Re: Math cooking question

2019-10-19 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Math cooking question

yeah, it would be a good idea, but, say, sausages cooked for  23 minutes at 400f would be probably colder than fish fingers

URL: https://forum.audiogames.net/post/469603/#p469603




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Dreamland-official version

In the map I see that the last location ation is for players with 120 lv so I think there should be more things to do.

URL: https://forum.audiogames.net/post/469602/#p469602




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Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: what is the problem with this bgt code

correct, you would want them global. here is the actual correct versionstring ntext;file f;string ntitle;void notepad(){ntitle=v.input("enter the title of your note.");if (ntitle=="") mainmenu();ntext=v.input("enter the text of your note.");if (ntext=="") mainmenu();writetext();}void writetext(){if (!directory_exists("notes")) directory_create("notes");f.open("notes/"+ntitle+".txt","w");f.write(ntext);f.close();dlg("note created. Look in the notes folder.");mainmenu();}hth and have a good day!

URL: https://forum.audiogames.net/post/469601/#p469601




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looking for pure basic network examples

2019-10-19 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


looking for pure basic network examples

hi!if anyone has some small multiplayer projects in pure basic, please send them to me here, I am very stuck on the pure basic networking.also, in particular i need something that can send and receive through telnetthanks in advance and have a nice day,rory

URL: https://forum.audiogames.net/post/469600/#p469600




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

the error was my fault as i wrote something in the code wrong. I fixed it. Thanks for this engine. If it wasn't for it, things would have been much harder

URL: https://forum.audiogames.net/post/469599/#p469599




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Re: heavy sbyw problem

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: heavy sbyw problem

My password is1 2 3 4 5 5 4 3 2 1 1 5 4 5 3 5 2 5 1 5 4 5 3 2 1 1 5 4 5 3 5 2 5 1 5 4 5 6 7 8

URL: https://forum.audiogames.net/post/469598/#p469598




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Re: Math cooking question

2019-10-19 Thread AudioGames . net Forum — Off-topic room : drums61999 via Audiogames-reflector


  


Re: Math cooking question

Not without knowing the mass and density of the food as well as composition, and thermal conductivity. Best to just use a thermometer.

URL: https://forum.audiogames.net/post/469597/#p469597




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Re: The forum has a spring of moddy goodness in it's step!

2019-10-19 Thread AudioGames . net Forum — AudioGames - News room : redfox via Audiogames-reflector


  


Re: The forum has a spring of moddy goodness in it's step!

Uh...Hello, kind necromancer.

URL: https://forum.audiogames.net/post/469596/#p469596




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

You can do folder navigation with bgt, I will get back to you on that.The fastforward and rewind functions are really cool though! How did you even make those?

URL: https://forum.audiogames.net/post/469595/#p469595




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Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: what is the problem with this bgt code

@3, the same error would occur because of the locally stated variable in the input boxes.

URL: https://forum.audiogames.net/post/469594/#p469594




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Re: Math cooking question

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Math cooking question

They make talking meat thermometers I got 1 and it works great!

URL: https://forum.audiogames.net/post/469593/#p469593




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Re: Math cooking question

2019-10-19 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Math cooking question

That just sounds sketchy.

URL: https://forum.audiogames.net/post/469592/#p469592




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I somewhat regret it.The editors generally have an unindent level so it's not like you have to hit backspace 20 times, you just hit shift tab or whatever on the line or check your editor's options and find what key they use to do that.

URL: https://forum.audiogames.net/post/469591/#p469591




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Math cooking question

2019-10-19 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Math cooking question

So is there a way I can get the internal temp of a peace of food only based on the time and temp of the oven and is there a formula for this? I was thinking about since  I don't have a device for checking. I was wondering how to find the temp of a food say baked in the oven at 400 F for 23 minutes what would be the temperature  of that food?

URL: https://forum.audiogames.net/post/469590/#p469590




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

Yeah, I'm not sure of a way to do that in bgt, but we'll have to see.

URL: https://forum.audiogames.net/post/469589/#p469589




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Re: The forum has a spring of moddy goodness in it's step!

2019-10-19 Thread AudioGames . net Forum — AudioGames - News room : patrickthepatshit via Audiogames-reflector


  


Re: The forum has a spring of moddy goodness in it's step!

A very late congratulations to the new moderators and administrators.

URL: https://forum.audiogames.net/post/469588/#p469588




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Re: heavy sbyw problem

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : christian via Audiogames-reflector


  


Re: heavy sbyw problem

Here’s my password, if you know who I am, you know what the username is on every online game I play.passwordOnly do it on SPYW Servers though.

URL: https://forum.audiogames.net/post/469587/#p469587




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Re: heavy sbyw problem

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : patrickthepatshit via Audiogames-reflector


  


Re: heavy sbyw problem

Hey guys.I wanted to quickly come out here and let you know that I am going to give my password to this entire forum. If you're ready, it's..password123! My phone password is 1234, and the PIN to my card is !

URL: https://forum.audiogames.net/post/469586/#p469586




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

Thanks for the suggestion, we'll see about this possibly being included in a later build.

URL: https://forum.audiogames.net/post/469585/#p469585




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Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net Forum — Developers room : patrickthepatshit via Audiogames-reflector


  


Re: what is the problem with this bgt code

Another thing is you don't have to have else and the extra braces going with it.Here is the correct version of you're code.file f;void notepad(){string ntitle=v.input("enter the title of your note.");if (ntitle=="") mainmenu();string ntext=v.input("enter the text of your note.");if (ntext=="") mainmenu();writetext();}void writetext(){if (!directory_exists("notes")) directory_create("notes");f.open("notes/"+ntitle+".txt","w");f.write(ntext);f.close();dlg("note created. Look in the notes folder.");mainmenu();}

URL: https://forum.audiogames.net/post/469584/#p469584




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Spaces are also more difficult when attempting to gauge indent levels. Ever find yourself stuck 5 levels down?5 levels down * 4 spaces per level is 20 spaces to navigate/align if indentation errors crop up. You really want to deal with that and a screen reader, left/right arrows... Talk about messy.The ability to customize tab width has an additional advantage for those with visual impairments. You can read more fromthis reddit postIn addition, the majority of the team seemed to prefer tabs if prior projects are any indication. When someone is able to produce more than a stubborn and highly opinionated reason why spaces would better suit the preferences of those actively contributing to the project, we'll by all means take it into consideration.In the off-chance that a sighted developer decides to pick up and contribute to an audiogame engine specifically created to ease the process of (audiogame) creation, a sighted developer who finds changing tab width to be a daunting prospect (many mainstream projects use tabs anyway so I find this rather unlikely) he/she can convert them with a simple find/replace operation and do the reverse for commits.The entire tabs/spaces debate is fucking stupid anyway. It's this way right now because it works well for us.Lmao Ironcross look what you've started

URL: https://forum.audiogames.net/post/469583/#p469583




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Spaces are also more difficult when attempting to gauge indent levels. Ever find yourself stuck 5 levels down?5 levels down * 4 spaces per level is 20 spaces to navigate/align if indentation errors crop up. You really want to deal with that and a screen reader, left/right arrows... Talk about messy.The ability to customize tab width has an additional advantage for those with visual impairments. You can read more fromthis reddit postIn addition, the majority of the team seemed to prefer tabs if prior projects are any indication. If someone is able to come up with more than a stubborn and highly opinionated reason why spaces would better suit the preferences of those actively contributing to the project, we'll by all means take it into consideration.In the off-chance that a sighted developer decides to pick up and contribute to an audiogame engine specifically created to ease the process of (audiogame) creation, a sighted developer who finds changing tab width to be a daunting prospect (many mainstream projects use tabs anyway so I find this rather unlikely) he/she can convert them with a simple find/replace operation and do the reverse for commits.The entire tabs/spaces debate is fucking stupid anyway. It's this way right now because it works well for us.Lmao Ironcross look what you've started

URL: https://forum.audiogames.net/post/469583/#p469583




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Spaces are also more difficult when attempting to gauge indent levels. Ever find yourself stuck 5 levels down?5 levels down * 4 spaces per level is 20 spaces to navigate/align if indentation errors crop up. You really want to deal with that and a screen reader (left/right arrows) ... Talk about messy.The ability to customize tab width has an additional advantage for those with visual impairments. You can read more fromthis reddit postIn addition, the majority of the team seemed to prefer tabs if prior projects are any indication. If someone is able to come up with more than a stubborn and highly opinionated reason why spaces would better suit the preferences of those actively contributing to the project, we'll by all means take it into consideration.In the off-chance that a sighted developer decides to pick up and contribute to an audiogame engine specifically created to ease the process of (audiogame) creation, a sighted developer who finds changing tab width to be a daunting prospect (many mainstream projects use tabs anyway so I find this rather unlikely) he/she can convert them with a simple find/replace operation and do the reverse for commits.The entire tabs/spaces debate is fucking stupid anyway. It's this way right now because it works well for us.Lmao Ironcross look what you've started

URL: https://forum.audiogames.net/post/469583/#p469583




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Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: TriadCity via MUD clients

I started the account creation process but was interrupted before I could name my character, and now I can't use my email to restart the process. Suggestions?

URL: https://forum.audiogames.net/post/469582/#p469582




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Re: any experiences with lynx awakening on the switch

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: any experiences with lynx awakening on the switch

Berserk on dreamcast had some of the best voice acting in gaming for that time right up there with mgs.Think you can use your shield to feel around the wall in link's awakening.

URL: https://forum.audiogames.net/post/469581/#p469581




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Re: Luna RSS V3.0, the best version yet!

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

I'm still having the problem where if I press enter to go into my second feed, it goes into the first one. Also, it seems to think that the feeds you have in the list all have a new item, even if they don't. I'm running the latest version.

URL: https://forum.audiogames.net/post/469580/#p469580




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Re: Luna RSS V3.0, the best version yet!

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

I'm still having the problem where if I press enter to go into my second feed, it goes into the first one. Also, it seems to think that the feeds you have in the list all have a new item, even if they don't.

URL: https://forum.audiogames.net/post/469580/#p469580




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

I really enjoy this. A feature I'd like to see is the ability to be able to look in other folders. It just would take a lot to move your music or audio books to the tapes folder just to play them. If you have this on an external drive and you put books or music or what ever in the tapes folder, you'd have double files, the original files and the copy in the tapes folder. Just my thoughts.

URL: https://forum.audiogames.net/post/469579/#p469579




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

You set your editor for tab insertion 4 spaces and have done with it. Spaces are the way to go.

URL: https://forum.audiogames.net/post/469578/#p469578




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Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: what is the problem with this bgt code

Your issue is that the string you created is only alive while that function is alive.Variables come in two fashions: personal and global. Personal isn't the right term for it but I'm tired ok?Personal variables are variables created in the midst of a game, in a function.Global variables are ones that have been created out of functions.Take this example.int x;void main(){int y;}The x value would be reachable from anywhere in the code. But the y value, because it was created inside a function, would only work in the main function.Let me know if this helps.P.S. I know the solution to your problem, but I want to see if you can figure it out yourself first.

URL: https://forum.audiogames.net/post/469577/#p469577




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@13, phillip said "I think". True that. But that pretty much means "stop". He does not have to explicitly say "stop" to mean "stop". His post made it pretty clear that he would prefer if people didn't. That pretty much mean stop to me.Second, what I said does hold completely in reality. All of it applies to people wanting to making audio games. Can you prove such a claim -- that it doesn't apply to anyone making an audio game? Why would you not want to make a game by learning a programming language? That's probably the best way to learn! Plus, if your making an audio game, you might as well become a real programmer too.Finally, when did AutoIt executables start being flagged? Mind uploading an AU3 executable to virus total and providing the results? The only way I can imagine that happening is if particular AV programs are particularly touchy about scripting languages.

URL: https://forum.audiogames.net/post/469576/#p469576




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@13, phillip said "I think". True that. But that pretty much means "stop". He does not have to explicitly say "stop" to mean "stop". His post made it pretty clear that he would prefer if people didn't. That pretty much mean stop to me.Second, what I said does hold completely in reality. All of it applies to people wanting to making audio games. Can you prove such a claim -- that it doesn't apply to anyone making an audio game? Why would you not want to make a game by learning a programming language? That's probably the best way to learn!Finally, when did AutoIt executables start being flagged? Mind uploading an AU3 executable to virus total and providing the results? The only way I can imagine that happening is if particular AV programs are particularly touchy about scripting languages.

URL: https://forum.audiogames.net/post/469576/#p469576




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@13, phillip said "I think". True that. But that pretty much means "stop". He does not have to explicitly say "stop" to mean "stop". His post made it pretty clear that he would prefer if people didn't.Second, what I said does hold completely in reality. All of it applies to people wanting to making audio games. Can you prove such a claim -- that it doesn't apply to anyone making an audio game? Why would you not want to make a game by learning a programming language? That's probably the best way to learn!Finally, when did AutoIt executables start being flagged? Mind uploading an AU3 executable to virus total and providing the results? The only way I can imagine that happening is if particular AV programs are particularly touchy about scripting languages.

URL: https://forum.audiogames.net/post/469576/#p469576




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Dreamland-official version

I'm at level 51 at this point and starting to agree honestly. I've spent 0 bucks on this game and got a 5 day VIP card out of pure luck which is probably the only reason I am as high as I am. Just another pay to win deal really.

URL: https://forum.audiogames.net/post/469575/#p469575




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Re: Crazy party dying?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Crazy party dying?

Yeh, Philip just coming out and saying it was more for public relation purposes than anything.  The long and short of it as I understood it was, "Hey, guys?  I really don't wana hear about it anymore.  If you're having problems with it, that's entirely on you.  I'm over it and done with it!"

URL: https://forum.audiogames.net/post/469574/#p469574




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Re: game database games out of date

2019-10-19 Thread AudioGames . net Forum — Site and forum feedback : jaybird via Audiogames-reflector


  


Re: game database games out of date

Imho games that are no longer available from any source should probably stay in the database, but maybe be moved to an area for defunct games if that's possible. There may be instances, now or in the future, where this database will be the only record that a particular game ever existed. Of course if games and/or other programs are no longer available from their developers, but are present at the Audiogame Archive, those links should be provided. But in my opinion, if a game is truly lost to time, either because it's entirely server-based and the only server(s) are gone and there is no possibility of new servers, or there simply aren't any known copies extant, the game should remain, but be marked in some way as unavailable, possibly in some cases with a request that if anybody does have the game, please contact so and so.

URL: https://forum.audiogames.net/post/469573/#p469573




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Lawrence_McSu via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

I made a booboo I meant to say I know his other accounts

URL: https://forum.audiogames.net/post/469572/#p469572




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Re: A few concerns.

2019-10-19 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Re: A few concerns.

Agreed with Defender here. You shouldn’t discount his opinions just because of who he is. I also agree that all the old topics in the New Releases room should probably be moved over to General Game Discussion. Mind you, I don’t think the moderators should go through each and every page to make sure older topics are moved, but if they’re bumped back up to the top they probably should be moved.

URL: https://forum.audiogames.net/post/469571/#p469571




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Lawrence_McSu via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

If u guys think i’m belitrix I am not. I who his account

URL: https://forum.audiogames.net/post/469570/#p469570




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: please send me bgt.exe

Only one problem Ethin. Unlike you, Philip said "I think". Not you must stop using BGT, not please stop using BGT, it is his opinion that BGT is no longer suitable. Most of the things you mention apply only to people who want to be great full time programmers, and in that case everything you said is a fact. However, in reality, none of it applies to people who only want to make audio games, or make a few games without learning an entire programming language. One thing that does apply is anti virus. However Ethin wrote:@11, And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game. So how do you explain that a lot of people are already doing that? It is definitely far from noone is going to do that. Besides, BGT is far from the only tool doing this. The same happens with Autoit. Yes, it's bad, but it's not terribly dangerous to just add one games folder to exceptions if you are downloading only audio games to it, since the likelyhood of running a virus from there is pretty low if not non existent. Finally, before I end this, what does this have to do with BGT installer? What annoys me the most is 3 word posts of move to Python in every topic having something to do with BGT. Stop being so annoying honestly. People know how to do their research, and if they are using BGT and can't do enough research about it's disadvantages, what makes you think they will be good at learning Python and researching how to make audio games with it?

URL: https://forum.audiogames.net/post/469569/#p469569




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Re: Crazy party dying?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: Crazy party dying?

No. I'd bet that the dev of CP doesn't really care that BGT is discontinued. Besides, I don't really understand what the big deal over the discontinuation is anyways. BGT has been unofficially discontinued for 5 full years anyways.

URL: https://forum.audiogames.net/post/469568/#p469568




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Well, most blind people tend to use one space as they are forced to indent when developing in Python, although they don't actually like to use indentation at all. Thus Python code is almost unreadable by sighted people, since one space is almost not noticeable. If someone is looking over your sholder while reading tab-indentet code and cannot grasp it due to a messed-up tab indentation (to large or to small), he/she can still ask you to temporarily lower/raise the length to find a proper solution. When working with spaces, your only way to handle a too small indentation would be to convert spaces to tabs, using your desired tabstop, and thus you'll again have the problem with the different tabstop lengths. Thus are more flexible for sighted people in that matter.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/469567/#p469567




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Dreamland-official version

@Assault: It seems that everyone hits the burnout at level seventy or so. I managed to keep going until level 85 or so, but I only log in every so often to see what's new and then go and do something else, like Shadow Rine for example. The game is a good one as far as I'm concerned, and I don't mind autowalking, especially since some of the map areas are unavailable in navigation until you reach a level that can deal with those areas. What I find disappointing is the lack of commitment in the translation of what makes a RPG type game great for me, the story. How hard would it be to have the game automatically copy to the clipboard so some other addon could read it? Pressing F11 through all those dialogues takes a lot out of any enjoyment of the story. Like I said, the game isn't bad, but my personal preference is for a good, or at least understandable, story and characters you can get to know as personalities rather than just a collection of stats.

URL: https://forum.audiogames.net/post/469566/#p469566




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

I'll tell you! ReadyThe feature of...of...Of, You'll have to find out! Wahahahahahahahahahahahahahah!

URL: https://forum.audiogames.net/post/469564/#p469564




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@75, that's both a theoretical positive and a negative. Its a positive for the reason you stated; its a negative because every tab width is different, and if someone is reading your code over your shoulder, your editor will look messed up to them because you might have it set to eight spaces but they might like it at two or four. Spaces therefore are theoretically better than tabs because they're universal: a space is a space. A space has no custom width settings, it always displays as a space. Not a mega-space or a micro-space.Now, the UTF-8 standard does have 24 other whitespace characters, but you'd never use those in code indents, so...

URL: https://forum.audiogames.net/post/469565/#p469565




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Re: Sbyw discontinued?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Sbyw discontinued?

Yes but there are still servers to play on

URL: https://forum.audiogames.net/post/469563/#p469563




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Re: NVDA Addon for page and line count!

2019-10-19 Thread AudioGames . net Forum — Developers room : Diegogaribay via Audiogames-reflector


  


Re: NVDA Addon for page and line count!

wow this must have been a horrible idea to post here. sorry guys. I'll shut up now lol.

URL: https://forum.audiogames.net/post/469562/#p469562




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Re: Sbyw discontinued?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Sbyw discontinued?

I believe so

URL: https://forum.audiogames.net/post/469561/#p469561




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what is the problem with this bgt code

2019-10-19 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


what is the problem with this bgt code

Hi guys. So I know that bgt basically doesn't exist, but I am using it anyway. I am making a suite of programs, and rite now, I am trying to make a notepad where it lets you write some text and it puts it in a file in a folder called notes. here is the codevoid notepad(){string ntitle=v.input("enter the title of your note.");if (ntitle=="") mainmenu();else{string ntext=v.input("enter the text of your note.");if (ntext=="") mainmenu();else writetext();}}void writetext(){pack_file file;if (!directory_exists("notes")){directory_create("notes");}file.open("notes/"+ntitle+".txt","w");file.write(ntext);file.close();dlg("note created. Look in the notes folder.");mainmenu();}I looked at the code, and nothing seams to be wrong. The error says that the note title string is not declared but it is. Please help.

URL: https://forum.audiogames.net/post/469559/#p469559




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : germanico via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

hi, i am german of Argentina. I like audiogames and I want to speak at the forum. greetings to all xd

URL: https://forum.audiogames.net/post/469560/#p469560




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Well, to be absolutely correct, speaking from a blind developer's perspective working in an entirely sighted company, tabs are more flexible, since every developer can configure the tab width to be as large as he or she wants without messing with the code itself. Its just a matter of adaptation and thus tabs are theoretically better than spaces. I however like to use spaces as well, and since most editors do have a spaces to tab conversion and backwards, it shouldn't be a problem to take care of those when editing them under tab situations.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/469558/#p469558




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Re: Switching from IOS to android, any tips?

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

@28, your huawei pphone is useless now not because of huawei -- but of Google (or, rather, the US). There's a way to get Google apps back on huawei devices, but its hackyand not exactly a good way of doing things.

URL: https://forum.audiogames.net/post/469557/#p469557




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.This is not just limited to BGT, either. This very same thing is happening to the Python community. Various projects have been backed by Python 2 for years, even decades. NVDA is a great example of such a project. Various parts of desktop environments on Linux are also fine examples of this. Only now, when Python 2 is officially being deprecated in January of 2020, are people finally making the change to Python 3. They know that, to continue using Python 2, they would not only be losing the support of the PSF but everyone else that has moved on. I like your idealism: let people use what they want to use. But while that's a great idea in theory, it never holds in reality. If we all did that, the internet would be about a million times more dangerous than it is. (I guarantee that if we didn't practically force people to upgrade to something better in areas like the security industry we'd still have businesses using DES.)What this boils down to is simple: we get people to use better products -- newer ones, even -- because we not only want to help them, we want to be able to provide them with assistance and support when they come calling for it. If people remain on BGT, that ability goes away very, very fast, and before you know it, people will be asking questions about how to do X and Y in BGT and people won't be able to help them, or they'll only be able to help them by telling them to search the forum. Is that really something you want to happen?

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.This is not just limited to BGT, either. This very same thing is happening to the Python community. Various projects have been backed by Python 2 for years, even decades. NVDA is a great example of such a project. Various parts of desktop environments on Linux are also fine examples of this. Only now, when Python 2 is officially being deprecated in January of 2020, are people finally making the change to Python 3. They know that, to continue using Python 2, they would not only be losing the support of the PSF but everyone else that has moved on. I like your idealism: let people use what they want to use. But while that's a great idea in theory, it never holds in reality. If we all did that, the world would be about a million times more dangerous than it is in the digital part. (I guarantee that if we didn't practically force people to upgrade to something better in areas like the security industry we'd still have businesses using DES.)What this boils down to is simple: we get people to use better products -- newer ones, even -- because we not only want to help them, we want to be able to provide them with assistance and support when they come calling for it. If people remain on BGT, that ability goes away very, very fast, and before you know it, people will be asking questions about how to do X and Y in BGT and people won't be able to help them, or they'll only be able to help them by telling them to search the forum. Is that really something you want to happen?

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.This is not just limited to BGT, either. This very same thing is happening to the Python community. Various projects have been backed by Python 2 for years, even decades. NVDA is a great example of such a project. Various parts of desktop environments on Linux are also fine examples of this. Only now, when Python 2 is officially being deprecated in January of 2020, are people finally making the change to Python 3. They know that, to continue using Python 2, they would not only be losing the support of the PSF but everyone else that has moved on. I like your idealism: let people use what they want to use. But while that's a great idea in theory, it never holds in reality. If we all did that, the world would be about a million times more dangerous than it is in the digital part. (I guarantee that if we didn't practically force people to upgrade to something better in areas like the security industry we'd still have businesses using DES.)

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

Hi guys,I wanted to announce that version 1.1 is already finished, and will be released next week Saturday, October 26.What's in the update?Well, I guess you'll just have to find out! 

URL: https://forum.audiogames.net/post/469556/#p469556




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.This is not just limited to BGT, either. This very same thing is happening to the Python community. Various projects have been backed by Python 2 for years, even decades. NVDA is a great example of such a project. Various parts of desktop environments on Linux are also fine examples of this. Only now, when Python 2 is officially being deprecated in January of 2020, are people finally making the change to Python 3. They know that, to continue using Python 2, they would not only be losing the support of the PSF but everyone else that has moved on.

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.This is not just limited to BGT, either. This very same thing is happening to the Python community. Various projects have been backed by Python 2 for years, even decades. NVDA is a great example of such a project. Various parts of desktop environments on Linux are also fine examples of this. Only now, when Python 2 is officially being deprecated in January of 2020, are people finally making the change to Python 3. They know that, to continue using Python 2, they would not only be losing the support of the PSF but everyone else that has moved on.Of course, the security risk factor comes into play too. I don't know whether Apron still uses VB6 in his latest projects. Either way, software that goes unmaintained and unsupported tends to get security issues all over the place. Would you want to make a program in a language riddled with security holes and vulnerabilities just to hide away from the real world a bit longer?

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.Xoren wrote:Not everyone needs to learn about dependencies and libraries.This is only true on a primitive level. Everyone has to deal with libraries and dependencies at some point. It is a truly inevitable thing. Ironcross32's statement is not presumptious whatsoever and I never got the impression that he expected anyone who wants to jump on the BGT bandwagon to 'make something great', as you put it. In fact, from his statement:Ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?I interpreted this as exactly what it means. If you want to make anything (i.e. a game even to tinker with) in any other programming language, you need to deal with dependencies and libraries. It is absolutely inevitable. If I want to play a sound in C I need to depend on the windows APIs and libraries. The same goes for quite literally any other language. Even PureBASIC (which hides a lot of that mess) forces you to depend on various libraries to get things done.Most people who use BGT want to make a game. Even if they're tinkering, even if they're just doing it for fun and have no reason to make something great, they'll still end up making some kind of game. By continuing to use BGT, you are deliberately ignoring the dependency and library area, which will significantly hinder you when you do decide that its time to move onto Python or any other language. By impressing onto people that they should use a mainstream programming language like Python, we are not only preparing them for that dependency and library issue, but we're also preparing them for the real world because they will be familiar with a language that is deployed literally everywhere. It also has an absolutely massive community. BGT has none of that, and as time goes on, less and less people will use BGT purely because the developer has publicly discontinued it (and AV software still marks it as malicious). So, the community will shrink until there are hardly any people using it all and it will be even harder to get help at that point.And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game.

URL: https://forum.audiogames.net/post/469554/#p469554




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game database games out of date

2019-10-19 Thread AudioGames . net Forum — Site and forum feedback : darren via Audiogames-reflector


  


game database games out of date

hello,i just looked at the games database and i found certain games that i know to be no longer available yet they are still listed. this includes but is not limited to the all in play games. is there a reason as to why games that are no longer available are still listed? this also includes bgt which has been discontinued and i believe has been removed from philips site.

URL: https://forum.audiogames.net/post/469555/#p469555




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please send me bgt.exe

@11, um... Phillip did say to stop using BGT. I quote, from the very post:philip_bennefall wrote:After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and while I am flattered, I do think it is time to move on to other languages and frameworks in order to take audio games to the next level.That's pretty clear. The reason we have been pushing devs to move away from BGT is because most of us who were doing the pushing knew, years ago that this was going to happen.

URL: https://forum.audiogames.net/post/469554/#p469554




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Please, use spaces, not tabs. Enoughwith the "tabs solve all indents" BS, its not true and never will be. You're only making it harder for sited people to read your code (and, of course, the fact that every editors display of a "tab" is different, unlike a space). So no, I do not accept that that's "how it is". BS.

URL: https://forum.audiogames.net/post/469553/#p469553




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Re: Recommendation: Nexus Clash

2019-10-19 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Recommendation: Nexus Clash

Well that's definitely something you can ask the staff to implement, just join the Discord chat and do so, as I wrote, they already made similar modifications/adjustments for me, so I can play the game easier and faster already.

URL: https://forum.audiogames.net/post/469552/#p469552




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

i told you. There is no traceback. It runs fine but it keeps saying list index out of range. The menu starts but it keeps saying that untill i hit an arrow key

URL: https://forum.audiogames.net/post/469551/#p469551




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

please could you open an issue with the relevant code and if possible, a complete traceback?

URL: https://forum.audiogames.net/post/469550/#p469550




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

The link has been fixed, thanks for telling me.

URL: https://forum.audiogames.net/post/469549/#p469549




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Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Introducing simuTapes, a media player simulating a tape player

Hi guys,I'm proud to announce the release of simuTapes, a project created by Ty and I.What is simuTapes?simuTapes, or simply called Tapes, is an audio player which simulates an old-time cassette player with real cassette player sounds. It contains controls such as play, stop, rewind, and fast forward. You can also load files from the included folder called tapes and play them.More is discussed in the readme, but if this interests you, here is the download link.http://tunmi13.jc-hosting.me/projects/simuTapes.zipFAQ section:These are questions some people may ask, so I just want to answer them now just to get them out of the way.Q: How do I play tapes?A: Your audio files must be in the folder called tapes, included in the package. If your package didn't come with the folder, you must download the package with the link above to obtain an clean one. Simply open the drawer, select the audio file, then hit the play button.Q: Why does my media player return me to the menu anytime I try to update?A: It's because their are no updates available. If you hear the update tape being inserted and no other actions, it simply means no updates were found, and you can re-open the drawer and try another tape.If there are any more common questions, I'll add them here.Enjoy!

URL: https://forum.audiogames.net/post/469547/#p469547




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Re: Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Maulwurf83 via Audiogames-reflector


  


Re: Introducing simuTapes, a media player simulating a tape player

Hi! The download link doesnt work.

URL: https://forum.audiogames.net/post/469548/#p469548




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Introducing simuTapes, a media player simulating a tape player

2019-10-19 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Introducing simuTapes, a media player simulating a tape player

Hi guys,I'm proud to announce the release of simuTapes, a project created by Ty and I.What is simuTapes?simuTapes, or simply called Tapes, is an audio player which simulates an old-time cassette player with real cassette player sounds. It contains controls such as play, stop, rewind, and fast forward. You can also load files from the included folder called tapes and play them.More is discussed in the readme, but if this interests you, here is the download link.http://tunmi13.jc-hosting.me/projects/simuTapes.zip/FAQ section:These are questions some people may ask, so I just want to answer them now just to get them out of the way.Q: How do I play tapes?A: Your audio files must be in the folder called tapes, included in the package. If your package didn't come with the folder, you must download the package with the link above to obtain an clean one. Simply open the drawer, select the audio file, then hit the play button.Q: Why does my media player return me to the menu anytime I try to update?A: It's because their are no updates available. If you hear the update tape being inserted and no other actions, it simply means no updates were found, and you can re-open the drawer and try another tape.If there are any more common questions, I'll add them here.Enjoy!

URL: https://forum.audiogames.net/post/469547/#p469547




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

this is my code. Keep in mind that  it did run but kept saying list index out of rangeimport luciafrom lucia.ui import menu2test = lucia.show_window("testing stuff")lucia.initialize(audiobackend=lucia.AudioBackend.BASS)MenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("die", can_return=True),    menu2.MenuItem("exit", can_return=True),]menu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)result = menu1.run()if result[0]["name"] == "die":    lucia.output.speak("test")

URL: https://forum.audiogames.net/post/469546/#p469546




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-19 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

@Nick please read the other posts and the kick starter for answers to your questions.

URL: https://forum.audiogames.net/post/469545/#p469545




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Re: Does anyone know of an accessible vpn?

2019-10-19 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Does anyone know of an accessible vpn?

Private Internet Access works. You can use any VPN that supports the OpenVPN client.

URL: https://forum.audiogames.net/post/469544/#p469544




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Re: Does anyone know of an accessible vpn?

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Does anyone know of an accessible vpn?

I use urban vpn, it is actualy pretty nice.

URL: https://forum.audiogames.net/post/469543/#p469543




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Braille and nvda

2019-10-19 Thread AudioGames . net Forum — Off-topic room : elia fogel via Audiogames-reflector


  


Braille and nvda

if i am in chrome and i press the routing key on my focus Braille display a text appears showing klk how to fix that

URL: https://forum.audiogames.net/post/469542/#p469542




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Re: Switching from IOS to android, any tips?

2019-10-19 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Glad this topic was brought back. If all goes as planned I should have my Pixel4 by Friday! Fingers crossed.

URL: https://forum.audiogames.net/post/469541/#p469541




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Dreamland-official version

I tend to agree... like the concept is pretty good, the game isn't a bad one for a while. But the almost necessity of buying stuff to actually get stuff done quickly is what kills it for me. And the fact that combat basically boils down to use your skills in the right order and kill the other person before they kill you, no defense and only chance-based dodges. The automated nature, as far as walking is concerned I think is a product of trying to release to both PC and mobile, they're probably attempting to minimize the advantage that an realtime MMO probably provides to PC players. A keyboard compared to a touch interface is already a whole world of difference... so I found anyways.

URL: https://forum.audiogames.net/post/469537/#p469537




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Re: any experiences with lynx awakening on the switch

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: any experiences with lynx awakening on the switch

Also keep in mind that in the beginning, you only have your shield, you have to walk around a good ways and find your sword.

URL: https://forum.audiogames.net/post/469540/#p469540




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I know man, i'm just stirring the pot haha

URL: https://forum.audiogames.net/post/469539/#p469539




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Re: Monthly chat October 2019

2019-10-19 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: Monthly chat October 2019

yes, I love needful things. Another story in that mold is The Distributor, by Richard Mattheson. It's available in a collection called Nightmare at 2 feet: Horror Stories, which you can get on NLS Bard Mobile if you have that app on your phone. That's really concerning to hear about cancer, and the % chances of things.

URL: https://forum.audiogames.net/post/469538/#p469538




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Dreamland-official version

I tend to agree... like the concept is pretty good, the game isn't a bad one for a while. But the almost necessity of buying stuff to actually get stuff done quickly is what kills it for me. And the fact that combat basically boils down to use your skills in the right order and kill the other person before they kill you, no defense and only chance-based dodges.

URL: https://forum.audiogames.net/post/469537/#p469537




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Re: Manamon Can you give?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: Manamon Can you give?

If you find out who it is, I feel like we should all be informed

URL: https://forum.audiogames.net/post/469536/#p469536




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Re: planet life now with broccoli, browser based incrimental rpg.

2019-10-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: planet life now with broccoli, browser based incrimental rpg.

@Dark, I think this may be your best find, lol, I really enjoy this one. Thank you for sharing

URL: https://forum.audiogames.net/post/469535/#p469535




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: please send me bgt.exe

@10, again, with the introduction of lucia, your point is moot. Lucia has provided pretty much everything you'd need to create an audiogame, and it even comes with some networking functions, though I haven't messed with those myself. I agree with 8, BGT was good for what it was.Besides, BGT will stop running on the latest versions of windows sooner or later, and what are you going to do then, remember, it's now unsupported.People need to move on, they really do. You want something simple? Do Python and lucia because like I said, with the introduction of the engine, developing audiogames in python is a hell of a lot simpler.Oh, and let's not go into the realms of bad habits with BGT. A lot of games just have variables thrown around everywhere, few classes, and no logical code separation. While Python does allow you to do the same, it makes it more difficult for you to just forget about it and go on your way (see the "global" keyword and read up on python namespaces). No language is totally secure, hell, you can develop some pretty shitty habits in python, but most languages will have some way of enforcing the preferred structure, or at least remind you that you're doing something really tedious and that there is a better way of accomplishing your goal. BGT doesn't. That's why a lot of people stick with it, honestly. The compiler is very very forgiving, which just cushions you until you get used to it and won't want to move on.

URL: https://forum.audiogames.net/post/469534/#p469534




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : Xoren via Audiogames-reflector


  


Re: please send me bgt.exe

I think it's highly arrogant to assume that you can demand, require, and otherwise force other people not to use whatever language they want, no matter how old or out of date, no matter how unsupported. If the developer hasn't himself said please stop using BGT because of reason X Y Z, then no one else has the right to do so either -- and in fact, to a certain degree, once the developer has freely released the language, even he has limited impact on who will or won't, can or can't use it.A lot of you guys complain that people won't leave BGT alone. Allow me to counter by complaining that you guys won't leave BGT bashing alone. Whether or not a person is getting a language to write hello world or to copy code, that's ultimately their prerogative. It only becomes an issue when the results of a coding effort makes a negative impact on the forum itself, such as through a clone rip-off. You're assuming BGT users are guilty before you even get to see what they're doing with a spade -- jumping to the conclusion that they're burying a dead body, when all they might be doing is planting a potato.The creator himself may indeed be done with BGT, but he has never expressly placed any injunctions upon using the product, even if he no longer wishes to support or distribute / host it. It seems rather high-handed, therefore, for a few voices to automatically jump to the conclusion that everyone must stop using it, as if BGT were some plague-ridden horse.I applaud those of you who love Python or whatever language you've embraced. That's great! But why can't you leave people alone when they want to go at it with BGT, even if only as a starting point? And maybe you would prefer a different starting point, that's fine, that's your preference, but you certainly aren't omnipotent enough that your preference should reflect everyone else's. Would you blithely move on to another language someone else was lauding simply because they said stop using Python! It's a piece of garbage!ironcross32 wrote:I get that with other languages, you have more to deal with as far as package management and dependencies and so forth, but that's what programming is, and if you aren't going to step up and take this on, then why exactly are you doing this?This is like the most presumptuous of statements. You're already assuming that whoever is taking up a programming language has to do something great with it. Maybe they just want to tinker. Maybe they just want to dabble. These approaches are absolutely fine. You're treating their request to get BGT as if they're a potential game publisher, and you can't stand that they're going to be releasing said product in BGT. They've never intimated any such desires, they just want the damn installer for the language. I might turn around and say if you're not doing anything great with Python, then what are you in this for?Not everyone needs to learn about dependencies and libraries. Not everyone needs to get the third degree nerd book thrown at them just because they might want to play around with a few lines of code. I'm so unimpressed with this negative mindset in our community, making mountains out of molehills.In the end, why can't we all just live and let live? Why do you guys care so damn much what people want to code their projects in? Those projects most likely won't see the light of day -- they may not even be projects, just experiments!You guys are the elitist nut jobs standing in the doorways of grocery stores, tearing through people's grocery carts and criticizing their choices and telling them that what they've picked would never make a good banquet, when all they want is for you to shut the hell up so they can leave, go home, and make a dinner to feed their family, or heck, to put their TV dinner in the microwave just to feed themselves.Just let it be. The OP only asked for the BGT installer, no more, no less!Kai

URL: https://forum.audiogames.net/post/469533/#p469533




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Re: can anyone send me the port forwarder?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: can anyone send me the port forwarder?

and, why cant my asus rta87 router map a port? it cant find a igd that it can use and therefor cant forward, is there some option i need to enable? i have allready upnp on

URL: https://forum.audiogames.net/post/469532/#p469532




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

So while using the rotation functions, I came to an interesting dilemma.It seems that, no matter what you do, you will end up moving on the x or y axes when moving vertically. Take this, for example:lucia.utils.rotation.LeftHanded.move([0, 0, 0], 0, 0, 90)I'll go over the params to make sure we're all on the same page:the list is my current coordinatesthe 3 following zeros are current facing, current direction I wish to move in, and my current z angle.The 90 is the direction I wish to move on the z axes.The function will put me at 0, 1, 1. Is there some values I can pass in to make the object move to 0, 0, 1? I'm asking because I'm making a sonar, and was playing around with using lucia's rotation to make it adapt to the facing of the player. It works, for the most part. The 4 coordinate directions work great, but the thing scans in diagonal directions when passing in the z angles/values to move in, which again, is not a bug, but I wonder if there's a value I'm missing here.I don't want to patch the functions, either, because I may want that kind of behavior in the future.

URL: https://forum.audiogames.net/post/469531/#p469531




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

So while using the rotation functions, I came to an interesting dilemma.It seems that, no matter what you do, you will end up moving on the x or y axes when moving vertically. Take this, for example:lucia.utils.rotation.LeftHanded.move([0, 0, 0], 0, 0, 90)I'll go over the params to make sure we're all on the same page:the list is my current coordinatesthe 3 following zeros are current facing, current direction I wish to move in, and my current z angle.The 90 is the direction I wish to move on the z axes.The function will put me at 0, 1, 1. Is there some values I can pass in to make the object move to 0, 0, 1? I'm asking because I'm making a sonar, and was playing around with using lucia's rotation to make it adapt to the facing of the player. It works, for the most part. The 4 coordinate directions work great, but the thing scans in diagonal directions when passing in the z angles/values to move in.

URL: https://forum.audiogames.net/post/469531/#p469531




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Dreamland-official version

Yeah, same here. The game is just super boring and there's not much to do TBH.I hate automated stuff and this? This is all about automations plus IAP makes this totally bad game.

URL: https://forum.audiogames.net/post/469530/#p469530




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Crazy party dying?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : marko via Audiogames-reflector


  


Crazy party dying?

Hello! Since bgt is discontinued, is crazy party dying? What do you think?

URL: https://forum.audiogames.net/post/469529/#p469529




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Sovs via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

ok. then i'm sorry. it just looked wierd.

URL: https://forum.audiogames.net/post/469528/#p469528




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Sbyw discontinued?

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : marko via Audiogames-reflector


  


Sbyw discontinued?

Hello! Is it really true that sbyw is discontinued? I remember reading from masonasons site that he's gonna release a python version, but when i go to download the game, it reads, now discontinued. Does that mean there won't be any updates, not even the python version coming?

URL: https://forum.audiogames.net/post/469527/#p469527




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Re: any experiences with lynx awakening on the switch

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: any experiences with lynx awakening on the switch

Yes there are platforming sections in side scroller view. But in the original version, they were always just two screens long, so they can be done easily for the most part.

URL: https://forum.audiogames.net/post/469526/#p469526




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Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

2019-10-19 Thread AudioGames . net Forum — New releases room : marko via Audiogames-reflector


  


Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

Threeblacknoises, check your pm.

URL: https://forum.audiogames.net/post/469525/#p469525




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Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

Xoren wrote:Frustratingly, I am already trying to connect via 9094. That, in fact, is the only way I'm even managing to get the log-in prompt wherein I chose to type either join or guest. I sort of figured MUSHClient would choke on the SSL connection, so didn't even try it at first, but I did try it and I was correct -- I can't even connect at all on 9095. I'm just gonna see if I can get my screen reader to play nice with PUTTY for Windows, since I think the raw scripting power of MUSHClient might be overkill for Triad City.KaiPerhaps even more frustratingly, I installed MUSHClient just now and logged right in with no issues.Why don't you PM me, we'll try some diagnostics to find out if we can learn what's happening.--Mark

URL: https://forum.audiogames.net/post/469524/#p469524




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: please send me bgt.exe

Here's the thing @8. Some  people might just want to make games. For most things audiogame related, BGT will do it. That aside though, some people just like BGT. It's the same reason people like aprone still use vb6, which was last updated in I believe 2007.

URL: https://forum.audiogames.net/post/469523/#p469523




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : an idiot via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

@SovsActually I don't think he does because I know of a user by that name on some online games who speaks spanish, and he says he is from  Argentina.

URL: https://forum.audiogames.net/post/469522/#p469522




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : an idiot via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Actually I don't think he does because I know of a user by that name on some online games who speaks spanish, and he says he is from  Argentina.

URL: https://forum.audiogames.net/post/469522/#p469522




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Re: proposed solution to app store issue

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: proposed solution to app store issue

I think this is a great idea, but Apple is kind of selfish so it may be hard to pull this off. I’m not saying this to discourage you, in fact I really think you should go for it, but don’t be surprised if Apple gives a firm no to this.

URL: https://forum.audiogames.net/post/469521/#p469521




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamland-official version

@467, yes, there are. And if they keep adding to the game, then it'll be worth past playing until level 100. Still though, I burned out on this about 5 months ago. Even now when I log in I can't keep interest for more than a few minutes. lol

URL: https://forum.audiogames.net/post/469520/#p469520




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Re: Restricted/new users: introduce yourself!

2019-10-19 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Lawrence_McSu via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Please unrestricted me

URL: https://forum.audiogames.net/post/469519/#p469519




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