Re: Survive the wild, speed-hack alerts

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : hamada via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Hi, you don't nead to hate your self, cause starting with a new char won't destroy the old one. The chars are saved on the server, so even if ya'll make a new one, you can come back to the old by just typing your name and the password.Regarding the gender pref, it makes alot of differance cause never the mail same as femal. Alot of people slect randomly, after they come to admins by a request for changing it. The game has some text, based on that it will call you she or he, and the chois is up to you. Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=301241#p301241





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

i haven't played this yet but it is a here we go again scenario either you are motivated to do things in life, or not. i know motivation is a hard thing to keep a grip on, but one moment to be fair you're like ok i'm back, all ready to give you guys an awesome game the next had enough now, it is a shame that you seem to be going in a circle. can we really take you seriously? i'm not having a flame war starting here, just being honest, if you want us as loyal customers, you either are cemmited to a project, or you are not, we mt just throw our toys out of the pushchair like a baby in a strop if we can't be bothered any more, you will lose credibility very quickly if we go back to where we were; i am making tom hunter oh no, had a disagreement with someone, passing it to liam, no ok, i'm taking it back etc. admittedly i couldn't do what you are doing, so please, do keep up this awesome work will be playing this later! i just want you to be taken se
 riously and gain a strong foothold. but i fear, we've been here before, and the words of i'm losing motivation i'm in the towel, are what wove heard before.

URL: http://forum.audiogames.net/viewtopic.php?pid=301240#p301240





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Mason this is really good.Playing beta 4.1 now.I agree with SLJ. I'm also asking the same question, what can we do to keep you motivated?But I do love the idea of releasing the game with dlc levels created by you, along with user created levels. this way you along with anyone else who wishes to create levels could do this on there own time, without worrying about an unfinished product. In this way, the game could become virtually endless.I've saw you at this mason, you can do this if you wish.However, I'm wondering about the end cutseen of the game? Where would it go into? The end of the game without any dlc, or would it be included in the last piece of dlc?But that is a really good idea. If you could do the dlc thing, that would be cool.I also have a question about this beta.I notice that the footsteps sound interesting, I think that the walking sounds, along with the ledge/hazard boundry sounds are pitched up when ru
 nning.Could this be a bug or is this intentional?Keep up the good work, you're doing an amazing job here.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=301239#p301239





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Linux: Wine issues

2017-03-08 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Linux: Wine issues

Hi.Thanks for your reply.Regarding Ubuntu: I'm not talking about the normal Ubuntu which have a graphical interface, but the server version of Ubuntu. But maybe I can use a normal Ubuntu as a test machine and set it up like my server? An interesting thought which I need to look at.Regarding Wine: So, do you have any idea on what to do to get the server up and running? Would you mind giving it a try to see if it works for you?

URL: http://forum.audiogames.net/viewtopic.php?pid=301238#p301238





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : Telemachus via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Unfortunately, with work and other things I won't have a whole lot of time to sit around and throw out ideas for the game we all want to see. So, if it's alright with you lot, I'll just post ideas here when I get them.Firstly, ATC. It would be cool, though not sure how feasible at present, to have 1 or 2 ATC voices for each country. Now, the US and Canada could share, but England, Australia, New Zealand, France, Germany, Mexico, etc should have ACT voices from those countries. Speaking English, because though ATC does use the native language, English must be used a the request of the pilots. If we could get some actual air traffic controllers to record them, that would be brilliant, but that's just a dream I have that I wouldn't be too terribly concerned if it didn't get realized.Secondly, please please please please include ARTCCs. This whole flying over vast stretches of the US without any communications with towers is crazy. Centers, wh
 ich is the colloquial term for the ARTCCs, take care of planes the entire time they're not under an actual airport's control.Third, ATIS. Automated terminal information service. Y'know, weather and other such important things. It could be triggered, if we wanted, by the letter w like eurofly currently gives us the weather, but I would want it to actually resemble an ATIS transmission, not just a string of text about the weather spoke by jaws/nvda etc. This one actually requires us to make a choice. Human or TTS for the ATIS? TTS would make it easier to actually pull in real data for use in the ATIS reports. Now days, I think most ATIS systems use TTS, but when I first started listening to airband transmissions back in the early 90s, ATIS was still done by a human who had to go in and record the new information every hour.That's it for now. Maybe more later.

URL: http://forum.audiogames.net/viewtopic.php?pid=301234#p301234





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

That was an awesome reply criticview. Big thumbs up for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=301235#p301235





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Roat to rage: How does the map maker work?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : hamada via Audiogames-reflector


  


Re: Roat to rage: How does the map maker work?

Hello, as far as I know the map maker is buggy, it crashes alot.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=301237#p301237





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : Telemachus via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Actually, disregard what I said about different ATC voices for each country. As cool as that would be, it would make the files of the game ridiculously large, more than likely. Let's just axe that for the time being.

URL: http://forum.audiogames.net/viewtopic.php?pid=301236#p301236





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: death match project alpha update public beta

2017-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Thanks for the great news. Keep up the great job...

URL: http://forum.audiogames.net/viewtopic.php?pid=301232#p301232





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Linux: Wine issues

2017-03-08 Thread AudioGames . net Forum — Off-topic room : hamada via Audiogames-reflector


  


Re: Linux: Wine issues

Hi, installing a ubuntu vm is not that hard, it's even accessible mor than windows it self. ubuntu has graphical as well as sound drivers, morover net work onece. graphical linux systems  have a desktop and everything, not really for pro people, everyone can use them. You can get  an image after install it with speatch enabled.Talking of your problem, I'ven't use wine that much, but I am gotta tri to run the server. the error which you have to take care of is the last one, the two first onece are not really that much important, cause wine displays those two msg all the time: err:winediag:nulldrv_CreateWindow Application tried to create a window, but no ddriver could be loaded.err:winediag:nulldrv_CreateWindow Make sure that your X server is running and ththat $DISPLAY is set correctly.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=301233#p301233





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi.Of course all those people who can't or won't pay will say the game should be free. I'll still vote for a payed game.Regarding levels: You can release the game in a month or so, and then release more levels as DLC when they are finished.You can also release a level creator where people can send levels to you, and then you can pick the best levels and include them in the game. In this way, you don't need to make it all yourself.I hope you'll get the motivation back very quickly, because you're doing an awesome job... It will be a huge huge shame if the project dies because of lag of motivation. What can we do to give you the motivation back? You have received so much nice feedback already...

URL: http://forum.audiogames.net/viewtopic.php?pid=301231#p301231





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: My Road to Rage server is now alive

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: My Road to Rage server is now alive

Hi.What is the entities? It might be a dom question but I have no idea. Lol.@prajwal: Thanks for your question. Well, on the server I'm using, it's very simple. All ports are opened so I don't have to deal with that.Generally, you need to tell your firewall to let the game pass through. The firewall in Windows 10 can be a bitch. Sometimes it still blocks things even when you turn it off.Regarding routers: It's very difficult to give you a strait answer. Why? Because all routers are different. You generally access the routers interface by logging in on your gateway. You can check that in your network settings. It might be 192.168.0.1.Then you need to figure out how to open the ports you need. The general way to do this is to open from one port to an other. If you for example need to open port 6789, you can open from 6789 to 6790.If you can't figure out how to open the ports on your router, you can look it up on the intern
 et.I hope you get why it is that difficult to give a strait answer on how to open the ports on a router. It's not because I won't answer, I just can't. If you have more questions regarding this subject, feel free to send me a private mail or make a topic here on the forum, properly in the off-topic room.Oh, before you ask regarding to my server, I'll tell you this is very difficult to set up if you don't know anything about Linux.

URL: http://forum.audiogames.net/viewtopic.php?pid=301230#p301230





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Muds: what is everyone playing

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Muds: what is everyone playing

I'm generally afraid of playing muds, because I can't stop playing. I get addicted too quickly, which is not great at all...Do you have any suggestions on how to handle this?

URL: http://forum.audiogames.net/viewtopic.php?pid=301229#p301229





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy party music

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Pragma via Audiogames-reflector


  


Re: Crazy party music

Hello.No probleme, Crazy Party is not a commercial game, the sounds and musics come from other games, generally from the big franchises. You can download them here: https://dl.dropbox.com/s/bq1wxc7vr12kl6 … 6.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=301228#p301228





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: shoot many robots steam game, does someone know it?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: shoot many robots steam game, does someone know it?

Okay, so my opinion as I played it a bit:First of all, it's TOTALLY not playable on PC. Everything including menus and shooting / aiming is doable by using mouse only.I played this one on XBLA on my x360 and I beaten a bit of it but there are one problem: You don't know what to buy, what to upgrade etc and it's really important to progress. Generally the game is playable as It's side scroller so you can hear everything around you but without knowing what you're upgrading you're done as it's getting harder and harder.

URL: http://forum.audiogames.net/viewtopic.php?pid=301227#p301227





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Brain Station Demonstration tonight

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: Brain Station Demonstration tonight

liam:What a wonderful demonstration and game. The ag community does not have many of these games, and I for one am glad to see this type of game in the community. It is a nice break from rpgs and action games. I will most certainly be bying it when it comes out.Just one question? are you going to add a score system or some sort of points system? That might be more work than it's worth, but was just curious as it might be a cool thing to have.

URL: http://forum.audiogames.net/viewtopic.php?pid=301226#p301226





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How would I make huge rooms in inform7

2017-03-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: How would I make huge rooms in inform7

I don't know, half the stuff in the tutorials I never got to work so I ended up giving up on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=301225#p301225





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Manamon question

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Manamon question

just use cheat engine to give yourself 100 gamanets like me and a few friends did.

URL: http://forum.audiogames.net/viewtopic.php?pid=301224#p301224





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hey guys,So I've decided to remove preordering for now until I can get a more complete product for you guys. I don't know I'm losing motivation really quickly here. This game isn't really fun as it once was for me so I just don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=301223#p301223





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

How would I make huge rooms in inform7

2017-03-08 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


How would I make huge rooms in inform7

So lets say for example I want a long hallway with multiple rooms how would I do this. Or if I wanted multiple rooms to have the same name and description to make the player thing there walking in a large hanger. I have seen this in adventure in the maze part of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=301222#p301222





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Your Experience with Sleeping Patterns

2017-03-08 Thread AudioGames . net Forum — Off-topic room : iceguard via Audiogames-reflector


  


Re: Your Experience with Sleeping Patterns

hi everyone. Sorry if this has been mentioned before, but personally I can get a messed up sleeping schedule even if I only take a very short nap during the day. If I do this, then I might get very big problems sleeping at night, which will make me even more tired the next day. It's like an evil circle. I also have trouble falling asleep if I am somewhere that i have never been before, at least for the first night or so. Has anyone else experienced this?

URL: http://forum.audiogames.net/viewtopic.php?pid=301220#p301220





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

I noticed that you can actually get level 3 into an unwinnable position if you run straight past the teleporter at the end and fall to the ground. Yeah I can't find the scroll now either.

URL: http://forum.audiogames.net/viewtopic.php?pid=301221#p301221





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

but only way  cause pidgen is not  acceseble  and aim is   dont  know how to use its not acceseble  miranda is  nice

URL: http://forum.audiogames.net/viewtopic.php?pid=301219#p301219





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Threema

2017-03-08 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Threema

Whatsapp seems to be the best developed alternative that I can see.

URL: http://forum.audiogames.net/viewtopic.php?pid=301218#p301218





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Andy93 via Audiogames-reflector


  


Re: TBD

Actually, its kind of curious how you can translate desafio mortal as death match, or mortal match. Quite coinsidential I think!

URL: http://forum.audiogames.net/viewtopic.php?pid=301217#p301217





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Can someone remind me how to get the scroll in level 3? I forgot how I got it.

URL: http://forum.audiogames.net/viewtopic.php?pid=301216#p301216





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Manamon question

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Manamon question

The shadow warrier you fought was obstructing a small passageway on the righthand side of the park. From where he was standing it's literally less than 10 steps to the right, through that narrow tunnel. I'm not quite sure how you would have missed it to be honest. You'll hear it after just a couple of steps.

URL: http://forum.audiogames.net/viewtopic.php?pid=301215#p301215





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

My point was exactly to avoid the standard combat system of hitting space and to use more varied attacks such as the light or heavy for example. As it is now, the enemies are really easy to avoid and aren't really a challenge.

URL: http://forum.audiogames.net/viewtopic.php?pid=301213#p301213





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Manamon question

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Manamon question

Go into the path the man was blocking, hit enter on the klang klanging noise, boom

URL: http://forum.audiogames.net/viewtopic.php?pid=301214#p301214





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 3Kingdoms/3Scapes

2017-03-08 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

An important change was just made to 3Scapes.You can now leave guilds without losing any experience or stats. This means that at the newbie phase, you can try out as many guilds as you want at no cost. You still lose your guild object, which means if you leave the guild at higher levels you can still lose months of progress. I think this is a great thing for newbies though as it allows players to freely hop around and find a guild they really like before settling in.

URL: http://forum.audiogames.net/viewtopic.php?pid=301212#p301212





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

oops, probably I really over hyp with the battle system, hahahahaha, yeah it's ok select a weapon and press space, but maybe, diffrent weapon has a diffrent timing, or something like that, 

URL: http://forum.audiogames.net/viewtopic.php?pid=301211#p301211





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

if we were to pay would it be the $15?

URL: http://forum.audiogames.net/viewtopic.php?pid=301210#p301210





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Three-D Velocity Open Sourced

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Just as a general word of advice, you don't need to worry about the sam batteries and guardtowers unless you're close enough to one ,because they typically aren't a direct threat and you really only should take down only anything directly standing in your way.

URL: http://forum.audiogames.net/viewtopic.php?pid=301209#p301209





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy party music

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: Crazy party music

Hi,I don't want to spread unwanted information, but I do know the sounds and music in Crazy Party is not encrypted, at least as of beta 39 which is the last version I tested extraction with. Using BGT you can extract the sounds and music from the dat file. This is not a sneaky hacky thing, as the manual has working examples of extracting files from a dat container, and clearly states that the dat container does not provide security. They may be encrypted now, I haven't checked. I'm not really good enough at BGT to make a script that extracts all the content from a dat file in one go. So if that is something you are wanting to do, it is a separate topic concerning BGT usage and should not be discussed here. Once again I stress that this is not some illegal hacking in play. This is not reverse engineering or anything like that, it's just using simple BGT functions discussed at considerable length along with working examples in the documentation. Whether it&
 #039;s morally right or wrong is really on you to decide, I'm just trying to give honest information.  If the developer chooses to or has already chosen to encrypt his sounds then more work is needed to extract content, and such discussions are of course not allowed on these forums.

URL: http://forum.audiogames.net/viewtopic.php?pid=301207#p301207





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Yo peoples.Beta 4 is here. Now there'll be a lot of speculation on this topic so I'll just say this right now. I have added the registration system. Now I'll leave this up to you guys, whether I should allow all levels to be played regardless or require a payment and just record demos of each level. Personally I like the payment option because if I'm going to continue releasing betas I sure don't wanna allow say 20 levels to be played for free, then release the real version and be like OK so you can play 20 levels in the last released beta so no sense in paying for the full thing. At least that's my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=301208#p301208





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy party music

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: Crazy party music

Hi,I don't want to spread unwanted information, but I do know the music in Crazy Party is not encrypted. Using BGT you can extract the sounds from the dat file and thus the music along with it. Some of the file even have original tags. I won't really go into how to extract them since I am not really that good at BGT, but even if you aren't fluent enough to write a script, it is fairly easy to extract specific sounds. The manual has working examples. Anything further, like how to make a script to extract all the sounds,  is a separate topic concerning BGT usage and should not be discussed here.

URL: http://forum.audiogames.net/viewtopic.php?pid=301207#p301207





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: List of Muds for Cooking, Crafting, Farming, and Exploration

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: List of Muds for Cooking, Crafting, Farming, and Exploration

4D is pretty interesting

URL: http://forum.audiogames.net/viewtopic.php?pid=301206#p301206





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Muds: what is everyone playing

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Muds: what is everyone playing

I like Geas, but no one is in the guilds, and the guild masters are never online, I have two characters there, one I have pretty much abandoned due to lack of people active in the guild I was in, the other meh, I like that char, I am in good, but yeah, again, no players really coming on to do guildly activities with. I'm playing Lament right now, Got into a camp with some others which makes the game a lot more fun. I tried Frandum and like it, but didn't really go back.

URL: http://forum.audiogames.net/viewtopic.php?pid=301205#p301205





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: TBD

No, dm is not necesarily deathmatch anymore, because desafio mortal didn't get an english name. Sad but true, as well, but hopefully we can come up with another acronim.

URL: http://forum.audiogames.net/viewtopic.php?pid=301204#p301204





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Monumental news out of GDC

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Monumental news out of GDC

I'd get in twitter and find some stainless MTG producers, and ask them for advice.. if they seem receptive online, tell them you're local and ask if you can buy them a coffee for a chat in person.

URL: http://forum.audiogames.net/viewtopic.php?pid=301203#p301203





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy party music

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: Crazy party music

Some of the music in Crazy Party is from Mario Party DS, so if you have a YouTube downloader that downloads MP3s and you search up Mario Party DS music on YouTube, you could find some of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=301202#p301202





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: TBD

Hi.Well so it is what it is.Well blink thanks for responding on this thread to the reply from the initial thread and owning up for the initial leak.This makes sence.There is no excuse for what you did but I do share frustration as a user at times.Being now part of sonnar and before that a player, somewhere in there a pirate myself I understand the angles and its not always easy to put them together.Its a pity the authors of some of these games don't just ask the origional authors first.Its a pity that the code and licence files are so wide spread though.Still what's done is done now and there is no point crying over this.You know mason especially with mtg, I was tempted to share some of those betas, I didn't but still I would understand why someone would.When you crash and burn everything else burns with you.Then it comes up then goes down, at the end we are unsure what to believe.I always suppo
 rt people when they come up, I guess I am a sucker, or a bored bastard or both who knows.I just want to see people succeed.Sadly I see no real solution to ultrapower bar just dropping it completely.Its so wide spread and as the guy that started this mess has owned up, well its the way it is.Maybe the only thing you can do is have each developer licence the code for whatever and have a licence where each needs to be able to use the code with permition from all 3 devs or something or something like the gpl or one of its varients.I agree its damn not ideal but it may just have to be that way to avoid another war on this forum.Either that or each game that is made with the idea or whatever will have to be assessed, heck maybe up could be converted to a framework for a type of game.Its not perfect, but its probably making the best of a situation that shouldn't have had to get this far in the first place.We the community will be able to
  judge if something is an exact copy of another thing or not.If it is, we will go against it, if it isn't then we will have to judge it on its merrits.As long as there are official licences then it shouldn't matter who owns it as long as they get any credit and follow whatever terms are in those files.Using the same code, hmmm but basing a game off something else is probably ok.Sad but true.We will have to do something about this eventually.No that doesn't mean I will ever play the game discussed after all the crazyness that went on well.

URL: http://forum.audiogames.net/viewtopic.php?pid=301201#p301201





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Muds: what is everyone playing

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : zub0 via Audiogames-reflector


  


Muds: what is everyone playing

since there is a veriety of muds out there, and no doubt some quite obscure or not too well known ones, i though i would make this topic to see what people are currently and in the past, played. I myself have been hooked with Geas, do to its great team combat and archer fighting system. I have also been popping in and out of frandum and squaresoft. There was also a mud i had been playing with  a mud that was a mix like 4 dementions. It was a bit odd, so i quit. but i may give it another chance, it was interesting as it mad medieval, and it was in germany, so the char names and things were in german, and you could go ask a languist what the words mean. So i learned a bit of german:d it was interesting, though don't recall what the names of the knights were. Will put the name in, when i find it, hope to see what else others are playing, enjoy

URL: http://forum.audiogames.net/viewtopic.php?pid=301200#p301200





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : JCion via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

I"m glad this post has been brought back to the first page. I"m an old school gamer, and always wanted to try this. I know this post is originally from 2011, but I would appreciate if anyone has the info on how to do this now if the way has changed. thanks. Feel free to hit me up on Skype, or Twitter. have a good one.

URL: http://forum.audiogames.net/viewtopic.php?pid=301199#p301199





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

well the enemies just walk back and forth really, even as I was standing just a step or two away from where they marched back and forth lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=301197#p301197





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

That's the point, they're supposed to go in a predictable pattern so you can time your escape correctly. If they just chased you there would be no chance of escape. The enemies in this game are more patrol type enemies.

URL: http://forum.audiogames.net/viewtopic.php?pid=301198#p301198





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: TBD

can we guys stop using acronyms for every game out there?dm=Death match ...I have never Heard of all these different things except btb, up, and tk

URL: http://forum.audiogames.net/viewtopic.php?pid=301196#p301196





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

[[wow]], seems i'll have some nice testing food on my plate. Well, 40 levels or there about is certainly material for being a payed game. I just seriously cross my fingers it ain't going the way this game went before, and many pre-orders was all the game could bring. I mean, pre orders are fine and all, only if there's a certain high enough chance the game will be flagged as "released" some time later. I am glad you're back, and i honestly hope this game finally gets all the attention it deserves, I'm just a bit "scared" by the game's dark past. Anyway, here's to the development and release of the game, and the endless hours of playing fun and headakes it will certainly bring.

URL: http://forum.audiogames.net/viewtopic.php?pid=301194#p301194





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

You are not of course required to preorder, it's just an option if you'd like to play every currently existing level.

URL: http://forum.audiogames.net/viewtopic.php?pid=301195#p301195





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I'd like to write a Collaborative Story

2017-03-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: I'd like to write a Collaborative Story

Well, its a google doc link, if you don't want to view it online in doc, just copy and paste it into your word processor of choice, I am using Libre office

URL: http://forum.audiogames.net/viewtopic.php?pid=301193#p301193





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I'd like to write a Collaborative Story

2017-03-08 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: I'd like to write a Collaborative Story

will have a look at it though microsoft Word bugs the fuck out of me due to it's sluggishness.

URL: http://forum.audiogames.net/viewtopic.php?pid=301192#p301192





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Recommending Materia Magica again

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Recommending Materia Magica again

I'm blaak on there and can help if anyone has  issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=301191#p301191





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: death match project alpha update public beta

2017-03-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. Sorry its been a bit with out an update, i've been rather bizzy with outside matters, so I haven't had very much of a chance to get anything coded. However, i've gone back and tested some more changes relating to first person, since a few of you expressed a desire for it to possibly return. And the results are so far positive, i've gotten it to be like rtr's turning. This means the following. I'm doing a major restructuring of the client's code. Meaning maps will once again be client side, walking will no longer be handled by the server, and this'll provide much more for the 3d rotation... as well as provide a more smooth experience. Not only that but this means i'll be able to focus the storyline offline as well, with out having to develop any extra server stuff or any of that. Well anyways, better sign off for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=301190#p301190





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Hi Jayde. I've found royal forest, and yes, the girl is annoying, though I wonder if your supposed to give the bits of the map to her since they're written in another language. I do think in fairness since quest trackng journals is a recent update some of the obscurity with quests is being worked on, indeed you might want to email the game's developer about this particularly because I am unfortunately experiencing the same ignoring issue, eg I've asked five times how to bundle skins so that I can sell them to the trader who needs rat and weazle skins and people are plane ignoring me. Since the main developer was herself very communicative, about the bugs etc I might send her a link to this topic with your comments, since I do if something will drive me away from a game obscurity might actually do  it too since I love story and questing, but lack of progress and no way to progress due to guess the syntax is down right irritating. the sad thing is I do think there is a great game there and at least a developer who wants new players who aren't put off by obscurity.I might

URL: http://forum.audiogames.net/viewtopic.php?pid=301189#p301189





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Crazy party music

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector


  


Crazy party music

Is it possible to get the crazy party music in MP3 format?

URL: http://forum.audiogames.net/viewtopic.php?pid=301188#p301188





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Recommending Materia Magica again

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Recommending Materia Magica again

Friend of mine told me about this mud and I'll check it out.  The mushclient pack looks kinda small though, is it good?  I'm unsure if the vipmud link on the site is a pack or just a link to the client, is their a better sound pack for either client that I should use?

URL: http://forum.audiogames.net/viewtopic.php?pid=301187#p301187





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Fixed

URL: http://forum.audiogames.net/viewtopic.php?pid=301184#p301184





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Someone made me think of silver arrows, lol.sure it could be as simple as spacebar, swing and slash, and shoot and whatever...think of it this way, swamp, bk3...don't they all have the same combat system, but unique in their own ways? I'd love to see something like that, something more than just "hack your way through". May be getting hit too much your sword will be destroyed, who knows. Or take it like riviera, how many time do you use this item? Ten times and it's gone.:)

URL: http://forum.audiogames.net/viewtopic.php?pid=301185#p301185





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hmm. This game is more focused on exploration, so don't want too much advanced combat system. The enemies are there more as a sort of trap. A colorful trap that is to be evaded and optionally killed if you absolutely need.

URL: http://forum.audiogames.net/viewtopic.php?pid=301186#p301186





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

I have encountered a bug, in the manual it says press c for coordinates, but when I press c, it doesn't say anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=301183#p301183





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

I like that idea, Raygrote. That could be the final boss possibly. I'm not sure how outside ambiences/stuff would fit in, it is a tomb sort of area so not sure where outside would come into play.

URL: http://forum.audiogames.net/viewtopic.php?pid=301182#p301182





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

I personally am in agreement to Mason in regards to combat. So many games have numbered weapons with shooting with space bar. There's nothing bad about that, ubt it's nice to see a game with a focus on evasion. I've gotten fairly good at avoiding attacks, but it takes some practice and a familiarity with the area you're in. It took me a few tries in some spots but I can get through a lot of it without losing a life now.A possible idea for a boss is to fight in an area where swords and potions respawn every 15 seconds or so. The boss has strong poisonous attacks so you'd have to keep using swords to hurt the enemy while healing from the attacks. I don't know how you'd make it more interesting though, that could become boring after a while.Also more varried areas with different ambiances and themes would be cool, like an outside area or an area filled with obstacles with its own theme.

URL: http://forum.audiogames.net/viewtopic.php?pid=301181#p301181





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Yeah, you are correct, I am still running Windows Vista.But Jaws only messes up in the Main Menu not in the game itself.If you give me the rest of the list of Main Menu hot keys, I can play the game just like everyone else. start a new game, pload previous games, lset options, ?listen to sample game sounds, s test your speaker configuration, ?and exit the program, x.

URL: http://forum.audiogames.net/viewtopic.php?pid=301179#p301179





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

There are only 4 options as of right now. Play, which is P. Learn, which is S. Load, L. Exit, x.

URL: http://forum.audiogames.net/viewtopic.php?pid=301180#p301180





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: TBD

The moderators are already discussing the nature of the rule. And I agree with Aprone here that one is needed and that we will always defend game developers against theft, no matter what. This topic is just about the UltraPower code.I searched the forum, looking for many of the past posts on this issue by the moderators. I have been very careful to state clearly that permission is not granted, until further notice by Mason (and now other involved parties, by logical extension). If the involved coders are now giving notice, then I don't actually see a contradiction in allowing this one game. We would still defend against code theft, but allow this game exclusively, as an exception. But I'm fairly sure that when I wrote those words, I imagined--as I did in the first post of this thread--that the code would inevitably be opened up, not merely that one game would get permission. As I and Aprone have already said, it's pretty meaningless to make an exception for t
 his one game, because we'd still have to check in for every new clone somehow (remember, Mason, that you only recently reappeared on this board--you might imagine how things would have turned out without you), and we already know that DM is based on UltraPower code. But of course, the decision ultimately lies with the authors of the code, and we will do all we reasonably can to keep that promise we originally made to Mason. That's fair, I think. Future developers will have our new "anti-theft" rule for cover, and I hope we'll be clear that developers bear responsibility for ensuring that their code is reasonably protected from disclosure and reporting any suspected breaches (with a suitably high bar for evidence). Then, God helping, this sort of nonsense doesn't ever occur again.For now, absent any new information, I think we will have to defend the code. I think that's clear. If we can't get permission from all the people who wrote it,
  then we simply can't make any allowances. I think that will have to be the case until such time as everybody involved comes forward and categorically agrees to allow it. Since Mason says he isn't the only author of this code, DM will have to be regarded as a "clone" just like all the other games, and disallowed from the forum, until this happens. I just can't see any other way at the moment, but I'm open to suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=301177#p301177





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

The best gear is from quests.Quests have weird syntax, and in many places you aren't told even who starts the quest, so you may not be able to do much.You're told to look at everything. But there's a girl in an area I won't name, who when you look at her it says she's very worried and might need help. I've tried every greeting, and pretty much every permutation I can think of including the words "help", "what's the matter", "worry" "worried", "aid", "lost" "find" "need"...nothing works. She won't talk. So...um. The syntax is probably something crazy like "Excuse me, miss, are you in need of assistance" but the game doesn't tell you this.In another completely unrelated area, you are sent on a quest and given a clue about some street urchins. I spent seven hours (I'm not kidding here) running around the area doing everything
  I could for these urchins, and nothing worked. Only to later be told "Oh no, the urchins don't matter, have you found so-and-so yet?". Well of course not. the quest told me to investigate the urchins.So I eventually got a little help and figured that latter quest out. And it's not bad once you get rolling. There are some good bits of story and whatnot. Though there are other issues with syntax. For instance, in a warehouse stacked high with crates, you actually have to "look crate", not "look crates", which is extremely nonintuitive.Dark, I've been skinning/scraping hides for weeks. I don't know what bug you had there. Maybe it's been introduced in the last few days? But you have to make sure youre leather knife is wielded and your hold slot is empty. You type hold skin, and you'll get a message like "you grab the sheepskin", then you type "scrape", and it'll start into a thing where 
 it tells you what's going on. Royal Forest is really excellent for levelling, as it's full of sheep whose skins you can tear off for exp.I stuck around on this one long enough to determine that the game's few remaining players are more interested in hoarding their knowledge than on retaining players. It seems more important to them that everyone has to work exactly as hard as they did on quests. With very few exceptions, if you ask even for a tiny hint, or where to start a quest, you'll be either ignored or told off. I'm not looking for hand-holding, but I don't like a community that prides itself on that sort of cliquishness. Sorry. I gave it up, and I really won't be going back unless or until I can either 1. find a source of quest info that I can look up when and if I get stuck, or 2. the game's policy on qinfo is relaxed. Like I said, I don't need a hand-holding walkthrough. I'm decent at quests. But when I'm in a 200
 -room zone with deathtraps that could destroy all my gear, with mobs that can do a ton of damage and with all kinds of items, and when I'm not told even who to talk to, that's kind of deal-rreaking to me. I think nearly every quest should give you an idea of the start point, even if it doesn't tell you what to do.A quest is neither fun nor rewarding when it's just sitting on a server collecting dust, not allowing players to finish it. You aren't a good builder just because you made a quest that only 29 people ever solved. Sorry, but this is ridiculous. I wish you luck in your endeavours, Dark. Maybe you'll have better luck than I did.

URL: http://forum.audiogames.net/viewtopic.php?pid=301178#p301178





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Manamon question

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : vgstormlover via Audiogames-reflector


  


Re: Manamon question

does anyone know how to find the entrance to shadow kingdom in arenda city? I fought the police shadow warrior then he vanished and I found no man hole cover. Please help I really want to show octoros who is boss!

URL: http://forum.audiogames.net/viewtopic.php?pid=301176#p301176





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

leap Motion Controller - anybody knows it?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : tomecki via Audiogames-reflector


  


leap Motion Controller - anybody knows it?

Hi. I found probably interesting thing. Leap motion controller is infrared device to interpreting gestures. You can download SDK to make your own soft which using it. Anybody knows it?

URL: http://forum.audiogames.net/viewtopic.php?pid=301175#p301175





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Monthly chat march 2017

2017-03-08 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Monthly chat march 2017

@nightshade: [[wow]], congrats! I feel happy for you guys.@tabutcu: thanks for the offer, but I would still like to play through the game myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=301174#p301174





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: shoot many robots steam game, does someone know it?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: shoot many robots steam game, does someone know it?

How is the console version playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=301173#p301173





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: shoot many robots steam game, does someone know it?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: shoot many robots steam game, does someone know it?

This game is playable on the console but not much on pc, because in pc version you have to make some important actions by using mouse,There is a tutorial which shows you what to do, but you will not know, what to do, maybe is any way to skip the tutorial, I am not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=301172#p301172





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

shoot many robots steam game, does someone know it?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


shoot many robots steam game, does someone know it?

Hi.Back in the day there was a game announced called kill or shoot many robots, I am not sure on that. If I remember right it was a game where you could choose from a varietey of weapons to shoot up robots.Does someone on here know the game and tell me if this one is accessible?Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=301170#p301170





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Haha. The only reason I can think that the main menu wouldn't be working is either that you are on windows 8.1, or on a version of windows that busts the JAWS keyhook. Do any other games do this? JAWS works fine with TH on my system.

URL: http://forum.audiogames.net/viewtopic.php?pid=301171#p301171





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Monthly chat march 2017

2017-03-08 Thread AudioGames . net Forum — Off-topic room : nightshade via Audiogames-reflector


  


Re: Monthly chat march 2017

I've never posted on a monthly chat, but here goes! Nocturnus and I welcomed our third child, our second baby girl, into the world on Feb 20, 2017 at 4:51 PM. She was born about 5 weeks early so was somewhat small at only 6 pounds 4 ounces, and 18 inches long. She lost some weight after birth, but is regaining slowly.Her name is Lisa Aurora. Sister is Lilyanna Faith and brother is Noah James.She's such an adorable baby, and Lily who is 15 months, and Noah who is 5 and a half now, are both liking her, though I think Lily likes her quite a bit better.Noah is struggling a bit with some jealousy issues which we're working through. He had some nightmares last night, poor guy, so he came to bed with mommy and daddy for a bit, too. Glad we have a king size bed, cuz he's a big boy and 2 adults, a baby, and him would have gotten cramped in anything smaller.Lily is cutting 3 molers at once so is pretty miserable. She is almost walking comple
 tely on her own now though.As for other things we've played a little alter lately, not much, and are sad the tros are gone, but there are some nice pieces in the new skull place.We started a New Testament in a year reading plan which has been quite nice both in instruction as I've never read the entire Bible before, and in sparking conversations about different Biblical subjects between us.We've also been reading some books like Robinhood, The Shadow Children series, and of course we listen to Harry Potter every single night.While awake we're working on Agents of the apocalypse which has been quite interesting and has sparked a lot of conversation between us.We've also listened to some Arthur episodes, because we're both kids at heart.Other than that, time is spent sleeping, or trying to, taking care of babies, and feeding the littlest one, as she eats a lot right now, and I'm loving every minute of it, with Noct
 urnus always at my side helping and encouraging me.

URL: http://forum.audiogames.net/viewtopic.php?pid=301169#p301169





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: TBD

I'll consider it but for now, that server is still down so I don't see the point at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=301168#p301168





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: TBD

So you're saying, Dm is cool so who cares about other's work. Just open the topic because I want to play it and I only care about myself. Who cares how much work was stolen. As long as I get my game and the dev does a good job and keeps me pleased, who cares.tabutcu wrote:open the desafio mortal topic, because this ggame is werry cool, and game is stolen by ultrapower source, but btb, btb was clone by ultrapower. i think esafio mortal is cool game.

URL: http://forum.audiogames.net/viewtopic.php?pid=301167#p301167





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Battle Zone third boss

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Battle Zone third boss

So in the Battle Zone sounds folder, I saw something about boss 3. It seems like you can fight it when you beat the game, but I've never beaten the game. Is there a third boss? Even if their isn't, I can still see what it would sound like before the boss happens. Oh, I'm so tired, I just battled off thousands of guards and, stop! You'll have to battle me now! Haaa hahahahahahahahahahahaha! Stop laughing, and let's fight! Hahahahahahahahahahahahahahahahahahahahahahahahahahaha, ok enough laughing. Yes, that's actually what it is. And the laughing just fades out and maybe it beginns. I don't even understand what it jd do either. I'm still on the second boss, just figuring it out. I know you have to avoid it's fire balls, and have to shoot it with the machine gun. I don't need tips on it, the manual already explains it. The first boss was very easy, just button mash the attack button with the sword until it's dead. I once did get 
 past the second boss, but never got past caught in the storm or whatever that last level is. I think it was 13 or 14, probably 13. I have version 12.9. I still love the seens, I wonder how they were created. They're just, funny.

URL: http://forum.audiogames.net/viewtopic.php?pid=301166#p301166





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: TBD

open the desafio mortal topic, because this ggame is werry cool, and game is stolen by ultrapower source, but btb, btb was clone by ultrapower. i think esafio mortal is cool game.

URL: http://forum.audiogames.net/viewtopic.php?pid=301163#p301163





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Any android dating or chat apps that just use voice

2017-03-08 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Any android dating or chat apps that just use voice

So is there any voice chat apps for android or any apps for dating that just focus on the users voice rather than pictures?

URL: http://forum.audiogames.net/viewtopic.php?pid=301164#p301164





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hey Maicen and all,Well, I expect a game like this to take rather long to develop.I honestly think that 4 months at the very least, and 8 months at the very best is a good timeframe for development. I think that that's really good, especially if you're working on your ownIf you think that you can get it out sooner, all that you can do is to try your best. Perhaps if you wish to do so, you could have another dev work on the project with you?Take mainstream games such as GTA5.that game took years to develop. And even when it came out, it had some major bugs and flaws which were eventually fixed in later releases, for example, the xbox one s and ps4 release. And rockstar has entire crues that work on the project.Unfortunately, the bugs and issues still remain in the xbox 360 release.The enicial game was rushed out do to demand.So definitely take as much time with this project as you need, while doing your best to keep your dea
 dlines in mind.And even if your final enicial release of the project does have any bugs or glitches that effect game play, the comunity will spot and report them.I'm definitely looking forward to more beta releases, and I'm interested to see what gets changed, implemented, etcetera with this project.Loving this game so far.I'll play it more tonight and I'll come back with a nice input post.best Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=301162#p301162





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Mason,I am still having problems with the main menu.I hit down arrow from Play game p and it takes a minute to say load  l.I've found that s is for sound descriptions and x is for exit.Are there any other choices?The only sound that doesn't seem to fit is skeleton.I was expecting a bones sound. You could order some fried chicken, strip off the meat and eat it, then dry the bones in a microwave, then drop the dry bones on a bed spread making a pile, while recording the sound.Or you could use the sound of dice, you know, roll dem bones.

URL: http://forum.audiogames.net/viewtopic.php?pid=301165#p301165





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

crashmaster wrote:The only issue I have is when changing nose angle, it always goes up and down by a value of 2 or 3 when I press the keys at random same with turning, it never used to, but it does now so flying anything manual is almost a no go for me.I have also ended using turbo a lot just because I don't want to be sitting round for 8 hours flying a plane with nothing to do after you leave.The fact you can control the weather while convenient well who knows things change quickly.Bar heavy snow, hail and the like maybe really heavy rain I have been on flights landing and taking off in the rain.The fact the dev doesn't seem to appear on the forum makes me wander previously it was due to being busy and the trafic on here which is understandable but I have not got a responce to the occasional mail I sent about things not that I sent many.Its a nice game and I am playing it.However once I f
 innish it its likely I will keep a backup of my profile so if I need to play it again I won't need to bother with it redoing the thing over several weeks.Its a nice fly over maps game, but there is little to do once you are going round the place.No outside view, inside view cabin view like in tubesim.And I know planes are more involved, the newer catogry 2 and 3 types may in deed be fully computer controled but hmmm.Also there has never been any emergencys or anything.You need to open eurofly.ini an look for the line "JoystickMode=1". Change the 1 to 0. That should change that.

URL: http://forum.audiogames.net/viewtopic.php?pid=301161#p301161





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hey Maicen and all,Well, I expect a game like this to take rather long to develop.I honestly think that 4 months at the very least, and 8 months at the very best is a good timeframe for development. I think that that's really good, especially if you're working on your ownTake mainstream games such as GTA5.that game took years to develop. And even when it came out, it had some major bugs and flaws which were eventually fixed in later releases, for example, the xbox one s and ps4 release. And rockstar has entire crues that work on the project.Unfortunately, the bugs and issues still remain in the xbox 360 release.The enicial game was rushed out do to demand.So definitely take as much time with this project as you need, while doing your best to keep your deadlines in mind.And even if your final enicial release of the project does have any bugs or glitches that effect game play, the comunity will spot and report them.I
 39;m definitely looking forward to more beta releases, and I'm interested to see what gets changed, implemented, etcetera with this project.Loving this game so far.I'll play it more tonight and I'll come back with a nice input post.best Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=301162#p301162





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: TBD

I was thinking about that earlier, and like I said, I just wish I wasn't such an idiot and leaked the code. Seriously, if I wasn't so ridiculous about eh matter, this would have never happened. But nope, I had to zip that ultraCrapper source code to Wiam or whatever the hell his name is, and from there it went to Vad's hands, and then it just...flew all over the gaming community. Yeah, I released the code and said it was OK to do whatever you want with it, but you need to understand I did that out of frustration. A lot of stuff was going on with Colton and I and another individual. Not trying to post this because I want people to be sorry for me, but I just want to publicly set the story straight on how the source code even got leaked. It wasn't really Colton's fault because he told me not to give it out. But like always, I didn't listen. Hell, I wasn't even gonna log in to the main Ultrapower server. But sometimes I do things on impulse. As to t
 he DM situation, my thing is this. I don't think its fair to Sam Tupy, me, Colton, NS, and Mason. Colton and I did plenty of work on BTB, which is what these people are using. So we work our asses off to have this really nice working game and some person changes it, and boom? Its his? No, sorry. You could say I have no room to talk, but I am using as much source code, which is quite a bit, as I can with out going to my bib folder when I'm coding Tk. I have another project in the works that's. even less relying on that code, and no, its not a shooter. That's another story for another day though. Now I'm just getting out of topic. Well that's it for now, I'll be back when I get this work done.

URL: http://forum.audiogames.net/viewtopic.php?pid=301159#p301159





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: My Road to Rage server is now alive

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: My Road to Rage server is now alive

hey slj sorry for  out topic question how  did  you get to manage open ports or  with help of u p n p  o  so nice to here  you started  hosting server  i wil checkit out  friend. but plese guide me host the same server  just like you for  this game

URL: http://forum.audiogames.net/viewtopic.php?pid=301160#p301160





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: TBD

so if desafio mortal get's the goahead here, and is allowed to use the code in question I think they should be allowed a completely fresh thread. I think the origenal thread should be either removed or be allowed to be buried over time. I'm certainly not comfortable with the thaught of it being constanyly bumped up  on the first page of new releases, given the toxic posts contained within.

URL: http://forum.audiogames.net/viewtopic.php?pid=301158#p301158





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Is there a good manual on the types of guns are available and the best way to use them?

URL: http://forum.audiogames.net/viewtopic.php?pid=301156#p301156





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

i don't mind waiting 5 or so months.

URL: http://forum.audiogames.net/viewtopic.php?pid=301155#p301155





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Fair enough, the problem is though, if I wait 5 or so months, my life will become quite crazy in June or so, so I may not have that long to wait. We'll have to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=301157#p301157





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

The only issue I have is when changing nose angle, it always goes up and down by a value of 2 or 3 when I press the keys at random same with turning, it never used to, but it does now so flying anything manual is almost a no go for me.I have also ended using turbo a lot just because I don't want to be sitting round for 8 hours flying a plane with nothing to do after you leave.The fact you can control the weather while convenient well who knows things change quickly.Bar heavy snow, hail and the like maybe really heavy rain I have been on flights landing and taking off in the rain.The fact the dev doesn't seem to appear on the forum makes me wander previously it was due to being busy and the trafic on here which is understandable but I have not got a responce to the occasional mail I sent about things not that I sent many.Its a nice game and I am playing it.However once I finnish it its likely I will keep a backup of my profile so if I n
 eed to play it again I won't need to bother with it redoing the thing over several weeks.Its a nice fly over maps game, but there is little to do once you are going round the place.No outside view, inside view cabin view like in tubesim.And I know planes are more involved, the newer catogry 2 and 3 types may in deed be fully computer controled but hmmm.Also there has never been any emergencys or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=301154#p301154





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

DjkW25 wrote:Well i'd like to help if I could. I'm only a teen lol so I guess i'm relatively new to computers and have never made a game before, but I guess i'm ok at sounds and ideas and stuff. I feel we do need a comprehensive flight sim that covers way more than eurofly and if they won't make it, then let's do it ourselves.That's the sperit!

URL: http://forum.audiogames.net/viewtopic.php?pid=301153#p301153





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: TBD

Like I said, I'm going to leave that up to the other participants of that code now. I'm OK with whatever they choose and I'm not willing to choose for them.

URL: http://forum.audiogames.net/viewtopic.php?pid=301152#p301152





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi,Hmm, there seems to be quite some speculation on the attack and the way weapons should be handled. As for reworking the AI, not sure what should be done here exactly, a bit more info please? I may go for a numbers to select weapons or something like that possibly type interface, but it just seems so generic to me, like every game has that kind of combat system, select a weapon with number row, spacebar to shoot at the enemy, bam done. Hmm.About the level system, I may need to rework some of that because while I would like 40 levels, it takes time to write a good level and writing 40 of them...I could do it but it may take longer than I'd like and it may not even get released until quite a long ways into the future. I'm not talking more than a year, but maybe 4 or 5 even months and I was hoping to have the release by sometime next month or the beginning of May. Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=301151#p301151





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: request your game walkthroughs here!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: request your game walkthroughs here!

the betas. what's the last one he made? the last one i have is 22.

URL: http://forum.audiogames.net/viewtopic.php?pid=301150#p301150





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

um... that's... not a weapon

URL: http://forum.audiogames.net/viewtopic.php?pid=301149#p301149





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

http://www.agarchive.net/pagesstdevs/dragonapps.html

URL: http://forum.audiogames.net/viewtopic.php?pid=301148#p301148





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : DjkW25 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Well i'd like to help if I could. I'm only a teen lol so I guess i'm relatively new to computers and have never made a game before, but I guess i'm ok at sounds and ideas and stuff. I feel we do need a comprehensive flight sim that covers way more than eurofly and if they won't make it, then let's do it ourselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=301147#p301147





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

adiluralbaev wrote:Hello everybody and Sam!I have a few questions about updating the game.1. Why did the size of the game increase? It weighs a lot, as much as 400 megabytes. In the file changelog.txt it is written that new sounds are added. The question is: where? Everything, as in the previous update. I did not notice any new sounds.The fact that the game size increased due to more sounds is because it will allow new maps to be built using new surfaces, new ambiences and even new music tracks. Though this is a rather important type of progress, i do understand the question you have. The only thing i can suggest, is to cross your fingers in hopes of new maps soon.2. The game has a very low response to the space bar. In the current update, the space bar worked faster. And in this update the bike is barely moving. Is it possible to fix this inconvenien
 ce?The fact that the bike is moving slower in this version is caused by some much needed in game adjustments. It has nothing to do with your connection, it's just the way things work now. It will take time to get used to the somewhat slower movement, but eventually, things will start to feel natural again.3. Why wait for an hour to turn off the PK? It's so uncomfortable! Because you turn on the PK, and you do not have to leave the game to wait for the shutdown time. The current update was good with this. Given a minute 3, or 5, so we could turn off the PK. And now what do we see?The pk timer had to be extended so that people would think twice to turn on pk. The extended time in pk gives shelter owners at least a chance to try and catch the destroyer, and, will make sure that people who just prefer to run away, can still be found and eventually killed.In general, I want to say that I did not like this update. I would very much like the developer to take into account these wishes and try to fix everything.I have it all.Thank you all for your attention!I'm not the developer, but I tryed to give you a as clear as possible explanation on all your questions. Since everything has had its reasons to be adjusted, chances are small they will be reverted.Kind regards

URL: http://forum.audiogames.net/viewtopic.php?pid=301146#p301146





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

pcsx2 has been developed a ton since this emulator pack was made. I don't know how well the version that's included here will run things

URL: http://forum.audiogames.net/viewtopic.php?pid=301144#p301144





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi,I'm a bit stuck. I now ahve 16000 men and have destroyed a few factions, but my gold keeps on going down to 0 each turn, and sometimes not all of the end of turn report text is on screen ebcasue a lot seems to go on now. What can I do to try to gain gold? I'm allied with two factions but can't even afford to send gifts.

URL: http://forum.audiogames.net/viewtopic.php?pid=301145#p301145





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >