Re: A tdv error which i didn't know how to fix

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : blindaudiogamer via Audiogames-reflector


  


Re: A tdv error which i didn't know how to fix

hi, I have a question. What is TDV? Is that like a game or something? cause i am interested. thanks.

URL: https://forum.audiogames.net/post/426413/#p426413




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Re: Wireless Headphones for Gaming: Recommendations

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Wireless Headphones for Gaming: Recommendations

Hi.I will recommend Bose, the on-ear model. I'm not sure about the latest models of their Bluetooth headsets, but the previous models had both an "around-ear" and an "on-ear" model. I have the on-ear model, and I can easily hear what's going on around me when I use the headset. The headset is both wired and Bluetooth.Speaking of Bose headsets: I hear the newest model: Quied Comfort 35 2 which have noise cancelation have a mode you can turn on so you can hear what's going on around you. I have not tried this headset yet, so I can't say anything about how it works.

URL: https://forum.audiogames.net/post/426412/#p426412




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Re: Trimps

2019-04-11 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

morning all. if i put myself in a map purely for resource gathering and equipment purposes will the enemies i face still get stronger? or will they stay the same as they would at that particular level of the map?

URL: https://forum.audiogames.net/post/426411/#p426411




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

You can actually rp something close to yourself irl, with some changes to make your character fit in the world and its lore.

URL: https://forum.audiogames.net/post/426410/#p426410




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Agreed with everyone else. No dev is going to do this. I won't go into the biases displayed with object-oriented programming in this topic (because after you learn Rust you learn quite quickly that OOp isn't everything and that most of the time its *bad*). However, you cannot make *anything* other than a guess the number game (and even that's questionable) without using any, one, or all of the following:* OOP-based: classes, objects, interfaces, inheritance* Functional: multimethods, prototypes, pattern matching, branching/conditionsAnd so on. Even if you write in a procedural language like C, your still going to use a form of OOP combined with functional programming, to a degree; you'll be passing structs around all over the place. Hell, you might want to throw in some unions too. And lots and lots and lots of pointers (or the equivalent i your language of choice). No language is ever fully complete without giving you some way of accessing raw memory (which is handy in many cases). Even rust, which encourages safety to the degree where the compiler requires you to write safe code and you have to explicitly tell it when something won't be safe, allows you to access memory. And didn't you know? Even Python lets you access memory, manually allocate/free, etc. (I wouldn't do that in Python or Rust though -- manually manage memory. Let the compiler/interpreter handle that for you.) However, poking around in memory is a very nice feature to have, and you'll use it a lot, especially in C and C++. (And did you know? In the DMPA/DMNB era, we did use memory poking/peeking functions. Several times, in fact.)

URL: https://forum.audiogames.net/post/426409/#p426409




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Agreed with everyone else. No dev is going to do this. I won't go into the biases displayed with object-oriented programming in this topic (because after you learn Rust you learn quite quickly that OOp isn't everything and that most of the time its *bad*). However, you cannot make *anything* other than a guess the number game (and even that's questionable) without using any, one, or all of the following:* OOP-based: classes, objects, interfaces, inheritance* Functional: multimethods, prototypes, pattern matching, branching/conditionsAnd so on. Even if you write in a procedural language like C, your still going to use a form of OOP combined with functional programming, to a degree; you'll be passing structs around all over the place. Hell, you might want to throw in some unions too. And lots and lots and lots of pointers (or the equivalent i your language of choice). No language is ever fully complete without giving you some way of accessing raw memory (which is handy in many cases). Even rust, which encourages safety to the degree where the compiler requires you to write safe code and you have to explicitly tell it when something won't be safe, allows you to access memory.

URL: https://forum.audiogames.net/post/426409/#p426409




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Re: Mortal Kombat 11 not delayed at all!

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11 not delayed at all!

Like I said. With MK, I'm willing to wait. lol I like it quite a bit, but it's far from my list of games to get on release day.

URL: https://forum.audiogames.net/post/426408/#p426408




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Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net Forum — Developers room : Nepali gamer via Audiogames-reflector


  


Re: Do you want to learn python?

@21 your code gives error, lol  it is print("Hello, world!")

URL: https://forum.audiogames.net/post/426407/#p426407




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : sediment via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

wow. I am truly amused. they want to make the best game ever with extremely dedicated developers, charge 50 bucks for what was it? a thousand maze levels and puzzles and what not? but when it comes to making the thing, they want someone else to do it for them. You are seriously the best developers ever! ever! no one can even compare to how dedicated you are. Hmm. so, the co dev makes the thing, but gets absolutely no say in how the game story, or whatever you come up with, goes. Right? yeah I bet you won't find someone stupid enough to make something for someone else and not get there own input. go learn to code. you say in your signiture that you're a coder, or learning. right? take some time. learn the code, then come back and try again. thank you drive through.

URL: https://forum.audiogames.net/post/426406/#p426406




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : connor142 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Well, when I first saw your original topic, my hopes weren’t high, but any faith I had in you is now pretty much gone. I don’t even know where to start here. So, you want to make a game to prove that you can code, but you need someone to help you code it because you... can’t code? I ask you, how does this make even the slightest bit of sense? Also, please explain to me how one makes a game without objects in bgt. May as well not bother though, because what do you need to make bgt play sounds or use tts? That’s right, an object! It may not be an entirely self-coded object, but it’s still an object, and you would know how important dictionaries, objects and classes are if you’d bothered to try and understand the concepts. Yes, even I as a non-coder can tell you this. If you want anything more involved than a basic blackjack game, rephrase your ludicrous demands. Or even better, stop being lazy and learn to make it yourself. I’m not even going to begin to wonder why the coder must be cool with sexual references. Not that I mind too much, but seriously, such things show quite well where you stand maturity wise. I also fail to see how a game submission could contain lots of different programing concepts if the dev isn’t ment to use some very importsant tools like... a dictionary. Finally, get those phone numbers out.

URL: https://forum.audiogames.net/post/426405/#p426405




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Re: The wild west level on monkey business.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: The wild west level on monkey business.

Hi here is what to do it should work.  Go to your user name\appdata\roming and you should see a folder called monkey business in that folder should be the oldwest.map copy it to the draconis folder and reload the game.  I just did it in my xp virtual machine I had to create a user account in my vm because I only had an admanistrator account because the monkey business folder needs to be created in your username folder.  I hope this works.

URL: https://forum.audiogames.net/post/426404/#p426404




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

In short, no one is going to do this. My god, this topic is completely ridiculous.

URL: https://forum.audiogames.net/post/426403/#p426403




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Re: A tdv error which i didn't know how to fix

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: A tdv error which i didn't know how to fix

We need the log!

URL: https://forum.audiogames.net/post/426402/#p426402




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a new rtr map is available

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : SkyGuardian via Audiogames-reflector


  


a new rtr map is available

so, i was experimenting with map creation, and this is the first map i made, its just a try to make something cool for rtr, please check it out and tell me what you thinkhttps://www.dropbox.com/s/rwkj3fske93lz … e.dat?dl=1

URL: https://forum.audiogames.net/post/426401/#p426401




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

Yeah for RP, you really need to separate out your emotions and your characters. They shouldn't do what you do, act or react in the way you would. Once you've done that once, it's no big task to switch that out for another set of attributes.

URL: https://forum.audiogames.net/post/426400/#p426400




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Re: so what is QSeek: exactly

2019-04-11 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: so what is QSeek:  exactly

I wouldn't recommend buying anything from that particular dev, maybe qRead, but that's it. Even that has its own little weird querks, and is very much not even close to the potential it could be for others who may be sighted, but have print disabilities or learning disabilities. Mainly it's due to their just not knowing how to treat customers.

URL: https://forum.audiogames.net/post/426399/#p426399




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Re: so what is QSeek: exactly

2019-04-11 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: so what is QSeek:  exactly

I wouldn't worry about QRead breaking. It's the only program he's made which doesn't depend exclusively on some online service or another which can send it crashing down at any moment. It's the only purchase I don't regret making from this dev.

URL: https://forum.audiogames.net/post/426398/#p426398




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Re: A tdv error which i didn't know how to fix

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: A tdv error which i didn't know how to fix

Please post the error log. It's doubtful that anyone can help you unless we know what the error is.

URL: https://forum.audiogames.net/post/426397/#p426397




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Re: so what is QSeek: exactly

2019-04-11 Thread AudioGames . net Forum — Off-topic room : MasterChief via Audiogames-reflector


  


Re: so what is QSeek:  exactly

QRead is awesome, it is the only thing good this dev has made imho

URL: https://forum.audiogames.net/post/426396/#p426396




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

The help soundpack links don't work now because I changed  the packs extention and move them to a more stable ftp server. Check my extended clokpack for more information.

URL: https://forum.audiogames.net/post/426395/#p426395




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Re: Mortal Kombat 11 not delayed at all!

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Mortal Kombat 11 not delayed at all!

lol you'll have to wait a year for that then

URL: https://forum.audiogames.net/post/426394/#p426394




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-11 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

When you have more than 80 I think it randomizes between what you put in for the match.

URL: https://forum.audiogames.net/post/426393/#p426393




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Re: The wild west level on monkey business.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : John1 via Audiogames-reflector


  


Re: The wild west level on monkey business.

Hi there is no file called old West.map I am in under program files X86 and using Windows 7 on the latest version of the game. Thank you.

URL: https://forum.audiogames.net/post/426392/#p426392




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Re: Best place to by music on line with the best selection?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Best place to by music on line with the best selection?

agreed, I saw the same wile looking through band camp. This bolivian group is a little older, but still around today from what it seems, not obscure in the sence that many are, and well known enough in some places. It wouldn't surprise me if someone has all there alboms on records ore what ever they were on back then stashed somewhere.S But I need digital copies of some of these albums, or at least access to them. I’ll search the places provided in the two posts above.

URL: https://forum.audiogames.net/post/426390/#p426390




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Re: Crypt Shyfter, light hearted rpg gamebooks

2019-04-11 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: Crypt Shyfter, light hearted rpg gamebooks

Thanks for announcing these, Dark. Apparently he hasn't posted them on newgrounds yet, but what's cool is that the itch.io versions work the same way.

URL: https://forum.audiogames.net/post/426391/#p426391




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Re: Best place to by music on line with the best selection?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Best place to by music on line with the best selection?

agreed, I saw the same,  this bolivian group is a little older, but still around today from what it seems, not obscure in the sence that many are, and well known enough in some places. It wouldn't surprise me if someone has all there alboms on records or what ever they were on back then stashed somewhere.S But I need digital copies of some of these albums, or at least access to them. I’ll search the places provided in the two posts above.

URL: https://forum.audiogames.net/post/426390/#p426390




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Re: Best place to by music on line with the best selection?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Best place to by music on line with the best selection?

agreed, I saw the same,  this bolivian group is a little older, but still around today from what it seems, not obscure, and well known enough in some places. It wouldn't surprise me if someone has all there alboms on records or what ever they were on back then.  But I need digital copies of some of these albums, or at least access to them. I’ll search the places provided in the two posts above.

URL: https://forum.audiogames.net/post/426390/#p426390




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: I have a deaf and blind friend.

I did some work experience once at a centre for deaf and blind people and I learned the tactile alphabet in about 10 minutes. that was a long time ago but it's not hard to learn and I'm sure there must be websites about it. you hold the person's hand and use your fingers to talk. bit like brail in the fact it's tactile but the way you do it is very different.forgotten it all now though. lol I do have deaf friends that can lip read though and they've taught me how to do some very rude sign language.

URL: https://forum.audiogames.net/post/426389/#p426389




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: I have a deaf and blind friend.

I did some work experience once at a centre for deaf and blind people and I learned the tiactile alphabet in about 10 minutes. that was a long time ago but it's not hard to learn and I'm sure there must be websites about it. you hold the person's hand and use your fingers to talk. bit like brail in the fact it's tactile but the way you do it is very different.

URL: https://forum.audiogames.net/post/426389/#p426389




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Clok Mud

from "help soundpack"https://www.dropbox.com/s/unmy6vtdiodj9 … e.rar?dl=1

URL: https://forum.audiogames.net/post/426388/#p426388




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Re: so what is QSeek: exactly

2019-04-11 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: so what is QSeek:  exactly

So  what about  QRead  are you telling me that one’s gonna start breaking too! I actually like it.

URL: https://forum.audiogames.net/post/426386/#p426386




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-11 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

does anyone know if in the future you will be able to have a higher number of cards then 80 in a deck?love how the new deck manager is implemented in the game, it makes managing decks a snap

URL: https://forum.audiogames.net/post/426387/#p426387




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Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: Do you want to learn python?

this is a grate tutorial, but is there any way the music could be turned down so i could understand what it is saying? thank you anyway for this grate tutorial

URL: https://forum.audiogames.net/post/426385/#p426385




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : heidicruiz via Audiogames-reflector


  


Re: Clok Mud

hie, what is the link for the mush sound pack for this mud? I tried to click on one, but it said that the page didn't work. thanks

URL: https://forum.audiogames.net/post/426384/#p426384




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A tdv error which i didn't know how to fix

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


A tdv error which i didn't know how to fix

Hi all.I need help with tdv.i'm running it on windows 7, but when i load the game, it says: An error has accured in the program, an error log has been generated in your app data deroctery.i didn't know how to load it, so, any help here?

URL: https://forum.audiogames.net/post/426383/#p426383




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Re: Best place to by music on line with the best selection?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Best place to by music on line with the best selection?

I would recommend either Bandcamp or CD Baby. I haven't had much luck with previewing tracks on CD Baby, but they do often have a very good selection, as does Bandcamp. I find that Bandcamp is more of a place for discovering obscure artists, though.

URL: https://forum.audiogames.net/post/426382/#p426382




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Re: so what is QSeek: exactly

2019-04-11 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: so what is QSeek:  exactly

To be honest, I bought this back when I thought the dev was trustworthy, for no other reason than to support a good developer. My opinion is don't waste your time. The functionality is convenient, but it's only a matter of time until the whole thing starts breaking, and odds are it won't be supported or fixed.

URL: https://forum.audiogames.net/post/426381/#p426381




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Re: The wild west level on monkey business.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: The wild west level on monkey business.

Hi their is a file called Old West.map in the Monkey Business folder copy it to the Monkey Business folder in C\documents and settings\username\monkey business.

URL: https://forum.audiogames.net/post/426380/#p426380




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-04-11 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

A lot of games just came out recently the price came down $30. Only six months ago. So he should reduice half price and it's almost twy years old.

URL: https://forum.audiogames.net/post/426379/#p426379




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Re: Some questions about Rhythm rage

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : TimothyJohn via Audiogames-reflector


  


Re: Some questions about Rhythm rage

Zarvox have you gotten the file that I've uploaded?

URL: https://forum.audiogames.net/post/426378/#p426378




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: I have a deaf and blind friend.

I asumed this was in person

URL: https://forum.audiogames.net/post/426377/#p426377




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

I completely checked out when you said no arrays, dictionaries or classes. Nope.

URL: https://forum.audiogames.net/post/426376/#p426376




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Not just that, but you can't just thrust this on a developer like that. If you need a developer to help you with like they might do in the workforce, that's fine. But if you want this much help? You might as well let them take over the entire project -- and your going to have to raise their pay, because programmers don't come cheap! The good ones don't, anyway. (The average pay for programmers nowadays is over $9.00 a year, if that tells you anything. And that's an hourly rate of ove r $30.00 per hour!)

URL: https://forum.audiogames.net/post/426375/#p426375




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Re: Does 24 bit audio have any real difference from 16 in turms of noise?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : kristijan via Audiogames-reflector


  


Re: Does 24 bit audio have any real difference from 16 in turms of noise?

ProTools is just overrated. There are no big differences between Pt, Logic, Reaper and Samplitude. Of course, if you do right volume control and good dynamic balance in a 64 bit FP recording in reaper, it will come out very good in 24 bit as well. Just don't go over 0dB.

URL: https://forum.audiogames.net/post/426374/#p426374




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Re: Any amatuer/ham operators out there?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Any amatuer/ham operators out there?

Here in the US, a team of three Volunteer examiners give the exam. It's been awhile, but I remember having someone read the test to me. If you choose to sit for the exam, be sure to let them know of your vision problem. If they know ahead of time, then they will know that you will need a reader and would, most likely, will need the diagrams removed from the test too. If you cannot get to the exam, and still wish to take it, then contact the nearest club in your area and ask what they can do for you, if anything. You will not be the first with a disability to take the test. It is also worth noting that amateur radio operators do often love having people to talk to and to learn from. Of course, it is also a good chance to learn. Here is a good resource for the US when studying. Also, here is the US tech question pool if you just want to study the questions themselves. Hope this helps.

URL: https://forum.audiogames.net/post/426373/#p426373




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Re: pm inbox broken

2019-04-11 Thread AudioGames . net Forum — Site and forum feedback : enes via Audiogames-reflector


  


Re: pm  inbox broken

That fixed it.Amazing how many issues non-maximized windows cause.

URL: https://forum.audiogames.net/post/426372/#p426372




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Clok Mud

But if I am to RP, all my characters would act the same, lol. I'm not very good at RP anyway, so I'm not sure if I could do that well with multiple characters. The one I have reacts how I would react in that situation now, that's the best at RP as I can get.

URL: https://forum.audiogames.net/post/426371/#p426371




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

It's not a  big deal to me, others do the same, you just flip between them, it doesn't really require any special effort or anything.

URL: https://forum.audiogames.net/post/426370/#p426370




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Please. Pretty pretty pretty pretty please remove the phone numbers. This is just asking for trouble. Surely there's bound to be other ways of contacting the two of you.Twitter is free, facebook is free, skype is free, the latter which provides you with a phone number you can get changed if too many automated and shady callers start to pick up on it/you.Please let this be known. You, never ever put your phone number on a public forum for all to read. Ever. Not even your skype one. I understand there's already billions of people who already have phone numbers known but still, you can, at least attempt to be a little more helpful to yourself?That being said, can you be more specific? What is it your looking for in a programmer. What is it you need help with exactly? Also, you and whoever ends up being your co-developer really have to know at least some common knowledge beyond knowing how to print text to the terminal. If not, most of the work will end up going to the co-dev, they will get annoyed and leave, leaving you with dozens if not hundreds of lines worth of code, if your lucky.But please. For yours and Jimmy's sake, remove those phone numbers!

URL: https://forum.audiogames.net/post/426369/#p426369




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Clok Mud

Oh, well, maybe I'll have to just wing it and specialize in one of the magic stuff. I couldn't imagine having multiple characters to deal with.

URL: https://forum.audiogames.net/post/426368/#p426368




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Re: Does 24 bit audio have any real difference from 16 in turms of noise?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Does 24 bit audio have any real difference from 16 in turms of noise?

oh this discussion has come up time and time again and especially if you look at reaper forums. Reaper does use 64 bit fp for internal processing, which is the better of all because it does give you room for many things, including dynamics. You would not render to 64 bit fp firstly because files of that size aren't really supported by absolutely any players, secondly because of the unnecessary redundancy of information for most common every day tasks, and thirdly because these kinds of things are reserved for audio that is going, for instance, on a film project or whatever else which is likely to process it too much afterwards.No multi billion dollar console, recorder or interface out there as of this very moment comes even close to 32 bit recording capability, so it really will not make much sense to record into a language that is not even supported by your preamps and converters, even though some protools fanboys somewhat stupidly insist that you ought to record at their place because oh look the latest version exports at 32 bits!With 16 bit we already have lots and I mean lots, of room for clipping to occur which it in any ideal circumstance really never should because you are a good engineer/audio person and set your levels accordingly and accurately to get the best of everything. Volume wars is a different story, but this can potentially get there.

URL: https://forum.audiogames.net/post/426367/#p426367




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Re: Wireless Headphones for Gaming: Recommendations

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Wireless Headphones for Gaming: Recommendations

I would take a little less immersiveness if I could hear what was going on around me.Any recommendations for that kind?And thank you for the first idea. i'll definitely consider it.

URL: https://forum.audiogames.net/post/426366/#p426366




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Re: Warsim, text based randomly generated stratogy

2019-04-11 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh I'll be happy to buy it when I can.I want to support developers who are so responsive to not only accessibility, but also requests for things.I just want to figure the game out first, make sure I know what I'm doing, and that I'll play longterm.

URL: https://forum.audiogames.net/post/426365/#p426365




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Re: Interactive Gaming

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Interactive Gaming

I'm thinking maybe Quentin's Playroom, because I like things like monopoly for cooperative play.Thanks everyone for the input.

URL: https://forum.audiogames.net/post/426364/#p426364




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Re: Minefield concept demo

2019-04-11 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Minefield concept demo

No, it was the scrolling battles, the one he open sourced, 8.6 or 9.6. I think re write has that feature as well, but that was where it originated from.

URL: https://forum.audiogames.net/post/426363/#p426363




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Re: Popmundo: Recruiting Members for My Band

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Popmundo: Recruiting Members for My Band

A heads up for everyone on the game.You start out with a cartoon avi, and that makes people less likely to respond to you.So you need a "human" avi.If you want a new avi, post on the "English general" forum in a thread called "art", and ask if someone will message you and help you find one that fits your vision of your rock star.You could also contact the admins under the help pages if you needed to do that.

URL: https://forum.audiogames.net/post/426362/#p426362




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

I kind of feel weird about contacting them about something like that, it's my problem, not theirs.Clok is not a game where you will do anything and everything, you specialize.I don't believe I did, but it's worth checking.

URL: https://forum.audiogames.net/post/426361/#p426361




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-04-11 Thread AudioGames . net Forum — New releases room : uchiha madara via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

of course He will do that.  because he became crazy about the community. and  people asking him to make his games free.

URL: https://forum.audiogames.net/post/426360/#p426360




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Re: new iOS release, zombies, run!

2019-04-11 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: new iOS release, zombies, run!

They got the base accessibility fixed last I heard.That game is so awesome!!!

URL: https://forum.audiogames.net/post/426359/#p426359




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Re: Mortal Kombat 11 not delayed at all!

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11 not delayed at all!

Personally, I'm not excited enough for this to get it on release day especially since I know that some point down the line NRS will just release the whole thing for cheaper like they did with the last few games. Wil probably just wait until that one unless something changes and either someone else in my family gets the base version, or some kind soul gives it to me. lol

URL: https://forum.audiogames.net/post/426358/#p426358




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Clok Mud

By any chance, did you put it in the "share your names" thread?

URL: https://forum.audiogames.net/post/426357/#p426357




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Clok Mud

Well, if you can contact the Clok folks, maybe they can help you out with that? Not sure, lol. I can barely manage one character on there, let alone more than one. I'd rather have the one character do all he can, rather than juggle multiple ones. I really want to get into magic, though, thamatergy or whatever.

URL: https://forum.audiogames.net/post/426356/#p426356




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Re: Trying to get Love2D game working under Windows, works fine on Linux

2019-04-11 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Trying to get Love2D game working under Windows, works fine on Linux

@10 Thanks for the pointers. I'd run file on the DLL. I think the bit that threw me off was "PE32". Part of the file output seemed to indicate that it was 64-bit. When I ran it on other DLLs in the directory, it became apparent that it wasn't.And FWIW, this is now supposedly fixed, and the master builds are once again 32-bit. I haven't confirmed that, but the GitHub issue tracking it was closed.

URL: https://forum.audiogames.net/post/426355/#p426355




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : Redvelvitchoclete via Audiogames-reflector


  


Re: I have a deaf and blind friend.

Ummm, I don't know how to use my webcamera.

URL: https://forum.audiogames.net/post/426353/#p426353




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Re: Does 24 bit audio have any real difference from 16 in turms of noise?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Does 24 bit audio have any real difference from 16 in turms of noise?

yeah but it ain't gonna come out as 64 bit floating point when you render, so like, yeah, no clipping / no distorting is a bit of a sticking point because people just getting into audio work might be wondering why it sounds OK in Reaper, but not in the rendered file.

URL: https://forum.audiogames.net/post/426354/#p426354




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Re: snow race beta released!

2019-04-11 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: snow race beta released!

yeah this is crazy, these people need to shed their dark evil skin.

URL: https://forum.audiogames.net/post/426352/#p426352




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

I can't remember the damn name of my character that I want to come back as, my smith character. I feel like all my others just sort of went no where, but I liked the direction that the smith was going, I just can't remember the name.

URL: https://forum.audiogames.net/post/426351/#p426351




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Re: question about submitting games.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: question about submitting   games.

yeah pretty much

URL: https://forum.audiogames.net/post/426350/#p426350




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Re: Does 24 bit audio have any real difference from 16 in turms of noise?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : kristijan via Audiogames-reflector


  


Re: Does 24 bit audio have any real difference from 16 in turms of noise?

Reaper uses 64 bit FP, which is the best of the best. Since it's floating point, it's quite rare that it distorts. I edit everything at 64 FPS and export at 24

URL: https://forum.audiogames.net/post/426349/#p426349




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: I have a deaf and blind friend.

THOUGHT so. Perhaps the computer thing would be a start.

URL: https://forum.audiogames.net/post/426348/#p426348




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : Redvelvitchoclete via Audiogames-reflector


  


Re: I have a deaf and blind friend.

I would like to learn to sign. However I do not know who could teach me tactile signing in Washington North Carolina. She has an iPhone,  and I have her number. The only solution I can think of for now, is to text her.

URL: https://forum.audiogames.net/post/426347/#p426347




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Re: Mortal Kombat 11 not delayed at all!

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11 not delayed at all!

I work the day after it comes out, but then have a couple days off after.  So might wait till then to go get the game... ah who am I kidding?

URL: https://forum.audiogames.net/post/426346/#p426346




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : Redvelvitchoclete via Audiogames-reflector


  


Re: I have a deaf and blind friend.

Yes she can read. We go to the blind center together and theres other people and noiz around.

URL: https://forum.audiogames.net/post/426345/#p426345




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Re: Does 24 bit audio have any real difference from 16 in turms of noise?

2019-04-11 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: Does 24 bit audio have any real difference from 16 in turms of noise?

Is 32bit ever the best in any situations?

URL: https://forum.audiogames.net/post/426344/#p426344




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Re: I have a deaf and blind friend.

2019-04-11 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: I have a deaf and blind friend.

Can she read print still?E

URL: https://forum.audiogames.net/post/426343/#p426343




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Re: manamon installation failed

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: manamon installation failed

Nevermind, seems like it was a temporary issue .

URL: https://forum.audiogames.net/post/426342/#p426342




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Re: Some questions about Rhythm rage

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Some questions about Rhythm rage

I recommend knowing the code before picking up the level creator. I had to read the passer.html file more than once to understand how to code a level. In fact I had the manual open while coding so I knew I was doing it correctly. You can always use debug to play your level and check for mistakes

URL: https://forum.audiogames.net/post/426341/#p426341




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Re: Some questions about Rhythm rage

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Some questions about Rhythm rage

I recommend knowing the code before picking up the level creator. I had to read the passer.html file more than once to understand how to code a level. You can always use debug to play your level and check for mistakes

URL: https://forum.audiogames.net/post/426341/#p426341




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Re: new iOS release, zombies, run!

2019-04-11 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: new iOS release, zombies, run!

Hi,The game is available on app store, but they also have a website with news and such.zombiesrungame.com

URL: https://forum.audiogames.net/post/426340/#p426340




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Re: new iOS release, zombies, run!

2019-04-11 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector


  


Re: new iOS release, zombies, run!

i backed this thing on kick starter aswell as helped them with accessabillity tipx  fro  what i  her from last  contact with them we had trubble with bass but they were working on it  you can use  it walking running on a tredmill or with out    they don't recomend using it in traffic for safty reasons lol

URL: https://forum.audiogames.net/post/426339/#p426339




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Re: question about submitting games.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: question about submitting   games.

This was the worst way to protest. You just added onto the fire

URL: https://forum.audiogames.net/post/426338/#p426338




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Re: Clok Mud

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Clok Mud

Okay, Clok may be my new MUD home. Last night, I played for an hour or two. In that time, I did some foraging to get money, ate a few pot pies, which I could almost taste, although I kind of wish there were more messages than just three, and that they were more randomized because I got one or two more than once. I *remember* buying a pick ax, going into the mines, noticing that I couldn't go into the eastern tunnel, so I went into the dimmer southeastern one. There, I did some mining, although I wish the sounds in Mata's pack were a bit more self-explanatory of what's actually going on, because it changed a bit and sometimes I couldn't picture what's going on, especially one that sounds like I strike wood, and something falls. And then, something a bit cool and unexpected, a shade comes around! So, I'm not too cought up to this Canim business and that Nether stuff, so I go back to the main mining area. The mining chief don't care, so it must be pretty common. So I give it a while, and go back into the tunnel, and oh my goodness, it's still there, waiting on me, eager to see me, as it were, because it comes right at me. At first I pannic and just hit it with the pick ax, but that isn't my style of fighting and I know it. after getting hurt a bit, I wrap myself in bandages and go back to the main mining area to rest. I go back in, and I notice that the shade has, sort of, dimmed a bit. I don't think much of it, I just hope that my brawling skills can kill it. Nope, touching it hurts me much more than it hurts it. So, I wrap my wounds and rest a bit more. I go back in, with my sword and shield this time, like a propper person. This time, it's not all that needed, the thing sort of, fizzles out like a dying fire. Strange. So I put my war stuff away and get back to doing productive things, like, oh, clearing away the ruble that fell, which, now that I think of it, is probably what brought the spook around.I mine some more, and another nether shade comes in. I grab my sword and shield, and bannish it properly this time, with a good sound slashing of my blade, and a healthy dosage of blocking with the shield. During the time of resting afterwards, I also forage more and buy a sling for practicing with rocks, and maybe getting good at not being the object of all this abuse my poor body has taken from all this. After mining more, I find a tin vein, so maybe I can get something out of this and sell it, and work on combatting the nether beings while I'm at it.So yeah, thanks all who work on Clok, and Matta for the amazing sound pack, it really makes me feel like I'm there.

URL: https://forum.audiogames.net/post/426334/#p426334




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Re: snow race beta released!

2019-04-11 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: snow race beta released!

i completely agree with Mohammed here

URL: https://forum.audiogames.net/post/426336/#p426336




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Re: Minefield concept demo

2019-04-11 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Minefield concept demo

Hi,You mentioned, in the credits, that the mini game is similar to a feature in scrolling battles. Which version of scrolling battles has this feature, is it scrolling battles pro, as it has been a while since I have played any of those games, and this has made me a little interested again.

URL: https://forum.audiogames.net/post/426335/#p426335




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Re: snow race beta released!

2019-04-11 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: snow race beta released!

@162 totally agree with you.@Aaron lol, my apologies, it was really driving nuts .Sorry again .

URL: https://forum.audiogames.net/post/426337/#p426337




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Re: BitLife the closest thing to the Sims we have right now.

2019-04-11 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

lol

URL: https://forum.audiogames.net/post/426333/#p426333




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Re: Mortal Kombat 11 not delayed at all!

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Mortal Kombat 11 not delayed at all!

I did a video on the talking menus, and I'll be streaming this game when it comes out. That means no sleep for me that night.

URL: https://forum.audiogames.net/post/426332/#p426332




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-11 Thread AudioGames . net Forum — New releases room : Mads via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

@1917Minor spoiler:You should find it in one of the open graves. You just have to keep looking I’m afraid.

URL: https://forum.audiogames.net/post/426331/#p426331




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Re: BitLife the closest thing to the Sims we have right now.

2019-04-11 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

I think the game glitched, somehow she got a raise of 1300%.

URL: https://forum.audiogames.net/post/426330/#p426330




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Uh. Dude. You can't make a game without advanced programming concepts. Just not possible. If its something more advanced than a guess-the-number-game, your going to need arrays, dictionaries and so on.Second, go look at LOVE2D and pick up a book on Lua. Third... uh... yeah, let's not go there.

URL: https://forum.audiogames.net/post/426329/#p426329




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Re: Popmundo: Recruiting Members for My Band

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Popmundo: Recruiting Members for My Band

Hi,I have tried the great heist in the past, but i din't like it as much as i do like popmundo. But perhaps i will give it another try in the future. I have done a few quests since i play since november last year, and they're a nice way to get some extra xp points, which benefid your character quite a bit. The reward is 2 xp when you complete one. Greetz mike

URL: https://forum.audiogames.net/post/426328/#p426328




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Re: An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Uh. Dude. You can't make a game without advanced programming concepts. Just not possible.Second, go look at LOVE2D and pick up a book on Lua. Third... uh... yeah, let's not go there.

URL: https://forum.audiogames.net/post/426329/#p426329




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An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


An opurtunity for work, for only some small code!

Hi!So my friend and I, jimmy69, recently announced that we were making a game.This is still happening, and progress is still being made.We wanted to release a game before hand that could show that we can code, and that we can release a game.We are looking for a co-dev, because we have absolutely no idea how to do this.I would studdy the code you make relligiously until I understood it, and would use the beginnings of your code to help continue it.Jimmy isn't as much a coder as a writer, and an idea provider.It will be me and the co-dev doing probably all if not 99 percent of the code.We wil be paying 60 dollars to the person who satisfactorily helps us.To be admitted, you must meet the following requirements: Know advanced coding techniques such as use of arrays, dictionaries, classes/objects, etc.Be fluent in english.B comfortable talking on a phone, teamtalk, skype, etc.Understand that you are probably only there to code, not to write. If you wish to help write, then we will talk. But this probably will not happen.Be comfortable with extremely sexual topics, of many many different fetishes.Submit a, source included, minimum of 500 character, not including external libraries or includes, game of your design to me. It doesnt have to be fancy, just a rudementary show of abilities. Make this code contain a lot of different coding concepts. If you feel that your reputation proceeds you, just say so in the email and I may or may not ask for code.Prefferably be able to make this in python, bgt, or something similar. If you would prefer to make this in a different language, please ask me and I will get back to you.If you wish to apply for this, and feel you fit the requirements, contact one of us:Redfox: Preferably me, cause I check my email religiously:Email: bren...@gmail.comnumber: 9894159012Jimmy:Phone number: 2032589996Please consider applying for this. Without help, we would probably be lost.

URL: https://forum.audiogames.net/post/426327/#p426327




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An opurtunity for work, for only some small code!

2019-04-11 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


An opurtunity for work, for only some small code!

Hi!So my friend and I, jimmy69, recently announced that we were making a game.This is still happening, and progress is still being made.We wanted to release a game before hand that could show that we can code, and that we can release a game.We are looking for a co-dev, because we have absolutely no idea how to do this.I would studdy the code you make relligiously until I understood it, and would use the beginnings of your code to help continue it.Jimmy isn't as much a coder as a writer, and an idea provider.It will be me and the co-dev doing probably all if not 99 percent of the code.We wil be paying 60 dollars to the person who satisfactorily helps us.To be admitted, you must meet the following requirements: Know advanced coding techniques such as use of arrays, dictionaries, classes/objects, etc.Be fluent in english.B comfortable talking on a phone, teamtalk, skype, etc.Understand that you are probably only there to code, not to write. If you wish to help write, then we will talk. But this probably will not happen.Be comfortable with extremely sexual topics, of many many different fetishes.Submit a, source included, minimum of 500 character, not including external libraries or includes, game of your design to me. It doesnt have to be fancy, just a rudementary show of abilities. Make this code contain a lot of different coding concepts. If you feel that your reputation proceeds you, just say so in the email and I may or may not ask for code.*Prefferably be able to make this in python, bgt, or something similar. If you would prefer to make this in a different language, please ask me and I will get back to you.If you wish to apply for this, and feel you fit the requirements, contact one of us:Redfox: Preferably me, cause I check my email religgiously:Email: bren...@gmail.comnumber: 9894159012Jimmy:Phone number: 2032589996Please consider applying for this. Without help, we would probably be lost.

URL: https://forum.audiogames.net/post/426327/#p426327




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Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Do you want to learn python?

@21, no, no. Its print ("hello, world!"). Not sure what version of Python 3.x your using, but if I do print ("Hello, world!); in Python I get a syntax error.

URL: https://forum.audiogames.net/post/426326/#p426326




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-11 Thread AudioGames . net Forum — New releases room : piller223 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi all, I'm needing a trick to find the other half of the amulet that is located in the cemetery any ideas?

URL: https://forum.audiogames.net/post/426325/#p426325




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Re: manamon installation failed

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: manamon installation failed

The page seems to be down right now, at least the Manamon subpage and its installer don't load anymore. Does someone still have the installer and can upload it to e.g. dropbox?Best Regards.Hijacker

URL: https://forum.audiogames.net/post/426324/#p426324




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Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Do you want to learn python?

print("Hello, World!) doesn't work but, if you add a ; to the end it does...

URL: https://forum.audiogames.net/post/426323/#p426323




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The wild west level on monkey business.

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : John1 via Audiogames-reflector


  


The wild west level on monkey business.

Hi a few years ago I bought monkey business and I heard there was a procedure to fix the broken wild West level. I’ve searched audio games for the fix and I cannot find it. So I am looking for any advice on what to do to get the wild west level in the game. Thanks.

URL: https://forum.audiogames.net/post/426322/#p426322




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Re: Popmundo: Recruiting Members for My Band

2019-04-11 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: Popmundo: Recruiting Members for My Band

the forum in this city is unactive after all i've tryed  posting in the forum but no one ancers ,  i haven't played The Great Heist.  ,, i'm thinking  about moving to an other city after i have some money

URL: https://forum.audiogames.net/post/426321/#p426321




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