Re: Game Purchase Request Topic

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Game Purchase Request Topic

hello guys.I already get survive the wild paid account, so if you read full topic, ignore post 69.

URL: https://forum.audiogames.net/post/541414/#p541414




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Who agrees that redspot should be back

rumor has it that a bunch of people are playing red spot on a private serverits sam and a bunch of the mods and a couple of casual players.they are not posting the download link or posting about it, everything is on the hush

URL: https://forum.audiogames.net/post/541413/#p541413




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Re: which pc should i buy

2020-06-14 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: which pc should i buy

Well it depends.If you want mainstream gaming, you should buy desktop cause it will be more cheaper than gaming laptop.BTW @18 my laptop has hdd, i think it's 5400 rpm.My friend has ssd in her laptop and it's flying like spaceship, so i recomend get computer with ssd.

URL: https://forum.audiogames.net/post/541412/#p541412




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Re: Zombie war revived! Now with Online mode!

2020-06-14 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

at109continuing old projects is better than making new and new ones

URL: https://forum.audiogames.net/post/541411/#p541411




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

finally! gonna get it!

URL: https://forum.audiogames.net/post/541410/#p541410




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

ah, thanks. I think defect is definitely my favorite class so far. It gets  a lot of interesting mechanics and is generally a ton of fun.

URL: https://forum.audiogames.net/post/541409/#p541409




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

Stirlock, Hand only works when you're in battle, because otherwise you don't have a hand of cards to look at. The command for all menus such as card rewards is choice. It works identically and is worth using on any option you don't recognize.

URL: https://forum.audiogames.net/post/541408/#p541408




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

hmmm, I might pick those up.

URL: https://forum.audiogames.net/post/541407/#p541407




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

Ultimate ninja heroes 1 and 2 are the most playable on psp. There are 3 other games on psp being ultimate ninja heroes 3, ultimate ninja impact and kizuna drive,  and the most playable of those is unh3, but some of the sidescrolling missions are kinda hard for us to do. Unh3 is the shippuden story up to a point, impact is similar but uses 3d navigation, and kizuna is a multi character 3d action side story that requires coordination with your teammates.

URL: https://forum.audiogames.net/post/541406/#p541406




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


Re: Who agrees that redspot should be back

another of these pointless topics. think i might create a bring back TK topic ahahaha.  oh boy, i dare mention a blanketed game?

URL: https://forum.audiogames.net/post/541405/#p541405




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Re: demos on the ps4.

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: demos on the ps4.

ah ok, thanks.

URL: https://forum.audiogames.net/post/541404/#p541404




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Re: Sana: Interactive Stories - a mobile app for reading and writing inter

2020-06-14 Thread AudioGames . net Forum — New releases room : vlajna95 via Audiogames-reflector


  


Re: Sana: Interactive Stories - a mobile app for reading and writing inter

Hello. I just tested the iOS app. The navigation tabs on the bottom are not accessible. They have no label. The only announced tab is Home, and it happens because VoiceOver guesses the text. And yes, some stories definitely are divided in too small chunks, maybe because of the word-wrap or something similar. But the conclusion is absolutely positive, I love story games and it's always a pleasure to discover more of them. 

URL: https://forum.audiogames.net/post/541403/#p541403




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

Mojsior: Yey yey, great!@dan_c: Can you post a link to this mod so i can try to download and include it in my package for the gog-Version?

URL: https://forum.audiogames.net/post/541402/#p541402




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Re: Crafting while being blind, can it done?

2020-06-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Crafting while being blind, can it done?

@23As someone who was a bit into pottery as a kid and who played with all these non-clay clay alternatives, they suck as much as you think.One of these days I might get back into it, but this time with an actual pottery class or something, whenever time allows.  Plus I'm not sure how you find a pottery class that'd work with a blind person anyway.

URL: https://forum.audiogames.net/post/541401/#p541401




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

ok. how about when you have a choice of cards to pick up? That doesn't seem to work then. inspect didn't seem to work either.

URL: https://forum.audiogames.net/post/541400/#p541400




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Re: issue with multiple variables in if statement

2020-06-14 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: issue with multiple variables in if statement

looks like no indent in your def (msg):Also you can do if not thing: as well so you don't need to do if thing == bla or oif thing != bla.Could be more but I only glanced.

URL: https://forum.audiogames.net/post/541399/#p541399




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Re: Crafting while being blind, can it done?

2020-06-14 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector


  


Re: Crafting while being blind, can it done?

Nah, you heat the glue material, sorry I refuse to call it clay, in a big pot. You have to stir it and stuff. But in the link I posted, you mix it cold, throw it in the microwave for a bit, stir it, and microwave it again. I'm lazy, so it just seems way more straightforward to me to order up some actual air dry clay and be done with it. Plus it's actual clay. The substitutes just sound weird to me, and frankly unpleasant to work with. But that's my gut reaction, and I've never actually tried any of them.So that's just absolutely my personal opinion. If anybody tries it I'd love an actual report on what it's like working with them. Since I want to try to make instruments, I'm also using clay for a really niche purpose, so no doubt that's influencing me too, putting my mouth on a weird glue mixture, or baking soda which doesn't even sound like it would work for my purposes,  doesn't sound all that enticing. But I mean, if you're making figures or beads or something, maybe it's awesome. I could even see how the more crumbly texture of something like the baking soda mixture would help, depending on what you're doing, e.g. if you're trying to make something stone-like, an ancient statue of some sort, a gargoyle, stuff like that.

URL: https://forum.audiogames.net/post/541398/#p541398




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

sorry rory-games but I have to disagree with the first post.June the 15th is tomorrow and I haven't tryed the game that you were working on.you say that you were starting school but can you perhaps go ahead and let me try space mission?

URL: https://forum.audiogames.net/post/541397/#p541397




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Re: Bloodbath beta

2020-06-14 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

yeah, wasn't it you, twice? same post, written twice? talking about you know cloans? maybe not that you played it, but you still brought it up. i will admit once i saw silak as a dev i wasn't too sure where the project would go. And thats not because of the huge ass power trip people including myself have seen him go on and the shady things he's done to people on his own version of tk he claims to be aloud by the developer but not giving us any proof and nothing else saying so other then his word, no sir, not at all.

URL: https://forum.audiogames.net/post/541396/#p541396




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Re: Game Purchase Request Topic

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: Game Purchase Request Topic

Hi guys. I already got AHC. So potential people that are looking in this topic to give games can ignore post 116.

URL: https://forum.audiogames.net/post/541395/#p541395




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Re: demos on the ps4.

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: demos on the ps4.

If you look up ps4 demos on Google, you will get a direct link to the psn webpage listing items that match that criteria. If both you and the ps4 are signed onto your account, you can download whatever you wish to remotely onto the ps4 from the site while on the page for the game you wish to download.

URL: https://forum.audiogames.net/post/541394/#p541394




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : superblindman via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Post 107, you already have the right idea. Press options on your game, and scroll down that list, which does work with TTS, until you hear "check for updates." Press X on that, and if there is an update, it will begin installing automatically. If not, you will be informed your game is up to date.

URL: https://forum.audiogames.net/post/541393/#p541393




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

Mads,Pretty sure that's the way it's supposed to go. You can unlock a fourth act by doing something I won't spoil.

URL: https://forum.audiogames.net/post/541392/#p541392




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

stirlock,You can use "hand,"and the number of the card you want info for.

URL: https://forum.audiogames.net/post/541391/#p541391




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

ok so I got it working and died with the elite I was fighting at 10 hp. But I unlocked a new character, wish results were shown in the window. So quick question, how do I get info about a card mid combat? This game is incredibly adicting. This will definitely keep me going until tlou 2

URL: https://forum.audiogames.net/post/541390/#p541390




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Mads via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

@145You should type 'start ironclad' instead. 'play' is for playing cards, even though you can just type the number now. Good luck!Wow, I just got through the third dungeon or spire. I got a pretty nasty deck going, got pretty lucky with some sweet relics early on. I went for the joganaut and metalic eyes combo, and build around pure block gain, with only a few attacks. Everytime you gain block, the joganaut + deals 7 damage, and I had two of those. It was great, but the game ended after the 3. boss, don't know why.Spoiler kind of:When I beat the 3. boss, I got something with the spireheart, and I attacked it. Then I fell asleep and the game ended. Anyone know if you can beat it, or if it is the end of the game?

URL: https://forum.audiogames.net/post/541389/#p541389




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

Nice one, @37.  Thumbs up.

URL: https://forum.audiogames.net/post/541388/#p541388




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

stirlock,,The command you want is "start," not "play." "start ironclad," will do it.

URL: https://forum.audiogames.net/post/541387/#p541387




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issue with multiple variables in if statement

2020-06-14 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


issue with multiple variables in if statement

I built a function in python that allows the user to receive a message like dlg in bgt. They can press enter or space to continue, or they can set a diration for it to automatically disappear. The manual method works, however the auto method won't execute my code. Code is below, and feel free to use this function if you want.in msg.py.#starting valuedmsg=3000#auto scrollautomsg=True#disable auto for 1 messagenoauto=False#enable auto for 1 messageyesauto=False#add more timeextend=3000#request the extra timereqx=Falsein main.py.import timeimport pygameimport luciafrom lucia.utils import timerimport msg as tdif lucia.running==False: lucia.initialize()p = lucia.audio_backend.SoundPool()def main() lucia.show_window("game") while 1:  lucia.process_events()  if lucia.key_pressed(pygame.K_SPACE):   msg("testing")   lucia.output.speak("test successful")def msg(message):#total time tmsg=td.dmsg mt = timer.Timer()#if auto is off but this message should be auto, turn it on for one message if td.yesauto==True:  td.automsg=True  td.noauto=False#if requested, add on additional time if td.reqx==True:  tmsg+=td.extend p.play_stationary("sounds/event/action.ogg") lucia.output.speak(message) mt.restart() while 1:  lucia.process_events()#a variable to virtually press enter  force=False#if the timer has elapsed, and auto is on, and no auto for this message is off, automatically disappear#this is the code that does not execute  if mt.elapsed>=tmsg and td.automsg==True and td.noauto==False:   force=True#manual continue  if lucia.key_pressed(pygame.K_RETURN) or lucia.key_pressed(pygame.K_SPACE) or force==True:#turn off request for next message   td.reqx=False#if auto was turned off for this message only, turn it back on   if td.noauto==True:    td.noauto=False#if auto is only turned on for this message, turn it off again   if td.yesauto==True:    td.automsg=False   break  if lucia.key_pressed(pygame.K_UP) or lucia.key_pressed(pygame.K_DOWN) or lucia.key_pressed(pygame.K_LEFT) or lucia.key_pressed(pygame.K_RIGHT):   lucia.output.speak(message)  time.sleep(0.05)main()

URL: https://forum.audiogames.net/post/541370/#p541370




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

hi. what's the enable unit announcements for in the mainmenu? thanks

URL: https://forum.audiogames.net/post/541386/#p541386




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demos on the ps4.

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


demos on the ps4.

Hi, I'm getting a controler and headset today for my cousins ps4 and will be borrowing it for a while for the last of us 2.I have a psn account, what demos should I check out and how do I go about downloading them to the console?

URL: https://forum.audiogames.net/post/541385/#p541385




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

So I have no idea what I'm doing wrong, but I can't get this to work to save my life. I think? I have my save file created, because t he choices window lists my classes, but nothing is in the output window. Typing play ironclad does nothing

URL: https://forum.audiogames.net/post/541384/#p541384




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

I think I'll have to just go and hunt down all the mods and see what else we have here.  I can reliably get to the first boss if not beat it, but I usually lose somewhere in the second spire.

URL: https://forum.audiogames.net/post/541383/#p541383




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Re: cheat values in manamon 2

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: cheat values in manamon 2

Agreed with zuckuss here.

URL: https://forum.audiogames.net/post/541382/#p541382




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

In his last posts, Nolan has said what I've wanted to but in much better words. Thumbs up to both posts.

URL: https://forum.audiogames.net/post/541381/#p541381




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Re: How to you connect to a 5m server?

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : brooksfrakerbac via Audiogames-reflector


  


Re: How to you connect to a 5m server?

Bump

URL: https://forum.audiogames.net/post/541380/#p541380




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Who agrees that redspot should be back

I agree it should be backI miss the daily posts of players whining and crying about how mods would block them, cheaters, over powered weapons, and so much more, so yes please bring red spot back sam

URL: https://forum.audiogames.net/post/541379/#p541379




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

I mean, what the hell do you *expect* a 13-year-old interested in programming to write? Accounting software?  Games are kind of the software development gateway drug. My first program was a quiz about cats. Sure, today I write GPS navigation software and game engine accessibility code and all sorts of things, but I wouldn't have had the know-how or attention span to manage *any* of that at 13 or 14 or even 17.Also, in terms of learning lessons, no offense, but forum.audiogames.net is pretty low on my lesson-learning totem pole.  There are lots of places where game developers post demo projects, and no one gets their nickers in a knot about it. Maybe spinning it as some big release wasn't such a cool thing to do, but then again, maybe so was taking it seriously. Hell, I have a pretty active life outside this forum and even *I* wondered when this one would evaporate. I think there are some loud voices here who take lots of things way more seriously than they should, so I'd caution anyone to take anyone's advice here with a large grain of salt and a healthy dose of common sense.If there's a lesson to be learned here, maybe it's that this community should either not get overly excited about every shiny someone puts in front of it, or that it should be ready to let go of flashes in the pan that don't work out. Easy come, easy go.

URL: https://forum.audiogames.net/post/541378/#p541378




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Re: Best class for and some hints on playing World of Legends?

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: Best class for and some hints on playing World of Legends?

Oh my god it is!  It's a joke!  I had it up thinking I better not move on until I post and ask about it lol.  You just guess, press enter and move on.Just finished, still glad I did as I enjoy these kind of standalone offline rpgs.

URL: https://forum.audiogames.net/post/541377/#p541377




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Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hey threeblacknoises!!Nevermind!! It's didn't go through. Look like the website still down as well.

URL: https://forum.audiogames.net/post/541375/#p541375




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Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hey threeblacknoises!!Nevermind!! It's didn't go through.

URL: https://forum.audiogames.net/post/541375/#p541375




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Re: which pc should i buy

2020-06-14 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: which pc should i buy

I have not had any problems with Dell. I can say any HP computer I have ever used pretty much was a peace of chit, even the higher end system I own. I had one for school and that thing ran so slow and by the time I got around to my last two years of my high school I had to bring my own laptop because the thing finally crapped out on me and my HP laptop I have at my house is sitting on my desk with a reinstall of windows from around 6 months ago and have not used it ever sence from then. I also have a Mac but, I only boot into windows because I do not like how Mac OS works.

URL: https://forum.audiogames.net/post/541376/#p541376




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Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hey threeblacknoises!!I email paul just for testing. The email went through fine for me.

URL: https://forum.audiogames.net/post/541375/#p541375




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

Soundtrack is put in the sts folder.

URL: https://forum.audiogames.net/post/541374/#p541374




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issue with multiple variables in if statement

2020-06-14 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


issue with multiple variables in if statement

I built a function in python that allows the user to receive a message like dlg in bgt. They can press enter or space to continue, or they can set a diration for it to automatically disappear. The manual method works, however the auto method won't execute my code. Code is below, and feel free to use this function if you want.in msg.py.#starting valuedmsg=3000#auto scrollautomsg=True#disable auto for 1 messagenoauto=False#enable auto for 1 messageyesauto=False#add more timeextend=3000#request the extra timereqx=Falsein main.py.import timeimport pygameimport luciafrom lucia.utils import timerimport msg as tdif lucia.running==False: lucia.initialize()p = lucia.audio_backend.SoundPool()def main() lucia.show_window("game") while 1:  lucia.process_events()  if lucia.key_pressed(pygame.K_SPACE):   msg("testing")   lucia.output.speak("test successful")def msg(message):#total time tmsg=td.dmsg mt = timer.Timer()#if auto is off but this message should be auto, turn it on for one message if td.yesauto==True:  td.automsg=True  td.noauto=False#if requested, add on additional time if td.reqx==True:  tmsg+=td.extend p.play_stationary("sounds/event/action.ogg") lucia.output.speak(message) mt.restart() while 1:  lucia.process_events()#if the timer has elapsed, and auto is on, and noauto is off, automatically disappear#this is the code that does not execute  if mt.elapsed>=tmsg and td.automsg==True and td.noauto==False:#if more time was requested, reset the time and disable request   if td.reqx==True:    tmsg=td.dmsg   td.reqx=False#if auto is only turned on for this message, turn it off again   if td.yesauto==True:    td.automsg=False   break#manual continue#same code as above because above does not have forced_key_down support like bgt  if lucia.key_pressed(pygame.K_RETURN) or lucia.key_pressed(pygame.K_SPACE):   if td.reqx==True:    tmsg=td.dmsg   td.reqx=False#if auto was turned off for this message only, turn it back on   if td.noauto==True:    td.noauto=False   if td.yesauto==True:    td.automsg=False   break  if lucia.key_pressed(pygame.K_UP) or lucia.key_pressed(pygame.K_DOWN) or lucia.key_pressed(pygame.K_LEFT) or lucia.key_pressed(pygame.K_RIGHT):   lucia.output.speak(message)  time.sleep(0.05)main()

URL: https://forum.audiogames.net/post/541370/#p541370




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

what other naruto games are their? I have the PSP core for retroarch. I just can't get PS2 to work.

URL: https://forum.audiogames.net/post/541373/#p541373




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

It's for psp. It's a side story that happens some time after the chunin exam, and before shippuden, while lady Sunade is Hokage of the leaf. Should keep you busy for a while, and all of it is in english.

URL: https://forum.audiogames.net/post/541371/#p541371




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Making three new stickies in the articles room

2020-06-14 Thread AudioGames . net Forum — Site and forum feedback : Guitarman via Audiogames-reflector


  


Making three new stickies in the articles room

Hi i recently came across amerikranian’s python guides in the articles room and think they should be stuck at the top to help new developers. I’m not saying that some other articles don’t deserve the same, but these python guides happen to be quality help for the audiogames community. just like ethin’s two topics in the developers room that list sound and programming resources i think these three topics are good enough that they deserve the same treatnent.

URL: https://forum.audiogames.net/post/541372/#p541372




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issue with multiple variables in if statement

2020-06-14 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


issue with multiple variables in if statement

I built a function in python that allows the user to receive a message like dlg in bgt. They can press enter or space to continue, or they can set a diration for it to automatically disappear. The manual method works, however the auto method won't execute my code. Code is below, and feel free to use this function if you want.in msg.py.#starting valuedmsg=3000#auto scrollautomsg=True#disable auto for 1 messagenoauto=False#enable auto for 1 messageyesauto=False#add more timeextend=3000#request the extra timereqx=Falsein main.py.import timeimport pygameimport luciafrom lucia.utils import timerimport msg as tdif lucia.running==False  lucia.initialize()def main() lucia.show_window("game") while 1:  lucia.process_events()  if lucia.key_pressed(pygame.K_SPACE):   msg("testing")   lucia.output.speak("test successful")def msg(message):#total time tmsg=td.dmsg mt = timer.Timer()#if auto is off but this message should be auto, turn it on for one message if td.yesauto==True:  td.automsg=True  td.noauto=False#if requested, add on additional time if td.reqx==True:  tmsg+=td.extend p.play_stationary("sounds/event/action.ogg") lucia.output.speak(message) mt.restart() while 1:  lucia.process_events()#if the timer has elapsed, and auto is on, and noauto is off, automatically disappear#this is the code that does not execute  if mt.elapsed>=tmsg and td.automsg==True and td.noauto==False:#if more time was requested, reset the time and disable request   if td.reqx==True:    tmsg=td.dmsg   td.reqx=False#if auto is only turned on for this message, turn it off again   if td.yesauto==True:    td.automsg=False   break#manual continue#same code as above because above does not have forced_key_down support like bgt  if lucia.key_pressed(pygame.K_RETURN) or lucia.key_pressed(pygame.K_SPACE):   if td.reqx==True:    tmsg=td.dmsg   td.reqx=False#if auto was turned off for this message only, turn it back on   if td.noauto==True:    td.noauto=False   if td.yesauto==True:    td.automsg=False   break  if lucia.key_pressed(pygame.K_UP) or lucia.key_pressed(pygame.K_DOWN) or lucia.key_pressed(pygame.K_LEFT) or lucia.key_pressed(pygame.K_RIGHT):   lucia.output.speak(message)  time.sleep(0.05)main()

URL: https://forum.audiogames.net/post/541370/#p541370




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

where does ultimate ninja heroes 2  take place? is it for XBox?

URL: https://forum.audiogames.net/post/541369/#p541369




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

I was just watching videos on youtube when I heard that the last of us 2 will probably have an update on the first day, so a guide as to how we download that update would be nice.I know you press the options button on your controler once you've found the game you want to update but I have no idea how to do it from there.You can also turn on autoupdate but that means going into the settings and if you don't have anyone sighted with you that can be hard, it's doable with an app like BeMyEyes but not everyone has that app.

URL: https://forum.audiogames.net/post/541368/#p541368




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Re: Sudden, temporary unexplained hearing loss

2020-06-14 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Sudden, temporary unexplained hearing loss

Truer words were never spoken.

URL: https://forum.audiogames.net/post/541367/#p541367




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SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : nerdygentleman via Audiogames-reflector


  


SwipePoker - HTML5 Canvas with Aria Test

Heya - I've made a game, that still needs balancing - but I've tried making it accessible with a screen reader. It's on https://nerdygentleman.itch.io/swipe-poker (password 'Poker!' (Poker, with a capital P, followed by an exclamation mark)- only because it's not ready for general consumption).I'm a sighted player, so I'm kinda shooting from the hip. Could somebody let me know if the interface works for them, at all? Like, not an assessment of the gameplay (because even I'm still figuring if that's fun) - but is it at least parsable and playable?Rules are possibly not quite clear enough yet - so just quickly:- There's a grid of cards- You can select any valid poker hand, vertically, horizontally or diagonally- Higher hands are worth more points- Hands that are better than a 3 of a kind will add some new cardsThat last rule is likely to change some more, with playtesting. I've got a few ideas to try out.I'll also note that it doesn't yet figure out when you've lost and finished - you'll need to refresh to start again.But, I'd prefer to know whether the UI works at all for unsighted players now, rather than tacking it on at the end.Thank you for any help.

URL: https://forum.audiogames.net/post/541341/#p541341




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : nerdygentleman via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

Sorry - didn't realise that screenreaders wouldn't get the exclamation mark

URL: https://forum.audiogames.net/post/541366/#p541366




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Re: Sudden, temporary unexplained hearing loss

2020-06-14 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Sudden, temporary unexplained hearing loss

The bloody human body in general is a very confusing, annoying, crazy, disorintating, amazing and downright WTF at the asme time.

URL: https://forum.audiogames.net/post/541365/#p541365




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

There's a thing in it like a ! thing, review with punctuation thing like #!/bin/gcc

URL: https://forum.audiogames.net/post/541364/#p541364




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

Hi, I would love to try this out and give feedback. However when I enter the password it says it is invalid. It is "Poker" without the quotes, right? Edit: Oops, my bad. I forgot the "!". Trying it out now.

URL: https://forum.audiogames.net/post/541363/#p541363




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

Hi, I would love to try this out and give feedback. However when I enter the password it says it is invalid. It is "Poker" without the quotes, right?

URL: https://forum.audiogames.net/post/541363/#p541363




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

@ironcross32 ah ok. I'll remove my account then.I'm not a huge fan of the site and this app isn't for me with these sounds.

URL: https://forum.audiogames.net/post/541362/#p541362




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Re: good and accessible email clients for windows

2020-06-14 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: good and accessible email clients for windows

On the subject of email clients, NVDA keeps crashing whenever I attempt to use Outlook on Win10. I don't know why this would be happening. Has anyone else had any issues with it?

URL: https://forum.audiogames.net/post/541361/#p541361




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Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Any of you tried to e-mail Paul Lemm lately?He sent me an e-mail, but when I replied, I got a Microsoft "person doesn't exist" error bot message, and the ebon sky studios web site appears to be down with a database error.Could these things be connected?Later!

URL: https://forum.audiogames.net/post/541360/#p541360




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : drg via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

thanks for the tip regarding achievements dan_c! it's cool to have them since we're playing fair just like everyone else.if anyone wants to have me as a friend on steam user is:matheus_rheine

URL: https://forum.audiogames.net/post/541359/#p541359




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Re: private messages(1)

2020-06-14 Thread AudioGames . net Forum — Site and forum feedback : an idiot via Audiogames-reflector


  


Re: private messages(1)

Jaden, we need you to get the webmaster’s attention again.

URL: https://forum.audiogames.net/post/541358/#p541358




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

@defender gets it.  for the record, while you could argue that there were people who were reliable ten years ago at thirteen?  Lets remember that 10 years ago was 10 years ago; this is 2020.  Times have changed.  People change with them.  Parents have changed.  the way you parented even just a decade ago is different to the here and now, but the further back you go, the more differences you see.  So if you were born, like I was, back in the 80's?  chances are you have expectations you think all the kids on this forum should be following, and honestly, you're wrong for having those expectations given differences in time, culture, circumstances and situations such as school, parents and other family members, influencial figures you may or may not know about who also matter in someone's personal life, health from the physical to the emotional and psychological, experiences...In short, not everyone's like you, so it's not fair to expect anyone, let alone everyone to behave just like you.  You can chant up and down I can do better, but again I reiterate that unless you're able to entirely put yourself in that person's shoes there's no sense in chanting it because you can't honestly know that you would.

URL: https://forum.audiogames.net/post/541357/#p541357




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Re: talkback sounds recorded directly

2020-06-14 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: talkback sounds recorded directly

android was removed last time I checked. try samsung smart tv since that uses the same soundfont.

URL: https://forum.audiogames.net/post/541356/#p541356




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Re: Best class for and some hints on playing World of Legends?

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Best class for and some hints on playing World of Legends?

Dont know either. Someone said that it just looks like a piece of code.

URL: https://forum.audiogames.net/post/541355/#p541355




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

IMO it's not that people shouldn't be making games at 13, but that the community shouldn't be expecting anything from people making games at 13.

URL: https://forum.audiogames.net/post/541354/#p541354




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Re: Best class for and some hints on playing World of Legends?

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: Best class for and some hints on playing World of Legends?

I did end up starting again as the warrior and made it to the graveyard.  Mostly by cheating potions and buying tons of arrows.However I am horrible at math, simply horrible.SpoilersWhat is the answer to the math problem?  Can someone please please just give me the answer instead of asking me to try it myself?  A private message would be fine.  This kind of thing should never ever be in a text adventure game, rpg or otherwise.Thanks!

URL: https://forum.audiogames.net/post/541353/#p541353




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

Nice work Nick!  Thanks!Just a quick question, will the user created soundpacks still be compatible with this version?

URL: https://forum.audiogames.net/post/541348/#p541348




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Servers for MUDS

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Servers for MUDS

Hi there. Does anyone know of any free servers where I might go to play around with the LP mud codebase or something similar? I'm not very computer savvy, so the more descriptive you are, the more I'll appreciate it. :-)

URL: https://forum.audiogames.net/post/541352/#p541352




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Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 ROAD TO BORUTO

If you have not tried it yet, ultimate ninja heroes 2 the phantom fortress is very playable, and you can get through all of the story and side battles. The only thing that isnt doable is the minigame where you need to run up a tree, but the quiz with ocr and save state, and the slots are all doable. And the only thing you truly need to progress the story are the battles. I would recommend the first ultimate ninja heroes as well, but 2 is more like an expansion to that game so go with that instead.

URL: https://forum.audiogames.net/post/541351/#p541351




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Re: Grand theft Accessibility Has Arrived!

2020-06-14 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

It's not really above you, just get close enough.

URL: https://forum.audiogames.net/post/541350/#p541350




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Simter via Audiogames-reflector


  


Re: Who agrees that redspot should be back

@21 well that was a rant. And your first point was busted by post 20, because i mentioned that already and said o just read my post.

URL: https://forum.audiogames.net/post/541349/#p541349




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

Nice work Nick!  Thanks!

URL: https://forum.audiogames.net/post/541348/#p541348




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Re: which pc should i buy

2020-06-14 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: which pc should i buy

I'm sporting a Dell XPS 13 2-in-1 which I'm really loving. I'm relying on it for productivity and school work, and using my other laptop for gaming. No issues with Dell so far for me.I'd also strongly encourage you look into getting a desktop, perhaps even building one if you'd feel up to it.Gaming laptops are expensive because manufacturers have to fit a lot of components in a very small form factor. This isn't really all that great because you A) are going to shell out some big bucks for it, and B) won't be able to service it yourself like you would a desktop.eBay has some pretty great custom builds if you aren't feeling any particular brand. This would be my advice if you're including gaming. Also note that you won't need a super crazy graphics card, so I wouldn't worry so much about that, unless, for some reason, you have a specific need for a more heavy-duty GPU.

URL: https://forum.audiogames.net/post/541347/#p541347




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

It's been like that for years.

URL: https://forum.audiogames.net/post/541346/#p541346




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Re: Sana: Interactive Stories - a mobile app for reading and writing inter

2020-06-14 Thread AudioGames . net Forum — New releases room : dotsonapage via Audiogames-reflector


  


Re: Sana: Interactive Stories - a mobile app for reading and writing inter

Ooh, thanks for posting, always up for new interactive fiction apps. Just downloaded the iOS version, will update once I’ve played with it a little.

URL: https://forum.audiogames.net/post/541345/#p541345




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Re: 2 New 8-bit releases from RTT, and taking requests

2020-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: 2 New 8-bit releases from RTT, and taking requests

I don't really get the point of this. You're not composing the tracks, and you're not producing the vocals, it's just a mashup without the mashup.I can compliment your skills in syncing everything up, but you even didn't isolate the vocals yourself judging on the comments, so...

URL: https://forum.audiogames.net/post/541344/#p541344




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

I've just realized the app is still a little broken, it uses the image sound and a mention sound before the ready sound.I like TWBlue but if this is going to keep happening I'll probably stick to other platforms.Does anyone know if this build gets updates at all?

URL: https://forum.audiogames.net/post/541343/#p541343




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

@ironcross32, I just tried the soundpack and prefer my own, the one you mentioned still uses sounds and I prefer audio messages that tell me what happened so I don't have to remember anything.@queenslight, it works great! Thanks!

URL: https://forum.audiogames.net/post/541342/#p541342




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SwipePoker - HTML5 Canvas with Aria Test

2020-06-14 Thread AudioGames . net Forum — Developers room : nerdygentleman via Audiogames-reflector


  


SwipePoker - HTML5 Canvas with Aria Test

Heya - I've made a game, that still needs balancing - but I've tried making it accessible with a screen reader. It's on https://nerdygentleman.itch.io/swipe-poker (password 'Poker!' - only because it's not ready for general consumption).I'm a sighted player, so I'm kinda shooting from the hip. Could somebody let me know if the interface works for them, at all? Like, not an assessment of the gameplay (because even I'm still figuring if that's fun) - but is it at least parsable and playable?Rules are possibly not quite clear enough yet - so just quickly:- There's a grid of cards- You can select any valid poker hand, vertically, horizontally or diagonally- Higher hands are worth more points- Hands that are better than a 3 of a kind will add some new cardsThat last rule is likely to change some more, with playtesting. I've got a few ideas to try out.I'll also note that it doesn't yet figure out when you've lost and finished - you'll need to refresh to start again.But, I'd prefer to know whether the UI works at all for unsighted players now, rather than tacking it on at the end.Thank you for any help.

URL: https://forum.audiogames.net/post/541341/#p541341




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

Great job! Looking forward to future updates Nick.

URL: https://forum.audiogames.net/post/541340/#p541340




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Re: TWBlue doesn't work for me.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: TWBlue doesn't work for me.

@Nocturnus, thanks!Yeah, it will take a while but it'll be worth it.I followed you back.@queenslight, thanks.

URL: https://forum.audiogames.net/post/541339/#p541339




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Re: why space mission will not be dropping on the 15th

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: why space mission will not be dropping on the 15th

The annoying thing is the announcement is stil on his site, and that's the only thing on his site.

URL: https://forum.audiogames.net/post/541338/#p541338




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Re: VGStorm RPG Walkthroughs

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: VGStorm RPG Walkthroughs

@Derekedit I suspect your biggest hurtle might be getting two instances to run on the same computer under two different licenses. I have no idea if that would work or if it wouldn't, as I didn't write the code. I don't know whether registration is Windows user specific or global.As far as the server is concerned, two purchases = two accounts, and there would be nothing to stop both licenses from being accessed from the same location.You might need to run one instance in a virtual machine though.To be honest, the single session rule has more to do with piracy and less to do with self trading, it just happens to kill two birds with one stone.

URL: https://forum.audiogames.net/post/541333/#p541333




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N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


N A Soft is pleased to announce a new version of Tube Sim, v1.1

Hi All.In 2016 I released Tube Sim, a simulation of the London Underground train system where you get to drive the tube.Today, June 15th, 2020, I’m pleased to let you know I’ve released an update to Tube Sim.In game audio is now available in French and significant updates to the code have been made to allow the possibility of supporting more languages in the future.The update also contains a number of bug fixes and minor updates for all languages including:removing a number of leading silences in audio files.reducing the possibility of large speed reductions.improving the carriage temperature system to avoid implausible values., improving a number of sounds and rerecording some prompts.Reducing the sound of outside ambience events when near a platform.Option in the main menu to select language.Option in the main menu to switch on and off unit announcements during game play.Improved intelligence of passenger boarding and disembarking code.To find out more about Tube Sim and to download visit http://www.ndadamson.com/index.php?slab=tube-simFor details for upgrading an existing version please check out http://www.ndadamson.com/index.php?slab … nformationHappy driving.Nick.

URL: https://forum.audiogames.net/post/541336/#p541336




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

Job already done, FreakyBlue - which comes by default now - is the best sound pack hands down, no others can compete.

URL: https://forum.audiogames.net/post/541337/#p541337




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

Thanks, I'll download it and check it out.

URL: https://forum.audiogames.net/post/541335/#p541335




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Re: Crafting while being blind, can it done?

2020-06-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Crafting while being blind, can it done?

Microwaves don't heat objects evenly. I would be incredibly surprised if you can get anything really decent out of one.  But if the issue is that the oven scares you, put it in before you even turn the oven on, and gake it out only after the oven has completely cooled off, and you'll almost certainly get good results.

URL: https://forum.audiogames.net/post/541334/#p541334




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Re: VGStorm RPG Walkthroughs

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: VGStorm RPG Walkthroughs

@Derekedit I suspect your biggest hurtle might be getting two instances to run on the same computer under two different licenses. I have no idea if that would work or if it wouldn't, as I didn't write the code.As far as the server is concerned, two purchases = two accounts, and there would be nothing to stop both licenses from being accessed from the same location.You might need to run one instance in a virtual machine though.To be honest, the single session rule has more to do with piracy and less to do with self trading, it just happens to kill two birds with one stone.

URL: https://forum.audiogames.net/post/541333/#p541333




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Re: TWBlue doesn't work for me.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: TWBlue doesn't work for me.

In the search box of a Twitter client, you can type in the hash tag of your choosing, then people can track it.You can also get to your hashtag page via the following URL:http://twitter.com/hashtag/AudioDescription4TLOU2

URL: https://forum.audiogames.net/post/541332/#p541332




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Who agrees that redspot should be back

Then it would end up like other stuff that implemented features that divided up a niche category in a niche community.   Or, good luck finding a large group of players to play with. If everyone put up their servers, you'd find like one person, probably the admin, just spam killing you with infinite damage and hp. And the population ould be too spread out until the non-server owners gravitated to one server, making the whole custom server thing pointless.  Again, what this category game needs is the mainstream treatment of matches rather than a free for all Day Z wanabe. We do not have the population, or the experiened team to balance such a system. The fact people could gather a metric ton of armor and HP, where those games had it setup where it was freakishly easy to still die as a heavily armored soldier with a machine gun is telling. Population and attention to balance is how those games retained a player base to avoid one small group dominating everything with a gigantic gap in power. Sure, there would be a large gap, but never in durability and health. And realistically, a group of players with pistols can kill a heavily armed player and force them to respawn with no items. ALso item storage in these kinds of games are highly unsecured, where your little tent with excess equipment can be stumbled upon by a newbie and stolen. Or if you had a guard there and that newbie dies, him and his friends come in force to steal your stuff, forcing you to move your camp and increasing the likelihood you get into a shoot out with another group of players, who could kill you and take every single item of yours. And in this game, getting strong enough to find equipment took a long time, and was slow. In one of those zombie survival games, it takes days of work to be able to get an assault rifle from a military Convoy if other players don't kill you going for it as well.  The Alternative, a match system that puts people on an even playing field, and can provide concept of character loadouts to come in with a weapon or two, and a few inventory items when on respawn, rather than every weapon in the game fully loaded. The waiting lobby could just be the normal game map with every weapon and item available, to be used for practice and screwing around. but any scores and leaderboards would be based off the match system. Also setting hard caps to ammo/hp and defenses, but since everyone is starting with just a default load out, the fact people are working towards an objective, and providing special items for kill streaks will quickly force people out of the collect everything mindset. As well, a game is easier to balance when you don't have to consider the problem of no lifers collecting items.  It seems like the Red Spot team kind of realized they created a hot mess of a system that was horribly unbalanced, and only generated complaints because people were griefing what few people wanted to play. The game was taken down to get a rewrite in python, and some much needed balance changes, but the constant bitching of "Red Spot is dead" was very discouraging.

URL: https://forum.audiogames.net/post/541331/#p541331




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Re: I made a soundpack for TWBlue.

2020-06-14 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: I made a soundpack for TWBlue.

It's all should be fixed in the latest TW Blue Snapshot.https://twblue.es/pubs/snapshot.zipThe stable version I think for now has been abandoned.

URL: https://forum.audiogames.net/post/541330/#p541330




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

The soundtrack is available on Steam for around £4, but I don't know where it will get put, I know Steam has some sort of new soundtrack feature.

URL: https://forum.audiogames.net/post/541329/#p541329




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Re: Now fully playable, GrimQuest, retro dungeon crawler for android

2020-06-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Now fully playable, GrimQuest, retro dungeon crawler for android

Sometimes it doesnt respond for me then my phone asks me if I want to close it. I just tell it to wait and use a different attack since it usually happens in combat. Not quite sure why the crash happens, but if you can replicate it, let the dev know. I think it happens if you try to drag one of the tabs like spell or technique.

URL: https://forum.audiogames.net/post/541328/#p541328




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Re: Now fully playable, GrimQuest, retro dungeon crawler for android

2020-06-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Now fully playable, GrimQuest, retro dungeon crawler for android

Sometimes it doesnt respond for me then my phone asks me if I want to close it. I just tell it to wait and use a different attack since it usually happens in combat. Not quite sure why the crash happens, but if you can replicate it, let the dev know.

URL: https://forum.audiogames.net/post/541328/#p541328




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Re: Crafting while being blind, can it done?

2020-06-14 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector


  


Re: Crafting while being blind, can it done?

BTW, if you watched that whole video, she says she has something about using a microwave in the description. I will say that at least none of the stuff is toxic, I was a bit surprised that C4H6O2(n) wasn't. That's polyvinyl acetate, the main ingredient in PVA glue. I feel like actual clay, just being a form of earth, is way more straightforward, but if you want to perform amateur chemistry, have a ball.PVA glue, BTW, is Elmer's in the US. Basically wood/carpenter's glue or school glue, though I'd check to be sure you're getting the right kind of stuff. I'll bet there are other glues and things that wouldn't really be great to cook like that, although you'd hope most crafting glue would be non-toxic, at this point. I wouldn't assume anything though.

URL: https://forum.audiogames.net/post/541327/#p541327




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Re: VGStorm RPG Walkthroughs

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: VGStorm RPG Walkthroughs

Well, i have problems at step 4 of the guide. I don't see any pains at all. I try using nvda to read the text, but I still can't find it. I can find how to run as administrator, but can't access the lower pains or pains.

URL: https://forum.audiogames.net/post/541326/#p541326




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Re: slay the spire now accessible! - need your help

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: slay the spire now accessible! - need your help

glad you got it working!  I'm addicted to this game now.  the soundtrack is wonderful too.  really grows on me and now I want to keep the music going.

URL: https://forum.audiogames.net/post/541325/#p541325




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Re: 2 New 8-bit releases from RTT, and taking requests

2020-06-14 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: 2 New 8-bit releases from RTT, and taking requests

DK RAP BACKING TRACK:https://www.youtube.com/watch?v=FqCFXvvu1JY(this is not the same one I just posted to youtube, I found this while searching for mine.)vocals:https://www.youtube.com/watch?v=XTuIWDyYcygthey are of high quality here, which leads me to believe they are ripped streight from the rom.finally, here's my 8 bit backing track:https://www.youtube.com/watch?v=HwW-qXijemg

URL: https://forum.audiogames.net/post/541324/#p541324




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