Re: A few XPMCK-related questions

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: A few XPMCK-related questions

@musicalman Weird, it just does not show up.Edit: Oh, I replied to tthe last message 11 days ago. If you haven't received it, that's something strange.

URL: https://forum.audiogames.net/post/486437/#p486437




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Re: Has a winner been announced for the Manamon 2 giveaway?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : aryamansingh via Audiogames-reflector


  


Re: Has a winner been announced for the Manamon 2 giveaway?

I am eagerly waiting for the moment I have already registered look forward to the declaration of the winner

URL: https://forum.audiogames.net/post/486443/#p486443




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Re: Best way to learn building gui?

2019-12-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Best way to learn building gui?

Sort of. I'll often work on small examples of things and learn how they function in terms of syntax and implementation, and then refer to those examples later if needed for convience, a quick copy paste or refresher for example. In the case of the example I posted, I pulled it from a folder of reference scripts for various things I use, or may use in the future. For placing buttons, it really depends on the use case and libraries involved. For example in Pyglet or Pygame I'll typically manually place everything, mostly because they don't much use things like auto-positioning elements. With wxPython some buttons i'll manually place geometrically, though for a lot of them I tend to rely on auto placement so they scale properly when resizing windows in relation to other things, or a combination thereof.

URL: https://forum.audiogames.net/post/486444/#p486444




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Re: two wrongs don't make a right, but three lefts do, what does this mean

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: two wrongs don't make a right, but three lefts do, what does this mean

I mean if you're going to go by the concept that all things are relevant based on perception, personal experience and what have you, basically the whole idea that truth is relative, then yeah, it works.  That opens up a whole new discussion, however, and one I confess I don't really want to get into.

URL: https://forum.audiogames.net/post/486442/#p486442




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Re: An idea that could make voice acting editing so much easyer.

2019-12-17 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: An idea that could make voice acting editing so much easyer.

@16 dude, you're an idiot. I record at y computer all the time and my laptop doesn't make noise, as much as you like to think that all computers make noise. Most modern computers don't have their fans turned on all the time. In fact it's kind of cold here right now, so my macbook's fans are spinning at... Oh wait 0 rpm!

URL: https://forum.audiogames.net/post/486441/#p486441




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I have set a key for the a.i. However when I press the key it does not read anything.How can I get this thing to scan?

URL: https://forum.audiogames.net/post/486440/#p486440




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Re: Anyone listen to metal?

2019-12-17 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector


  


Re: Anyone listen to metal?

Yeah, the only instrument they use, is only drums. And if am not mistaken, there are a few exceptions, where they use a little bit of guitar but their immitating is excellent.

URL: https://forum.audiogames.net/post/486439/#p486439




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Re: AI Dungeon comes to ios and android

2019-12-17 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

thanks for this game! Amazing haha

URL: https://forum.audiogames.net/post/486438/#p486438




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Re: A few XPMCK-related questions

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: A few XPMCK-related questions

@musicalman Weird, it just does not show up.

URL: https://forum.audiogames.net/post/486437/#p486437




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Re: speech engine oddities?

2019-12-17 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: speech engine oddities?

well then i don't know what version of elliquence you all are using, cause mine doesn't crash...

URL: https://forum.audiogames.net/post/486436/#p486436




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Re: Universal Paperclips, an incremental browser game

2019-12-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Universal Paperclips, an incremental browser game

Hi.I'm playing the IOS version, and it is fully accessible. It seems like the game runs slower when the screen is locked.Can someone explain how the processes works or what they do? I haven't figured that out yet. As previously mentioned, the chips compute or what's called is the only thing which I don't find accessible.I'm very far in the game. I won't spoil anything, but for those who have came that far, machines and lots of new things will give you an idea about where I am.

URL: https://forum.audiogames.net/post/486433/#p486433




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Re: Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

2019-12-17 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

I don't think the rapper you are talking about can be compiled for python, since it is a package.but i'm sure some one will wright a simple command-line application for it.I think mason wrote a GUI based wrapper around this gtts module... i can't remember.

URL: https://forum.audiogames.net/post/486435/#p486435




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Re: Universal Paperclips, an incremental browser game

2019-12-17 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Universal Paperclips, an incremental browser game

as for incremental... I love trimps. Period. Trimps has me hooked, and I have  a fork on my own server which improves accessibility in some areas, like adding aria button roles to map names for easier navigation on mac, fix checkboxes, etc.Universal paperclips is also great. I never got around to finishing it, but it's a great game

URL: https://forum.audiogames.net/post/486434/#p486434




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Re: Universal Paperclips, an incremental browser game

2019-12-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Universal Paperclips, an incremental browser game

Hi.I'm playing the IOS version, and it is fully accessible. It seems like the game runs slower when the screen is locked.

URL: https://forum.audiogames.net/post/486433/#p486433




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Re: Presenting Master of Orion, a space strategy game

2019-12-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Very very great Summary of the main points. I agree with all of them.We mentioned a lot of them before. But it is nice to see this all in one post.

URL: https://forum.audiogames.net/post/486432/#p486432




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

How do you scan the screen? Also on all my games the audio is choppy.

URL: https://forum.audiogames.net/post/486431/#p486431




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Re: AI Dungeon comes to ios and android

2019-12-17 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

It costs zero dollars and zero cents.

URL: https://forum.audiogames.net/post/486429/#p486429




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Re: Problem running Treasure Hunt 4.47

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Problem running Treasure Hunt 4.47

I did. Still doesn't work.

URL: https://forum.audiogames.net/post/486430/#p486430




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Re: AI Dungeon comes to ios and android

2019-12-17 Thread AudioGames . net Forum — New releases room : music097 via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

do you know how much this game costs?

URL: https://forum.audiogames.net/post/486428/#p486428




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Retroarch is now accessible

I've tried with multiple game, it crashes as soon as I launch any of them. They're all decrypted.

URL: https://forum.audiogames.net/post/486427/#p486427




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Re: two wrongs don't make a right, but three lefts do, what does this mean

2019-12-17 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: two wrongs don't make a right, but three lefts do, what does this mean

It certainly would, though you missed the point: simply because someone reacted that way that time does not mean that emotion is a governing force in all aspects of their life in all cases. That's a hasty generalization. It simply means that in that case, it was the perceived way (to them) to right that wrong by committing another wrong in the opposite direction to right it. However they would get in trouble because society views that wrong as something separate, meaning it now has 2 negatives (the theft and the response) to deal with separately. Thus, society locks both of you guys up (another wrong, because that's the revoking of some human rights), but considered right because it's a punishment for your wrong. Or, it takes away some of your hard earned cash or forces you to do some free labor (community service) - both wrong because they are things that are not fair in normal context, but you deserved it because you punched someone in the face. Also, taking someone's time or money away for taking money away from someone else? That's what the thief would be dealing with.But it's not wrong, because it's a negative that punishes a negative. So it's positive!See? Take the situation, and ask the right people. The thief was right, he says. He deserved your money because you were an easy target, or he was in hard times, or hell... he was bored. You and everyone else disagree with that.You were right, you and your sympathizers say, because you exacted revenge. That's not what the LJS says though...

URL: https://forum.audiogames.net/post/486426/#p486426




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Re: Problem running Treasure Hunt 4.47

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Problem running Treasure Hunt 4.47

install .net framework maybe?

URL: https://forum.audiogames.net/post/486425/#p486425




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AI Dungeon comes to ios and android

2019-12-17 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


AI Dungeon comes to ios and android

After spending some time with the android version, I have found it to be fully accessible. Below is a description and link to that version. AI Dungeon is an AI powered text based adventure with infinite possibilities.Imagine a world that you could explore infinitely, continually finding an endless amount of entirely new content and adventures.What if you could also choose any action you can think of instead of being limited by the imagination of the developers who created the game?This is AI Dungeon.Any action you take, anything you choose to say, anywhere you choose to go, in any time period you want to play - there's an infinite number of adventures waiting.AI Dungeon is the first limitless text adventure game of its kind built with  extremely advanced artificial intelligence using a massive deep neural network at its core.Link to android version: https://play.google.com/store/apps/deta … .aidungeonAnd here is the iOS version if someone wants to see if it works.https://apps.apple.com/us/app/ai-dungeon/id1491268416

URL: https://forum.audiogames.net/post/486424/#p486424




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AI Dungeon comes to ios and android

2019-12-17 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


AI Dungeon comes to ios and android

After spending some time with the android version, I have found it to be fully accessible. Below is a description and link to that version. AI Dungeon is an AI powered text based adventure with infinite possibilities.Imagine a world that you could explore infinitely, continually finding an endless amount of entirely new content and adventures.What if you could also choose any action you can think of instead of being limited by the imagination of the developers who created the game?This is AI Dungeon.Any action you take, anything you choose to say, anywhere you choose to go, in any time period you want to play - there's an infinite number of adventures waiting.AI Dungeon is the first limitless text adventure game of its kind built with  extremely advanced artificial intelligence using a massive deep neural network at its core.Link to android version: https://play.google.com/store/apps/deta … .aidungeon

URL: https://forum.audiogames.net/post/486424/#p486424




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Re: crome book sound editing software

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: crome book sound editing software

Um no, not on the Chrome-side of things. Keep an eye on Goldwave for Android though. It is not accessible yet, but that's because Embarcadero is just now in the process of updating their cross-platform UI to offer actual native page elements. So right now it is not accessible but it is in open beta, and I have been in conversations with them about this, and while they freely admit it likely won't be accessible at first release, there is definitely hope given the updates to the cross-platform sdk, and work being done.

URL: https://forum.audiogames.net/post/486423/#p486423




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Re: An idea that could make voice acting editing so much easyer.

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: An idea that could make voice acting editing so much easyer.

Oh, and bring a wireless keyboard or foot controller along while you're at it. You can then hit record without having to walk to your setup afterwords. Deide if this is really something you want to invest your time and energy in before investing in gear, though. And this is why an automated solution is a literal fantasy at best, and a disaster at worst. We already have plenty of examples of shitty amateur hour levels of production work for what is supposed to be pro advertising that gets aired in your Youtube ads or even radio rotation. The last thing we need is for major corps to catch onto this and not even have to half-ass their production efforts, as it will be all handed to them and with lesser money and resources going into quality control these days, it is going to sodomize the eardrums of anyone who could have their job potentially taken away by this future technology.

URL: https://forum.audiogames.net/post/486422/#p486422




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Re: An idea that could make voice acting editing so much easyer.

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: An idea that could make voice acting editing so much easyer.

@AnIdiot: Um, that's why if you want to get serious about recording, get some acoustically tuned suppression panels, a quieter machine, and a farther reaching extension cord for your mic. You know, an actual proper studio setup, or at the very least a closet with crates that you can bring your microphone to. Also some patience to go and silence all the parts where noise is finding its way into the mix. Or if you want to take the easy way out get a noisegate. Matter of fact if you want a noisegate feel free to get in touch with me, I really need to get it off my hands. It's not doing me any good since I'm so used to going through and manually cutting out noise now that I will routinely skim the file for it now.

URL: https://forum.audiogames.net/post/486414/#p486414




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Re: Presenting Master of Orion, a space strategy game

2019-12-17 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I just wanted to check in here because this game keeps giving me hours of fun. I understand development's on hiatus, but I have a couple thoughts and suggestions. I have no idea how feasible these would be, but here goes:1. I'd love a way to filter enemy ships and planets by race. This could come in handy especially on big maps with fleets going every which way. It'd be nice if I could type something like "v f Meklar", or "v Psilon 6" if I'm in the middle of a war for example and want to find targets without filtering through everyone else's colonies. I find I spend a lot of time scrolling through lists looking for the next place I want to invade and this filter would help a ton with that.2. Similarly, I end up spending a ton of my time scrolling through all the fleets within my scanner range, trying to find out if any of my planets are being invaded. I don't know how this was set up in the original MOO game but I could see how part of this might be a skill you're supposed to learn. still, there has to be a better way than reading through a list of sometimes 30 plus fleets every turn until you hear one of your colony names show up somewhere. I'm thinking either an automatic message when scanners detect something en route to a player colony or, perhaps easier, another filter just for fleets headed to player colonies. Maybe that syntax is already there and I've just not figured it out? I'm thinking something like "v f a" (alert, approaching, I don't know I just haven't seen A used in the filters anywhere), but really any kind of way to see just the fleets enr route to my planets would be a godsend.3. It'd be nice to get a notification when a planet builds a missile bases the same way we do with ships. Maybe some people wouldn't like that but I really would.4. Now we're really in nitpick territory but I'd love to be able to adjust multiple production sliders with a single command. I sometimes find myself accidentally pulling production out of eco to build a new ship when I want to pull the points from tech research, or having my increased industrial production pulled from tech research when I want it pulled from ship building. I know I can fine tune this by setting each slider separately and I've gotten enough of a sense for how the computer likes to prioritize my production orders that these mistakes only happen occasionally, but they're still a pain. Rather than having a production lock, I'd love to be able to tell it something like "s e 15; i 30; def 5, t 50" or maybe even "s t -5; i +5." I don't really have a formal computer or math background so maybe this isn't possible, but if so it'd be really nice. Anyway, thanks for your patience with my ramble. If none of this ever comes to fruition, I'm content, this is a hell of a proof-of-concept and I'm super impressed you pulled it off so well, Still, a guy can hope, yeah? 

URL: https://forum.audiogames.net/post/486421/#p486421




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Re: A few XPMCK-related questions

2019-12-17 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: A few XPMCK-related questions

Hey Dekyo-NEC2608, I sent you a private message.

URL: https://forum.audiogames.net/post/486420/#p486420




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Re: Introducing Quorum Programming Language!

2019-12-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Introducing Quorum Programming Language!

@25, go fmt and cargo fmt are tools for formatting Go and Rust code respectively.

URL: https://forum.audiogames.net/post/486419/#p486419




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Re: The art of using cheat engine

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: The art of using cheat engine

Yes. the addresses change every time you launch the game. but yeah.I just wish i could get that list accessible when i need to lock the variables...

URL: https://forum.audiogames.net/post/486418/#p486418




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Retroarch is now accessible

@death:You and me both, dude. It seems to be a common issue too. Would love to know if you manage to find anything. Have you tried with different games? I've only got 1 so far to try it with. Or are you saying as soon as you load the core itself. You can just load a game without having to load the core. I have multiple versions of citra installed so it asks me which one I want to use. Lots of people seem to be suggesting making sure you have a decrypted game. Again personally can't confirm though.

URL: https://forum.audiogames.net/post/486417/#p486417




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Re: can you suggest me a ios rpg game for me?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Audacity via Audiogames-reflector


  


Re: can you suggest me a ios rpg game for me?

Star Traders elite got pulled from the app store a while back. If you don't have it in your cloud, I'm sorry to say it's gone. Shame, too, that game had potential. I think it still exists on android, and was actually more accessible there if I remember right.

URL: https://forum.audiogames.net/post/486416/#p486416




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Re: Introducing Quorum Programming Language!

2019-12-17 Thread AudioGames . net Forum — Developers room : jack via Audiogames-reflector


  


Re: Introducing Quorum Programming Language!

Indents can actually be helpful for the blind if you have NVDA's indent beeps on. I"m so used to it now that it's become an organizational tool for everything across the board, not just code formatting.There was also this editor called Ride that supported expanding and collapsing indented code. Excellent concept as it kind of mimics what sighted people can naturally do, but it's written in BGT so it has its limitations.

URL: https://forum.audiogames.net/post/486415/#p486415




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Re: An idea that could make voice acting editing so much easyer.

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: An idea that could make voice acting editing so much easyer.

@AnIdiot: Um, that's why if you want to get serious about recording, get some acoustically tuned suppression panels, a quieter machine, and a farther reaching extension cord for your mic. You know, an actual proper studio setup, or a closet with crates that you can bring your microphone to. Also some patience to go and silence all the parts where noise is finding its way into the mix. Or if you want to take the easy way out get a noisegate. Matter of fact if you want a noisegate feel free to get in touch with me, I really need to get it off my hands. It's not doing me any good since I'm so used to going through and manually cutting out noise now that I will routinely skim the file for it now.

URL: https://forum.audiogames.net/post/486414/#p486414




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Re: Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

Not possible with that particular wrapper. The only thing you could try would be to get the old java-based Google TTS from Chromeox working, and you'd have to write up the interface to that one yourself. If you use NVDA remote on Android, you can technically use any synth not manufactured for windows, with NVDA.

URL: https://forum.audiogames.net/post/486413/#p486413




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Problem running Treasure Hunt 4.47

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Problem running Treasure Hunt 4.47

Hi guys,So I've decided to play around with Treasure Hunt today, and my computer doesn't liked it. WHen I tried running the game, Random errors appears. Here the error log I copied:"The type initializer for 'th.DXSound' threw an exception.""   at th.DXSound.InitDX(Int64& WinHandle)   at th.mainFRM.mainFRM_Load(Object sender, EventArgs e)",Anything to recommend to fix this problem?Thank you.

URL: https://forum.audiogames.net/post/486412/#p486412




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Re: XBox gamer tag

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : coldshadow via Audiogames-reflector


  


Re: XBox gamer tag

How exactly do you play gears and fortza? Also, can anyone help me with madden 20? I'm trying to figure out how to play and be successful, but I have yet to figure out the vibrations as well as the audio queues.

URL: https://forum.audiogames.net/post/486411/#p486411




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Re: XBox gamer tag

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : taljazz24 via Audiogames-reflector


  


Re: XBox gamer tag

Hi there. Game tag is raptor 3779 for anyone that wishes to add me as well. I play some gears 5 and also some forza motorsport 7 for anyone interested. Also how would I access this club that was talked about?

URL: https://forum.audiogames.net/post/486410/#p486410




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Retroarch is now accessible

Trying out the latest build, will come back with findings./edit/Seems to be working fine now.

URL: https://forum.audiogames.net/post/486397/#p486397




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Retroarch is now accessible

Does anyone have any idea how to make the 3ds emulator work? It just crashes at launch of a game, and no amount of googling is telling me how to fix it.

URL: https://forum.audiogames.net/post/486409/#p486409




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

Also how do I set up the ocr to buttons? I am using a snes usb controller.DO I need to configure the buttons or is it already setup for snes controller?

URL: https://forum.audiogames.net/post/486408/#p486408




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Re: An upcoming idea

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: An upcoming idea

I am getting the olympus ls14, which is used in professional fields

URL: https://forum.audiogames.net/post/486407/#p486407




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Re: Pokemon Crystal, Ice Path?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Pokemon Crystal, Ice Path?

Go to Gamefaqs, look up the game and look at the first FAQ. There you go, directions. 

URL: https://forum.audiogames.net/post/486406/#p486406




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Re: A Gift To You, From JenniOS

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: A Gift To You, From JenniOS

now, no fights ok? we are free to post any opinion in here. well I agree with audiogame, but you see? it is a game which is really really popular. so, people are unable to resist themselves. that's why they say, in the forum that I have entered the giveaway.

URL: https://forum.audiogames.net/post/486405/#p486405




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Re: Has a winner been announced for the Manamon 2 giveaway?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Has a winner been announced for the Manamon 2 giveaway?

well here is the answer. the winner will be announced on 20th of this month.

URL: https://forum.audiogames.net/post/486404/#p486404




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Re: Pokemon Crystal, Ice Path?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Pokemon Crystal, Ice Path?

it is somewhat similar to the normal cristal, there is just little difference. I cann't remember the exact because I beat it last year, but yes the bolders have to be pushed in the directions where the normal guide tell us to, the difference will be, you just have to push them 2/3 right, or left, or up, or down.

URL: https://forum.audiogames.net/post/486403/#p486403




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Retroarch is now accessible

does it auto update or do I have to redownload it?

URL: https://forum.audiogames.net/post/486402/#p486402




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I finally got the accessibility mode turn on. I have a few questions.After turning the voice on how do you return to the main menu? Also what is this translation thing that different ones are talking about?What is the key commands for controlling the program?

URL: https://forum.audiogames.net/post/486401/#p486401




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Re: An upcoming idea

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: An upcoming idea

No offense, but if I'm going to buy a sound lib it's going to be from a professional designer. Unless you're getting a recorder which is field grade then I don't know how many people will be interested.

URL: https://forum.audiogames.net/post/486400/#p486400




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An upcoming idea

2019-12-17 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


An upcoming idea

So i am getting a new audio recorder for Christmas. I have plans to make a sound library.I am curious how much people would pay for it. So i was hoping you would answer some questions.What would make this worth buying?The library would contain footsteps, household sounds, clothes, some random weapon handling, crowds,  ambiance, ambiances, eating and drinking, some other misc stuff.What would make this worth more?All sounds will have been original and a small demo will be shown.What is the most you are willing to pay for a sound library and what would it have to contain for you to pay this price?Thanks for answeringJimmy

URL: https://forum.audiogames.net/post/486399/#p486399




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A problem with steam

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : marko via Audiogames-reflector


  


A problem with steam

Hello! I'm trying to create an account for steam, but when i type in my chosen password and click complete registration, it says that passwords do not match. I've checked multiple times and typed the password carefully, but no, it doesn't work. What should i do?

URL: https://forum.audiogames.net/post/486398/#p486398




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Retroarch is now accessible

Trying out the latest build, will come back with findings.

URL: https://forum.audiogames.net/post/486397/#p486397




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

How do you use the Windows 10 ocr?

URL: https://forum.audiogames.net/post/486396/#p486396




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Retroarch is now accessible

I wanted to report back to say that after running the latest daily build OCR hasn't crashed taking retroarch with it. I'm super super happy about this.

URL: https://forum.audiogames.net/post/486395/#p486395




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Re: Jeff Rutkowski's Site is Down

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

moderation kinda:No one is going to get a warning or anything for posting this topic, but we will probably ask in fuure people do not link to the site if it contains information on how to get copyrighted material illegally. obviously, the site is down so we can't exactly check it at the moment.

URL: https://forum.audiogames.net/post/486394/#p486394




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : BarryR via Audiogames-reflector


  


Re: Retroarch is now accessible

@cyco There is no alt menu to go into, when you start the program, you're in the graphical menu of RetroArch.  Once you start it up, you can turn on accessibility like @cj89 said: press right, up 7 times, enter, and then right arrow, and you should hear the narrator say "accessibility on".  If that doesn't work, try pressing the X key instead of enter.  If that still doesn't work, there is the option to enable it from the command line by running retroarch.exe in the command prompt with the "--accessibility" argument, so like this: "retroarch.exe --accessibility".  Finally, if that doesn't work, you can also try modifying the config file directly by changing the value of the "accessibility_enable" value near the beginning of the retroarch.cfg file to "true".

URL: https://forum.audiogames.net/post/486393/#p486393




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Retroarch is now accessible

That's weird. The first thing that should show up is load core, below that load content, etc. Do you have your computer in a language not in english? Thought I saw someone having a problem yesterday with it for that reason. The link in post 1 literally explains everything you need to get going with it. To turn on accessibility though, go right once, up 7 times, enter then right arrow. You should then hear narrator say "accessibility on."

URL: https://forum.audiogames.net/post/486392/#p486392




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Retroarch is now accessible

@cyco press right arrow up 7 enter and enter again.

URL: https://forum.audiogames.net/post/486391/#p486391




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Re: Jeff Rutkowski's Site is Down

2019-12-17 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

All star Wars films are described on iTunes here in Australia, and now we come to a rather interesting issue.Not all of them are described on Disney plus.Netflix will tell you that it's not up to them to provide the audio description, it's up to the studio.Paramount is starting to describe their older films, I've seen a few of them on my Netflix.Pirates of the Caribbean I can't speak for, but I'm sure I saw them listed as having AD on iTunes here, all 5 of them.Disney plus, I haven't checked.Transformers, haven't seen any of the films, I prefer the cartoons from the 80s myself, but that's just my preference.The Herbie films, I don't know if they're all described on disney plus or not, I know the first one is because I got curious and looked it up.Now small studios will probably not have their films described because they would have to get the funding somehow.If you ever stick around to the end of the credits, you'll hear this audio description was funded by, incert studio and described by, disney uses delux to do most, if not all of their describing.Now, as for why disney doesn't have all their star wars films described, even though they're out there, well I'd love to ask them that question if I knew how to contact them.All they have is a feedback form that you can fill out in the app.They're not like Netflix where you can actually talk to someone.Netflix will try to get something described if you ask them to.If it's for something they're licensing and the studio has an audio described track available they may be able to acquire it at no extra cost on their license.The first three Durassic park films were described on Netflix here when they were available.So yes, I have seen older films with a described track on legal streaming services here.Sometimes it pays to take a look at the audio option when these streaming services add a new title, you might just get lucky.

URL: https://forum.audiogames.net/post/486390/#p486390




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I guess I will go back to snes 9x. At least I can get my screen reader ocr to work with it.I have ask for help to get this thing to work and I am not getting anywhere with this program. I have tried to enable the accessibility mode since Friday.

URL: https://forum.audiogames.net/post/486389/#p486389




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crome book sound editing software

2019-12-17 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


crome book sound editing software

looking for any accessible sound editing software for the crome book, that is similar to gold wave and audacityif those programs are available to download on a crome book also please let me know

URL: https://forum.audiogames.net/post/486388/#p486388




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Re: Some things I have realized in my time on this forum

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Some things I have realized in my time on this forum

@nocturnus, you've been taken in, don't you realise that John is actually an alt account for Jack. That is why John always agrees with what Jack says, even when Jack is talking rubbish? I mean, John only joined the forum after Jack  got that temporary ban for that giant fiasco with thee beanstalk. It was odd, Jack had been such a frosty character up to that point, but then he showed his true colours, he was really nimble and quick to change, and completely stuck up the candle if you ask me. then of course, there was that nasty business where Jill claimed Jack led her up that hill and completely let her down, though I suspect that was as much Jill's fault as Jack's, after all, they both got splashed at that point, and remember Jack's got his finger in a lot of pies, not just on this forum. so yes, jackk is trouble! infact he's a giant sized forum killer in my opinion and should get the boot as soon as possible, as should John, Jonathon, Johnny, Jonty, Jacky, and any other of his proven aliases. Now George is a totally different matter, I mean, George has been around the internet for such a long while, I've heard he wrote an article inn dragon magazine and made an absolute killing, though he's gone a bit mad since then I admit.

URL: https://forum.audiogames.net/post/486387/#p486387




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Re: Some things I have realized in my time on this forum

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Some things I have realized in my time on this forum

@nocturnus, you've been taken in, don't you realise that John is actually an alt account for Jack. That is why John always agrees with what Jack says, even when Jack is talking rubbish? I mean, John only joined the forum after Jack  got that temporary ban for that giant fiasco with thee beanstalk. It was odd, Jack had been such a frosty character up to that point, but then he showed his true colours, he was really nimble and quick to change, and completely stuck up the candle if you ask me. then of course, there was that nasty business where Jill claimed Jack led her up that hill and completely let her down, though I suspect that was as much Jill's fault as Jack's, after all, they both got splashed at that point, and remember Jack's got his finger in a lot of pies, not just on this forum. so yes, jackk is trouble! infact he's a giant sized forum killer in my opinion and should get the boot as soon as possible, as should John, Jonathon, Johnny, Jonty, Jacky, and any other of his proven aliases. Now George is a totally different matter, I mean, George has been around the internet for such a long while, I've heard he wrote an article in  magazine and made an absolute killing, though he's gone a bit mad since then I admit.

URL: https://forum.audiogames.net/post/486387/#p486387




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : BarryR via Audiogames-reflector


  


Re: Retroarch is now accessible

There's a guide about how to generate logs here: https://docs.libretro.com/guides/genera … arch-logs/ If you're able to start RetroArch, then logs should be generated if they're turned on, since it will log a bunch of things on startup.  Debugging crashes is generally a lot easier when there's a log.  I'll still look into the ai service toggling bug, but if someone can get a log of it, that would be great.

URL: https://forum.audiogames.net/post/486386/#p486386




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Re: A Road to rage cheating tournament

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: A Road to rage cheating tournament

so are you telling me all cheaters will unite in one place, and we will have a tournament to see who can out cheat the cheats the best so we can place bugs all around the map, lag, over powered guns, glitches left and right, man just thinking about it has me so hypeif the rtr servers are down, how about we do it on one of the many mason clones that were band from this siteand we can call the tournament "cheaters forever win"Rastislav this is a great idea bro, sign me up

URL: https://forum.audiogames.net/post/486385/#p486385




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Re: Jeff Rutkowski's Site is Down

2019-12-17 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

@17, I don't wish for that either

URL: https://forum.audiogames.net/post/486384/#p486384




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Re: Participation in my bachelor´s thesis

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Participation in my bachelor´s thesis

I totally agree with nyanchan here. I'm more than happy to answer these sorts of questions, but I need to know more specifically what information you want. I am also not sure what you mean exactly by "digital games" for example, do you mean only games on computers? what about games consoles or electronic hand held games? And even if  you do mean computers, are you counting text games or graphical games? similarly, when you say "visually impaired?" what level of vision are you talking about? And when you say "live action roleplay" are you also counting tabeltop dice roleplay as well? or how about fantasy board/card games? I'd also be interested to know a little about what your thesis is actually trying to prove, and what sort of methods your using too.

URL: https://forum.audiogames.net/post/486383/#p486383




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Re: Participation in my bachelor´s thesis

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Participation in my bachelor´s thesis

I totally agree with nyanchan here. I'm more than happy to answer these sorts of questions, but I need to know more specifically what information you want. I am also not sure what you mean exactly by "digital games" for example, do you mean only games on computers? what about games consoles or electronic hand held games? And even if  you do mean computers, are you counting text games or graphical games? similarly, when you say "visually impaired?" what level of vision are you talking about? And when you say "live action roleplay" are you also counting tabeltop dice roleplay as well? or how about fantasy board/card games? I'd also be interested to know what your thesis is actually about, EG iss it a statistical analyses? a psychological study? a peice of market research?

URL: https://forum.audiogames.net/post/486383/#p486383




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Re: Manamon 2: Impressions Thread

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : kratos via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Oh and another question. Does someone know how to open the chest at desert dragon lair? I have defeated Pierre, but I do not know what now.

URL: https://forum.audiogames.net/post/486382/#p486382




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Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward brute force or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t understand at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  if your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of  spoilers, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement, remain  indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion and ally.My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socially mobile lady would be likely to have a loyal maid.However, soon she kills herself. Why I don’t know, I didn’t mistreat her, and as per my over 75 compassion I wasn't a cruel vampire, . This then caused the people to suddenly start howling for my blood, even  though the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well.This is what I mean, all the way through these sorts of things happened, where the author plainly had one path to go, and I was seemingly forced along that path, no matter what I decided. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  have one romantic option with a man, all the way through I was continually told how I was fascinated with a woman’s beauty, or was infatuated with a given lady. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player pursue their given interests, rather than just assume attractions at different points (I'm fairly sure the romance with a man was intended to  be for a female character and would read as clunky if the character was a gay man).Another major problem I had, connected to  my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and factual. If I play a game set in a historical period, I expect my character to interact with that period the way that a person from that time would, I want the sounds, sites, smells, the people that character meets within their own circle. I want my roman character  tell me what larks tongues taste like, and my character in Victorian London to smell smog and hear the clatter of handsome cabs.Most of the writing here though honestly read like wikipedia Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care about what was actually going on, even  when circumstances seemed bad, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or 

Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward brute force or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t understand at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  if your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of  spoilers, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement, remain  indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion and ally.My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socially mobile lady would be likely to have a loyal maid.However, soon she kills herself. Why I don’t know, I didn’t mistreat her, and as per my over 75 compassion I wasn't a cruel vampire, . This then caused the people to suddenly start howling for my blood, even  though the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well.This is what I mean, all the way through these sorts of things happened, where the author plainly had one path to go, and I was seemingly forced along that path, no matter what I decided. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  have one romantic option with a man, all the way through I was continually told how I was fascinated with a woman’s beauty, or was infatuated with a given lady. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player pursue their given interests, rather than just assume attractions at different points (I'm fairly sure the romance with a man was intended to  be for a female character and would read as clunky if the character was a gay man).Another major problem I had, connected to  my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and factual. If I play a game set in a historical period, I expect my character to interact with that period the way that a person from that time would, I want the sounds, sites, smells, the people that character meets within their own circle. I want my roman character  tell me what larks tongues taste like, and my character in Victorian London to smell smog and hear the clatter of handsome cabs.Most of the writing here though honestly read like wikipedia Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care about what was actually going on, even  when circumstances seemed bad, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or 

Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward brute force or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t understand at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  if your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of  spoilers, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement, remain  indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion and ally.My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socially mobile lady would be likely to have a loyal maid.However, soon she kills herself. Why I don’t know, I didn’t mistreat her, and as per my over 75 compassion I wasn't a cruel vampire, . This then caused the people to suddenly start howling for my blood, even  though the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well.This is what I mean, all the way through these sorts of things happened, where the author plainly had one path to go, and I was seemingly forced along that path, no matter what I decided. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  have one romantic option with a man, all the way through I was continually told how I was fascinated with a woman’s beauty, or was infatuated with a given lady. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player pursue their given interests, rather than just assume attractions at different points (I'm fairly sure the romance with a man was intended to  be for a female character and would read as clunky if the character was a gay man).Another major problem I had, connected to  my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and factual. If I play a game set in a historical period, I expect my character to interact with that period the way that a person from that time would, I want the sounds, sites, smells, the people that character meets within their own circle. I want my roman character  tell me what larks tongues taste like, and my character in Victorian London to smell smog and hear the clatter of handsome cabs.Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care about what was actually going on, even  when circumstances seemed bad, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such 

Re: TriadCity via MUD clients

2019-12-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

aaron77 wrote:I actually find the idea of a non-visual world fascinating from a literary perspective.  Not only are MUDs biased toward sight, but I feel like the English language is as well, and I've never seen anyone try to create a world where vision does not exist.  I've found plenty of short stories or books that feature blind protagonists, but they're still aware of what seeing is, what colors are, etc.  So what would happen if the concept of sight wasn't even a thing?  How would people live?  What kind of art would they produce?  etc. [...] I also love the concept of worlds within a universe.  A non-vision based human race is only the beginning.  How would you write up a world where whatever sentient race you played as could only feel their environment? or perhaps had all five senses, but another one, such as smell being their primary sense?Your thinking here is very similar to ours. We're intrigued by the same questions you pose: how would such a world be described and how would the characters function in it - and I love your comment about the nature of art. I think we're going to go ahead, on a small scale, with implementing a sub-world within the TriadCity universe where as you say the concept of sight doesn't exist at all. We'll start it small and learn what we learn, and if it interests people we can expand it from the initial seed.

URL: https://forum.audiogames.net/post/486381/#p486381




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Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward brute force or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t understand at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  if your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of  spoilers, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement, remain  indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion and ally.My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socially mobile lady would be likely to have a loyal maid.However, soon she kills herself. Why I don’t know, I didn’t mistreat her, and as per my over 75 compassion I wasn't a cruel vampire, . This then caused the people to suddenly start howling for my blood, even  though the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well.This is what I mean, all the way through these sorts of things happened, where the author plainly had one path to go, and I was seemingly forced along that path, no matter what I decided. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  have one romantic option with a man, all the way through I was continually told how I was fascinated with a woman’s beauty, or was infatuated with a given lady. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player pursue their given interests, rather than just assume attractions at different points (I'm fairly sure the romance with a man was intended to  be for a female character and would read as clunky if the character was a gay man).Another major problem I had, connected to  my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and factual. If I play a game set in a historical period, I expect my character to interact with that period the way that a person from that time would, I want the sounds, sites, smells, the people that character meets within their own circle. I want my roman character  tell me what larks tongues taste like, and my character in Victorian London to smell smog and hear the clatter of handsome cabs.Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care about what was actually going on, even  when circumstances seemed bad, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such 

Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t get at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of spoilage, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement, remain  indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion and ally. My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socialite lady would be likely to have a loyal maid.However, soon she kills herself. Why I don’t know, I didn’t mistreat her, and as per my over 75 compassion I wasn't a cruel vampire, . This then caused the people to suddenly start howling for my blood, even  though the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well.This is what I mean, all the way through these sorts of things happened, where the author plainly had one path to go, and I was seemingly forced along that path, no matter what I decided. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  have one romantic option with a man, all the way through I was continually told how I was fascinated with a woman’s beauty, or was infatuated with a given lady. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player pursue their given interests, rather than just assume attractions at different points (I'm fairly sure the romance with a man was intended to  be for a female character and would read as clunky if the character was a gay man).Another major problem I had, connected to  my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and factual. If I play a game set in a historical period, I expect my character to interact with that period the way that a person from that time would, I want the sounds, sites, smells, the people that character meets within their own circle. I want my roman character  tell me what larks tongues taste like, and my character in Victorian London to smell smog and hear the clatter of handsome cabs.Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care about what was actually going on, even  when circumstances seemed bad, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such and such case had said or  

Re: TriadCity via MUD clients

2019-12-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

aaron77 wrote:The closest I've seen to this level of literary complexity would probably be Lost souls, and only in that it also contains a lot of subjective content.  Characters only know what their skills allow them to know and sensory traits affect how much of a location is perceivable.Hi aaron77:I'm not familiar with Lost Souls, but from your brief description it sounds like a subset of TriadCity's implementation of subjectivity.TriadCity's room, item, exit, and NPC descriptions can all vary by the observing character's alignment, skills, gender, life experience, medical condition, attributes, temporary affects, and many other factors including objective ones like time of day, plus AI secret sauce. Which of these factors come in to play in any situation is under the control of world authors, who for the most part use them subtly. The example we like to cite is that your character and mine may enter the same room together, but find it described differently. Yours may find the fireplace warm and inviting; mine may find it harsh or even unsettling. This all depends on what the author of the room is trying to achieve.But we can also go nuts. We can impose hallucinations, one form of which attempts to model Schizophrenia. We can generate conversations only one character can hear, so the character appears to others to be talking to the air. Or we can change street names, or include threatening or frightening asides in room descriptions or convos with other players.BTW these subjectivities aren't limited to players - all characters experience them, including NPCs. NPC AI is appropriately impacted.TriadCity's code base is designed from the ground up to enable these transformations. The early MUDs were written in C, and we understand that some which are still popular today have continued on that basis. One reason we rejected C for Java was that our design goals were better implemented in an OO language. The code for the effects I'm describing is pretty straightforward. The real effort is writing a compelling world which makes use of all these possibilities.

URL: https://forum.audiogames.net/post/486380/#p486380




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I still can't get this program to do anything. I downloaded the zip version.I open the program and when it opens it shows like I am on my computer. I even had sighted people to look at my Windows screen.They even said that nothing happens when I press the alt key to get into the menus. So can someone please give stet by step on how to get this thing to work? Do I need to have some roms already in the retroarch folder before I set anything up?

URL: https://forum.audiogames.net/post/486379/#p486379




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Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t get at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of spoilage, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement remain , indifferent, or take her as my maid. I took her on as a maid, on the basis that  she might be a companion. My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately, plus of course I thought at the time, a well todo socialite lady would be likely to have a loyal maid.However, soon enough she kills herself. Why I don’t know, I didn’t mistreat her. This then caused the people to suddenly start howling for my blood, even  the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well. This is what I mean, all the way through these sorts of things happenedd, where the author planely had one path to go, and I was forced through that path. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  one romantic option with a man, all the way true I was told how I was fascinated with a woman’s beauty, or was infatuated with a given lady’s beauty. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player dictate their character’s preferences in the story. Another major problem I had my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and simply factual. If I play a game set in a historical period, I expect my character to interact with that period the way that person would, I want the sounds, sites, smells, the people that character meets within their own circle, whether they’re in Rome or victorian London. Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such and such case had said or  had won which battles miles away. This also meant that in situations where my character was asked to take a stance on things like whether they supported one side or the other, I honestly didn’t know, since I frankly didn’t have enough of my character’s actual experience to base things on. On the one hand, maybe this would mean more to people who know more American history than I do, on the other, as a doctor who fan, I’m no stranger to historical fiction, and historical fiction set in 

Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t get at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  your ability to talk to animals went with lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of spoilage, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement remain indifferent, indifferent or take her as my maid. I took her on as a maid, on the basis that  might be a companion. My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately.However, soon enough she kills herself. Why I don’t know, I didn’t mistreat her. This then caused the people to suddenly start howling for my blood, even  the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well. This is what I mean, all the way through these sorts of things happenedd, where the author planely had one path to go, and I was forced through that path. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  one romantic option with a man, all the way true I was told how I was fascinated with a woman’s beauty, or was infatuated with a given lady’s beauty. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player dictate their character’s preferences in the story. Another major problem I had my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and simply factual. If I play a game set in a historical period, I expect my character to interact with that period the way that person would, I want the sounds, sites, smells, the people that character meets within their own circle, whether they’re in Rome or victorian London. Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such and such case had said or  had won which battles miles away. This also meant that in situations where my character was asked to take a stance on things like whether they supported one side or the other, I honestly didn’t know, since I frankly didn’t have enough of my character’s actual experience to base things on. On the one hand, maybe this would mean more to people who know more American history than I do, on the other, as a doctor who fan, I’m no stranger to historical fiction, and historical fiction set in periods I know nothing about, and generally like all fiction  succeed or fail on the strength of 

Re: The Internet Communication Engine (ICE) by 0C

2019-12-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: The Internet Communication Engine (ICE) by 0C

@3,  know, its kind of odd. You would think that this, being such a featureful platform, people would be all over it. But that just isn't the case and I can't fathom why.@4, I'll answer your questions as best I can in order, however the manual does give very elaborate explanations to everything you could ever ask (besides post 3, that is, which only the company backing this knows, I'm afraid, at last I think):First: An example of an Ice file:// Every Ice file must have one or more modules
// This is for target language mappings to work properly
// and to enforce generated code isolation
// That is, module A is entirely separate from module B
// Additionally, modules are in namespaces in C++ and C#, packages in Java, and modules in Python, and so on
// Here, we'll define a simple command shell system
module CommandShell {
// An interface defines the various operations that are executable when this interface is created.
// An interface is created through a "proxy" (see the manual) and not instantiated directly
// Each operation (function) declared in an interface is defined in the target language of your choice
// For example, in C++, operations are virtual functions; in Python they are normal functions that do nothing
// It is the implementors job to implement these functions
interface Shell {
// Now come the operations.
// An operation is just a function that is called in the normal application execution flow.
// Actual execution is handled through remote procedure calls (RPC)
// There are two kinds of operations:
// The first is sent from client to server.
// Notice how there are no special keywords; the function looks like a normal function declaration
void sendCommand(string command);
// The next kind is from server to client.
// In this kind of operation, we use the "out" keyword
// to denote that the server is transmitting this data, not the client
// This makes the contract clearer to read and easier to work with in code
// Here, we define an recvCommand function that the server will call,
// sending back the output of the command and its return code
void recvCommand(out string output, out int retCode);
} // end interface
} // end moduleIf I put this in a .ice file and run slice2py on it, this generates the following class and function definitions:# ...
if 'ShellPrx' not in _M_CommandShell.__dict__:
_M_CommandShell.ShellPrx = Ice.createTempClass()
class ShellPrx(Ice.ObjectPrx):

def sendCommand(self, command, context=None):
return _M_CommandShell.Shell._op_sendCommand.invoke(self, ((command, ), context))

def sendCommandAsync(self, command, context=None):
return _M_CommandShell.Shell._op_sendCommand.invokeAsync(self, ((command, ), context))

def begin_sendCommand(self, command, _response=None, _ex=None, _sent=None, context=None):
return _M_CommandShell.Shell._op_sendCommand.begin(self, ((command, ), _response, _ex, _sent, context))

def end_sendCommand(self, _r):
return _M_CommandShell.Shell._op_sendCommand.end(self, _r)

def recvCommand(self, context=None):
return _M_CommandShell.Shell._op_recvCommand.invoke(self, ((), context))

def recvCommandAsync(self, context=None):
return _M_CommandShell.Shell._op_recvCommand.invokeAsync(self, ((), context))

def begin_recvCommand(self, _response=None, _ex=None, _sent=None, context=None):
return _M_CommandShell.Shell._op_recvCommand.begin(self, ((), _response, _ex, _sent, context))

def end_recvCommand(self, _r):
return _M_CommandShell.Shell._op_recvCommand.end(self, _r)
# ...
class Shell(Ice.Object):
# ...
def sendCommand(self, command, current=None):
raise NotImplementedError("servant method 'sendCommand' not implemented")

def recvCommand(self, current=None):
raise NotImplementedError("servant method 'recvCommand' not implemented")
# ...The ShellPrx class is not important and you should not reimplement any of its methods. t handles RPC and all of that stuff you could care less about. The important class is the Shell class. Notice how both methods raise the NotImplementedError exception. If you follow the "writing an application in Python" tutorial in the Ice manual, you will see how they override these methods in the server and client (respectively) and implement them, thereby eliminating that "NotImplementedError" exception because they redefined it.Second: you need .ice files because .ice files define a language-agnostic system for defining a client-server contract. The idea is: if you define your contract in this simple, easy to read language, you can transpile that contract into much more complicated (and generated) code that handles all of the messy details for you, then remplement the functionality you specified in the contract (the .ice file). That shoves all the hard work of network 

Re: Bookrage's choiceofgames reviews

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

the only thing which concerns me as far as ratings go with the Cog ap,  is that it seems those games towards the  bottom of the list have often simply received fewer ratings, rather than less good ones. For example, choice of the petal throne had only 25 ratings I think, so was far down the list, where as many at the top had over 500. I also remember seeing last monster master way down too for the same reason, and as I said in that case, that’s a rating I definitely don’t agree with. Well speaking of ratings, I have now played choice of the vampire (well the first part anyway), and so here are some thoughts. I confess to being put off this one slightly by the obvious Anne  rice influence in having a vampire game set in 19th century  New Orleans, which is almost as standard as Transylvania these days, but I decided I shouldn’t let that put me off and so gave the game a try. I played a socialite vampire called Barbara (extra points for anyone who gets the amusement of Barbara the vampire). I also thought  this time it might be fun to try and play something outside my own comfort zone and paly a social charming vampire, rather than my usual straight forward or academic types, albeit still a comparatively nice natured one. My first problem however came with the stats. Whilst some stats, EG compassion vs hubris, or base stats like strength, agility and stealth were easy to get, others such as coloniability vs independence or adaptability vs anachronism I didn’t get at all, There was no explanation on the stats page or in game.Similarly, some powers and decisions were just unclear, for example, I had no idea  your ability to talk to animals went lore, stealth or mental powers. So, to begin with, I was playing a game where decisions were murky. Fortunately, there was comparatively little to decide, which brings me on to my next point. Yee gods this game was run on rails! So many of my decisions, I’d decide one way, and then the game would suddenly  redact my choice entirely, or have something happen as if I’d chosen something else. I won’t detail all of these for fear of spoilage, but I will give one example. On one occasion I was given a girl by some local villagers as a kind of sacrifice. My options were feed on her, take her for sexual amusement remain indifferent, indifferent or take her as my maid. I took her on as a maid, on the basis that  might be a companion. My vampire was a straight lady, and though I did kill, I didn’t kill indiscriminately.However, soon enough she kills herself. Why I don’t know, I didn’t mistreat her. This then caused the people to suddenly start howling for my blood, even  the text told me I’d been ruling them fairly up to then, and with my  charm and intelligence things had been going well. This is what I mean, all the way through these sorts of things happenedd, where the author planely had one path to go, and I was forced through that path. Even romantically, I was playing a straight lady vampire who was interested in men, and though I did  one romantic option with a man, all the way true I was told how I was fascinated with a woman’s beauty, or was infatuated with a given lady’s beauty. Oddly enough, this is one game where specifying sexual preference might have helped, or at least a little flexibility on the author’s part to let the player dictate their character’s preferences in the story. Another major problem I had my characters’ lack of ability to alter her own destiny, was that so much of the writing was dry and simply factual. If I play a game set in a historical period, I expect my character to interact with that period the way that person would, I want the sounds, sites, smells, the people that character meets within their own circle, whether they’re in Rome or victorian London. Most of the writing here though honestly read like Articles on American history, which army in the civil war advanced and did what, what general took what city etc. Often, I honestly thought “look I don’t care! About what bills congress has passed, can we just get back to the blood drinking?” This dry style also made it hard to care, for example, I would’ve thought that anyone in a city about to be besieged would be more concerned about the army approaching, whichever political side they were for, than what the so and so bill or the such and such case had said or  had won which battles miles away. This also meant that in situations where my character was asked to take a stance on things like whether they supported one side or the other, I honestly didn’t know, since I frankly didn’t have enough of my character’s actual experience to base things on. On the one hand, maybe this would mean more to people who know more American history than I do, on the other, as a doctor who fan, I’m no stranger to historical fiction, and historical fiction set in periods I know nothing about, and generally like all fiction  succeed or fail on the strength of their 

Re: Where Can I Find Gekiransen Passwords+Last Few Characters

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Where Can I Find Gekiransen Passwords+Last Few Characters

Ah, so it was his idea before Bokurano Daibouken 1 was released. Washing machine and train sounds using midi files? Didn't know that was even possible. About MM hosting his games, you can find 葉ちゃめちゃ大冒険 there, under the train simulator page. Not Dreamy Train, the other simulator he made. The second game (Unded Leceiart Sistart) or whatever it is, that's not on MM's website. Seems like this Yokojiko person likes making non-realistic games like me, wait until The Blank Game 2 comes out and we will see a non-realistic game! I mean, whoever heard of some random guy called Leefox suddenly appearing, inventing these sound attacks called 8 6 7 5 3 O 9 bombs (named after a song) and throwing them at people for fun? And no, the story doesn't stop there. After you beat the game, their is a part ware you basicly go through some allready existing games, but how I think of them. Spoiler alert for post game! You'll have to go through Yokotanku's dungeon (fight with Kissonen and Kuroro, play all those dodge games and rematch some Bokurano Daibouken bosses.) And no, I'm not using any of the recorded voices, probably one of the songs used in other games (not the versions from BK 1, 2 or 3). The attacks have the same names, but different sounds. Now it's time for me to go and look up how Kissonen and Kuroro work again, and fight Yokotanku to find his list of attacks, same with Yamizinn, unless all he has are Death Blow and Dark Sword.

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Re: Where Can I Find Gekiransen Passwords+Last Few Characters

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Where Can I Find Gekiransen Passwords+Last Few Characters

Ah, thank you. That's a pretty neat story, actually. Crossovers and links to other games are things we could always use more of.

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Re: Participation in my bachelor´s thesis

2019-12-17 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: Participation in my bachelor´s thesis

You might want to try the following:1) Make these questions a little bit clearlerPlease describe your experiences with playing digital games such as audio games .(I'm not sure what I am to write here)have you been playing for a long time?(What do you exactly mean by "long time"?)Assuming you're to write your thesis, these are something professors would point out in your presentation.2) Make it a Google formIt makes answering and collecting data much easier.

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Re: Survey of cross-platform spatial audio libraries

2019-12-17 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Survey of cross-platform spatial audio libraries

I thought Steamaudio also had low-level API. You can get processed bit stream and feed it to your audio backend, IIRC.

URL: https://forum.audiogames.net/post/486373/#p486373




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Re: Where Can I Find Gekiransen Passwords+Last Few Characters

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Where Can I Find Gekiransen Passwords+Last Few Characters

Hachamecha Daibouken was first published around 2005 to 2007, stayed about 2 or 3 years and disappeared since the service provider for his website was taken down. I don't know mm still hosts his games. He also released a text game called Unded Lecaiaerd Sistert.Hachamecha was an unfinished game. We do not know what he was trying to make. We don't know when it ends, how it can be completed, blah blah blah, pretty much everything we might be questioning. I overwrote my save data from Tia Story 2 and ran the game. It loaded, but all of the party members committed suicide and the game ended. I don't know if it is reachable through the normal game play.As you can imagine fron the other game's title (unded lecaiaerd sistert), he is a very artistic guy (no one, even the developer himself knows what it means). He likes making realistic washing machine, air conditioner and train sounds using only MIDI! I repeat, using MIDI! And they all sound super realistic! What the!He is... a fat guy. Like a tank. His last name is Yokota. Yokota. Tank. Yokotank.Oh, that was a bit out of the original topic. Anyway, when I was first experimenting with 2d map and Gekiransen-style combat, I had no storyline plans, and I was terrible at it. We were chattering on Skype. Someone (IIRC, mm) said suddenly: "A game... where... where... Yokotank tries to eat everything in the world and the hero must save the world." That was, BK1. I don't quite remember why we decided to make Yamijin yokotank's supporter, but probably it was because Yokota had already recorded Yokotank and Yamijin voices for Gekiransen and we agreed using them.I don't know if Yokotank appears in Hachamecha, but yeah. We're not strict about the fact around there, in other words, we no longer remember. 

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Re: Where Can I Find Gekiransen Passwords+Last Few Characters

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Where Can I Find Gekiransen Passwords+Last Few Characters

Hachamecha Daibouken was first published around 2005 to 2007, stayed about 2 or 3 years and disappeared since the service provider for his website was taken down. I don't know mm still hosts his games. He also released a text game called Unded Lecaiaerd SistertHachamecha was an unfinished game. We do not know what he was trying to make. We don't know when it ends, how it can be completed, blah blah blah, pretty much everything we might be questioning. I overwrote my save data from Tia Story 2 and ran the game. It loaded, but all of the party members committed suicide and the game ended. I don't know if it is reachable through the normal game play.As you can imagine fron the other game's title (unded lecaiaerd sistert), he is a very artistic guy (no one, even the developer himself knows what it means). He likes making realistic washing machine, air conditioner and train sounds using only MIDI! I repeat, using MIDI! And they all sound super realistic! What the!He is... a fat guy. Like a tank. His last name is Yokota. Yokota. Tank. Yokotank.Oh, that was a bit out of the original topic. Anyway, when I was first experimenting with 2d map and Gekiransen-style combat, I had no storyline plans, and I was terrible at it. We were chattering on Skype. Someone (IIRC, mm) said suddenly: "A game... where... where... Yokotank tries to eat everything in the world and the hero must save the world." That was, BK1. I don't quite remember why we decided to make Yamijin yokotank's supporter, but probably it was because Yokota had already recorded Yokotank and Yamijin voices for Gekiransen and we agreed using them.I don't know if Yokotank appears in Hachamecha, but yeah. We're not strict about the fact around there, in other words, we no longer remember. 

URL: https://forum.audiogames.net/post/486372/#p486372




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Re: Manamon 2 - Trade and Battle Lobby

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : yujin9091 via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hello, I just got access to the Manamon breeder. I'm wondering if anyone would be willing to trade the fire and plant starter manamon. I have the water starter to trade if anyone is interested.Thanks.

URL: https://forum.audiogames.net/post/486371/#p486371




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Re: Jeff Rutkowski's Site is Down

2019-12-17 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Oh no, I do not believe you made any wrong decisions with this topic. Quite honestly, I rarely used that part of the site and I could have created this topic as well realizing only later that the site offers that tipe of content as well. Besides, no exact links were given so I still believe it's fine. Audio vault often comes up in discussions and as long as no links are given I didn't see mods being overly strict about it.

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Re: Manamon 2: Impressions Thread

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : kratos via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Hello. maybe there are some answers about this, but does someone know how many gold should I donate to local market place at seulee city? thanks.

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Re: Why is assistive technology so expensive?

2019-12-17 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: Why is assistive technology so expensive?

I understand the licensing thing, but the companies need to do their part and realize that people just don't have the money to throw away for these things

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Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

2019-12-17 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Can the Open-Sourced GTTS Python Rapper be Compiled for NVDA

I was searching for open sourced TTS engines after reading about Nuance's monopoly over the TTS industry, and I came across what I believe to be a python rapper that interfaces with Google text to speech. I was wondering if this could be made into an NVDA addon. I'm not sure how hard it would be since this rapper exports text to an MP3 file, but I figured I'd ask since I have no idea how this stuff actually works. You can find out more info about the engine here.

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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-17 Thread AudioGames . net Forum — New releases room : baby via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

@post 732, try this!https://forum.audiogames.net/topic/3176 … m-jennios/

URL: https://forum.audiogames.net/post/486366/#p486366




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Re: The Internet Communication Engine (ICE) by 0C

2019-12-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: The Internet Communication Engine (ICE) by 0C

I looked at this, and let's just say that this caused me quite a large amount of confusion.Can anyone chime in with a really simple demo that explains what each line of code does? Why do we need .ice files? Do we need to create them by hand? If so, what should be included? How do we send packets? What does one and two way mean? What does the secure mode offer? I looked at hello example for Python and found nothing helpful in there...

URL: https://forum.audiogames.net/post/486365/#p486365




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Re: Manamon 2: Impressions Thread

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I only found 10 or so levelup herbs. Anyone got a comprehensive list on where I can locate them?

URL: https://forum.audiogames.net/post/486364/#p486364




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Re: You can't edit PMs, and the moderators might be reading them

2019-12-17 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: You can't edit PMs, and the moderators might be reading them

Hi all,I am not seeing any character assassination in here. Perhaps some harsh opinions but no character assassination. I am laughing at Nocturnus's posts, but I could understand why Moonwalker might not get them or like them, as they could be considered over the top. However, I am a sucker for the Monty Python, Slapstick, style of humour, and I'm seeing a lot of that here in spades.

URL: https://forum.audiogames.net/post/486363/#p486363




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Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Retroarch is now accessible

So I did a little demo of how the OCR works by catching a Geodude in Pokemon Soul silver. Particularly with the 2 DS screens, things do get a bit jumbled. I knew exactly where I needed to go but tried to show off where things dynamically updated and where they didn't. https://www.dropbox.com/s/oyt798tbf2wdp … o.mp3?dl=0

URL: https://forum.audiogames.net/post/486362/#p486362




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Re: Manamon 2: Impressions Thread

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

You don't need to trade to get Limewurm's final transformation. EXP Pals are: 1. In a locked chest in Shadow Canyon Manor to the left of the main doorway 2. (Hidden.) In Ogma's house after using the machine in his house, going through the first set of gates to the west, circling south and then east, heading north across the first set of conveyer belts, heading west out the second pair of gates, and then heading in a southerly direction.3. Near the healing unit in the water to the south of Namia. I believe it's in a chest.4. In the Hinterlands Shelter.Good luck!

URL: https://forum.audiogames.net/post/486360/#p486360




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Re: Favorite strategy games?

2019-12-17 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Favorite strategy games?

My fav is ygdra union: we'll never fight alone for psp. I've beaten it several times and its always a thrill to go to. I just wish it's two sequels were localized, but I can understand why they were not.

URL: https://forum.audiogames.net/post/486361/#p486361




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