Using Swamp on Windows 10?

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Using Swamp on Windows 10?

Hi people!I bought a Kaldobsky Gamer Account, but I don't noticed the problem in Win 10, the mouse reacts slow, for example, I do a left flik, and the charapter dont turns, or turn more or less than the regular. Another is when you stai stopped the charapter turns with out control for a few seconds. Theres a solution to this?

URL: http://forum.audiogames.net/viewtopic.php?pid=277197#p277197





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

ok so I think I've done it all. have to give huge credit to the writer for this game. reminds me a lot of rpg's like final fantasy 5 etc that I used to play.ok in some places the dialogue is a bit messed up but try playing legend of legaia or one of those games on playstation. they were a mess.so my big question is:is there any actual end to the post game?spoilers!do not read ahead if you haven't got that far.watched the launch, not quite sure what the point of that is, doesn't achieve anything.got the legendariesgot all 3 at level 70 to 73 in my party.beaten all the new stadium leaders.completed my manapedia for seen and captured. (capturing 158 was a nightmare. took me 3 goes)beet the snot out of her ladyship when I showed them to her.is there anything left?or does it just go on and you can have fun beating on things.took her ladyship down with my party at level 85 or 
 so. and I know she's not called that but I couldn't remember what her name is. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=277196#p277196





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

ok so I think I've done it all. have to give huge credit to the writer for this game. reminds me a lot of rpg's like final fantasy 5 etc that I used to play.oin some places the dialogue is a bit messed up but try playing legend of legaia or one of those games on playstation. they were a mess.so my big question is:is there any actual end to the post game?spoilers!do not read ahead if you haven't got that far.watched the launch, not quite sure what the point of that is, doesn't achieve anything.got the legendariesgot all 3 at level 70 to 73 in my party.beaten all the new stadium leaders.completed my manapedia for seen and captured. (capturing 158 was a nightmare. took me 3 goes)beet the snot out of her ladyship when I showed them to her.is there anything left?or does it just go on and you can have fun beating on things.took herladyship down with my party at level 85 
 or so. and I know she's not called that but I couldn't remember what her name is. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=277196#p277196





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

ok so I think I've done it all. have to give huge credit to the writer for this game. reminds me a lot of rpg's like final fantasy 5 etc that I used to play.ok in some places the dialogue is a bit messed up but try playing legend of legaia or one of those games on playstation. they were a mess.so my big question is:is there any actual end to the post game?spoilers!do not read ahead if you haven't got that far.watched the launch, not quite sure what the point of that is, doesn't achieve anything.got the legendariesgot all 3 at level 70 to 73 in my party.beaten all the new stadium leaders.completed my manapedia for seen and captured. (capruing 157 was a nightmare. took me 3 goes)beet the snot out of her ladyship when I showed them to her.is there anything left?or does it just go on and you can have fun beating on things.took herladyship down with my party at level 85
  or so. and I know she's not called that but I couldn't remember what her name is. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=277196#p277196





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Re: Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

The high seas,ahoy!Since I love everything and anything that has to do with ships and seas, this is just perfect.Tryed a bit of it,just now, and so far what I have seen are those buttons which just say choice. Are those just the placeholders for things that haven't been implemented yet?Another thing I'd like to see would be games showing options for particular locations even if you don't have the gold to do something. I guess show what you can do at a location but dim the buttons if the requirements are not met.Fun stuff!grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=277195#p277195





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'd be interested to see what kind of team you end up with by the end of the game, if one death means that mon goes. Especially since a single miss could just as well turn a powerhouse into a sacrifice, with absolutely no input from you. I think a streak of dumb blind bad luck would end that kind of a run real quick. I won't suffer a bad beat because of a miss. I save often and reset when something dumb happens. You killed half my team because the first one that should have killed you missed? No! Time to reset.

URL: http://forum.audiogames.net/viewtopic.php?pid=277194#p277194





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Guide is completed through the main game now. Just pushed to finish Ascendence Path and then the Master Stadium. I haven't posted movesets for every manamon in the stadium, but I've mentioned stuff to be worried about. My highest level was 61, my lowest was 58, and my only real stumbling-block was the last guy's Mortrex at 66...and even that lost a war of attrition to Dussoket.Yeah, definitely worn out now. My next playthrough is going to be purely for fun. Fair warning. I still might want help getting a few manamon right away (so I don't have to play through with bad ones or underwhelming ones early on), but I'll probably set myself up to have something like Dragomier, Dramagon, Guerrerrol, Placebot (the latter two because I want to try them, see how they work), Deciced and Pandourbit. I suspect a team like that will utterly freaking wreck this game.I'm regularly going through the game now without a game-over. That's not so hard. H
 ell, maybe I'll put that team together, and try and put together a no-deaths run. As in literally no deaths. If a manamon dies, it's off the team. Excluding Irroadium, though, since Irroadium is something I've always treated as an artificial construct outside the game anyway.After that, I can't really invent any more artificial difficulty spikes for the game, and will probably drop it until such time that it gets significant updates that blow open its metagame or redefine the roles of a lot of manamon. Too much dross, not enough treasure.

URL: http://forum.audiogames.net/viewtopic.php?pid=277193#p277193





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Mike via Audiogames-reflector


  


Re: Announcing the audiogames archive

Hi John,This is pretty awesome! I helped develop Ace Fire and Chopper Challenge back in the day, great to see them in the archive. Unfortunately, the links to the installers are broken. http://www.agarchive.net/pages/devs/xSite.htmlI believe I do have both games in case you need them.

URL: http://forum.audiogames.net/viewtopic.php?pid=277192#p277192





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Mike via Audiogames-reflector


  


Re: Announcing the audiogames archive

Hi John,This is pretty awesome! I helped develop Ace Fire and Chooper Challenge back in the day, great to see them in the archive. Unfortunately, the links to the installers are broken. http://www.agarchive.net/pages/devs/xSite.htmlI believe I do have both games in case you need them.Mike

URL: http://forum.audiogames.net/viewtopic.php?pid=277192#p277192





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:Could you add to the infotext about the ground if it is allready searched?If you meant to say explored instead of searched then x key will always move the character to unexplored areas until the whole floor is explored. Unexplored ground is blank. If you did mean to say searched, then as I said, from the next update there will be no need to search for anything as there will be nothing hidden.

URL: http://forum.audiogames.net/viewtopic.php?pid=277191#p277191





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Re: Buying Eloquence

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Buying Eloquence

Figment,You may have to use other voices instead I'm afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=277190#p277190





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I was just not able to use dramegon against irroadium. Kind of like how when I would use martiagle, he used an electric attack and it was gone in one hit. jimitron I think got an ice attack upon entry. What usually ends up happening is I put the blessed necklace on pandourbit to shut down shadow attacks and I chip away with spirit force or something and have confuse and endless curse going and try to keep healing until he somehow dies. I might try to grind everyone higher than I usually do. Instead of going in with everything around 60, go in with everything around 70 or higher. I dunno. I'm just not a fan of grinding past a certain point. After a while it becomes very unpleasant and I feel like I'm doing neutral or ineffective damage against things that are hitting me for whatever I'm weak to. Maybe that's bad planning on my part, but I just run out of patience for getting a hundred exp per kill and needing thousands per level. It gets old, very fast. I like k
 illing things in one hit. Killing things in one hit is cool. It just makes everything easier. Plus the masters can't use medical miracles on them, and they don't revive their dead, yet... I get some mon being a little weaker than others, but hitting things for 20 or 30 damage while they are hitting you for well over twice or three times that is a bit hard for me to stomach, so I played with tarboo for a little while and then boxed it. With everything around 55 to 60, my team is pretty much what it's gonna be anyway unless I see something really huge to convince me that I need to change it. I wouldn't mind an ice type, but omg the grinding.

URL: http://forum.audiogames.net/viewtopic.php?pid=277186#p277186





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Announcing the audiogames archive

Thanks for the archive, John. really appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=277189#p277189





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Re: What are the enemies that you like in the gate?

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: What are the enemies that you like in the gate?

I like the killer bees for the sole purpose they give you extra lives.

URL: http://forum.audiogames.net/viewtopic.php?pid=277188#p277188





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Re: New mud: Harshlands

2016-08-31 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

What should I type in the text boxes?

URL: http://forum.audiogames.net/viewtopic.php?pid=277187#p277187





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I was just not able to use dramegon against irroadium. Kind of like how when I would use martiagle, he used an electric attack and it was gone in one hit. jimitron I think got an ice attack upon entry. What usually ends up happening is I put the blessed necklace on pandourbit to shut down shadow attacks and I chip away with spirit force or something and have confuse and endless curse going and try to keep healing until he somehow dies. I might try to grind everyone higher than I usually do. Instead of going in with everything around 60, go in with everything around 70 or higher. I dunno. I'm just not a fan of grinding past a certain point. After a while it becomes very unpleasant and I feel like I'm doing neutral or ineffective damage against things that are hitting me for whatever I'm weak to. Maybe that's bad planning on my part, but I just run out of patience for getting a hundred exp per kill and needing thousands per level. It gets old, very fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=277186#p277186





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hey hey Lazycat!Sounds interesting as allways! And as allways too i cant wait to see the new update.One question:Could you add to the infotext about the ground if it is allready searched? This would be very helpfull to see where a player allready tryed.

URL: http://forum.audiogames.net/viewtopic.php?pid=277185#p277185





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Re: Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

Hey hey oh captain my captain!This allready caught my interest and i will give it a long go!Will you this time create a downloadable client for this new game?

URL: http://forum.audiogames.net/viewtopic.php?pid=277184#p277184





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Re: New mud: Harshlands

2016-08-31 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

you don't need to be. its under edit and triggers then add

URL: http://forum.audiogames.net/viewtopic.php?pid=277183#p277183





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:I'm not asking for the search removal, but is there a way to have an idea of where to search?What you are supposed to do is to be pressing the search key every several steps you make. It's not as tedious as it sounds, but I don't think it adds much, if anything, to the game, so I've already modified generation of all the hidden tiles for the next update which now makes nothing hidden and so there will be no need to search for anything anymore. Instead, what you should be doing is to use TAB key frequently in order not to miss important terrain features such as certain pressure plates and levers, which when activated will open previously closed pathways or lift up cages guarding treasure room keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=277180#p277180





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:I just offered the sounds and asked about the development to figure out if I can help with anything.I like Metal Gear music and sound effects that are already in the game, but maybe there are people who would prefer some other, so for them and for yourself you are very welcome to provide alternative music and sound effects.

URL: http://forum.audiogames.net/viewtopic.php?pid=277170#p277170





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Re: Android virtual machine?

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Android virtual machine?

If you can't find it, here is the link to it:https://groups.google.com/forum/#!topic … drZkkPVGZ8Sadly, the image only works on Virtual box. I'm not play with it. since I'm a fan of VMware.

URL: http://forum.audiogames.net/viewtopic.php?pid=277182#p277182





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Re: Shattered Isles

2016-08-31 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Shattered Isles

if you mean the chambers in the academy, they are just places to practice your skills, typing skills, spells, trades, and prayers will give you a good list of the skills you can do while their, but yeah, more than anything it's a practice area

URL: http://forum.audiogames.net/viewtopic.php?pid=277181#p277181





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:I'm not asking for the search removal, but is there a way to have an idea of where to search?What you are supposed to do is to be pressing the search key every several steps you make. It's not as tedious as it sounds, but I don't think it adds much, if anything, to the game, so I've already modified generation of all the hidden tiles for the next update which now makes nothing hidden and so there will be no need to search for anything anymore. Instead, what you should be doing is to use TAB key frequently in order not to miss important terrain features such as certain pressure plates or levers, which when activated will open previously closed pathways or lift up cages guarding treasure room keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=277180#p277180





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:I'm not asking for the search removal, but is there a way to have an idea of where to search?What you are supposed to do is to be pressing the search key every several steps you make. It's not as tedious as it sounds once you get used it, but I don't think it adds much, if anything, to the game, so I've already removed generation of all the hidden tiles for the next update. Nothing will be hidden and so there will be no need to search for anything at all. Instead, what you should be doing is to use TAB key frequently in order not to miss important terrain features such as certain pressure plates or levers, which when activated will open previously closed pathways or lift up cages guarding treasure room keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=277180#p277180





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Re: sapi5 eloquence

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: sapi5 eloquence

I'd be willing to pay for another copy of Eloquence as long as it came with no DRM, or at least something more reasonable than the DRM CodeFactory is using on it now. Needing at least 30 seconds to start up is ridiculous!

URL: http://forum.audiogames.net/viewtopic.php?pid=277179#p277179





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hello folks! Yeah, that would be great! It is difficult to explore the floor when the x can't uncover anything else. I'm not asking for the search removal, but is there a way to have an idea of where to search?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277178#p277178





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Re: Uncharted 4 accessibility: There is hope

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Uncharted 4 accessibility: There is hope

it is a bonus unlockable mode that makes your friends bright blue, all enemies bright red, and the rest of the game dark grey, with all of the objects and environment outlined in white. It was intended just as a novelty, but actually what it does is drastically ups the contrast.https://www.youtube.com/watch?v=SFXdVMS_a7gI'd still love to have the original email version if possible 

URL: http://forum.audiogames.net/viewtopic.php?pid=277177#p277177





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Houndorf is pretty good, it transforms pretty much right after you catch it, and learns frost bite at I believe level 49. Pump train points into attack and speed and you've got something pretty good. There's also the mythical if you want to get into that, though it learns its good moves later. It's got better defenses though.[[wow]], no posts for at least an hour, then I go to post and I get ninjad. rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=277176#p277176





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Houndorf is pretty good, it transforms pretty much right after you catch it, and learns frost bite at I believe level 49. Pump train points into attack and speed and you've got something pretty good. There's also the mythical if you want to get into that, though it learns its good moves later. It's got better defenses though.

URL: http://forum.audiogames.net/viewtopic.php?pid=277176#p277176





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

If you need a manamon to kill everything in one hit, Tarboo isn't your best bet. But Tarboo sometimes survives where other stuff simply doesn't, which makes it valuable. Mine has nearly 300HP, and even with bad defense, that means he doesn't just die when he gets flicked.Houndorf evolves to Frenrir around level 38. It gets Frostbite (95-power physical ice move) at level 48-49 or thereabouts.Also, I used Dramagon on Irroadium as I recall. It rocked him hard. The trick, maybe, is to either swap him in after something dies, or to use an aura potion on him so he resists Magic Dragon better, as I'm pretty sure that's a special attack.Does anyone know if Ghoperto actually gets any ghost moves? Like Spirit Force, let's say? Becaise if it only gets air moves and status moves, that's kind of sad. I'll just stick to Martiagle.A couple more findings I did see for myself:Redonkeus, a fighting type, gets Quake. Not bad.Rhinodyo appears to get all of one sound move, Volume Level, and that's special, and Rhinodyo is primarily physical. Bleh.Dussoket tried to get Zap Slam, but Zap Slam sucks, hard.Eksponge has surprisingly good defense, plus it gets Drench. This might be a viable water type. Bit of a pity you don't get it till late, but still.Donnammer has great special defense, I'm surprised.

URL: http://forum.audiogames.net/viewtopic.php?pid=277175#p277175





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Re: what do you think of a tts preschool album?

2016-08-31 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

@family mario, how are the songs coming?

URL: http://forum.audiogames.net/viewtopic.php?pid=277174#p277174





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Re: Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

Some people seem to have figured out how to invest in shops, but I'm seeing a lot of players who haven't used that feature at all yet (so I assume they may not know how it works).If you have the correct resources, many locations will give you the option to convince it to work for you.  It may be farmers needing stone to add a well to their property, a blacksmith in need of iron and coal, or a tavern needing more food to feed its customers.  As long as the location is not already loyal to another player, and you have the required resources, you will have the option to earn the place's loyalty.Once the place is loyal to you, you will have an additional option to set the description.  This is like in the blazing game, and allows people to hopefully write some fun stuff for others to read.The shop that is loyal to you will slowly generate resources each time you take a turn.  When you eventually circle the land and land back on t
 he same spot, your loyal workers will reward you with all the resources they had saved up.  Once you leave, they go right back to saving up more for whenever you return.No matter what, the loyal shop will remain loyal for 3 times that another player lands on it.  After 3 times, another player landing on that spot can choose to spend resources to basically capture from you.  The shop will then serve their new master.These investment properties should be thought of as long term investments.  You may wind up circling the land 2 or 3 times before you're lucky enough to land on the same spot again, but as long as other players haven't captured it, eventually it turns into a nice boost of resources.Traveling between lands is something you'll want to avoid until you've built yourself up a bit.  When moving around a land, you only use up 1 food each move.  Once you venture out into the open ocean, you and each additional
  crew member all use 1 food per move.  Having a small crew will use up less food, but will also leave you much more vulnerable to the many dangers you may run into.I think the various crew skills are probably understandable enough, but the "skilled navigator" one might confuse a few people.  When traveling across the open ocean, each navigator you have on board will add 1 to your movement die roll.  If you find yourself with a handful of navigators, moving across the ocean will be very speedy.

URL: http://forum.audiogames.net/viewtopic.php?pid=277173#p277173





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

I'll answer both questions below:zip/7z: There's two reasons I went with 7z. The first is to delineate files that have had extra processing done to them, or files that were created while working on the archive (such as archives of mods). Unmodified files will be in zip format. If a file is 7z, its been worked on by the archive and is not exactly as packaged by the developer.The second reason is storage. Windows only supports the deflate compression method when working with zip files, which really doesn't get very good compression when compared to 7z. Converting our archives of the wastes from zip to 7z saved several hundred mb of space. Several other similar examples have made a strong case for using 7z where reasonable.If the archive begins to reach its storage limit of 25gb, we may start converting more zip archives to 7z as a way to save funds on extra storage, but fortunately we're not near that point yet.There are no plans to set u
 p a mirror of the entire archive. This is primarily because many of the files are available from other sources, so we'd essentially be creating triplicate copies and using up server resources that could be better spent on those games that aren't available elsewhere.There will also be a lot of changes and additions to the archive (such as the presently nonexistent game recordings section), so any mirrors would mean a tremendous amount of updating.I'm already having enough difficulty matching my local copy to the server, and really don't want to take on keeping track of a dozen community members who also want every new game on their systems.

URL: http://forum.audiogames.net/viewtopic.php?pid=277172#p277172





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

blindndangerous wrote:I'm not sure how hard this would be, but would it be unfair to have a marker ability?That is excellent idea. Right now you can target all the important tiles with TAB key if they are in the character's field of view, and can target discovered staircase even if not in the character's field of view with less-than and great-than keys. So as you said, just like for staircases I should add a key to target treasure room keys and treasure room doors.

URL: http://forum.audiogames.net/viewtopic.php?pid=277171#p277171





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:I just offered the sounds and asked about the development to figure out if I can help with anything.I like Metal Gear music and sound effects that already in the game, but maybe there are people who would prefer some other, so for them and for yourself you are very welcome to provide alternative music and sound effects.

URL: http://forum.audiogames.net/viewtopic.php?pid=277170#p277170





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

I'm not sure how hard this would be, but would it be unfair to have a marker ability?  I don't know if sighted players can see it, but when I'm looking through the upper floors, and I find a locked door or key, I usually forget where they are by the time I've explored the entire floor and come back to look for them.  Are these things marked on the map as players explore and if so how hard would it be to be able to place a marker to let us come back to them like we can with the staircases?  Or would this be unfair do people think?

URL: http://forum.audiogames.net/viewtopic.php?pid=277169#p277169





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Re: keynote gold festival sapi5 voice

2016-08-31 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: keynote gold festival sapi5 voice

Hi all,Haven't officially tried the Keynote Gold recreation yet but from what I've heard it is interesting. Not quite sure why it's so nostalgic to have this synth, but it definitely is sounding a lot like Keynote Gold from the samples I'm hearing, and I applaud the effort.Now, there are people who are asking about the program being used to create the voices. Being an audio and language geek of sorts I decided to try to create my own voice without aid of tutorial. And I will describe below what I've found for those interested.This program, called MNLP, seems to allow for not only tts voice creation but lip sync animation as well. I'm not sure what it's aiming to do but it seems to be for a sort of niche audience, which I am not criticizing. I like that sort of stuff.If you want to create a tts voice, you must firstly know that you can't just take random recordings and plop them in and press a create button. This is be
 cause the program comes with a basic voice creator that will instruct you to record specific sentences. You then can optionally check the sentences to make sure the word boundaries are identified properly.As Jake pointed out, the interface does not use standard windows GUI controls that screen readers will recognise. I ended up using Jaws since I am familiar with its Jaws cursor more than NVDA's object nav, and to both MNLP and Jaws credit, it is quite usable this way. Nevertheless, after about 4 hours of trying to use it and explore it, I found myself becoming frustrated and overwhelmed.When recording a sentence, the program analyzes the recording to identify word boundaries which you can verify by just clicking on the words. This is important, as if you end up with word boundaries which are too far off, the resulting voice will start to jabble and not make a lot of sense with certain words and phrases. You can turn this word review off, and by doing so you elimina
 te the long analyses for each recording and the subsequent word review process. However the trade-off is that you can't find mistakes and try to redo the recording in a more clear way to eliminate the mistake. It's a good thing I checked every single recording too, as some word boundaries were extremely far off, and I never would've caught them without review. One was so bad that the program couldn't even identify all the words in the sentence. I'm not sure why it had so much difficulty, my speech is not at all hard to understand and I speak a natural American English dialect which the program is supposedly most trained for. Needless to say I have lost faith in its automatic detection and I always check it, which is not the quickest of processes.I spent 2 hours analyzing and then verifying each word boundary on 35 sentences. Then I wanted to see how the voice was sounding. So I compiled it. And that's where frustration set in. The voice took over 
 half an hour to compile on my machine. And that's nowhere near what you'd need to produce a good voice... it's recommended you have a minimum of 1000 sentences recorded to really make a good voice! A voice with that many recordings, as Jake stated above in this topic, would take hours to compile! And that's not even the limit, as the included sentence list has over 3500 sentences you could record.I also am not a very large fan of how the program pre-processes the audio before it is recorded. I went through the trouble of cleaning my mic up with an fx chain I set up in Reaper with compression, noise gates, and other denoisers I like. This produces a sound which I feel is not bad considering my cheap setup. However MNLP still seems to want to apply noise reduction, since there are warbly artifacts in its recorded speech which do not exist anywhere else. I even took off all the effects and left in my background noise, and I could tell the program was reducing 
 it, and the warbly watery artifacts had become worse.After compilation, I was elated to hear speech produced using a synthetic copy of my voice. However I immediately am noticing problems which could potentially add another long, laborious layer to this. The synthetic copy of my voice was having problems, even with the sentences I recorded. Syllable boundaries were slurred, and the ends of words were trailed or slurred off. Two sentences I had recorded but still had problems were:"Not at this particular case, Tom, apologized Whittemore."In the synthetic voice, the word apologized didn't have a proper D sound in it, and the W sounded strangled in the name whittemore. I had tried to articulate them well during recording, but had noticed that when I was checking word boundaries, the D in apologized had been overlooked for some reason and the W in whittmore had been largely cut as well from the word boundary. I overlooked it as I had been wanting to move
  on, but it seems to have become a problem. One more example:"He was a head shorter than his companion, of almost delicate physique."In 

Re: keynote gold festival sapi5 voice

2016-08-31 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: keynote gold festival sapi5 voice

Hi all,Haven't officially tried the Keynote Gold recreation yet but from what I've heard it is interesting. Not quite sure why it's so nostalgic to have this synth, but it definitely is sounding a lot like Keynote Gold from the samples I'm hearing, and I applaud the effort.Now, there are people who are asking about the program being used to create the voices. Being an audio and language geek of sorts I decided to try to create my own voice without aid of tutorial. And I will describe below what I've found for those interested.This program, called MNLP, seems to allow for not only tts voice creation but lip sync animation as well. I'm not sure what it's aiming to do but it seems to be for a sort of niche audience, which I am not criticizing. I like that sort of stuff.If you want to create a tts voice, you must firstly know that you can't just take random recordings and plop them in and press a create button. This is be
 cause the program comes with a basic voice creator that will instruct you on sentences that you must speak. You then can optionally check the sentences to make sure the word boundaries are identified properly.As Jake pointed out, the interface does not use standard windows GUI controls that screen readers will recognise. I ended up using Jaws since I am familiar with its Jaws cursor more than NVDA's object nav, and to both MNLP and Jaws credit, it is quite usable this way. Nevertheless, after about 4 hours of trying to use it and explore it, I found myself becoming frustrated and overwhelmed.When recording a sentence, the program analyzes the recording to identify word boundaries which you can verify by just clicking on the words. This is important, as if you end up with word boundaries which are too far off, the resulting voice will start to jabble and not make a lot of sense with certain words and phrases. You can turn this word review off, and by doing so you eli
 minate the long analyses for each recording and the subsequent word review process. However the trade-off is that you can't find mistakes and try to redo the recording in a more clear way to eliminate the mistake. It's a good thing I checked every single recording too, as some word boundaries were extremely far off, and I never would've caught them without review. One was so bad that the program couldn't even identify all the words in the sentence. I'm not sure why it had so much difficulty, my speech is not at all hard to understand and I speak a natural American English dialect which the program is supposedly most trained for. Needless to say I have lost faith in its automatic detection and I always check it, which is not the quickest of processes.I spent 2 hours analyzing and then verifying each word boundary on 35 sentences. Then I wanted to see how the voice was sounding. So I compiled it. And that's where frustration set in. The voice took o
 ver half an hour to compile on my machine. And that's nowhere near what you'd need to produce a good voice... it's recommended you have a minimum of 1000 sentences recorded to really make a good voice! A voice with that many recordings, as Jake stated above in this topic, would take hours to compile! And that's not even the limit, as the included sentence list has over 3500 sentences you could record.I also am not a very large fan of how the program pre-processes the audio before it is recorded. I went through the trouble of cleaning my mic up with an fx chain I set up in Reaper with compression, noise gates, and other denoisers I like. This produces a sound which I feel is not bad considering my cheap setup. However MNLP still seems to want to apply noise reduction, since there are warbly artifacts in its recorded speech which do not exist anywhere else. I even took off all the effects and left in my background noise, and I could tell the program was reduc
 ing it, and the warbly watery artifacts had become worse.After compilation, I was elated to hear speech produced using a synthetic copy of my voice. However I immediately am noticing problems which could potentially add another long, laborious layer to this. The synthetic copy of my voice was having problems, even with the sentences I recorded. Syllable boundaries were slurred, and the ends of words were trailed or slurred off. Two sentences I had recorded but still had problems were:"Not at this particular case, Tom, apologized Whittemore."In the synthetic voice, the word apologized didn't have a proper D sound in it, and the W sounded strangled in the name whittemore. I had tried to articulate them well during recording, but had noticed that when I was checking word boundaries, the D in apologized had been overlooked for some reason and the W in whittmore had been largely cut as well from the word boundary. I overlooked it as I had been wanting to 
 move on, but it seems to have become a problem. One more example:"He was a head shorter than his companion, of almost delicate 

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I had a tarboo trying to level it up and was just doing pissant damage on everything. A sullorb which dramegon would take down with one hit was taking tarboo 2 or 3. It was embarrassing. I'm not really sure I'm gonna be able to use dramegon on irroadium as it just uses magic dragon and takes it out. To that end, I think I need an ice ninny. Which one of them has the best chance of freezing the enemy? I guess the choices would be between arctana and houndorf? I think arctana gets frigid touch in the 50's somewhere? then there's ice tempest somewhere up there as well. I don't know much about houndorf. I don't even know when he transforms. Never played one. Most of my strategy for beating irroadium involves freezing, paralyzing, confusing, whichever one is easier to get off first, and endless curse. That pretty much makes pandourbit the star of the show since he has to stay alive or endless curse doesn't help me much.

URL: http://forum.audiogames.net/viewtopic.php?pid=277168#p277168





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hey folks! Lazycat, I don't ask this as an atempt of diminishing your awesome work. I've been playing the game with some friends since you launched the project, so thanks once again. I just offered the sounds and asked about the development to figure out if I can help with anything.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277167#p277167





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Tarboo really is an interesting manamon. Its attack stat is meh, its defense is bad, its special attack is pretty respectable, special defense is fairly good, and its speed is bad.You'd think this would translate to a pretty meh manamon, and in some ways you'd be right. Hit it physically, and it's dead. But it gets Call to Arms (attack and defense both up a stage), it gets Earthquake, Hibernate, AudioBlast, AquaZap, Steel Horn, Subliminal Audio Wave, Slam, Bubble Burst, Stunning Call, Berserk Call...a lot of halfway decent options. Played right, Tarboo is kind of a monster. Played inexpertly, it's pretty easy to kill.So, so, so angry with myself right now. I had eleven level-up herbs I was using to test the various movelists of manamon I was catching in the wild, to see if they were gaining stuff after level 50 (most don't). Well, I was testing Dormanoid because I'm an idiot. And guess who saved -after using the herbs and getting no resul
 ts?So it looks like I have a new member of my team. On the plus side, Dormanoid's attack is not god-awful, and it does get Restrain, so it's not like I spend my herbs on a Skirial or something stupid like that. But still. I was going to use those to test things like Sullorb, Grizzlord if I ever got one, Promolder/Craggallem, etc. Now I can't, quite obviously.About halfway through Ascendence Path and I'm gonna give it a rest for a couple of hours, maybe go watch a ballgame. The main game should be finished either late tonight or early tomorrow. The post-game I'll worry about once the main game is done.Most of my team is in the high 50s now, and I don't really foresee any trouble taking down the tamers in the Master Stadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=277166#p277166





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Re: Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

Greetings captain! Good to see ya're sailing again! Well, ruined rp aside, I'll surely take a look at this new project.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277165#p277165





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Re: Seeking Collaborator

2016-08-31 Thread AudioGames . net Forum — Developers room : jack via Audiogames-reflector


  


Re: Seeking Collaborator

Are you looking for sound design contribution as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=277164#p277164





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Re: Redspot, blood and paril. First public beta released!

2016-08-31 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

A critical bug!When you press t just as the freez timer of the bullet bomb stops and press escape, you can move no more.

URL: http://forum.audiogames.net/viewtopic.php?pid=277163#p277163





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Announcing the audiogames archive

Do you plan to offer a BT Sync or some other way in which interested people could mirror the entire archive? This sounds great, and is very much needed in the audiogames community. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=277162#p277162





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Announcing the audiogames archive

Hey! This sounds really cool! I'll have to check it out tomorrow.Just curious, considering that Windows, and probably macOS as well, natively supports zip files, is there a reason why a foreign compression format like 7zip was used?

URL: http://forum.audiogames.net/viewtopic.php?pid=277161#p277161





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Re: Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Announcing the audiogames archive

Just curious, considering that Windows, and probably macOS as well, natively supports zip files, is there a reason why a foreign compression format like 7zip was used?

URL: http://forum.audiogames.net/viewtopic.php?pid=277161#p277161





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

So having gone through most of the game with it, how useful is tarboo? I would think the high hp is cool for show, but not really all that useful since I can kill them in one or two hits typically.

URL: http://forum.audiogames.net/viewtopic.php?pid=277160#p277160





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:you know you're using alot of MGS sounds, right?Yes, Metal Gear Solid, those are the only quality musics and sound effects I had easy access to. I like them and find them to be fitting, perhaps surprisingly. The idea was to use them as temporary placeholders and that someone would eventually replace them. I can not be bothered to find some free substitutes, but if Konami complains I will, although I don't think they care as it is free game they are likely not even aware of.

URL: http://forum.audiogames.net/viewtopic.php?pid=277147#p277147





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:you can send me alist of soundsAll the music and sound files are located in audio folder. You can replace them if you like, just make sure they are in . wav format and have identical name with the file you want to replace. Then you can upload somewhere your modified audio folder so whoever wants to can use your sounds and music instead. Haramir wrote:what is your goal for this game?The game is already complete and enjoyed by many people for quite some time now. My goal is only to make it as accessible as possible, and with the next update I think that goal will be mostly, if not completely, reached. But if you feel there is anything that can be done better, or is missing and could make it more enjoyable for you, let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=277159#p277159





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:you can send me alist of soundsAll the music and sound files are located in audio folder. You can replace them if you like, just make sure they are in . wav format and have identical name with the one you want to replace. Then you can upload somewhere your modified audio folder so whoever wants to can use your sounds and music instead. Haramir wrote:what is your goal for this game?The game is already complete and enjoyed by many people for quite some time now. My goal is only to make it as accessible as possible, and with the next update I think that goal will be mostly, if not completely, reached. But if you feel there is anything that can be done better, or is missing and could make it more enjoyable for you, let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=277159#p277159





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

baruch wrote:Or maybe let the screenreader read stuff?Screen reader can not provide all the functionality I can make within the game itself. Here are links to download console version of the game which works with screen readers, see if that suits you better.Brogue console version for Windows download:https://sourceforge.net/projects/brogue … 04_win.zipBrogue console version for Linux download:https://sourceforge.net/projects/brogue … c03.tar.gzbaruch wrote:As is I can't understand the voice mostly.Do you know if eSpeak has any voice that would suit you better, or if there are any settings that could be adjusted to make the current voice more understandable for you?

URL: http://forum.audiogames.net/viewtopic.php?pid=277158#p277158





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

baruch wrote:Or maybe let the screenreader read stuff?Screen reader can not provide all the functionality I can make within the game itself. Here are links to download console version of the game which works with screen readers, see if that suits you better.Brogue console version for Windows download:https://sourceforge.net/projects/brogue … 04_win.zipBrogue console version for Linux download:https://sourceforge.net/projects/brogue … c03.tar.gzbaruch wrote:As is I can't understand the voice mostly.Do you know if eSpeak has any voice that would suit you better, or if there any settings that could be adjusted to make the current voice more understandable for you?

URL: http://forum.audiogames.net/viewtopic.php?pid=277158#p277158





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Re: So long, blazblue.

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: So long, blazblue.

Generally, if a version of the game has no dub and DLC doesn't come out for it, future expansions don't have it either as there isn't always justification. If you guys remember, Guilty Gear XRD revelator actually took out the dub instead of redoing all the new dialog.

URL: http://forum.audiogames.net/viewtopic.php?pid=277157#p277157





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Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Seven Shores, another little phone/browser game by Aprone

Hey guys, just wanted to post a link to something new.  This is something I started on when I was out of the house and unable to work on my main project(s).  Every now and then I'd add a bit more to the game, and today I think it's at least ready to have some other people take a whack at it.In Seven Shores, you captain a merchant ship. You can circle any of the game's 7 lands, or choose to sail between them from the harbor located on each. Along your journey you can acquire crew, battle enemies, find treasure, buy and sell resources, and invest in local establishments. Having your ship destroyed, or having your crew's morale reach zero, both end your game and reset any properties you had acquired. This game is still in its very early stages, so I'm sure things will be balanced differently as time goes on. There is also a high chance that the server will go offline or reset as I continue working, so have fun but don't get overly attach
 ed to your progress, haha.Each of the lands will have similar random terrain (because I haven't added enough content to give each its own), but the amounts of different things Are different.  Shop prices are also different depending on which land you're in, potentially making it worth while for future merchants to stock up on one land's cheaper resources, and then sell them for a profit in lands where that resource is in higher demands.At first I imagine most people will just struggle to not die, and some of that may come down to the game not yet being very well balanced.Oh yeah, I haven't run this through the gauntlet of browser tests yet (Safari, Chrome, and IE), so the game may not work correctly with those.  If you use any of those 3 and experience no weird problems, let me know so I can take it off the list.www.kaldobsky.com/audiogames/sevenshores/

URL: http://forum.audiogames.net/viewtopic.php?pid=277156#p277156





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

The current game is already pretty content-rich. Adding more seems to be a different kettle of fish from making what's currently available work well. Aside: I wasn't aware the sounds were from MGS. I think I've heard at least some of them in other audio games before.

URL: http://forum.audiogames.net/viewtopic.php?pid=277155#p277155





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Yo Lazycat, if you wish you can send me alist of sounds you need and I can try to find some free ones if the need shows up. Well, just a little thing out of curiosity, what is your goal for this game? I mean, you want to recreate an accessible version of the original game, or you intend to add more content in the future?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277154#p277154





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I rather don't mind the critical hits. You can put a little bit of luck in the game without neutralizing entire strategies with it I think. If I can kill you with one hit, and it's guaranteed not to miss, and I'm fast enough to start first, your critical hit potential is going to help you nada. On the other hand, if you get the chance to hit me simply because I missed because the random number generator said so, and you get a critical hit on me because the random number generator said so, and it kills me, yes, that is very irritating. It's different if I were horrified or paralyzed or something. Then I know exactly why I missed or didn't attack. It's still random, but not unexpected, and there's something that can be done about it. There's nothing that can be done about simply missing. You can't plan for it, you can't form a strategy against it. It's also why I don't typically use moves like shred or pummel or tribeam. No
 t only can they miss completely, but there's a chance that they land only once, which is worse than a strong hit from something ineffective imo. No, I wouldn't want to do pvp under those conditions. Not even a little bit. Yes, that's me using an ineffective damage type against you because it doesn't miss, and a little bit of damage is better than none damage. No thanks. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=277153#p277153





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I rather don't mind the critical hits. You can put a little bit of luck in the game without neutralizing entire strategies with it I think. If I can kill you with one hit, and it's guaranteed not to miss, and I'm fast enough to start first, your critical hit potential is going to help you nada. On the other hand, if you get the chance to hit me simply because I missed because the random number generator said so, and you get a critical hit on me because the random number generator said so, and it kills me, yes, that is very irritating. It's different if I were horrified or paralyzed or something. Then I know exactly why I missed or didn't attack. It's still random, but not unexpected, and there's something that can be done about it. There's nothing that can be done about simply missing. You can't plan for it, you can't form a strategy against it. No, I wouldn't want to do pvp under those conditions. Not even a little bit. Yes, 
 that's me using an ineffective damage type against you because it doesn't miss, and a little bit of damage is better than none damage. No thanks. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=277153#p277153





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

I would just like any voice becides the current one, really. Or maybe let the screenreader read stuff? As is I can't understand the voice mostly.

URL: http://forum.audiogames.net/viewtopic.php?pid=277152#p277152





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Re: 2D Platformer 4.0

2016-08-31 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: 2D Platformer 4.0

Hello.I think the ability to download all maps at once would be a great thing to add in the next update.

URL: http://forum.audiogames.net/viewtopic.php?pid=277151#p277151





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

No, it wouldn't make it too easy, not at all. It would make it just a touch less random. Pokemon did it, and there's a very, very good metagame built mostly around moves that regularly don't miss. Frankly it would improve the game across the board. Instead of getting an unlucky miss that ruined your day, you could reliably hit things, and things could reliably hit you as well.I kid you not: in my Electra battle, Magic Wave missed three times in a row, Sparking Tail (against me) missed twice, Shred hit one out of six times (as in, the move hits one out of six times in general and this one hit once), and Zap Slam hit. So there's some skewed odds for ya. And the less I have to deal with misses and critical hits, the better. I have always preferred games that reward strategy and punish a lack of it, rather than games which essentially rely on luck. Manamon relies on luck a great deal more than pokemon does, and I think it hurts the game considerably.

URL: http://forum.audiogames.net/viewtopic.php?pid=277150#p277150





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Accessible version of arimaa?

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Accessible version of arimaa?

Hello,I have asked on this forum some time a go to accessible version of Go board game. It seems like that It is not exists. Now I want to ask, If is there any accessible version of game arimaa? I have a physical chessboard, on which arimaa can be played, so any program that we can insert in input position of my figures and read computers moves will be good choice. Are someone know about something?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=277149#p277149





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Re: captcha browser add-on?

2016-08-31 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: captcha browser add-on?

And to the people that do complain, these captcha services cost money. Ocr engines, server cost, it all goes into that. For the record, the only reason why webvisum is even still around today is through a signed addon, signed by someone else mind you. Sollona's long gone, but the way they ran it was pretty unreliable if you ask me. Humans, who have no bigger advantage than us other than site, being the working force behind the captcha solving? Um, right motives, but bad idea. Webvisum worked very well for a time, but unfortunately it seems like the team simply lost interest, because it hasn't seen an update. Rumola is a per-use payment, from a less reputable source. There was also a similar service called Death by Captcha, which did have reasonable fees for an insane amount of uses, but again, very questionable, as your fee isn't ongoing. Captcha Be Gone is the most reliable solution there is, and $3 a month/$33 a year? That's almost nothing. Not everything is 
 free, and honestly I think for what you get, it's a very fair price.

URL: http://forum.audiogames.net/viewtopic.php?pid=277148#p277148





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Haramir wrote:you know you're using alot of MGS sounds, right?Yes, Metal Gear Solid, those are the only quality musics and sound effects I had easy access to. I like them and find them to be fitting, perhaps surprisingly. The idea idea was to use them as temporary placeholders and that someone would eventually replace them. I can not be bothered to find some free substitutes, but if Konami complains I will, although I don't think they care as it is free game they are likely not even aware of.

URL: http://forum.audiogames.net/viewtopic.php?pid=277147#p277147





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Announcing the audiogames archive

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Announcing the audiogames archive

Hi all,    As some of you may already know, over the past year or so I've been working on developing a central website to host old and abandoned games.At long last, the audiogames archive is live and ready for use.There are currently titles from 39 different developers available for download, with a total archive size of about 12.7gb.The archive also hosts mods, soundpacks, maps, and other expansions for games, though the selection of these is slightly limited at the moment.In addition, wherever possible links to developer's sites and downloads have also been included, meaning that you can use the archive as a way to look up a developer's website or a particular game's info.The archive is at (read the below notes before you visit though):www.agarchive.netThe faq and about the archive section is at:www.agarchive
 .net/pages/faq.htmlNotes:The archive is very much in its testing phase at the moment.If you notice anything amiss (links not working, broken installers, typos, etc) lease take a look at the contact page, and get in touch.If you have some content you don't see listed and would like to help us get it posted, please also get in touch. This especially applies to things like adventure at c stages and top speed cars.Finally, you should make sure that you have a file archiver, preferably 7zip, installed before you download games. Many of the files on the site have been compressed or repackaged as 7z archives, and standard windows cannot open these.I sincerely hope this helps all of you who have posted messages looking for games recently.Enjoy the archive, and happy gaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=277146#p277146





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Re: Think of your own Manamon

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of your own Manamon

Name: BlackdawDescription: A stout bird with black feathers, a grey plume on its head, and huge, hypnotic eyes. Its bill is hooked and very, very sharp, and its talons are well-pronounced.Manapedia: It is said that if you are caught beneath the shadow of a flying Blackdaw, you will experience bad luck for the rest of the day. This bird rarely cries, but it is said to cause terror in the hearts of all who hear it when it does. Its shadow is much larger than it ought to be while its wings are spread.Type: air and shadowMoves01: Peck01: Fear Feed08: Feather Down14: Battlecry20: Shadow Claw24: Swoop32: Darken (increases the effectiveness of shadow moves for 5 turns)38: Oblivion Slash44: Suicide Dive52: Death Cry58: Chilling Scream (150-power 85-accuracy special shadow move, has a 20% chance to cause Horrify on all targets, hits all targets on the field)

URL: http://forum.audiogames.net/viewtopic.php?pid=277145#p277145





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Re: 2D Platformer 4.0

2016-08-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: 2D Platformer 4.0

Why doesn't the TDM file extension associate with the program in Windows Explorer? I'm using Windows XP and when I press enter on a map file, it says Windows cannot open the file. Is this simply not supported under XP or do I have to manually associate the file type with the program using Windows explorer? If it's an XP incompatibility, I don't really care. The ability to open map files in Explorer isn't all that important. I'm just curious why it's not working. Does the program add entries to the registry when you first launch it?How do I add custom sounds to a map? I've tried saving the file as both ogg and wav, but choosing custom from any of the sound selection menus brings me back to the map. Where do I put the audio file? I've tried placing it in the main directory and the maps folder with no success.

URL: http://forum.audiogames.net/viewtopic.php?pid=277136#p277136





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

True, some of the paths do a lot of zigzagging. I think those maps are designed like that because someone likes the sound of the wall indicators as they change pitch and go from left to right or have some kind of rhythmic pattern to it as you go. That is purely opinion, of course, but the thought is kind of funny. On an unrelated note, I also find it funny how there was the guy at the beginning of the game talking about status effects taking you from a perfect win to an unexpected loss or whatever he says. Status effects aren't what does that for me. What victimizes me are the misses, especially when they come in bunches. I have seen sparking tail and dragon fang miss several times in a row, which then gets me a piledriver or fly or meteor rush or something big that I shouldn't have even seen, or some status effect that shouldn't have even been an issue. It is disturbing to see an epic fight or a losing battle come from what should have been a one hit win. I could h
 ave used jimitron to get around that problem but he is weak in ways that mondevol and erroir just aren't. I sure wish the accuracy on some of the higher moves was changed, but there again, that would make it too easy I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=277144#p277144





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Yeah, the voice is prety neat as it is. No need to change. That is, the espeak voice, you know you're using alot of MGS sounds, right? It can cause troubles in the future.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277143#p277143





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-31 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

These horror tracks are great!

URL: http://forum.audiogames.net/viewtopic.php?pid=277142#p277142





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I haven't left any hidden items or areas out on purpose, even if they're obvious, so I'd appreciate knowing what you're talking about so I can stick it in the guide. It means I missed something. Heaven knows it's possible.Guide is now complete up to the very start of Ascendance Path. I still haven't filled out the Manamon Available entries for a couple of areas, but I'll go back and do that at some point.So it turns out that a level 49 Fyrate and a level 49 Redonkeus have nearly the same stats. Redonkeus might be a bit higher, but not by leaps and bounds. Did not realize this. Was also wrong about Redonkeus's ability, unless you can have multiple. The one I caught has Panic (increases damage when below 1/4 health) when I thought it had Heavy Hitter. I must be getting confused with Remullion.For me, areas that are sloglike are the ones where either 1. you're going through a whole ton of the same terrain, 2. the mecha
 nics repeat a lot or 3. both 1 and 2. Orianda Fields Ruins has both problems. Even if I used the encounter-down items and stopped encountering stuff, I'd have to deal with the repetitive task of "go down the sewer, go through the sewer, go up, go through the crackly crunchy field, go down the sewer, go through the sewer". And after the fairly long Tangeria Tower...I got a quarter of the way through and went "dear god, when can we be at the next stadium already?".Funnily enough, I don't have near the same issue with Starwalk Mountain. It gets a little long, yeah, but not near as bad. And maybe because you feel like you're actually exploring, instead of just plodding through sewer, then field, then sewer, then field again. I dunno. Personal preference thing, I'm sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=277141#p277141





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Re: A demo of a game in development from N A Soft.

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

That's really interesting, creating your own missions. We're waiting for the game.And as other people said, don't hurry up, the more you concentrate it, the better the game will be. 

URL: http://forum.audiogames.net/viewtopic.php?pid=277140#p277140





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I've read through the guide, playing through the game as I went, just to see if there were items that I missed. I know there are some areas of the game you refer to as a slog, and you also say you tend not to use the encounter downs. Imo nothing can make an area feel like a slog like getting stopped with a battle every 15 to 20 steps, give or take, plus the tamers. I liken it to sitting down to dinner and having the phone ringing off the hook with calls that range from vitally important to surveys and calls from telemarketers and tech support scammers. At least, that's where most of the slog comes from for me. Between a couple playthroughs, I think I've gotten most if not all of what there is to pick up. Still, I wish we were given some item or ability to scan the areas to see for sure what we might have missed, both hidden and obvious, and where they are, just to be absolutely sure for the sake of completeness. Btw there is a little alcove in the rune tunnel that h
 as some stuff in it. It's hidden, and if you're trailing the west wall you'll notice where it breaks off. I wasn't sure if that was left out intentionally since it's something people will definitely notice if they're paying attention. Also, omg I wish there was something that increases the exp you get from wild manamon. After I've beaten all the tamers in an area but think I still need to grind some for the next stadium, it just seems like it goes so slow. How about something like an area that becomes available at some point after you've beaten a number of stadiums or caught a certain amount of manamon or something that has tamers that appear at random, and it's always scaled fights. Or maybe I'm just being a ninny about this and that would make it way too easy.

URL: http://forum.audiogames.net/viewtopic.php?pid=277139#p277139





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Do you mean the playercharacter-voice? HMM, i would like male. Point is, that the player is somekind of genderless. Maybe you could create a folder for all the player-sounds so everyone knows where and what to alter if he or she wants. But in general playervoice is not so important for me cause it doesnt affect the game or the accessibility. If you talked about the speech, it is OK the way it is.@zkline: HAHA, those special invisible tiles even suck more!:xd

URL: http://forum.audiogames.net/viewtopic.php?pid=277137#p277137





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Just got home, but I see you managed without Peggisen, nicely done.

URL: http://forum.audiogames.net/viewtopic.php?pid=277138#p277138





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Re: 2D Platformer 4.0

2016-08-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: 2D Platformer 4.0

Why doesn't the TDM file extension associate with the program in Windows Explorer? I'm using Windows XP and when I press enter on a map file, it says Windows cannot open the file. Is this simply not supported under XP or do I have to manually associate the file type with the program using Windows explorer? If it's an XP incompatibility, I don't really care. The ability to open map files in Explorer isn't all that important. I'm just curious why it's not working. Does the program add entries to the registry when you first launch it?

URL: http://forum.audiogames.net/viewtopic.php?pid=277136#p277136





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Is there anyone who would prefer female voice? And apart from gender, what other voice settings should I look at to make them adjustable?

URL: http://forum.audiogames.net/viewtopic.php?pid=277135#p277135





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Re: So long, blazblue.

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: So long, blazblue.

There's also the possibility of a DLC I think, but Aksys said that wasn't going to be the case eather. I guess that's why this petition exist, but I admit that in comparison this is more likely to happen in the Extend version.

URL: http://forum.audiogames.net/viewtopic.php?pid=277134#p277134





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Re: Monthly chat August 2016

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Monthly chat August 2016

Dark,Was that song, Tony and Maria's duet, "One Hand, One Heart"from West Side Story?

URL: http://forum.audiogames.net/viewtopic.php?pid=277133#p277133





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

If you've caught a manamon you're fighting, you can press the t key to see what type it is, and then juggle your team accordingly. If you haven't, you're going to have to work on the fly and figure it out, I'm afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=277132#p277132





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all i am now past where was stuck, but one last question from me; how i find out what type of creature i am fighting? either as a foe or in battle so can put the best of my team to work? thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=277131#p277131





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-31 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Question. Why the IP address instead of an URL? Is so that our computer do not have to ask the dns servers what the IP of your moo is before connecting? Just wondering.

URL: http://forum.audiogames.net/viewtopic.php?pid=277130#p277130





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-31 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

hey nathan, you might wanna update the first post. It's still got the old IP. Less confusing for first timers that way as they won't have to read all the way through to post 199 for the new details.

URL: http://forum.audiogames.net/viewtopic.php?pid=277129#p277129





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Loxeas, it's a moot point. I just wiped Irroadium off the map with my own team. I thought I'd try while I was there, and I won. Only Elvond survived but he was doing big enough damage with Magic Wave, and Irroadium couldn't kill him in less than three hits.The original plan was to clean out Shadow Kingdom with my own team (including Octoross), then get your Peggisen and run back through it. Annoying, but I can live with it. Turns out I didn't need it though. Now Elvond's level 60.My guide states that after you get the cutscene in Hansha Village, you can head east past the rockslide, which is now not there. It then states that you should ignore the ladder and head sorta east past it. Remember, I'm expecting you to follow walls here, but if you have to detour around the ladder, you might have to stop following walls. If it helps, you're actually going to start going south away from that ladder which leads out to Sqien Path.Speak
 ing of the guide, it's updated through Shadow Kingdom now. Only one big area left, really, then the Master Stadium, then the postgame, and I'm done.

URL: http://forum.audiogames.net/viewtopic.php?pid=277128#p277128





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Loxeas, it's a moot point. I just wiped Irroadium off the map with my own team. I thought I'd try while I was there, and I won. Only Elvond survived but he was doing big enough damage with Magic Wave, and Irroadium couldn't kill him in less than three hits.The original plan was to clean out Shadow Kingdom with my own team (including Octoross), then get your Peggisen and run back through it. Annoying, but I can live with it. Turns out I didn't need it though. Now Elvond's level 60.My guide states that after you get the cutscene in Hansha Village, you can head east past the rockslide, which is now not there. It then states that you should ignore the ladder and head sorta east past it. Remember, I'm expecting you to follow walls here, but if you have to detour around the ladder, you might have to stop following walls. If it helps, you're actually going to start going south away from that ladder which leads out to Sqien Path.

URL: http://forum.audiogames.net/viewtopic.php?pid=277128#p277128





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Re: shadow rine full voice version released

2016-08-31 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

go through the tree door, explore in there and you'll find the light doorso I was bored today and saw the option in the save menu to lower difficultythen I got to wondering, what would happen if I took my current character with it's roid stats, and fought rudolf with it?below are the results, note that I basically just started recording, I had no idea what was gonna happen but thought it'd be something like this, and my theory of rudolf's final form was provenhttps://dl.dropboxusercontent.com/u/114 … attack.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=277127#p277127





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Re: Buying Eloquence

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Buying Eloquence

Well, how do you like that, I have egg on my face because now I have to retract my comments about not having any problems with the DRM Code Factory uses. I have a card game that uses SAPI 5 voices and it takes about 30 seconds to load, if I switch to the crappy Anna voice that comes with Windows 7, the 30 second start up time drops to more like 5 seconds.It's a pity the developer didn't allow the user to choose whether the game used a screen reader or SAPI for its voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=277126#p277126





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Re: 2D Platformer 4.0

2016-08-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: 2D Platformer 4.0

Thanks, JasonBlaze. Does it make sense? No, but I'll see if it works for me. 

URL: http://forum.audiogames.net/viewtopic.php?pid=277125#p277125





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Re: And now, people...

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: And now, people...

Hi.May I suggest you to change the subject to something more topic related? It could seem like spam.

URL: http://forum.audiogames.net/viewtopic.php?pid=277124#p277124





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-31 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

As far as the soundpack I have which is the latest one released for Vipmud, there's a couple or more of errors in the jump.set file. At least it involves jumping between sectors.Otherwise, I wish the other thing that could be changed in the soundpack is the F3 hotkey. That's the hotkey used for find next in Vipmud. And I use that a hell of a lot while ferroting through triggers in set files, and when in the output window. Currently its to reduce room volume.As a replacement for all of those hotkeys being taken up just for volumes, you can make it like the following convention below.F4 is to reduce the room volume, control-F4 to raise the room volume. and the same with ship sounds, F5 to lower, control-F5 to raise, and on and on.Just my two cents, I'm giving cr a fair trial myself, so only trying to help, always.Keep up the good work!
 

URL: http://forum.audiogames.net/viewtopic.php?pid=277122#p277122





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Re: captcha browser add-on?

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: captcha browser add-on?

That's true, I encounter captchas very infrequently, but when I do they are a royal pain, even when an audio challenge is available. So far, Captcha Be Gone has made captchas a non issue.What I liked best about Captcha Be Gone is that instead of charging per captcha, they charge by the month or year and allow you to solve an unlimited number of captchas during your subscription period.

URL: http://forum.audiogames.net/viewtopic.php?pid=277123#p277123





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

oh ok, i thought i had to go past the ladder that takes me back to skeyen path but following those instructions are not getting me anywhere, sure i'll work it out eventually but just got confused as just see the 2 ladders; one back to hansha village and one up to the path, but assume, as the sign states, i am looking for the path that leads further in to the tunnel.

URL: http://forum.audiogames.net/viewtopic.php?pid=277121#p277121





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Re: A new audio game from a new developer - Dark Passenger

2016-08-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi Dan.I can confirm that the Mac version works now. thanks a lot. You're awesome! 

URL: http://forum.audiogames.net/viewtopic.php?pid=277120#p277120





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Wlomas: you're not looking for a ladder right now, if that helps. Do as the guide says, and you'll eventually find another one, but the one you want to take is not near the sign. The sign points out a path.Jayde: Wait, you intend to do all of shadow kingdom, then come back and get my Peggisen and go back? Or by today do you mean later on? haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=277119#p277119





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

jade when i've been to the village and go back in to the tunnel, where please, do i go? when i see the ladder the sign near it states the hole by it goes deeper in to the tunneling system. when i find the ladder it takes me up to the skeyen path where i was originally amfushed! now, i cannot find any other tamers near the ladder. when i go back up to the path no tamers are insight. what please, do i have to do? your guide i have not read all the way through out wish to expore og my own, though what a great piece of writing i must say! to everyone else who has not dipped in to the guide, it is well worth a look. the guide though states i go south past that peyen path ladder hope you can help

URL: http://forum.audiogames.net/viewtopic.php?pid=277118#p277118





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Re: VMWare Fusion audio latency fix

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Hrvoje via Audiogames-reflector


  


Re: VMWare Fusion audio latency fix

I've tried this latency fix on linux distros, and it didn't work. The best solution for me for now is using my external USB audio device directly with VMWare.

URL: http://forum.audiogames.net/viewtopic.php?pid=277117#p277117





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Re: captcha browser add-on?

2016-08-31 Thread AudioGames . net Forum — Off-topic room : Hrvoje via Audiogames-reflector


  


Re: captcha browser add-on?

Yep I'm planning to buy subscription for CaptchaBeGone as well. I've read some people complaining about it's high price and bla bla, and claiming that Rumola is much cheeper as well as WebVisum being free and bla bla. In my case, I wouldn't agree because Web Visum works horibly with newer versions of Firefox, and Rumola failed for me numerous times to solve what I need. Sorry, but I really don't wanna stick with older and less secure versions of Firefox just because of one addon extension which hasn't been updated properly for ages, nor I wanna pay for extension whose work is questionable. I'd rather pay more money for CBG and have at least 99% working solution which doesn't crash or slow down my browser and doesn't fail at solving captchas. Of course, some people think it's expensive because they don't have to solve captchas every day or very often, but that's why you have monthly subscription. When I want to solve captc
 ha, I want to do it quickly with no mistakes and no years of waiting.

URL: http://forum.audiogames.net/viewtopic.php?pid=277116#p277116





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Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Potions of darkness suck. That is all. 

URL: http://forum.audiogames.net/viewtopic.php?pid=277115#p277115





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