS and i have created two new links and placed these in the first post.The advantage to this is that the server where the files are hosted now is much more stable.Appologies if you had trouble with our downtime.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=210265#p210265




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Re: What is the difference of pebbles sand making machine of dry and wet p

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: What is the difference of pebbles sand making machine of dry and wet p

The sand making machine again? I think the best one was the spammer using sandmakingmach...@gmail.com as the address which was hilarious.

URL: http://forum.audiogames.net/viewtopic.php?pid=210268#p210268




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Re: want to study another programming language

2015-03-29 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: want to study another programming language

Python is easier than _javascript_ is easier than Java is easier than C++. I cant comment on C# or .net or purebasic (but it sounds like Purebasic is basically C but with most of the work already done, so Id tentatively put it above Java based only on hearsay).C++ can be quite hideous at times. Camlorn once described it and C as beasts to be tamed, which seems like an apt description. Its more or less the professional, low-level language that can get you jobs, but its a hassle and two halves if you dont really need it. And you dont.Ive used pre-HTML5 _javascript_ for games. I cant comment on how things have changed in the ensuing 6 or so years, but I have noticed an increase in the complexity of source code for web pages, and didnt really feel like getting into it. Also, _javascript_ sound anywhere but Android is effectively non-existent.I was working prim
 arily in Java when I started posting at audiogames.net. I switched to BGT primarily because distribution was a horrible mess, but Ive since discovered that java sound has only gotten worse with time (Its like they abandonned it in favor of letting people just use OpenAL). Also, Java Accessibility is extant, but overly complex to implement.Python is much cleaner than Java all around. (Really, my only complaint is the lack of the switch statement and the rearranging of the ternary operator. Well, that, and if I screw up the indentation at any one point its easy to get lost.) Pygames sound isnt all that great (Camlorn keeps telling me to try pyo, but my attention span keeps giving out every time I try to learn how to use it), but its good enough if you only need pan and volume. I am not a fan of dependency scavenger hunts (lets not even get into building things from source), but there are only a few libraries youd really need, and 
 for the most part, theyre pretty simple to use once installed.Mostly, Im leaning toward Python. Youd probably want to install Pygame, accessible_output2, probably wx (I dunno, I havent looked into that one much, but itd probably help with GUI elements), and numpy if you want to do a ton of math with lots of arrays (which you probably dont, but eh).(Pygames audio might be meh, but its 2D drawing is very nice. It lacks gradients or the ability to play with complex geometry outside of drawing, but its wonderful for handling images. A mix of BGT and Pygame would probably be a perfect high-level engine for 2D games.)

URL: http://forum.audiogames.net/viewtopic.php?pid=210270#p210270




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

there is one, please contact us ingame for help

URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector


  


Re: Beatstar discussion

Hello. I use normally Winmonitor or NVDA.Or when I would like to play, Win-eyes launches automatically. I would like to use it with Word, etc. Vojta.

URL: http://forum.audiogames.net/viewtopic.php?pid=210274#p210274




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Beatstar discussion

Well, its a bug within bgt, not in the game itself. So just uninstall that crappy reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=210275#p210275




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

They banned me days later after this happened, so no, I dont think thats the reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=210279#p210279




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Re: Mortal Kombat x officially announced!

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

@kool_turkThe videos they showed were in HD, but the gameplay isnt in stereo, unless you could show us a sample of the gameplay to correct me...

URL: http://forum.audiogames.net/viewtopic.php?pid=210296#p210296




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Re: Tactical Battle 2.0

2015-03-29 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical Battle 2.0

hello, I decided to create my own tactical battle camagne. only problem is, I mixed some sounds together and converted them to mp3 using audacity, but when the game tryes to play this I get the following error. please note, my system is a german one so I had to translate some of the error text.--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.Collections.Generic.KeyNotFoundException: The given key was not defined in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Ian.Unit.GetTeamName() in C:\Data\Recent\Games\TacticalBattle\Unit.cs:Zeile 259. at Ian.Unit.GetTBName() in C:\Data\Recent\Games\Ta
 cticalBattle\Unit.cs:Zeile 253. at Ian.Unit.GetName() in C:\Data\Recent\Games\TacticalBattle\Unit.cs:Zeile 246. at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, Boolean speakCoords) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:Zeile 141. at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:Zeile 103. at Ian.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:Zeile 98. at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:Zeile 69. at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:Zeile 1234. at Ian.MapEditor.Process(TBGlobal ent) in C:\Data\Recent\Games\Tactic
 alBattle\TBStates\MapEditor.cs:Zeile 86. at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:Zeile 50. at Ian.TBGlobal.ProcessScene() in C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:Zeile 73. at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:Zeile 189. at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:Zeile 119. at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:Zeile 126. at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:Line 266. at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message m) at System.Windows.For
 ms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=210300#p210300




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A folow up on dmmd

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


A folow up on dmmd

Hi. I just want to ask: why cant i connect to the game. Is it because i never updated or am i still banned. Thought the ban was temperary.

URL: http://forum.audiogames.net/viewtopic.php?pid=210298#p210298




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Re: i want softvoice tts for n v d a

2015-03-29 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

I also found a program called note talker that uses softvoice. http://grossgang.com/tts/old_software_s … Talker.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=210299#p210299




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

Hi yuki!Is this game will automatically translate or I have to download a translater

URL: http://forum.audiogames.net/viewtopic.php?pid=210293#p210293




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi,It, generally, is a mixture of everything. There is no theme as you say.As for sounds, we have an MSP soundpack, but not an actual soundpack like alter aeon has. As I am not skilled in designing such a system, someone else will have to do it for us.

URL: http://forum.audiogames.net/viewtopic.php?pid=210294#p210294




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Xbox One: Console and Controller guide

2015-03-29 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Xbox One: Console and Controller guide

***This guide is currently under construction, with the console sections to be added later as well as everything being gradually tidied up***an introductionMicrosofts Xbox One had a tough launch period, with kinect launch titles like fighter Within being panned by critics. However, its been a long time since the console first entered the market and now it is still a viable alternative for blind and visually impaired gamers, in spite of its relative lack of playable games (at least for the former demographic).This article aims to demonstrate that the consoles accessibility, whilst not in line with PC standards at the moment,is at least a true testament to the legacy set by its predecessor, the Xbox 360, released back in 2005.Microsoft accounts and gamertags: debunking a few myths of sortsGamertags have been around as long as XBox Live was in existence. They are what your friends and other gamers know you by in online lobbies and the like, unless of course you choose to share your real name with your friends - a privacy related debate that I wont get into here. However, when setting up for the arrival of my Xbox One, I had a few burning questions that I thought other people might benefit from hearing answers to.Can I have an alternative email address for my gamertag?Yes you most certainly can! This question stems from the fact that the only information I could find about Gamertags was to do with Microsoft accounts. However, when youmake your microsoft account, you can actually choose to use an alternative email address. Just enter it in the box and itll work, there shouldnt be any issues.Can I use SmartGlass without having the console to pair it with? How much functionality will I getout of the app?Definitely. You dont actually need the console for SmartGlass to work. Just sign in with your details and you should be good to go!Can I cue downloads before I get the console so that I can get things going as quickly as possible?Yes you can, although what actually happens after sign in is currently uncertain, I will update this section once I know more.SmartGlassWhilst Xbox 360 SmartGlass was a bit of a pain to get working, it did a couple of interesting things that were quite useful, not least of which was allowing you to launch games from a windows 8 compatible device without even touching your controller.The Xbox One counterpart, a separate app in the ITunes App Store and on Android, is a whole new way of looking at the features of the 360 version. It has several useful features including being able to watch game DVR clips while on the go, viewing in-game help manuals and, perhaps most useful of all, allowing you to purchase items (only free ones have been tested) directly from within the app.***More information to be added***The ControllerThe Xbox One controler, hereafter refered to as the controler, is similar to the xbox 360 version. The Xbox button has been redesigned into an interesting raised circle of sorts with the logo imprinted into it, which is a lot less strange than the 360. Actually, Im going to spend so much time comparing the two that Ill give my first recommendation about this part of the system: if you can, try one. If you do try one, try it with a game you know.The controler itself is well built, as youd expect from a first party product. The buttons are responsive (including the Dpad), with the analogue sticks being smooth and precise. The triggers, whilst evolved from the X360 equivalent, are still as sharp as ever with the only minor point being the new bumpers.Where you could previously press the bumper anywhere along its length to activate whatever function the game ties it to, those on the next generation controler are more finicky. Whilst not unusable by any means, they require an element of practice to master, with not pressing in on the edges being the best way I found of making them do as expected.The play and charge kit controllerThe play and charge version of the controller, unlike the standard wireless controler comes with two important things: A lithium-Ion (LI) battery, allowing for long-term recharging without using large numbers of double A batteries, in addition to a micro USB cable.Opening the boxBefore you get access to your new controller, youll need to open the box. To do this youll need a pair of scissors to cut the tape then youll pretty much be ok, or at least you should be. Things are packaged in an orderly fashion, with the usual instructional manuals and such included as well.Inserting the LI BatteryThe battery is a kind of long, slightly squashed close to cylindrical shape, like those featured in the 360 version, with a couple of small redesigns. You simply slide off the back pannel of the controller (which takes a while to get used to, not that youll do it that often with the play and charge version), push the battery in so that the small contact inserts into the whole in the controller. Then you push the other 

Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

speeder here, also known as head builder and arbiter of law and magic, lord of chaos, his lordship morgus elderdragon III, and representative to the eternal creation on leogravion. I would like to say that this mud is a sort of fusion of alter aeon type themes not even close to copying, however. with some steampunk references and the possibility of tech when implemented by the coffee mud developers. most of our areas are generated and should provide a good idea on how to play the game. there is a basic mud school, more would be added later!we are looking for potential builders, archons the equivalent of hosts or wizards/gods, and programmers for it!all applicatns for said positions will be hand-chosen to be their requested status by draeand, also known on here as ethin, as we do not yet know who to trust with such great power over this mud.regards,

URL: http://forum.audiogames.net/viewtopic.php?pid=210295#p210295




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Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-29 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: free collection of 10GB+ of premium sound effects for game developers

Well, I give up. Who wants to be my sound team after I stick a Discount Filet Knife in Akrasias face and get back to making games?

URL: http://forum.audiogames.net/viewtopic.php?pid=210297#p210297




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What is the difference of pebbles sand making machine of dry and wet p

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : smilewei006 via Audiogames-reflector


  


What is the difference of pebbles sand making machine of dry and wet p

The cobblestone production line of sand making machine has two types of sand making machine technology, respectively dry sand and wet sand two, as the name suggests, is a relatively dry sand material dry, not cleaning process sieving sand production, nor is clean, the head blocks are dry. This removal of the sand dust is generally performed with vibrating screen, dry process of sand reduces the cleaning process, so that it reduces the cost of t. Dry Process sand production line usually require dry Pebble, the design of production in general to produce 20-50 tons, 50 to 100 tonnes, 100 to 150 tons, even above level 150 tonnes, specific performance design depends on the clients. Dry sand in the legal mechanism of sand for sand production line of construction is also consistent with the national standard, we supply the dry process of sand production line process includes: food - fine grinding and sieving sand - fi
 nished products, after the screening does not meet the requirements of large stone returned sand making machine made of sand, until the required date. We recommend dry process of sand making machine line for the type of impact of sand machine sand production system, sand making machine is a kind of sand making equipment centrifugal force The mechanism of the production of small particles of sand dust uniform size, no flake and needle, is a kind of sand making machine equipment is currently the most advanced.

URL: http://forum.audiogames.net/viewtopic.php?pid=210250#p210250




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

im having that same restart problem with the run time error, and yes I am running windows 8

URL: http://forum.audiogames.net/viewtopic.php?pid=210253#p210253




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Re: Windows explorer in windows7 slower than windows explorerfor windows x

2015-03-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Windows explorer in windows7 slower than windows explorerfor windows x

when you go to desktop, basically you should have a computer shortcut, click properties, and then press Insert+b to read all the specifications of your computer, starting from Processor, ram, memory, username etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=210254#p210254




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : tspivey via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

@smoothgunnerUpgrade to 1.01 and try again. It works here.http://hirotaka2014.sakura.ne.jp/mh0406 … btl101.exe@Socheatpress f2 when the game starts, then close it with alt+f4 and reload it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210262#p210262




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : ondrosik via Audiogames-reflector


  


Re: Beatstar discussion

which screenreader do you using normally during game play?

URL: http://forum.audiogames.net/viewtopic.php?pid=210261#p210261




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector


  


Re: Beatstar discussion

Helo all. I have got problems with Beatstar. I have Window-eyes for office and it launches every time when I launch the game. Never mind, but I have got another problem. when I am in the list of downloadable soundpacks it sometimes doesn`t read names of packs. I have to press up and down arrow to know what is in the list. Please, why I have this problem? Thanks, Vojta.

URL: http://forum.audiogames.net/viewtopic.php?pid=210259#p210259




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi,I am the official developer of our MUD, and I will attempt to include your ideas. I will take your ideas into consideration, and thank you for your suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=210248#p210248




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Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-29 Thread AudioGames . net Forum — Developers room : robjoy via Audiogames-reflector


  


Re: free collection of 10GB+ of premium sound effects for game developers

Hi,If youd like to see more quality games like AngelGift, please enter using this link http://goo.gl/KQXKs2Your help is appreciated!

URL: http://forum.audiogames.net/viewtopic.php?pid=210257#p210257




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Re: Windows explorer in windows7 slower than windows explorerfor windows x

2015-03-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Windows explorer in windows7 slower than windows explorerfor windows x

So I am running Windows 7 32-bit, home Premium, with an intel atom 1.60 ghz with 2.00gb ram installed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210258#p210258




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enter to win 200gb of high-quality sound effects libs!

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


enter to win 200gb of high-quality sound effects libs!

Big news! Sonnis.com, who released a 10gb showcase of sound effects from some of their top sound designers, is now giving away a free 200gb full collection to 2 lucky winners! Enter the contest with your name and email! The link ishttp://t.co/EuFsC93oaKGood luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=210260#p210260




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Beatstar discussion

Ofcourse, so dont use a Window eyes, maybe NVDA is better.Or, this is a request for Oriol Gomez.

URL: http://forum.audiogames.net/viewtopic.php?pid=210264#p210264




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Re: Swamp, zombie FPS by Aprone

2015-03-29 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ive known about this for some time, I assumed aprone and the rest of the player base did also. From now on, you might want to put your char in the armory to the west of that main area in the SZ on m5.Thats a bad way to die, hope that gets fixed soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=210246#p210246




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Re: Magical MD5 battle - a new toy from us

2015-03-29 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Magical MD5 battle - a new toy from us

Hi,How do I play this game in English. it is in Japanese though.

URL: http://forum.audiogames.net/viewtopic.php?pid=210249#p210249




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Re: What is the difference of pebbles sand making machine of dry and wet p

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: What is the difference of pebbles sand making machine of dry and wet p

You need to die.

URL: http://forum.audiogames.net/viewtopic.php?pid=210251#p210251




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Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi.So I have been banned unfarely. Yes, I was joking around very stupidly, I know. You have banned me from the communicators, which youre totally right at doing. But what I dont understand is, when I entered the game this friday, the game told me that my account was locked for 5 days. So I mailed you, yet you did not answer me. So I want a proper explaination.

URL: http://forum.audiogames.net/viewtopic.php?pid=210256#p210256




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Re: awful accessibility-breaking lollipop update

2015-03-29 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: awful accessibility-breaking lollipop update

As far as update issues on android, I have found that most times, especially when upgrading to a new major version of android such as android 4 to android 5, the risk of buggaboos is extremely high. This can be caused by several issues such as the switch from the dalvik vm to the android runtime (ART) from android 4.x to 5. Usually, while OTA updates do a good job of cleaning up and migrating the caches and system dbs, for example, your tts framework bug will 99 times out of 100 be fixed by a factory reset. Alternatively, if you root your device, you can use either titanium backup to locally backup your apps and system settings or a nandroid which is like a complete system image, do the OTA and if youre unhappy, reflash your rom and data partition from the nandroid back to 4.4, in the exact same state you left your device before the image. To do more or less the same thing without rooting, do the following:1: install the android sdk on your computer.2
 : ensure that the platform-tools directory inside the sdk installation path is in your $PATH (unix-like), or %PATH%(windows) environment variables3: on your device, go into settings, then developer options, and check USB debugging. If you dont see developer options (it should be the option above about), go into settings, tap about phone, about tablet, or about device, then tap build number until the screen reads you are now a developer. Next, open a terminal, in windows speak command prompt and type the followingadb backup -all -shared -system -apk -obbThe first time you do this, your device will display an authorization message asking if you want to let your computer connect to the device, check always allow from this computer, then tap ok. finally, on the next screen, tap backup my data. This will take a long time. Once it finishes, you will have a file called backup.ab in the directory where you ran the command. If you want your backup to just include user
  apps and settings, change -system to -nosystem. As I said in my previous post, after a factory reset, accessibility can be enabled from the welcome screen, by holding two fingers on the screen. Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=210305#p210305




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Re: sharing Pc's internet with android?

2015-03-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: sharing Pc's internet with android?

There is a software called PDAnet which allows you to use your phones internet with your pC. Its tethering software and its payware. However, there is a demo mode which you can use but after a time, it goes off and you manually have to turn it on again.

URL: http://forum.audiogames.net/viewtopic.php?pid=210309#p210309




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Re: i want softvoice tts for n v d a

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


  


Re: i want softvoice tts for n v d a

hi.its a version in spanish?

URL: http://forum.audiogames.net/viewtopic.php?pid=210313#p210313




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Re: Ubuntu

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Ubuntu

Greettings all! Although Chrome OS is based on Gentuu, it use to be based on Ubuntu within its early days.Al-Win-S, a toggle, is how to turn on/off the Orca screen reader in later versions.Also, I read on Facebook, that GNOME version 3.16, is now out!

URL: http://forum.audiogames.net/viewtopic.php?pid=210301#p210301




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Re: What's in your clipboard now? paste it here.

2015-03-29 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

0 object ID 1 of object information Small glass position 5

URL: http://forum.audiogames.net/viewtopic.php?pid=210302#p210302




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Re: recording/audiogames demo question

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: recording/audiogames demo question

I use audacity, so first off I will go into my microphone settings. Press windows key + B then arrow right until you hear speakers or headphones and a percentage. press your applications key, this is usually to the right of the right alt key, press R and you will be taken into the recording settings dialog. Next arrow down to the mic youre going to use and tab twice to properties and hit enter, now, control + tab once to get to the listen tab, press space to check the box, press ok, then OK on the second window and now you should be hearing your mic through your speakers or headphones. Now, go into Audacity, press shift + H and go down to windows wasapi and hit enter. Now, when you record, sounds are being looped through your sound card so you will hear the microphone and your screen reader plus all the other sounds your computer makes. You would have to figure out how to do this if you are not using audacity. Also, there is another way with a patch cable but i wont ge
 t into that now unless specifically asked.

URL: http://forum.audiogames.net/viewtopic.php?pid=210306#p210306




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Re: Alternative Magic Problem

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Alternative Magic Problem

Thanks for that, that was helpful. Do you know of a quick way to gain gold? I could just kill 100 monsters but that takes a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=210307#p210307




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Bugs in windows 8 Preventing me from playing BK1

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Bugs in windows 8 Preventing me from playing BK1

Hi.So, I tried to play BK1, but a couple bugs in windows prevent me from doing so.1. When I try typing in the box to type my playername, it types in a box labled something like half alfa numaric. 2. When I finaly could type in the box, I hit the tab key, and nothing happened.What can I do about these bugs?

URL: http://forum.audiogames.net/viewtopic.php?pid=210308#p210308




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Killer Instinct beginners tips

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Killer Instinct beginners tips

I am going to soon be able to get into at least one character in Killer Instinct using the f2p version, but not sure ifIm going to like it yet (Ill leave that until Ive played some).Just wanted to ask if theres anything I need to be aware of and if anyone could recommend me some combos to learn with particular characters. Vague request? Yes. Possibly hard to answer but not for one particular forum member at least? Almost certainly. Potentially useful for future mainstream gamers? Definitely if it goes well.As an additional question, how do you find out which character is in rotation?

URL: http://forum.audiogames.net/viewtopic.php?pid=210310#p210310




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Re: recording/audiogames demo question

2015-03-29 Thread AudioGames . net Forum — General Game Discussion : kg1984 via Audiogames-reflector


  


Re: recording/audiogames demo question

Hi.Ive tried to do this things, but I get a delay on the microphone, that makes a very loud echo.This is with win 7 and 8, Ive searched on that.

URL: http://forum.audiogames.net/viewtopic.php?pid=210311#p210311




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Re: STUSBXLR10 cable, help please

2015-03-29 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: STUSBXLR10 cable, help please

aha, thanks for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=210312#p210312




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Re: Beatstar discussion

2015-03-29 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar discussion

yes there si a slight problem and window eyes gets launched every time you call its API. Its actually a bug with window eyes not with bgt.

URL: http://forum.audiogames.net/viewtopic.php?pid=210303#p210303




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Re: New Girl. :)

2015-03-29 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: New Girl. :)

Hey Tosha... 

URL: http://forum.audiogames.net/viewtopic.php?pid=210304#p210304




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Sound Library Contest.

2015-03-29 Thread AudioGames . net Forum — Off-topic room : ross via Audiogames-reflector


  


Sound Library Contest.

Check this out!There is a contest here to win 200 gigs of professional sound effects. Here is the link and good luck.http://goo.gl/8981O8

URL: http://forum.audiogames.net/viewtopic.php?pid=210317#p210317




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